Jump to content


Member Since 26 Jan 2012
Offline Last Active Yesterday, 05:53 PM

Posts I've Made

In Topic: Season 17 Hunters...

04 July 2015 - 03:54 PM

I've queued like 5 games this season.. but in all 5 of them, I felt pretty helpless/on the backfoot most of the game. I just assumed I was playing like shit. Is it really that bad for others who've queued extensively? - are Hunters going to be the black sheep of this season? :/

In Topic: With Sv / BM getting Nerfed - MM Only Hope and It's Horrible?

26 June 2015 - 09:58 PM

Please for the love of god nerf Kill Shot for Marks. The last thing this game needs is another incredibly dumb execute mechanic.

And completely rework Marks. The damage is really good... if you are allowed to stand there like an idiot and cast. Aka, the entire team has to be DC'd, then you're a god. Otherwise you're about 40% of a real spec.

In Topic: (BM) Dire Beast > TOTH

24 March 2015 - 04:29 PM

Dire Beast definitely has its perks.
As for the kiting issue, it spawns directly at the target you're hitting, which alleviates a lot of the running time. The only class that could realistically be an issue is mage or possibly priest/lock fear. Realistically, you should be waiting until mage novas are on CD before bursting just for pet efficiency. Overall it doesn't make a huge difference, but it is noticeable. As for fear, this is the same solution, avoiding dire beasting before fear. But if a spriest wastes fear on your pets, that's a good thing anyway.

With BM being mostly about its dumb burst, dire beast is perfect for that meta vs 90% of teams.

In Topic: Skills or Talents that Irritates You

04 August 2014 - 04:02 AM

View PostBawn, on 04 August 2014 - 03:33 AM, said:

if you die in deter, you detered too late, you can see when someone is going ham, and you can just neglect all their damage

why are hunters allowed to write in this thread?

Lol, okay, let's see if I can reason my way through this argument.
1) That isn't always the case of deterrencing too late. I've died while coming out of a deep, etc at 10-15% (Which would be too late if other abilities weren't in the game), and died through deter because of Icicles. Getting hit with Chaos Bolt through deterrence, etc.
2) Not all procs are as easily predicted as you claim. And it isn't just procs like Icelance/lavaburst, but also Ele mastery which I believe goes through as well.
3) Why are bandwagoning assholes like you allowed to post in any thread.

Thanks for the Hunter tips, I'll take them into consideration :D.

In Topic: Skills or Talents that Irritates You

04 August 2014 - 02:36 AM

Dying through Deterrence.
Everyone treats Deter like a really great defensive (and it has a lot of great aspects), but is so useless in so many situations unless you happen to see into the future on if a Chim shot will crit on you, or you'll just get RNG'd on, and just pre-deter at 50+% because of an imp cs or something stupid. And of course, deter'ing at 30-40% and still dying either through, or just rotting through.

How every Hunter comp (except HLS/HLD, for it's own obvious and stupid reasons) relies heavily on riding till you die.
Thugcleave (KFC to a very short extent) and HLS/HLD (In terms of swap-ability, not defending the comps, especially hls) seem to be the only comps for Hunters where you don't mindlessly trap on CD if possible and wade through enemy defensives until they die. I'd like Hunters to have to actually pay attention to targets other than their kill target (defensives, etc) for more than Silence/Wyvern to land effective kills.

Obvious Lock/Shaman, MW/Shaman, and Dampening comps.
Why are these a thing? Just because they're not completely useless players and can press their short cd defensives doesn't mean they should live until Dampening, but rather because they're GOOD at stopping swaps/pressure at opportune times.