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Member Since 25 Jan 2012
Offline Last Active Jul 28 2016 02:13 AM

Posts I've Made

In Topic: Destro LSD & Splyce Videos

13 April 2016 - 11:05 AM

Actually enjoyable, gj gj

In Topic: Bloodline Champions 2 announced!

10 March 2016 - 02:21 PM

so sad blc never took off, here's to hoping!

In Topic: When was your class the most fun to play?

02 March 2016 - 10:55 AM

Mages have always been pretty overpowered and viable which makes them fun by default since it's easy to find people/teams to play with.

Most fun for me personally was WotLK>=TBC>=MoP>Vanilla>Cata


In Topic: Friday!

26 February 2016 - 02:06 PM

Last hour of work on fridays consists of 75 minutes, pretty sure it's been proven by someone smart somewhere.

In Topic: GCD Europe Pro League - Spring - Tournament #1

25 February 2016 - 11:02 AM

View PostBersihasi, on 24 February 2016 - 03:07 PM, said:

I really like this. The biggest issue in WoW is the fact that its really complicated to see through the reasoning why a player decided to press button A instead of button B. This is where the dunning kruger effect should be referenced.

This is the reason why less skilled/intelligent/experienced players look at K:D, DPS, HPS and try to build a correlation to skill.
A game with so many layers of decision making cannot be just broken down to a number like DPS.

In PvE you always had players applying from #1 realm guilds thinking they were the best player in the world with 99th percentile rankings. One look into the Logs (Worldoflogs, warcraftlogs) showed the truth behind those rankings and often times revelead that they dont even manage to get a perfect opener (wrong prioritization of skills in the first 30 secs of a fight) or fail often to mitigate dmg taken etc.

It comes down to the fact that those players never reflect on their mistakes and never had motivation to improve because of the illusion of beeing already the best.

When i played CS:GO in 2015 my goal was to get to GE by soloqueing. After getting into LE i watched my demos and came to the conclusion that my aim sucked even though i made good decision and had good positioning. So i could either go on aim maps and work on my aim or work on my strengths (Reading the enemy, tactics etc.). So before i played more matchmaking i started practicing smokes, flashes, molotoves on every single map. I worked on my communication and always made sure that people knew whats happening and what to smoke / popflash. After that i played around 50 more games of MM and got into global (which was only 97th percentile back in 2015).

Without reflecting and really trying to understand the game you wont improve and you will also never be able to assess somebodys skill.

Ya, I read up on D-K effect back in cata when I had enough of certain people, just gotta keep it in mind. It's also interesting to see to what extent people actually identify themselves with their ingame achievements and status, I guess you can learn a lot about human behavior from playing this game. Or watching kids play in the sandbox at a daycare.