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Member Since 25 Jan 2012
Offline Last Active Yesterday, 11:03 PM

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In Topic: Leekzy's Frost Mage Guide for 6.0.3

21 November 2014 - 09:32 PM

View PostTsx, on 21 November 2014 - 09:30 PM, said:

is flameglow worth it?thought it was just as bad as in mop.

I haven't gotten to try it vs super dot heavy teams/teams which have a lot of pets/heavy purging etc, it might be worth it in specific scenarios!

In Topic: Leekzy's Frost Mage Guide for 6.0.3

21 November 2014 - 09:19 PM

Gonna have to play around more with flameglow :(, buhu soon my bars will be totally empty!

Thanks for the support and feedback, going to add some updates later on tonight!

In Topic: Leekzy's Frost Mage Guide for 6.0.3

21 November 2014 - 01:27 PM

View PostDizzeeyo, on 21 November 2014 - 01:20 PM, said:

20.5% haste when playing with a sp or a rogue! :D

That's actually pretty damn solid, whats your MS in that setup?

In Topic: Leekzy's Frost Mage Guide for 6.0.3

21 November 2014 - 01:01 PM

View PostAlcaMage, on 21 November 2014 - 12:01 PM, said:

well good guide,
apart from Deep Glyph not being mandatory, its just way to good being off GCD, especially to juke interrupts during the deep, since people have to be way faster actually react to a glyphed deep poly for example

also if you have actually a kill chance on a target being low and you ice nova by accident the healer with it you can still deep the second ice nova because deep not being on the DR

Yeah I hadn't thought about the deeping off of the 2nd Ice Nova thing, but then again i dont feel like I would Ice Nova twice without Deep already used to initiate CC/having a plan of when to use it as a follow up (saving a FoF for it). It's a strong glyph, but in the end I think the others will win you more games! My 2c

In Topic: Leekzy's Frost Mage Guide for 6.0.3

21 November 2014 - 12:59 PM

View PostDizzeeyo, on 21 November 2014 - 12:27 PM, said:

decent guide, only a few things i would consider adding:

t2 talents, you don't mention flameglow - its very strong vs dot teams and vs any team that spam trains the mage with dispels, and you only need to get hit 17 times in 25 seconds for it to absorb more damage then an undispelled icebarrier would have, which shouldn't be too hard as a mage these days vs melee cleave xD

i also disagree with your gearing and stat prio - multistrike is useful but only really shines during frostbolt spam for extra brainfreeze procs - the extra damage from multistrikes themselves is not massively noticeable, especially since they halved the amount of procs everyone gets from the stat. for gaining brainfreeze procs, haste has pretty much the same effect as multistrike, and also taking haste items over multistrike items lets you avoid quite a lot of the useless mastery stat in exchange for haste/crit which are both more useful

i recommend haste > crit = multistrike > > > > > mastery > > > versatility, with haste enchants on gear and on weapon - changes from the gear you have are the haste crit neck, the haste chest, haste crit legs, and a haste crit ring over the multistrike crit one :)

Edit: should probably also mention somewhere that brainfreeze stacks twice now, a lot of people still seem confused by that :)

I agree that flameglow looks tasty on paper, but Ice Barrier just feels more useful during actual gameplay? Don't know how else I can put it, solid ice barrier management just feels like it saves your ass more than flameglow does, if someone has a solid 17 sec uptime it feels like I would already have been dead 3 times over. Adding a segment about it in a bit nevertheless!

I agree with you on some points however after testing both it doesn't feel like you can't currently in honor gear get enough haste for it to make that big of a difference, and being a Dwarf actually allows me to gear a bit more "freely" due to having a crit insignia on! I feel like haste doesnt help my RNG damage as much as Multi does, but I might be wrong of course :), gna add a discussion section to the guide in a bit!