Jump to content

  • Curse Sites


Member Since 19 Jan 2012
Offline Last Active May 22 2014 12:46 PM

Posts I've Made

In Topic: Kuilox Apologize Note

15 May 2014 - 10:38 PM

lol it's that fruity 15 year old kid going through puberty who looks like the guy crying to leave britney alone that used to talk shit about jido.

In Topic: dismiss pet nerf?

19 December 2013 - 02:03 AM

I like how everyone is viewing "namedropping" as some kind of taboo. The only points Irub wants to get across is that KFC is viable and hunters are viable with the dismiss pet nerf.

If he wants to brag that he beat the rank 1 RMD then let him? He's a casual player who beat arguably the best players/comp in the game, it's an accomplishment he's proud of. No need to act cool and pretend like it's nothing to take away from his win. That being said, Irub could probably be more humble. Being high rated doesn't mean you are the top 5 best or w/e warrior in the game. There are a lot of warriors that don't or can't queue as much as you do, who are arguably more "skilled". Also I don't know how much times you beat Jah's RMD/RMP but last night when I was watching, you guys beat them once when Pikaboo was using warglaives. Not saying you haven't beat them before, cause I wouldn't know or care.

This whole thread got way out of hand. There are 2 really good posts by Gebece and Cocoapoofs that should have been emphasized more.

Some teams need the sac more than others, and there are some comps that you verse where you need the sac more than others. It is a indirect buff to strong burst comps against hunter teams. And it's TECHNICALLY not a bug. It's an exploit, and sometimes exploiting isn't a bad thing, it just means you are "making full use of and deriving benefits from". Dismiss pet is a spell, Call Pet is a spell, and every pet has their own cooldowns. It's an exploit that kept us in the mix with warrior, mage/rogue damage. Not some game breaking bug.

I like Cocoapoofs idea of dismiss pet, it would get rid of the "exploit" and stop the people crying about the new 2 second ress cast being too short. He said RoS and other major pet cooldowns should share cooldowns but allow dismiss pet in arena. Mainly for survivalbility issues for the pet.

In Topic: Revive Pet Cast Time To Be Reduced To 2 Seconds

19 December 2013 - 01:08 AM

2 second ress pet seem way too good. I AGREE with this. I can actually just ress pet in people's faces.

The problem here is that there isn't enough tools in the hunter playbook to use and tweak to balance around this. They've already dumbed the game down too much. They "fixed a bug" of being able to dismiss pets, so they just tried to compensate it.

Couple things here though about what Chanimals said.

First, using deterrence to get a ress pet off is a bit ridiculous, and there's no point talking about it now as it's a thing of the past. We are no longer BM, and we no longer 100% rely on our pet. 2 seconds is too short of a cast, I agree but with the nerf to dismiss pet they had to do something, and the problem is they have nothing else to tweak or play around with to try to balance this.

Second, I think killing a hunter pet isn't as difficult as you say. The difference between a hunter pet and a warlock/mage pet is that ours is melee, and it uses blink strikes basically every other attack. It actually creates a LOS issue or out ranging a heal issue, even if we want to pull it back, our pet is more vulnerable to random roots and cc's just because it gets into the enemy teams face. My pet just always seem to be hovering around 70% hp from random bleeds or dots, and if the pet isn't getting directly targeted, a healer shouldn't have to keep it at 100% just because he's scared they might swap to it. That plus the fact our pet takes a lot of damage when we sac cooldowns.  

Regarding Dhorothy's video. I'm not sure what he did to try to keep the pet from dying, but standing there and spamming ress pet in your face is actually the only thing we can do in some maps. Especially Ruins. The reason for this is, we are trying to get every interrupt you can do as quickly as possible and trying to get the ress pet off while they are on cd. I remember on many occasions, standing there and spamming ress pet, to get kick, to get pummel, to get shear, to get knock off, and just barely getting it off while they are on cd's. Doing it against a lock or a mage on the team who can spam cc to interrupt is obviously going to seem stupid to you, but think about what other options he had. If he spends even a few seconds running around the tomb to los, you guys won't even have to try and fear or cyclone him. The shaman alone will be able to shear every ress pet. The reason he almost got it off a couple times was because shear was on cd, and you guys were forced to NS clone/spam fears to stop him, BECAUSE he sat there spamming the cast.

I think every decent hunters know 2 second ress pet is too short of a cast, but what could they have done instead? Leaving the cast at 4 seconds or maybe even 3 seconds after the nerf to dismiss pet would have caused the same imbalance to the game you speak of but in the opposite sense that it would be too weak.

In Topic: Azealiabanks 1 - Clips from last seasons glad pushes. Very simple edit w/ mus...

02 December 2013 - 04:54 AM

I didn't read the description and saw the mage orb in the first game and ice lance you and you weren't dead. Then I realized it was last season.

In Topic: Grievous Gladiator and Gladiator cutouts in EU/US

28 November 2013 - 01:23 AM

Arena master will be harder to get than gladiator.

The literal meaning of Rank 1 has gone out the window.

And people in the same team might get different titles because their CR isn't exactly the same.