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Member Since 16 Jan 2012
Offline Last Active Feb 26 2015 03:39 PM

Posts I've Made

In Topic: disc priest buffs

10 February 2015 - 09:24 PM

View PostWasselina, on 05 February 2015 - 09:51 AM, said:

Compared myself to a friend last night (we're both fully decked in our optimal sets with stats etc). He plays the rsham in a WLS at 2.5+. His spamable heal (1.5 sec base time cast) heals him for 70k+ non crit. With unleash life up he can crit as high as 200k sometimes. Although that is rare, he will be able to crit 150k+ all the time with unleash crits.

How is it that even remotely fair when my first cast of saving grace heals for 60k (80k with procs) and I get at best 50% of that as an absorb on the target? Not to even mention flash heal doing about 40-45k per heal noncrit.

Again, I don't have an issue with having to fake like jesus etc, but when I actually manage to fake, at least make my heals make a difference. I'm parking my priest now, I had it. Going druid until I am able to find myself an RMP again. Right now no rogues nor mages want to play with me in 3s for obvious reasons, and I'm stuck dribbling between 2.2 and 2.3 with my kittycleave.
I 100% agree with you about the healing output being terrible compared to other healers, but no shaman gets 70k+ spammable non crit heals. I main a priest and have a 2x gladiator shaman as well. Regular healing surges heal between 30-40k on a fully geared shaman. That's just a really really terrible exaggeration

In Topic: Current highest disc priest ?

30 January 2015 - 03:57 PM

View PostSexyo, on 30 January 2015 - 03:40 PM, said:

EU - Mehz and Hydra
US - Mehz and Dejavu (dont really know who that is)

so that leads Mehz R1 priest i guess
Dejavu is actually shadow. Shoutout to mehz though. And obviously hydra, I knew that one already

In Topic: 6.1 healer damage buffs shows Blizzard is steering even further away from san...

26 January 2015 - 06:21 PM

View PostKelarm, on 26 January 2015 - 06:14 PM, said:

It's not just healers, it's the entire game.  Somewhere along the way someone decided every class needed to be able to do everything (I guess for raiding purposes?) and it's never been the same since.  

It's hard to have a strategy game when everyone is so similar.  In a well-designed game, different archetypes/strategies have a very different set of strengths and weaknesses.  Good players can maximize the value of their strengths while mitigating the impact of their weaknesses.  When pitted against a lesser player, they will be able to successfully exploit the weaknesses of their play/strategy while protecting the weaknesses of their own.  For example, a good SC2 player will take clues from the enemy base and suspect a dark shrine rush, scout the map for the dark shrine, and prepare detection for the templar to take minimal damage, then counterattack a couple minutes later with a force that the other player can't handle because of heavily investing in an ineffective tech rush.  This is the essence of a strategy game - capitalizing on strengths (scouting, defense) while exploiting weakness (getting scouted on a risky cheese strat).  

In arena there's no such interaction.  A jungle cleave runs in and pops every cooldown on their kill target, and then if you manage to survive, they remain just as strong as you throughout the rest of the game, and then become super saiyans again in 3 minutes.  This is the equivalent of getting 6 pooled, defending it with minimal losses, then counter attacking 3 minutes later with a bio ball only to find that he has 35 roaches already and mutalisks in your mineral line.  It's the equivalent of dropping a turn 2 undertaker combo using your entire hand, getting shut down, then just dropping dr. boom on turn 3.  It's nonsense, it's not a game, it's amateur shit.  There's no fucking weakness anywhere, there's no counterplay, there's no skill.  Back when wow was the only game on the internet I used to pray that more games would come out and challenge its throne, force blizzard to elevate their game.  Well that shit has come and gone, and instead they've done absolutely nothing, maybe even gotten worse, as they sit here and watch their flagship game slowly wither and die.  It's extremely disappointing.

In Topic: Is anyone having fun?

26 January 2015 - 05:54 PM

This season, along with every season in mop, is by far the least enjoyable I personally have ever played.

In Topic: HELP! How to create Presure as SV

23 January 2015 - 10:37 PM

Trap the healer. When trap ends, re trap. By this time the DR on trap should be off. Re trap for full duration