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Member Since 01 Jan 2012
Offline Last Active Aug 18 2013 10:54 AM

#3883084 Cdew Twerking on Stream rofl

Posted fant0m8 on 02 May 2013 - 04:21 AM

View PostHackattack3, on 01 May 2013 - 11:32 PM, said:

Quite a belly on her,

I would recommend less klick klack bang bang and more sit-ups + cardio.

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#3883878 Dakkroth video thread

Posted Dakkrothy on 03 May 2013 - 07:07 PM

#3878527 Hpala on ptr

Posted vacantt on 22 April 2013 - 01:22 AM

glad i'm getting some great insight as to how hpals are performing on the ptr thanks to this thread

#3875263 All About Hunter - OUTDATED

Posted NickyEU on 14 April 2013 - 08:23 PM

What is this? This is not a comprehensive guide just a place where I will be directing people with questions.

If anyone feels like contributing be it fixing my horrible english or adding content let me know.

Note: English is not my first language so be prepared.

As some of you might remember I was previously a writer here on ArenaJunkies for multiple years but decided to leave the team about 8 months ago due to management disagreements. At the time I was answering hundreds of questions in Ask A Gladiator and because of that people realized that I was always happy to help which lead to me getting an overwhelming amount of PM’s and whispers. That is the main reason I have decided to put together a small guide that I will be updating as I see fit with information relevant to the current Meta game.

Why listen to me?

Short About Hunter:
With the release of Mists of Pandaria the hunter play-style changed but our role stayed the same.

Now how is this going to work out? Previously, we had big limitations by having a minimum range that caused our entire playstyle to focus around progressive positioning, predicting enemy movement and using max range to our benefit. We were put in teams to offer control with numerous instant cast CCs and high burst to open up possible kills for our partners. A common trend for our combos meant creative use of other classes to baby-sit us and fill in the absent synergies. This led us to playing “uncommon” compositions with a lot of off-spec classes such as; Ret Paladins, Prot Warriors, Feral Druids and Enhancement shamans.

With Mists of Pandaria we had two major changes, one being the removal of minimum range. This changed a lot about the way we play as we are no longer constantly staying at max range but instead we moved into the fight. At the same time getting new utility that benefits us being closer to the target, both for defensive and aggressive play. The second major change is the generalization of our specializations causing BM to have the same utilities as MM. This lead to BM being much more attractive and will be the dominant spec until MM catches up with either utility changes or damage buffs.

I won’t go too much into detail about how we should play yet as it will become more obvious as we go through the spells and talents that we will be picking up. At the end of this post I will also be posting a tips and tricks as well as a how to play against X that should give you great insight in how to play your hunter.

We are in the extremely rare situation that our talents are essentially up for debate. Picking talents may vary depending on playstyle, experience, team composition and much more. So I will be explaining the spells below for you to get a feel of what you might want and then what I think is most suitable for different setups.

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Narrow Escape:
Extremely versatile utility that acts as a semi passive! The wonderful thing about Narrow Escape is that it allows us to pick a single talent that opens up the possibility for a full team control, aggressive play, defensive play and positioning to a whole new extent. Using it to root melee, root targets, help healers or keep people LOS or to go LOS. I don’t think I need to explain this spell to much as it really speaks for itself.

Mobility and positioning is an extremely important aspect of the game and Posthaste provides us with that increased mobility through increased speed and breaker for roots/slows. This spell requires both practice and experience to understand and utilize it is one of the key aspects in having “progressive positioning”.

This comes natural to some hunters that played pre-cataclysm but can be a challenge for new hunters to learn. I suggest picking up this talent when you are playing in a heavy mobility composition or if you are targeted often, it is great for passive kiting and using LOS to relief pressure.

Crouching Tiger, Hidden Chimera
In a situation where you are facing a lot of spell-cleaves. The shorter duration of Disengage allows you to much more effectively and consistently get behind pillars to Line of Sight and the Deterrence cooldown reduction combined with Deterrence glyph, can turn a spell-cleaves push into a spell-cleaves death. Notice this is a dangerous talent to pick for winning spell-cleaves, good players will see the hunter deterrence and immediately try to get a dot reflected to be immune to damage sensitive CC for a longer period.

The deterrence is our survival skill and as thus should be treated as such, using it for aggressive purposes is dangerous as it gives reason for enemies to make swap to you. Using the deterrence for reflecting CC is also a possibility and often game changing. Use with caution!

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Silencing Shot:
Short cooldown, Long Range, Instant cast and 3 second interruption spell. Most hunters will be picking this as the current meta means playing with melee classes who is short on silence effects and thus no chance of it going on diminishing returns and devaluing. It is instant cast, 40 yards range and off the global cooldown which nearly guarantee you being able to get it off to interrupt or to prevent healing.
The short cooldown leaves it open for most situations and an easy tool for setting up crowdcontrol chains.

Wyvern Sting:
The not so popular Wyvern Sting! It shared Diminishing Returns with our trap leaving it extremely lacking compared to our beloved silence shot. However if Survival undergo a little changes replacing silence shot with Wyvern sting, and Freezing Trap with constant Frost Trap could prove extremely powerful... enough dreaming.

Binding Shot
Although Silencing Shot is better in pretty much every situation I can’t stop but dream of situations where a well-positioned Binding Shot combined with a glyphed Explosive Trap to trigger the stun could make you win the game. But the insecurity, inconsistency and required timing to pull that off makes it not worth it compared to our guaranteed on demand Silence Shot!

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Exhilaration has its strength in two fronts: an emergency heal and healing our pet. There will be so many situations where we are low on health and our healer is sitting in a few more seconds of CC, and this spell will be our free-pass. At the same time it will also allow us to use our pet in even more aggressive scenery allowing us to keep up the consistent pressure that BM require to be truly effective. All of the above combined with being reset through Readiness makes it a really valuable spell.

Aspect of the Iron Hawk
As much as an emergency heal is great; there will also be compositions where having a consistent damage reduction will be more valuable. You will have to take notice on this spell yourself, if you often find yourself in situations with sudden bursts, and one CC deaths, then do not pick this up. This spell’s strength is for consistency purposes, if you are often caught in longer games waiting for kills or in situations where you “almost” survived, then pick up this up. I will be explaining this further under the “build” explanation section.

Spirit Bond:
Yeah… not yet.

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Thrill of the Hunt:
Early season I would have argued that the in consistency of the spell made it a not looked-for talent. But given that the buff stays on you for a good period and that the meta game of BM require you to prepare burst periods with Arcane Shot I will go head and give this a little more credit than it most likely deserves.

Fervor provides us with an on-demand focus gain for those situations where we need to spam dispel, do extra damage or prepare for damage. Unlike the other talents this has its strength in being on-demand, consistent and very reliable. But it gives us an overwhelming amount of focus that can be hard to dump fast enough! Especially given that when we do eventually go for kills it is mostly combined with other buffs that alone will leave us with overwhelming amount of focus

Dire Beast:
No, having an extra pet and have focus regeneration rely on yet another pet mechanic is suicidal. We manage with our own pets as they have multiple ways of getting out of CC but Dire Beast is…silly

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Blink Strike:
I will not be commenting on this as it is being changed shortly.

Lynx Rush:
Read above

A Murder of Crows:
Read above

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Glaive Toss:
Glaive toss is instant cast so positioning, besides not breaking CC along the way, is not a primary concern when picking up this talent. One of the dangers with Power Shot is that we often spend long channeling the spell to get interrupt and essentially CCing ourselves. This is not a concern with Glaive Toss as it is instant cast and on a short cooldown we can get it of reliantly and maybe even twice during kill attempts. (Or three if Readiness) With the current meta forcing hunters to pick up the Vicious Talisman of the Shado Pan Assault it is also worth noticing that the most of these we can get off during a proc period, the stronger it gets. (Duhh)

Powerful burs that even with the 25% reduction recently is still an extremely powerful shot which can be utilized for opening bursts or swaps. It has a knock back that can prove useful on blade edge and dalaran but as these arenas are getting changed shortly I will not be going too much into the knockback besides a mini interruption for surrounding healers.

Coming Soon!

Major Glyphs:

Glyph of Explosive Trap.
Removes the damage, adds knockback effect. Great spell for throwing people out of position, knocking down from Blade’s Edge Bridge/Pillars or Dalaran Sewers boxes. Takes our main weakness, (LOS/Position issues) and makes it into our greatest strengths. (The LOS at Dalaran is not much of a problem given the recent change to our ranged attacks not having a minimum range – and less relevant once they get changed with more stairs!)

Glyph of Morrored Blades.

This could be swapped for Master’s Call or Solace depending on what composition you are playing and where you are lacking as a team. There are more things to consider as written earlier:

[…] turn a spell-cleaves push into a spell-cleaves death. Notice this is a dangerous talent to pick for winning spell-cleaves, good players will see the hunter deterrence and immediately try to get a dot reflected to be immune to damage sensitive CC for a longer period. The deterrence is our survivability skill and as thus should be treated as such, using it for aggressive purposes is dangerously as it gives reason for enemies to make swap to you. Using the deterrence for reflecting CC is also a possibility and often game changing. Use with caution!”

Glyph of Disengage.

This could be swapped for Master’s Call or Solace depending on what composition you are playing and where you are lacking as a team.

This glyph will increase the length through height in which you disengage; this is extremely useful as it provides you with the possibility to disengage from the bottom of sewers floor, up onto the main platform. It will also allow you to do some stylish disengages on Blade’s Edge Arena.

Minor Glyphs:

Glyph of Revive Pet.
When our pet dies, we need it back up, this will be our savior when trying to get that 6 seconds cast off!

Glyph of Aspect of the Cheetah.
It isn’t crucial but since none of the other minor glyphs is more interesting this will be our second minor glyph. Use it for those few situations where you need to kite and don’t have any globals to use for other things.

Glyph of Stampede/Random

Depending on what arrangement of pets you choose to go with. I will be explaining this in much further detail under the pets section.

With the publication of Stampede at the release of Mists of Pandaria our pet selection got a whole lot more complicated than previously. During Cataclysm most people would use a wolf and a cat for buffing pre-match and then have a couple of monkeys for swapping out/abandoning dead ones during the fight.

During the stampede our 5 pets will be using all of its “auto-cast” spells, which means any spell that can be toggled to auto-casting will be cast through it. This includes damaging spells, debuffs and their 1 minute buffs.

There is currently one limitation; pets will only cast the spells if they have the auto-cast toggled on individually. If they do not have this you will need to have a macro for all of these spells,

A great place to go for a list of spells is here: http://www.wow-petop...nts/skills.html

The A-Team Pet Setup;
This is the most streamlined set of pets that you can run with. Now you will evidently be playing with team mates that will be bringing certain buffs. I suggest swapping out the pet that is rendered "useless" with one of the swaps listed below depending on what you lack/want as a team.

1. Shale Spider (Primary)  Or if MM/Surv Crane (Primary)
2. Quillen (Crit, 2min) Or if MM/Surv Wolf (Crit, 1min)
3. Hyena (Attack Speed, 2min)
4. Spirit Beast (Heal, Mastery, 2min) -///-  
5. Shale Spider (Back Up) Or if MM/Surv Crane (Back Up)

Devilsaur: 25% Healing Debuff. Reduce globals by not having to refresh Widow Venom.
Moth: 4 second interrupt.
Birds of Prey: 8 Second Disarm:
Ravager: 4% physical damage taken.
Plainstrider: 12% Armor Reduction. (Stacks off three)
Foxes 30% Casting Speed Reduction AoE (30% 10 yards, 30 sec)

Buff Setup: 5 Buffer’s
Given the swap list above you will should be able to put together a nice collection of pets focused on buffing.

Debuff Setup: 5 Debuffers
Given the swap list above you will should be able to put together a nice collection of pets focused on debuffing.

Role Confused Healing BM Setup: Spirit Beasts
5x Spirit Beasts - You run with a Spirit Beast and you use the Stampede Glyph to get even more spirit beasts. This is a good setup for running 2vs2 or doing battlegrounds, but really not desirable in competitive arena. Although it was extremely strong in the start of the expansion as you could easily put out competitive healing but given the changes it is no longer viable.

Build Explanation:
The Aggressive Hunter (...)
Coming Soon!

The Defensive Hunter (...)
Coming Soon!

The "I am in  your face and all over you" Hunter (...)

The Smart Hunter (...)
Coming Soon!

The "The floor is lava" Hunter (...)
Coming Soon!

The Confused Hunter (...)
Coming Soon!

The Average Hunter (99% of Hunter Population)
Coming Soon!

Coming Soon!

Coming Soon!

Coming Soon!

Head – Coming Soon!
Shoulders – Coming Soon!
Back - PvP Power - Coming Soon!
Chest – Stats - Coming Soon!
Wrist – Agility - Coming Soon!
Hands – Agility - Coming Soon!
Legs - Coming Soon!
Feet – Coming Soon!
Weapon - Coming Soon!

Frequently Asked Questions:

Question 1: Zionsfall doesn't even use Focus Fire because it makes you do less dmg is this true?

Question 2:


Shot Priority
Coming Soon!

Tips and Tricks

The Kneeling Trap
One of my earliest self-found tricks is having a keybind specifically for /kneel. The trick might not be as easy to pull off now that the majority of the hunters is using trap launcher as it have caused people to be less aware of the hunters animation.

But using a kneel and letting the animation run for a second, by not moving, will use the same animation as placing trap. This way you can trick enemies into running around in large circles or trying to get around spots, gaining you just a few seconds of free time with this "mindfuck"

When to use it? I tend to do a few kneels at pillars, or in front of pillars and often find people avoiding that area for a long time. You can use it to have them come in at awkward angles or in rare occasions have warriors pop spell-reflect or rogue pop cloak of shadows, etc.

Feign Death into Deterrence
People have gotten better and better and not getting their CC reflected when deterrence is up but there are still way that can enhance your chance besides timing.

Regardless you should be able to see when people are going to CC you, be it from them moving towards you or simply casting, noticing is the most important aspect. Paladins often tend to run towards you and look at you when going for a stun etc Using Feign Death for cancling casts or having the target lose target often get the target in a slight state of "panic" as they attempt to reapply the CC.

Mostly I use it versus warlocks/mages or paladins as they are easier to spot when going for CC, feign death, and wait half a second then pop deterrence. In a majority of situations the player will instantly try to target you again and reapply the cc. Take notice, that some players might not reapply the CC as they don't notice or the situation changed, you will have to get experience at noticing this yourself. Using it is also semi risky given you use a defensive cooldown but might get you the kill or help your team survive.

More Coming Soon!

How to play against:
Coming Soon!


Master's Call
This will master call you - Unless one of the following is found: shift, ctrl, mouseover, friendly target. If found, it will do it on indicated target.
/use [@mouseover,help][mod:shift,@MATE1][mod:ctrl,@MATE2][] Master's Call

Secured Silence Shot
Will silence target, unless you got a mouseover or hold shift for focus target. Second and third line allows for Hand of Protection and Detterence removal.
#showtooltip Silencing Shot
/cancelaura Hand of Protection
/cancelaura Deterrence
/use [@mouseover, harm][mod:shift,@focus][harm] Silencing Shot

Secured Scatter Shot
Read desription above.
#showtooltip Scatter Shot
/cancelaura Hand of Protection
/cancelaura Deterrence
/use [@mouseover, harm][mod:shift,@focus][harm] Scatter Shot

Grounding Totem Destroyer
This is used for destroying Grounding Totems by making your pet growl and thus "eating" it by triggering a spell. A lot of people macro this into their Scatter Shot, but I suggest that you find a seperate keybind for it. This way you will not be limiting yourself and given that there are now multiple ways, beyond scatter, to trap it will prove more useful.
/use [@pettarget] Growl

Level 90 Talent Tree Macro - credit to Ohhrly @ Drak'tharon
Make sure to put in the macro name where is says MACRONAME
/use Glaive Toss
/use Powershot
/use Barrage
/run local G=GetSpellInfo SetMacroSpell("MACRONAME", G"Glaive Toss" or G"Powershot" or "Barrage")

Pet Control (Shale/Crane/Spirit)
Crane/Shale Spider: Will use pet CC on target, unless mouseover or shift for focus is found
Spirit Beast: Will heal you, unless target is friendly or mouseover is found.
#showtooltip [pet:Shale Spider]Web Wrap;[pet:crane]Lullaby;Spirit Mend
/use [@mouseover,harm][mod:shift,@focus][] Web Wrap
/use [@mouseover,harm][mod:shift,@focus][] Lullaby
/use [@mouseover,help][@target,help][@player] Spirit Mend

Feign Death
Makes sure Feign Death goes off.
#showtooltip Feign Death
/use Feign Death

Makes sure Disengage goes off.
#showtooltip Disengage
/use Disengage

Spammable Flare
Will keep the flare area toggled regardless of you spamming it.
#showtooltip Flare
/cast !Flare

Pet Resurrection
Will use Heart of the Phoenix when no modifier, will cast ress when using a modifier.
/use [nomod] Heart of the Phoenix
/use [mod] Revive Pet

Hunter's Mark
Spam this while pointing at targets arena frame to try and mark someone when gates open before they go to stealth.
/cast [@mouseover,harm][mod:shift,@focus][] Hunter's Mark

Recastable Eagle Eye (Like Far Sight) (Useless for Arena, but a must have)
Allow you to keep casting Eagle Eye, even when in Eagle Eye. So you can keep using Eagle Eye away!
#showtooltip Eagle Eye
/cast !Eagle Eye

Pet Swap
Play around with the numbers to figure out what pet is on what spot.
/use [mod:ctrl] Call Pet 2
/use [nomod] Dismiss Pet
/use [mod:shift] Call Pet 5
/use [mod:alt] Call Pet 3

#3873970 Tosan 7 - Hunter Arenas

Posted Tosan on 11 April 2013 - 05:11 PM


Hey guys, here's my latest Hunter Arena video, hope you enjoy!

felxprod - interstellar journey
bassfly - house idea (draft)
dotEXE - 38 degrees
Sirensceol - roundabout
urbanstep - breaking illusion
urbanstep - unreachable
nyctophobia - lost man's compass

If you enjoyed it and want to see more stuffs, follow me at these things:


Thanks for watching :)

#3871121 Tips for all you warriors

Posted Hotpie on 05 April 2013 - 01:47 AM

1. Get your PvE trinket from raid finder ( http://www.wowhead.com/item=94508 )
2. Pop your swifty oneshot macro and dragon roar the fuck outta their healer.
3. Profit.

http://i.imgur.com/MmsuwvV.png is me blinking away from the warrior, using a global on tree form and then insta dying. (66% resi) and as you can see at the top i overhealed which means I got 100-0'd in 2-3 globals

Grats, you now got your s11 skills back.

#3870222 Shadow Priests nerfed

Posted khuna on 02 April 2013 - 08:17 PM

druids can skin, displacer in blanket, block if they play with a mage
priests can ps in stun
palas can bubble in blanket/stuns /bop in melee stuns
shamans can jump

#3870193 Shadow Priests nerfed

Posted Guest on 02 April 2013 - 07:09 PM

View PostDakkrothy, on 02 April 2013 - 02:09 PM, said:

as much as I like these changes for spriests its just gonna make them easier to play... I already thought spriests looks like the most braindead caster to play right now. Now when their most reactive tools  MD and healthswap is gone its really gonna be hard for them to seperate in skill from other spriests

Current MD is almost as braindead to use as Tremor Totem. Just because someone can react to a CC and remove it doesn't mean it took very much thought to use. Future MD will show more skillful use. Void Shift required some skill, but having a skillful ability that simply prolongs your team defensively when you already have enough defenses to do that is not something that's needed for spriests. Happy with the changes.

#3870198 Shadow Priests nerfed

Posted Guest on 02 April 2013 - 07:13 PM

Melee teams have always done well against Spriests. Hunter Rogue is simply powerful right now and it just proves the strength of spriests to be able to fight through their weak melee defenses and beat down a comp designed to kill them. Obviously these are some heavy nerfs, but spriests are literally a plague on the ladder right now. Games are timing out, every class wants to play with a Shadow Priest, every spriest team lives forever. This was a foreseeable change.

#3870140 Shadow Priests nerfed

Posted Justwoo on 02 April 2013 - 04:53 PM

I use dominate mind all the time that shits op, way under the radar, fast cast with no cd and it doesn't dr with anything that I can think of

I just sit in the middle of the arena and spam that people don't know what to do

#3869824 Shadow Priests nerfed

Posted frigidclam on 02 April 2013 - 02:45 AM

Still loads more casters up top then melee. I find it funny how people that play god comp and caster cleaves act like melee is a joke to play. Caster cleaves have so much more room for error.

#3862451 Retaliation Rank 1 5v5 Montage - All Star Dunk Squad

Posted Stormshiftx on 16 March 2013 - 06:58 AM

This is the story of the All Star Dunk Squad, rank 1 5v5 team from Retaliation for Season 12.
I hope you guys enjoy some legit, high rated arena, I know its rare to come by!


If you like:
-Good Music
-Big Damage
-Random Globals
-People actually enjoying this game and having fun

Then this video is for you
If you:
-Are a bitter person and hate life, excitement, and fun
-Like to come to the forums to bitch, moan, and cry about titles not meaning anything anymore

Then this video probably is not for you

#3862494 Is AJ access getting wiped this season?

Posted Eowynnz on 16 March 2013 - 10:37 AM

View PostEvolute, on 16 March 2013 - 08:06 AM, said:

Fuck what AJ has turned into.
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#3859276 Speed of PvP

Posted fant0m8 on 09 March 2013 - 07:54 AM

Slow paced games are boring as fuck.

Did you not play GW2 at all? The metagame includes multiple "bunker" classes on each 5v5 team, specs that can survive 1v3 for quite a while and will literally never die 1v1.

Slow fights SUCK. I'm really glad that WoW is fast paced, WoW has always been the most fun when games actually end fast (why do you think 2v2 rewards got removed?). When you are always in danger, it takes more skill to stay alive. If you can't die for 30 seconds (wtf??) of someone beating on you, how the fuck would you ever make a mistake?

edit: Requiring constant damage is also a terrible idea. You should always need to coordinate burst to win. If you have to constantly damage for minutes at a time to get a kill, then you might as well be playing PVE and fighting a raid boss. Fuck that shit.

#3859872 Apologies to everyone.

Posted Bigmoran on 10 March 2013 - 06:44 PM

View PostAldrainíl, on 10 March 2013 - 06:41 PM, said:

Datacus: A kid who works at a movie theater, also got him his highest 3s rating. (druid)

god damn movie theater workers always ruining my arena experience