Last time I checked their video's they were a bunch of S9 2.4k retards drooling over Swifty's fury one shot macro's. Doesn't surprise me in the least they'd resort to DDOSing to keep their tiny e-peens stroked.
Hunter's are currently fine in my eyes, and will be fine come MoP. Don't do the stupid thing and expect perfect balance in the pre-patch. Everything always fucks up and everything is retarded in the pre-patches of expansions.
Jokerplex, on 29 August 2012 - 03:49 PM, said:
I will quit the game if BM is the only viable spec.
Why would you even add that in? Not even a personal attack on you, just who honestly cares if someone quits?
Been playing it all of early release, seems to have alot of promise, combat is slick, PvP is balanced and variety is incredible. I doubt any game other than WoW itself will kill WoW, but this game for me currently is a great breath of fresh air.
It was in my opinion at least a very good game, especially for one only in beta.
Controls and movement flow very well, they don't really feel that clunky. The environments looked great, which is a plus considering team fights can be won and lost purely from your teams use of terrain/place on the map if played correctly. Including its pretty impressive positional requirements the shear customizations/combinations of different weapon and abilities on your team made the game pretty fun and dynamic to play.
The only annoyances I had was the game was incredibly animation based. For example I played a thief, I was on around 2% health, I kited and dodged till my heal was back up, and instantly hit it when it came off cooldown as I was out of dodges and had nowhere else to go, but annoyingly, as the heal would only occur once the animation was complete(my character to spin his hand round, then flare it up into the air outstretched) I died from the DoT effects on me. This happened a few times, and was a tad annoying. This also was annoying when it came to say launching a gap closer at someone, but because it didn't land till the very slow(but very pretty) animation hit them, they'd ranged it and it would then go on cooldown.
When I was fielding, it was slightly annoying that CC didn't share DR's, but that pretty much went away when I'd got more to grips with optimizing my dodges.
Over all, I'm looking forward to the game, should be good fun, but I don't see why I need to quit WoW to play it.
I've never posted on AJ. I've been intent to ghost this place as most things are usually said and thats it. But this whole business is stupid.
I'm against Boosting. Always have always will. I don't give two shits if players like Dakkroth/Raiku think it would crush the ladders, as they're entitled to their opinions, as are we all. In my opinion although it would increase queue timers alot of the time, its still something I think that should be tolerated for the removal of boosting.
On the main subject of this thread about Mugems quitting NAO. I don't care if he's running Arenarating or not. The man has worked hard in NAO, and actually made the highlight of the expansion(for me at least) by helping create it, and by listening to someone like Reedwise, no matter how well-spoken he may be, isn't something anyone be doing.
TL;DR Mugems don't leave, your doing a amazing job