I'm sorry but did you not play in S11? Triple dps not a ring a bell?
Wtf does that have to do with anything
Enhance has stupid burst with cooldowns. Big deal. Mages do more damage 99% of the time every 30 fuckin seconds yet they bitch and whine like a bunch of dress wearing vaginas.
Who needs positioning when you can go full retard with blazing speed and blink, cast from 30+ yards out and all your spells are instant?
Orb + Deep with alter time is infinitely more damage than enhance burst is and surprise it's unstoppable damage for easily half the class in the game. If they want to go full mongoloid they can just use their sweet sweet iceblock or blink to get away and keep doing that great mongoloid damage. Enhance? I can't think of a class that can't at least stop a large portion of it.. (stuns, disarm, the bountiful spammable cc, all the surely needed defensives like 100% parry/evasion/immunities) except maybe shaman. Go figure.
Everyone just bitches about enhance because we've been dogshit for so long and we're melee. Nobody ever whines when jahmilli or mitchjones run in, cc a healer instantly while doing a million damage in 4 seconds while jumping. Try to peel that shit? They just YOLO block and laugh.
The biggest problem burst-wise in this game is the amount of procs/buffs/talents that buff damage and stack with eachother.
Now i agree that they should look at :
Subterfurge( IMO the most broken mechanic in this game right now)
Tricks+Prey on the weak+poison debuff buffing rogue partners dmg for 30% is unreal.
Frost orb only having 1 minute CD.
Improved Voidwalker being unkillable.
Ele blast dmg even outside of CD.
Druids being able to use pretty much all their major defensive CDs while silence.
Wyvern shot (if you miss the trap you shouldn't be able to cc, PERIOD)
Calls of the elements afecting Tremor.
Healing Stream healing itself.
Those are the problems that in my opnion needs to be fixed asap.
Pretty much what Sai said. I mean its pretty easy to see with the new ladder, people at 2400+ without at least a thousand game played this season are few and are mostly alts of people already at the top on their mains (valid for people with 300-400 games spread on 3-4 alts like Verdantstorm for example). Practice makes perfect.
There's other factors though.
I've been playing around the duelist bracket for many seasons and i consistently face the same problems, a lot of people around 2k-2300 tends to develop massive egos wich means they just won't queue with anyone they don't consider "worthy" wich greatly limits their practice sessions, they also tend to sit their rating forever to either get rewards as they're scared to tank or simply out of pride to not drop below what they consider "good" rating (usually milestones such as 2k and 2200), on top of that, most of those players actually stop improving there because they start to think they're too good to lose, so comes into play the endless amount of excuses on how the game is shit, how whatever comp beat them is skilless, how XYZ class is OP etc and they start raging and disbanding teams/dropping partners if they ever lose to teams they don't consider "worthy" based on above criterias, then they start the process all over again with other people. All of this completly shuts down any possibilities for self analysis required to improve your play.
The biggest problem that I see is a CD on dispel. The easiest way to peel right now is to spam fear/poly because you know the healer can only get 1 poly/fear and then you're stuck in 5-6 seconds fear or poly either way. I dont really understand what they were thinking when they introduced an insane amount of instant CC and at the same time made dispel have a CD, doesn't really make much sense to me.
If we'd have dispel CD back, it would only be a bandaid fix as most of the CC we have is always going on the healer and mostly every good team will cross-cc at the same time; so without dispel CD in most cases the CC will still feel over the top.
Spammable CC has been in the game since Vanilla and I really hope they won't remove them. Polymorph is probably the most balanced CC in the whole game, as it heals you to full and removes all the dots you had; no other CC in the game does that. It also doesn't take you to retarded places or has (to my memory?) never bugged anyone in the game. Cyclone out of three spammable CC is the middle as it has shorter range, shorter duration and makes you immune to everything. Fear is definetly the worst, as it can take 3-4 seconds of full row of Demonsoul dots and Reckstorming warrior to break the Fear. It will also move your character to most retarded places and is also known to bug out in the game most. Oh man when I play my alt healers and I get Howl of Terror'd into middle of the map while rotting with dots just to get DR Capacitator stunned to death.
I think the part what "everyone" whines about massive amount of CC is when you play a healer and get HoJ into Scatter into Wyvern into Blinding Light into Silencing Shot into HoJ into Scatter into Trap into Silencing Shot and you can't break that chain. Or something similar where you can chain instant, unstoppable and in some cases, undispellable CC from one to another.
Moshe, on 10 January 2014 - 02:26 PM, said:
Ok dude, so you want to completely remove warriors' stuns and only increase mage CS cd by six seconds? Sure m8
No, I don't. I just don't want to die in Fist of Fury while rest of the enemy team is CC'd because it does damage while keeping me stunned while being "untrinketable". Same goes for Shockwave and Stormbolt, why the fuck do they need to do damage? It's not like any PvE tank uses them in bossfights and if they do, it's certainly not for the damage part.
But as usual, someone cries "Mommy, why am I getting nerfed but he doesn't?!?!??!?" Typical player who Blizzard caters to. "It's ok, have a lollipop and 1 button that completely shits on everything that moves in arena, happy now??"
So in the new expansion, stuff like "After fear, let's hex the dps and swap on healer with a stun" won't be possible cuz the stuns will last for crap time then?
Just assuming that's the way they're going to do it. I hope not.
Best way would probably be CCs that you can kill your target during should be on the same DR and CCs that break on damage should on a different DR. Say, fear and poly share a DR the same way silences and stuns should. Although, healing might have to be nerfed alongside this due to resulting in immortality if it stays like it is now. However, that might promote train setups so maybe that would have to be looked alongside it as well. I don't know, it's pretty complicated really. I don't know how I'd fix it. Just hope they don't make it worse.
Here's the problem with having silence + stun DR with eachother: You would HAVE TO score a kill in a stun. That would result in MASSIVE damage increase for all classes, or games would be decided by some end-game draw system like the Crowd Chooses You -bullshit we had earlier.
Also, you just can't have Fear and Mesmerize effects share DR with eachother. The categories are just too massive to be under one Diminishing Table. That would break many, many comps that has worked in the history. Combining DR categories as they are right now would make controlling enemies just completely irrelevant and promote comps that just doesn't need CC to work, like TSG.
The best way I can think of fixing DR's is removing so called "Short" duration CC's. Like this list here: http://us.battle.net...pic/10195910192 - Remove Mesmerize Short and apply it to Mesmerize effects. Remove Horror's and put them into Fears. Remove Stun Short and put them into Stuns categories and so on. Also, remove ALL "auto"-CC, like Psyfiend and Chivarra or w/e the wlock seductionbot is. Remove damage component from Stun CC, like Shockwave/Stormbolt/Fist of Fury when used against Playertargets. No CC should ever have it's "own" DR category, like Paralytic Poison.
The above would require fixes to classes aswell, like Warriors Charge would root the target into place for 1,5sec and remove it's stun component, so it wouldn't DR with rest of the Stuns. But I think it would reduce the amount of "mongo"-cc we have. Nothing pisses me off more than juking 4 interrupts, grounding and MSR just to get chargestunned on the 7th fakecast. "Oh you fakecasted my Pummel and Disrupting Shout.. That's too bad, here have a Stormbolt in your face"...
Also, want to promote casting? Here's a wild idea: Make interrupts have DR table of it's own. If you Pummel my Healing Surge cast once, next time I get locked on Healing Surge within 20sec it will only be half the lockdown and the 20sec Diminishing on casts resets. 3rd time I am immune (fuck 1/4th of DR cc's).
My personal opinion is that roots, silences and disarms work quite well right now but Silences could use 30sec cd instead of 20-24sec they have right now on Hunter/Wlock/Mage (or separate the silence and lockout completely, having 15sec CD on lockout and 45sec CD on Silence). Spear Hand Strike needs to have silence component removed completely.
But then again, messing around with DR categories have unthinkable effect on the gameplay which could very easily break the game completely and it's close to impossible without thorough testing to see the ends of every variable.
i don't understand why it is so hard to ban ppl on this forum, what are the mods doing exactly ? When i go on Teamliquid or on any other serious gaming website i don't see half the shit i see here. I know this game is dead, i know this forum/website is pmuch dead too but still, i mean some ppl are clearly being toxic and deserve to get banned no matter what. Do your job for christ sake.