Just a thread made out of curiosity regarding soul swap; do other locks actually enjoy this ability/do you think it's healthy for the game?
I think currently, with the amount of interrupts in the game, soul swap is more of a necessary evil than anything. However, with WoD toning down cc and interrupts in general, i feel like soul swap needs to go or be toned down. If it is going to be dealt with then ignore this, i just havent seen anything related to it.
Personally, i really don't like soul swap, at least in it's current state. It not only rewards people for having a mind-numbing play style, but it just makes interrupts on fears or MG all the more valuable and coveted when you barely cast UA some games. Just curious to see what other people think about the ability as a whole, and the implications for WoD.
Evermorph being against the ToS isn't relevant - it doesn't impact any other player. I would like to understand where Nadagast draws the line? How can there be serious arguments that boosting is anything other than cancer?
If the game keeps dying for another 10 years will you still be here moderating an argument about how it's really okay to use some mod to instantly interrupt your opponents? I mean, it really isn't fair to have your internet make a difference and they should get punished for casting when you could interrupt them, right?
I think everyone should be using an interrupt hack. The positive impact it has on the ladder by making casters play more carefully is huge.
No? So.. why aren't people admitting they boost being given infractions? What if I was here talking about win-trading? DDoSing? Really, I think DDoSing is good for the ladder since there's no decay. Really, if people didn't win-trade I think the game would be boring. Really, if you didn't steal people's identities to get R1 they would never learn about how to keep their personal information secure.
These are the same arguments being made in this thread. It's against the rules, soo...
You know from a quitter point of view I'm just kinda browsing through this thread, not bothering to really read anything relevant so it's the same old my penis is bigger than yours, but fuck me, I remember your name, and the fact that you still tryhard long ass post with 'clevur' way of responding to have some sort of recognition amongst the people on the forum... fuck, I used to be like you at some point and damn, looking at it through prism of time makes me realize how utterly pathetic that is. Enjoy coming to the same realization years ahead. BON VOYAGE
I remember using this site to look at different talent builds, gemming and enchanting. There were also TONS of 2s/3s guides everywhere for alot of comps, theorycrafting everywhere, general tips and tricks. This helped me greatly to reach 2000 first for the shoulders then 2300 for the weapon. Damn, I was so happy back then. And people recognized it.
What happened was blizzard fucked this game on biblical porportions and made the talents extremely fucking boring and straightforward, made gemming and enchanting the same way ("gem and enchanting like this or you're retarded" type of style) and there seems to be only one comp for each class and only one type of gameplay for said classes. Not to mention the loss of skirimish and rating requirements for gear.
The game was "hard" back then. I don't define hard as having extremely fast fingertwitch reactions, nor do I define it to be something only super talented people can play. What I mean by hard was that information wasn't easy to find, hence people "looked after each other". If you found a new way to do this or that (which was common) you would share it and be liked by the community. The incentive of making quality content was the appreciation of the playerbase, because very few people has the "top notch" info, like deathing sheeps/blind, rank 1 frostbolts/CoC/sheeps for CCing the team, positioning correctly as a rogue because having cloak/trinket on cd would make you extremely vulnerable. I could mention all the classes but I mainly played RMP.
Now everything "should" be in game, meaning that Blizzard holds your hands from level 1 to 90 and all the way to LFR/Random BGS. A new/lesser skilled player ask a question and he is regarded as being stupid. A mage asks for some tips and the answer would be "spam more icelance". A warrior asks for advice and the answer would be "pop more reck and shockwave things". Can we then really blame people on this site for not taking this game seriously anymore?
This is a website for people who are supposed to be good at World of Warcraft, is it not? Bailamos comes in here saying he's "R1" at something
I agree with Hekumz. It is evident to everyone but you that you wrote an "asshole" comment in a thread describing the issue of asshole comments. If you're able to be honest with yourself there will be two benefits: 1) it will save you hours of typing out excuses, and 2) you won't believe in your own excuses. Taking responsibility is faster and easier.
Revenge fucking is something which a mentally sound person would feel terrible about, after the fact. Revenge fucking over a video game, whether it's true or not, is a unique brand of "pitiful," and to characteristically brag about it makes you look like a psychopath. People might think it's funny because it's edrama lulz, but that doesn't mean they have any respect for you.
boosts are functionally equivalent to alts. in fact, they are almost EXACTLY the same thing.
the people who complain about boosts, as mentioned, are the ones who often lose to boosts. which means they are upset at losing to something which is functionally equivalent to an alt.
why would any person be upset by this? i think its an l2p issue. boosts are actually good for the game because they force the gladiator player to actually improve their play against players that they would face at higher ratings
i dont see the issue
1/10 if troll, double facepalm if serious.
You're right in one aspect though. I cba playing a game where I meet better players like Jahmili (and not players like you) at 200 mmr lower than my team and getting +3 or losing -14 for a team that should have been worth +14 at least.