I just got done watching it and it is absolutely incredible, some of the clips are beyond belief in terms of coordination and timing. I'm sad to say that for once I finally believe that this is going to be the last Hydra film and what a way to end his reign.
I've been watching Hydra religiously since season 2 when I first started playing and I can almost guarantee I would not be the player I am today if not for him, I'd still be keyboard turning and clicking and complaining on the forums about balance issues. I have so much gratitude to Hydra for his videos for their entertainment purpose and for how much they have taught me.
I'm obviously not Hydra nor will I ever be but here it is for all to enjoy
HYDRA. FUCKING. 11.
I wish you the best of luck in your life Hydra and I want to say on behalf of the (sometimes ungrateful) WoW community - Thank you, from the bottom of my heart for your time and effort spent on showing us shitters how it's done.
l2p and cross cc shaman, cool but what if I want to cc the shaman with my fear, is it ok that he has a tremor almost always? Disc priest has a "melee range" fear, I go out of position, risk getting swapped/cc'd into oblivion, if by a miracle I reach him, he has tremor. It is not hard to kite for a few seconds until the tremor is back up.
Other healers lose games when warlock/priest/warrior instant fear hits them, shaman doesn't and this is a problem.
You serious right? We are comparing an aoe fear break to a fear break with the same cd? And what rock paper scissors? Warriors never countered locks they were just strong against them. And since the zeker nerf priests can land fears on warriors. You people don't understand what would mean to remove zeker rage from warriors. Warriors' current toolset is similar to what other classes had in 2008 and you want to strip them even from those? What's next? Removing charge?
If zerker was removed from warriors or given a longer cd it would mean.....warriors get feared like every other melee? Put it on a 2 minute cd, put tremor on a 2 minute cd, increase the cd on priest fear to 40 seconds, give warlock fear a 5 second cd.
Fears do break on damage, I'm pretty sure the threshold is 10% max hp. You don't lose half your health, that is a gross exaggeration. If it's not breaking on damage it's because our dots laughable aren't hitting hard enough to break it for a few seconds.
I think as a whole totemic restoration should just have totems be a longer cooldown, i.e instead of reducing the cooldown by 50%, maybe 25% would be a good number.
Windwalk totem owns as well, 45s tremor imo would be fair.
Despite ele / enhance being kind of bad, having a tremor for your healer every 30secs is a little extreme. Your healer will get out of fear as often as a resto shaman would.
LOL? 45 s tremor would be okay? are you fucking high or something? jesus christ
The golden age
It pains me to say that, but no one can refuse that WotLK was by far the best era for warriors. 10 second spell reflect, charge and intercept, amazing damage, bladestorm, strong sword and board play. In retrospect it was a paradise - you had every tool you needed in your disposal. There were lots and lots of things separating a good from a bad warrior, mainly because of our skill set variety.
The current age
Through cata and MoP, we have been stripped of everything:
Our defensive play relies on a passive skill and a ridiculous stance, without much action required from our part
Niche abilities have been removed from our arsenal - intercept, shield block, baseline bladestorm
The new rage system, while ideal for pve, is a total failure in pvp
Many of our abilities are frozen in time since WotLK or even BC
In this new era of abilities like cloak and dagger and RoP we don't have much to offer apart from our damage which is rivaled and even surpassed by other classes now - dks and mages(!?) come to mind. As Veev said, our playstyle is straight Hulk Smash. We have 0 finesse moves to "shine", mainly because we don't have sufficient tools to react to various situations. Eg. we once had improved hamstring and we were one of the very few classes with a disarm. Now almost everyone has a root effect and a disarm. We used to have MS, but its importance has vastly diminished over the years.
Long story short, even though we are still viable, the playstyle plainly Sucks (with a capital s). All you do is damage. Getting trained? Go defensive stance and still do damage. Partner dying? Use a shockwave, throw a charge, do damage and hope for the best.
We are heavily dependent on long cooldowns.Sure, throwing heavy crits every 3 mins is fun, but it becomes quite boring after a while.
Shield wall is by far the most outdated, pathetic cooldown in the game. 40% damage reduction every 5 minutes - requires a shield. Let's take a look at the more fancy melee cooldowns of 2013:
It is immediately apparent that all of those abilities have the following common traits:
They all have relatively small cooldowns
They provides bonuses with minimal trade offs, allowing the user to stay offensive
I am not even gonna compare things like deterrence, dispersion etc. While it is true that we were given a strong 2 min cd defensive cooldown, it doesn't make up for the fact that once shield wall is down you are almost always 100% dead. It is a far superior, and more involved playstyle, to have short defensive cds that you can use proactively or actively before/ during every big swap.
Of course I am not implying that some of the classes with the above cds are better than warriors right now - they are not, but their weaknesses lie in various sectors and not in their defensive cds department.
A more involved playstyle
Changes have to happen, to make our playstyle more interesting, involved and, at the same time, less frustrating to our opponents:
It is an affront to any intelligent player, having to play with second wind and a moronic, bloated, passive -% damage reduction. it is reminiscent of s5 dk playstyle in a weaker form. Make defensive stance a mere 10% damage reduction - bring back sword and board. 10 second reflect back - being "op" in rbgs was a joke in the first place
The rage system has to change. Whilst the active component of rage gains is OK, the passive one blows. We used to be angry all the time with a glowing red bad underneath our healthbars when trained - now I can have a mage and an sp blowing their loads all over my screen and my character is calm like a lamb
Introduce training protection - warriors ALWAYS had training protection either in the form of rage or enrage. I am not asking for a 25% enrage to come back, but rage MUST come back
To keep pressure up outside of cds we have to use almost every global to do damage. We don't have the luxury of casting sheeps, or blinking all over the map to gain momentum. Therefore it is unfair to have hamstring fill 20% of our globals. Almost every melee has its slow integrated in a main attack - why is this not the case for us? Either that, or force all other melees to manually apply their slow every 6 seconds like we do. And 7 rage for a hamstring when your auto attack every ~3 seconds generates 12 rage IF in battle stance is a no-no
Why are some of our most interesting abilities in the same talent tier? Why is safeguard in the same tier as mass spell reflect? Why is piercing howl not baseline?
Berserk stance in pvp is almost entirely worthless. It is good for pve but it has 0 pvp usage - I've tried it countless times and it's so situational it's not worth wasting the 3 sec cds on stances
Why do stances have 3 sec cooldown...?
I am not optimistic at all knowing Blizzard. It is a shame that things like trinkets or single abilities are looked at, but classes in a more global, dynamic scale are neglected. I also don't believe that the new pvp developer wants to push such drastic changes into place. At best, they will keep tweaking numbers. But because hope is a human thing, I shed my thoughts here waiting for a miracle.