Jump to content

  • Curse Sites
Help

Eltekk

Member Since 15 Dec 2011
Offline Last Active May 11 2014 08:42 AM
-----

#3375076 This vicious cycle.

Posted Unappealing on 17 July 2011 - 06:01 PM

Admittedly I'm a little bored at work, and also a little tired. But something needs to be said, for those aren't already on the same page.

This thought has grilled me, and is the real reason i think anyone ever quits wow, pvpers anyways.
We are part of a formula, we have been trained to accept a terrible system and it seems were all entirely oblivious to it.
This thread is probably completely pointless as we all must be aware of this, but no one seems to talk about it anymore, we complain about specific stuff sure, but in general we just sit back and take it, its just the way it is and even though it is responsible for every other issue, we just close our eyes to it.

Every change, every new addition, every removal and tweek, its all just bullshit. It's what we wait for, to keep us coming back, to fix the new imbalance they pointlessly put into the game, so that hey it might be balanced next patch, and again, and again, and again, over and over and over. You could argue pve is responsible for this, but its not, its simlpy an excuse for blizzard to continue to be what we mistake as laziness. It's not laziness, ladies and gentlemen, its their fucking business model.

We get bored of one extremely long season, we complain endlessly about specific things over and over, a new patch here, and nerf there, and a new imbalance here. Over and over again. Sounds like im accusing blizzard of some giant conspiracy, but quite honestly at this point its pretty clear how this hamster wheel functions.

They make "mistakes", then say "oops! we didn't intend for this terrible system to not work as intended", then they reel us back in with the off chance they might fix it at some point down the road - chances are after another $15 from all of us is again safely in their pockets. It is genuinely insane.

As every season mellows out and takes for ever to finish we all just zombify and become use to it, we melt away brain cells endlessly doing the same thing accomplishing almost nothing, i mean in the end were suppose to be having fun, and dont get me wrong i do have fun when i arena with cool people, but honestly how can one sit back and even consider that its possible to have fun doing the same broken imbalnced garbage for 7 months in a row.

The thing that gets me the most, is when they finally bring in a new season, we all battled away for our titles and our gear and wait so patiently to get the next best shit, then its finally available! We all gear up like crack-fiends addicted to bigger numbers. We all hit pretty hard as the season starts and people complain, then they just buff reseilence and health pools, so even though were doing more damage and everyones all excited for this refreshing change, NOTHING HAS CHANGED lol.

Its depressing, this thread is depressing, the state of this game is depressing, but whats more depressing than anything is seeing all these quality people, all you guys, slave away as you get gouged by blizzard over and over again.

Were just part of a vicious cycle, a business model, an endlessly perpetuating and cleverly designed money making machine. Blizzard really doesn't give a shit what you say or complain about - they have it all planned out, and you'd be a fool to think otherwise.

Sad face.


#3933329 Blinding Light > Scatter thingie

Posted Elorxo on 31 August 2013 - 11:16 AM

who gives a fuck

fuck you php you scum comp


#3926320 5.4 PvP interview with Brian Holinka & Greg 'GhostCrawler' Street

Posted Nisslol on 14 August 2013 - 08:50 PM

View PostDarksoldierr, on 14 August 2013 - 07:55 PM, said:

We must have played a different game back then, since i do not remember having to deal with 7565435 instant CCs and godlike burst.

But you somehow seeing through rogues being godlike, mana burn retarded shit like viper sting, hunters riding wheelchair all day long in double healer setup, druid outhealing everythign with 2 stacks of lifebloom (god it was frisky if he felt like casting the third one), 4 hour long matches, sl sl locks, double mace stun (that epic crafted mace + mace talent) etc? Fuck me with a barbed wire, I suggest you go to TBC AT and play few arenas to realize how fucking dogshit they were back then.


#3926237 5.4 PvP interview with Brian Holinka & Greg 'GhostCrawler' Street

Posted Nisslol on 14 August 2013 - 06:06 PM

View PostAcerMVP, on 14 August 2013 - 02:32 PM, said:

Ask them if they can revert to Burning Crusade Arenas.

Also if they plan on bringing title's back to the 2v2 bracket and if they're going to fix the MMR exploit of doing arenas at level 70 to 2800 MMR, then leveling to 90 and still have the same MMR.

TBC arenas were 1000x worse than MoP arenas could ever get, stop letting nostalgia cover up reality.


#3917837 no more 34sec tremor

Posted Wallirik on 24 July 2013 - 07:00 PM

Totemic Restoration has been replaced with a new talent, Totemic Persistence.
  • New talent: Totemic Persistence. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem can benefit from this effect at a time.
I couldn't see a thread on this(delete this if there already is one), and it makes me quite happy.
Cheers


#3922049 Reasons why 2v2 should be a competitive bracket

Posted Woundman on 03 August 2013 - 05:03 AM

2v2 should be competitive again. Why? PvPers will have more incentive to play, when they can't find a 3rd player. I usually just log off when I can't find a 3rd player.

3v3 is just as imbalanced as 2v2. What people hate most about 2v2 is how long games can last, but that would be easily fix with a stronger healing reduction compared to 3v3 and 5v5.

PvP is a minority because of how unrewarding it is. A simple way to make PvP rewarding is to make unique rewards every week.

Blizzard needs to implement a spectator client. A spectator client will allow players to run their own tournaments easier and make viewing the tournaments far more enjoyable (less delays).

Just repeating what has been said a million times in the past. Never going to happen, but one can dream right?


#3919912 Fuck off, wizard cleave and Blizzard

Posted Bigmoran on 29 July 2013 - 11:07 PM

Posted Image

you picked the wrong starter pokemon bro


#3890908 Hydra XI

Posted bareblar03 on 23 May 2013 - 04:41 PM

I just got done watching it and it is absolutely incredible, some of the clips are beyond belief in terms of coordination and timing. I'm sad to say that for once I finally believe that this is going to be the last Hydra film and what a way to end his reign.

I've been watching Hydra religiously since season 2 when I first started playing and I can almost guarantee I would not be the player I am today if not for him, I'd still be keyboard turning and clicking and complaining on the forums about balance issues. I have so much gratitude to Hydra for his videos for their entertainment purpose and for how much they have taught me.

I'm obviously not Hydra nor will I ever be but here it is for all to enjoy

HYDRA. FUCKING. 11.



I wish you the best of luck in your life Hydra and I want to say on behalf of the (sometimes ungrateful) WoW community - Thank you, from the bottom of my heart for your time and effort spent on showing us shitters how it's done.

BELIEVE.


#3890015 Arena is kind of ridic right now

Posted Marshmellow on 22 May 2013 - 01:32 AM

View PostTropicalice, on 22 May 2013 - 01:19 AM, said:

just got farmed by a 2k jungle cleave it;s the biggest counter for thug so fucking dumb

I don't even feel bad for you, fucking scumbag


#3889185 Interesting response from Holinka about making 2s viable again.

Posted inkorperated on 20 May 2013 - 05:20 AM

View PostMarshmellow, on 20 May 2013 - 05:01 AM, said:

INB4 Disc Power Infusion one shot macro
i'd resub


#3876040 Dakkroth video thread

Posted Dakkrothy on 16 April 2013 - 11:01 AM

Yoyoy, making a thread of highighted games that I'll be directly taking from my stream, will update this post with new videos when I release them, cheers!

www.twitch.tv/dakkrothwow/old- follow for live action!

www.youtube.com/dakkrothy - subscribe for weekly updates!


- WLS vs thug patch 5.2 (LOCK PoV)

- RLS vs godcomp & RPS (LOCK PoV)

- SCLEAVE vs Shaman killer teams (SHAMAN PoV)

https://www.youtube....h?v=FpOZFTifUGw - unrelated lOl


#3878696 tremor totem is a old and dumb mechanic

Posted Djandawg on 22 April 2013 - 04:20 PM

l2p and cross cc shaman, cool but what if I want to cc the shaman with my fear, is it ok that he has a tremor almost always? Disc priest has a "melee range" fear, I go out of position, risk getting swapped/cc'd into oblivion, if by a miracle I reach him, he has tremor. It is not hard to kite for a few seconds until the tremor is back up.
Other healers lose games when warlock/priest/warrior instant fear hits them, shaman doesn't and this is a problem.


#3878256 tremor totem is a old and dumb mechanic

Posted Radejjj on 21 April 2013 - 05:27 AM

View PostBraindance, on 21 April 2013 - 05:27 AM, said:

You serious right? We are comparing an aoe fear break to a fear break with the same cd? And what rock paper scissors? Warriors never countered locks they were just strong against them. And since the zeker nerf priests can land fears on warriors. You people don't understand what would mean to remove zeker rage from warriors. Warriors' current toolset is similar to what other classes had in 2008 and you want to strip them even from those?  What's next? Removing charge?

If zerker was removed from warriors or given a longer cd it would mean.....warriors get feared like every other melee? Put it on a 2 minute cd, put tremor on a 2 minute cd, increase the cd on priest fear to 40 seconds, give warlock fear a 5 second cd.


#3878244 tremor totem is a old and dumb mechanic

Posted Zilea on 21 April 2013 - 04:50 AM

View PostPoobandit, on 21 April 2013 - 03:09 AM, said:

Fears do break on damage, I'm pretty sure the threshold is 10% max hp. You don't lose half your health, that is a gross exaggeration. If it's not breaking on damage it's because our dots laughable aren't hitting hard enough to break it for a few seconds.

I think as a whole totemic restoration should just have totems be a longer cooldown, i.e instead of reducing the cooldown by 50%, maybe 25% would be a good number.

Windwalk totem owns as well, 45s tremor imo would be fair.



Despite ele / enhance being kind of bad, having a tremor for your healer every 30secs is a little extreme. Your healer will get out of fear as often as a resto shaman would.

LOL? 45 s tremor would be okay? are you fucking high or something? jesus christ


#3873772 The sad, sad state of warriors

Posted Braindance on 11 April 2013 - 05:29 AM

DISCLAIMER: I AM NOT SAYING WARRIORS ARE WEAK


The golden age
It pains me to say that, but no one can refuse that WotLK was by far the best era for warriors. 10 second spell reflect, charge and intercept, amazing damage, bladestorm, strong sword and board play. In retrospect it was a paradise - you had every tool you needed in your disposal. There were lots and lots of things separating a good from a bad warrior, mainly because of our skill set variety.

The current age
Through cata and MoP, we have been stripped of everything:
  • Our defensive play relies on a passive skill and a ridiculous stance, without much action required from our part
  • Niche abilities have been removed from our arsenal - intercept, shield block, baseline bladestorm
  • The new rage system, while ideal for pve, is a total failure in pvp
  • Many of our abilities are frozen in time since WotLK or even BC
In this new era of abilities like cloak and dagger and RoP we don't have much to offer apart from our damage which is rivaled and even surpassed by other classes now - dks and mages(!?) come to mind. As Veev said, our playstyle is straight Hulk Smash. We have 0 finesse moves to "shine", mainly because we don't have sufficient tools to react to various situations. Eg. we once had improved hamstring and we were one of the very few classes with a disarm. Now almost everyone has a root effect and a disarm. We used to have MS, but its importance has vastly diminished over the years.

Long story short, even though we are still viable, the playstyle plainly Sucks (with a capital s). All you do is damage. Getting trained? Go defensive stance and still do damage. Partner dying? Use a shockwave, throw a charge, do damage and hope for the best.

We are heavily dependent on long cooldowns.Sure, throwing heavy crits every 3 mins is fun, but it becomes quite boring after a while.

Shield wall is by far the most outdated, pathetic cooldown in the game. 40% damage reduction every 5 minutes - requires a shield. Let's take a look at the more fancy melee cooldowns of 2013:
  • Icebound fortitude: 20% damage reduction, stun immunity for 12 seconds, 3 minute cooldown
  • Combat readiness: 10% mitigation that stacks up to 5 every time you are hit by a melee or ranged attack, 20 second duration, 2 minute cooldown
  • Cloak of shadows: no comment
  • Anti-magic shell: no comment
  • Shamanistic rage: 30% damage reduction, usable while stunned, 1 minute cooldown
  • Survival instincts: 50% damage reduction, 3 minute cooldown
  • Divine protection: 40% magic damage reduction, 1 minute cooldown
  • Barkskin: 20% damage reduction, 1 minute cooldown
It is immediately apparent that all of those abilities have the following common traits:
  • They all have relatively small cooldowns

  • They provides bonuses with minimal trade offs, allowing the user to stay offensive
I am not even gonna compare things like deterrence, dispersion etc. While it is true that we were given a strong 2 min cd defensive cooldown, it doesn't make up for the fact that once shield wall is down you are almost always 100% dead. It is a far superior, and more involved playstyle, to have short defensive cds that you can use proactively or actively before/ during every big swap.
Of course I am not implying that some of the classes with the above cds are better than warriors right now - they are not, but their weaknesses lie in various sectors and not in their defensive cds department.


A more involved playstyle
Changes have to happen, to make our playstyle more interesting, involved and, at the same time, less frustrating to our opponents:
  • It is an affront to any intelligent player, having to play with second wind and a moronic, bloated, passive -% damage reduction. it is reminiscent of s5 dk playstyle in a weaker form. Make defensive stance a mere 10% damage reduction - bring back sword and board. 10 second reflect back -  being "op" in rbgs was a joke in the first place

  • The rage system has to change. Whilst the active component of rage gains is OK, the passive one blows. We used to be angry all the time with a glowing red bad underneath our healthbars when trained - now I can have a mage and an sp blowing their loads all over my screen and my character is calm like a lamb

  • Introduce training protection - warriors ALWAYS had training protection either in the form of rage or enrage. I am not asking for a 25% enrage to come back, but rage MUST come back

  • To keep pressure up outside of cds we have to use almost every global to do damage. We don't have the luxury of casting sheeps, or blinking all over the map to  gain momentum. Therefore it is unfair to have hamstring fill 20% of our globals. Almost every melee has its slow integrated in a main attack - why is this not the case for us? Either that, or force all other melees to manually apply their slow every 6 seconds like we do. And 7 rage for a hamstring when your auto attack every ~3 seconds generates 12 rage IF in battle stance is a no-no

  • Why are some of our most interesting abilities in the same talent tier? Why is safeguard in the same tier as mass spell reflect? Why is piercing howl not baseline?

  • Berserk stance in pvp is almost entirely worthless. It is good for pve but it has 0 pvp usage - I've tried it countless times and it's so situational it's not worth wasting the 3  sec cds on stances

  • Why do stances have 3 sec cooldown...?
I am not optimistic at all knowing Blizzard. It is a shame that things like trinkets or single abilities are looked at, but classes in a more global, dynamic scale are neglected. I also don't believe that the new pvp developer wants to push such drastic changes into place. At best, they will keep tweaking numbers. But because hope is a human thing, I shed my thoughts here waiting for a miracle.

Tell me what you think.




<