I have chosen to write this post in the interest of stirring some cooperative action on the part of the North American World of Warcraft community. In my humble opinion, the legitimacy of Arena Junkies has long been in decline. I am requesting that the moderatorship of this forum take more serious action against real life threats, leaked real life information, and any credible allegation of cheating.
Thesis: I believe we can greatly reduce the amount of rampant cheating on North American servers through one small, social step. I believe this step is a simple process by which cheaters can be held accountable on the general discussion forums, so long as it is civil, credible and not inflammatory. The "doxing" of prolific cheaters is a misguided(although well-meaning) start, but I believe it falls to people with actual administrator status to curb this culture of cheating.
In this post I will argue that diminishing the amount of cheating is something we must all work toward. I will attempt to show that the only option which provides any sort of efficacy is a retaliatory option. I will provide evidence which I believe shows the need for a responsive, coordinated community which holds its members accountable for the betterment of all.
Firstly, I will say that we will never eliminate cheating. Ladder exploiting, DDoSing, administrative fraud for end of season rewards -- we can never eliminate these cancers, but we can greatly reduce them. I believe that by holding cheaters accountable we can greatly reduce the occurrence and normalcy of these events. One must also consider that while this problem didn't become widespread until late 2012, cheating has been present on all battlegroups/ladders/servers/regions since the arena was introduced. We have the power to re-suppress this ideology and reinstate a culture of honor, competency, and respect for actual skill.
I will begin this post by writing about an exercise in game theory: the prisoner's dilemma. This is a very basic game model in which playing selfishly is always the dominant strategy unless cooperation can be assured. This model can be used as an analog for any game in which the opponents meet more than once.
While playing this game, one learns that they can always do well for themselves by 'betraying' their opponent(playing selfishly.) After some playing, though, you learn that you get the most reward over time through an attitude of constant cooperation. The best computer programs which have the most effective strategies for playing this game follow a sort of "tit for tat" model; if you choose the selfish option, the most effective opponents punish you for your choice each time you make it.
Or we could look to chimpanzees, grooming one another. All chimpanzees, regardless of social standing, groom and receive grooming for removal of ticks, unwanted attachments, simple hygiene and social bonding. Some chimpanzees learn that they can receive grooming and then not return it, or not return it to the same standard(careful removal of ticks, close inspection) for their own profit. Meaning to say, they get groomed for free. They choose the selfish option. These chimpanzees are the DDoSers, the wintraders, the RBG heroes of the jungle.
What kind of chimpanzee do you want to be? The chimpanzees who regularly receive the best grooming are the chimpanzees who hold grudges. By remembering someone who didn't groom you to your satisfaction and refusing to groom them in the future, the chimpanzee has effectively made himself more clean for the rest of his life. Take this one step further. Write a legible, credible, professional post detailing this chimp's selfish action, and let the community cast him out.
These symbiotic relationships exist everywhere in nature. Dawkins is famous for classifying the members of these relationships as suckers, cheats, and grudgers. From humans to chimpanzees to birds, the cheats will always try to behave the most selfishly. The suckers will do nothing - don't cheat, don't hold others accountable. The grudgers hold members of their community accountable based on memory. This is proven scientifically, and this attitude must be embraced by Arena Junkies if the upcoming expansion is going to be anything different than the scum festival that has been Mists of Pandaria.
"Tit for tat" therefore is the most effective strategy where the choices are cooperation or betrayal. We must assure cooperation, and then retaliation. Hold grudges. Let Arena Junkies have a communal memory - a record - of cheating. Disgrace cheaters. This will solve the problem.
It is a social understanding of holding people accountable which will clean up our servers and forums. And yet, posts carefully detailing the cheating of others are deleted and unfairly moderated against.
I am asking for an administrator to re-review the FAQ/posting rules for general discussion. I believe there should be a template for submitting evidence to prove someone has cheated. I believe people should be able to submit evidence in a non-inflammatory way which shows what they believe someone did wrong. If this evidence is found by the community to be credible, this subject should be permanently banned.
Administrators, there must be some retaliation against cheaters. The community which makes guides, visits streams and plays 3v3 at a Gladiatorial level is the same community that must come together to make it known who cheated, how, and for what. This is the only way it can be reduced effectively.
There must be a part of Arena Junkies which holds people accountable when the evidence is insurmountable. There must be a communal sense of justice.
Nothing ruins a game more than cheating. The standard you walk past is the standard you accept. You should fear reprisal from the community, or no longer be a part of it.
This atmosphere of cheating is a toxicant created by each of us when we choose not to act. To remove this toxicant, we must choose action over inaction. Each of us, from moderators to lowly members must report posts and clamor for justice. Cheaters must be held accountable. Fake titles must be stripped, banned, corrected & made public. Anyone who cheats must be held accountable.
Sunlight is the best disinfectant. Let Warlords of Draenor be an expansion known for honor, justice and competency.
Damage is terrible (I remember getting 12k+ mind blasts/holy fires in cata and that's about the same damage this stuff is doing now). Since holy doesn't have amazing shields like disc I find chances to actually purge few and far between (since most of hpriest comps don't lead to 3v1 scenarios
I'm not out to get you or anything, but this is far from the truth and truly one of the things that set the best priests apart from the mediocre.
Junglecleave, RMP, Beastcleave, WMP. All 4 of these comps are top tier for holy priests at the moment and they all rely on making it 3v1 situations.
I quite disagree with your statement that "damage is terrible". Damage is not comparable to a HoTW druid's, but with procs it is possible to dish out those 25k+ holy fires/smites AND a shadowfiend which in itself applies close to a 100k damage for its full duration. Learning when to smite a few times instead of topping off your team can be very crucial, and most of the times you swap offensive you will end up getting a kill because you can effectively dish out 100k+ damage in a few seconds. Not to mention those rare 70k+ SW:D crits!
You are right !! Insta clones are fine.so was force of nature treants stunning everyone. Also the fact that feral cant be snared or rooted or polied.. Super fine. Dude truth is history repeat itself. You know the song "thats the world of warcraft that you play ? Quoting from it:
"You will never be a rogue, always healing and crying about your class"
The problem is this game cant and sgouldnt have 11 classes with 3 specs viable for pvp. Period
You're right, it shouldn't have that many viable specs. The difference is that Feral can be considered a completely different class itself. A rogue doesn't need combat, assassination AND sub viable, nor does a mage need arcane, fire, and Frost. But hybrid classes need their "off" specs viable. A fire mage and frost mage are still mostly the same thing, just different moves and a slightly different playstyle. But then if you take Feral vs their other specs (excluding guardian) it's a HUGE difference. Excluding things like HotW, Resto and feral are basically completely different classes. One is a melee damage dealer, and one is a healer, and then you have boomkins who are a ranged damage dealer, which is also drastically different. Hybrids deserve their other specs to be viable simply because the specs are pretty much completely different classes. At least one in the case of warriors/DKs though because the two non tank ones are pretty much the same.
People didn't roll druid or shaman just to heal. This ain't vanilla. They deserve to get to DPS just like everyone else. But classes like rogue, hunter, or mage only need one viable PvP spec to make balancing easier.