Damage is terrible (I remember getting 12k+ mind blasts/holy fires in cata and that's about the same damage this stuff is doing now). Since holy doesn't have amazing shields like disc I find chances to actually purge few and far between (since most of hpriest comps don't lead to 3v1 scenarios
I'm not out to get you or anything, but this is far from the truth and truly one of the things that set the best priests apart from the mediocre.
Junglecleave, RMP, Beastcleave, WMP. All 4 of these comps are top tier for holy priests at the moment and they all rely on making it 3v1 situations.
I quite disagree with your statement that "damage is terrible". Damage is not comparable to a HoTW druid's, but with procs it is possible to dish out those 25k+ holy fires/smites AND a shadowfiend which in itself applies close to a 100k damage for its full duration. Learning when to smite a few times instead of topping off your team can be very crucial, and most of the times you swap offensive you will end up getting a kill because you can effectively dish out 100k+ damage in a few seconds. Not to mention those rare 70k+ SW:D crits!
You are right !! Insta clones are fine.so was force of nature treants stunning everyone. Also the fact that feral cant be snared or rooted or polied.. Super fine. Dude truth is history repeat itself. You know the song "thats the world of warcraft that you play ? Quoting from it:
"You will never be a rogue, always healing and crying about your class"
The problem is this game cant and sgouldnt have 11 classes with 3 specs viable for pvp. Period
You're right, it shouldn't have that many viable specs. The difference is that Feral can be considered a completely different class itself. A rogue doesn't need combat, assassination AND sub viable, nor does a mage need arcane, fire, and Frost. But hybrid classes need their "off" specs viable. A fire mage and frost mage are still mostly the same thing, just different moves and a slightly different playstyle. But then if you take Feral vs their other specs (excluding guardian) it's a HUGE difference. Excluding things like HotW, Resto and feral are basically completely different classes. One is a melee damage dealer, and one is a healer, and then you have boomkins who are a ranged damage dealer, which is also drastically different. Hybrids deserve their other specs to be viable simply because the specs are pretty much completely different classes. At least one in the case of warriors/DKs though because the two non tank ones are pretty much the same.
People didn't roll druid or shaman just to heal. This ain't vanilla. They deserve to get to DPS just like everyone else. But classes like rogue, hunter, or mage only need one viable PvP spec to make balancing easier.