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Member Since 08 Dec 2011
Offline Last Active Oct 12 2015 12:36 PM

#4205152 i miss the high skillcap wotlk gameplay

Posted Noname on 09 September 2014 - 07:21 PM

Oh look it's a thread where people with no prior titles until MoP by some reason got mad and decided to post dumb videos.

Yaaay having such a productive day

#3984739 Location: Blizzcon Car Park Topic: 1v1 Round Robin Tournament

Posted Marshmellow on 07 November 2013 - 06:31 PM

the first rule of blizzcon - if this is your first time at blizzcon.. you have to fight

#4204810 WoW Before and WoW now comparaison

Posted Breadstick on 09 September 2014 - 08:36 AM

View PostROKMODE, on 23 August 2014 - 06:07 PM, said:

I could possibly agree that past expansions have an equal number of "problems," but the problems of MOP are far far more rooted in the actual system itself than in wrath/tbc. Those expansions had issues with numbers and pve gear, problems that could easily have been simply tuned. MOP issues are embedded in the fundamental core of the game. These are issues such as the lack of casting, a significant amount of instant cc, too many cooldowns, etc. Cata/MOP began to run into major issues because they added so much bullshit, which meant they had to add even more bullshit to compensate for the bullshit they added.

Aside from all that, TBC/wotlk systems are just a lot more fun to play. It all feels a lot more simple, and there's way less stupid stuff always going on. (feels less like a clusterfuck that is) When you set something up right, you know when your opponents will die. There aren't 231321421550 different survival cooldowns and self heals and whatnot.

View PostLolflay, on 24 August 2014 - 05:33 PM, said:

What Rokmode said, my biggest issue with the game currently ( and why I'm not enjoying it at all ) is the fact that I never know FOR SURE when somebody will die. Before it was straightforward, you could see oneshots coming from a mile away and you could see kill opportunities from a mile away.

i agree almost completely with both of you

people used to argue all the time about tbc vs wotlk, but those expansions still felt like they were fundamentally the same game. wotlk had more abilities that usually resulted in making classes better, so the gameplay ended up being a lot faster paced and less meticulous in certain areas. but the games played out where you felt like you had some kind of control over them, i guess. aside from obvious overpowered bullshit (looking at you, dks and hunters in s5), you always needed cc to win, and as you guys have said you could tell when you were going to win because you knew you forced all their cooldowns and they were stuck in your cc chain

the difference now is astronomical, playing my warrior now compared to wotlk isn't even the same class. like literally what even stayed the same? the abilities are almost all different, the playstyle is completely different, i'm shockwaving people as arms, i don't need a shield to reflect or wall, my favorite defensive ability (shield block) doesn't even exist anymore...it's literally just a different class

i feel like a big problem was when they changed the dispel system, first in cata and then again in mop. the tbc and wotlk systems were perfect, there was a reason to have a specific healer in specific comps and a lot of times dispel was a big reason for that. the new dispel systems just added to that feeling of a loss of control in games, because every healer could dispel or dispel everything at once or whatever. i think it's part of the reason why it's harder to tell when you're going to get a kill these days

and that wasn't even blizzard's fault, they did exactly what people had asked them to do when they made the change. unfortunately the one thing they listened to the players on turned out to be pretty awful

it feels like after they got done removing, changing, and adding all these new abilities, the game just became convoluted. it's still enjoyable in a sense, but i can't help but get the feeling that it's not as coherent as it used to be

tldr dumb rambling

#4195456 WoW Before and WoW now comparaison

Posted a1entity on 22 August 2014 - 03:40 PM

View PostRhetorical1, on 21 August 2014 - 12:29 AM, said:

ur a god dam idiot

S12 Glad hunter spoken.

#4169215 And you thought the Russians were gods

Posted Okayenhance on 13 July 2014 - 10:05 PM

You just don't understand. They don't see WoW like we do, they see it in numbers..raw data..

#4182364 1-2 Small Changes to each class that I think would help balance this patch a...

Posted flannelsoff on 30 July 2014 - 02:36 PM

remove hunters please

#4181746 1-2 Small Changes to each class that I think would help balance this patch a...

Posted Capstone on 29 July 2014 - 04:01 PM

View PostRawrbertlol, on 29 July 2014 - 03:55 AM, said:

Biased :mage: crying, what else is new..

PS Stampede has done almost literally nothing for 3 seasons now.
im going to create a table with free pizza and cake, and alcohol at blizzcon

it'll be open to all hunters, and hunters only and we'll have a nice community discussion between hunters

i will then remove my jacket, revealing the bomb strapped to my chest, and exterminate all of you wyvern sting mists of pandaria :hunter: s in one blaze of glory

#4040489 The best WoW player of all time

Posted CreepStatus on 25 January 2014 - 11:24 AM

if ur gona put bigmoran on the list you might as well put regentlord too

#4022053 Blizzard PvP Tweets & Blue Posts

Posted BalanceRexxar on 30 December 2013 - 09:41 PM

Posted Image

Posted Image

#4008949 NSA in WoW

Posted Glink on 10 December 2013 - 10:40 AM

Posted Image

#4018765 super edgy thread of radical opinions

Posted Glink on 25 December 2013 - 09:45 AM

19. RMD is the most broken comp in the game stop acting like ur good.

20. Jamie also needs to be banned, and his sig of that retarded gif by "LOLGIFS.NET" needs to be deleted. Along with his account.

#4017718 Pigboy 1 - Shatterplay

Posted Pigboy on 22 December 2013 - 06:05 PM


Decided to make a 5.4 PvP movie since I can no longer play due to internet connection issues. I was limited with clips since I hardly fraps'd or streamed any of my games, but It includes clips of a queuing session on stream that I did about 2 months ago at 2450ish mmr.

I'm pretty mediocre at editing, but let me know what you think, most of the description is already posted in the youtube link.

#4017244 Replacement idea for Cloak and Dagger

Posted Saelyin on 21 December 2013 - 06:04 PM

Hey guys! I know rogues are not currently at a point where they need this change, but I came to think about how clunky the operation of cloak and dagger is and had an idea that would maintain the idea behind "CC=>Mobility" but give the ability as a whole more functionality.

As it is, cloak and dagger works on the basis that you get mobility for restealthing and cc'ing a target in the process, however this promotes rather clunky game play in the process due to how stealthing mechanics work and the fact that it no longer works with shadow dance.

To this extent, I present the idea: "Subtle Leaps"

The ability would replace cloak and dagger in the talent tree and would have a short (25 second) cooldown and would operate like shadow step where you actively press the button to teleport to your target.

However, you would not be able to use the ability without first using a cc (Any CC: sap, gouge, garrote, kidney, cheap... snares would not apply to this) and the ability would hold a maximum of 2 charges at any given time, much like baseline monk roll.

I feel like this would encourage more thoughtful game play in which you have to first cc any target to gain charges before being able to use the ability, however, under optimal use would give slightly better mobility than the other 2 choices in a pvp setting.

An example of how it would operate: Arena match begins and the ability is grayed out and unusable, you can sap the healer once for 1 charge and open on a dps and gain a second charge due to garrote or cheap being used. You now have the maximum of 2 charges and once the healer is out of sap you use one charge to teleport to him and redirect kidney, you can now use your second charge to teleport back to the dps and say shadow dance. Both charges are now on a 25 second cooldown and with the way charges work, the second charge will not begin its cooldown until the first charge has finished.

This would allow the rogue to save charges for teleporting to a target and cc'ing and then back to the kill target but would induce a slightly longer cooldown than the other 2 options.

Just something I came up with in the shower. Cheers! :)

#4017553 Replacement idea for Cloak and Dagger

Posted Silhin on 22 December 2013 - 08:03 AM

this isnt a new idea its been tossed around alot since they removed prep I made a old thread a while back with something very sim but my idea was to remove burst and cloak n dagger and replace the tier with the idea of making shadow step main focus

make Shadow step Base line for all Spec
1st Talent =Reduce Cd of shadow Step By 10 Sec
2nd Talent =Give 2 Charges to Shadow step before starting the cool down
3rd Talent =Shadow Step now remove's all root's and movement impairing effects makes u immune to them for 3 sec

#4002904 Caption this!

Posted Radejjj on 30 November 2013 - 09:09 PM

HAHAHAHAHAHA it's funny because he's fat and fell down HAHAHAHAHA