So many complaints haha... In my opinion alot of the changes are for the better. Blood fear should have never been in this game, and I'm happy that it's becoming useless. I'm also glad that they made spell lock not blanket people anymore if you fail to land it on cast, this was bad design from the start and hopefully they give mages the same treatment too with counterspell. This will help out healers immensely, not forcing paladins to bubble in a deep blanket or a shaman to just die outright without being able to link.
I think affliction survivability is pretty bad at the moment, and we need some form of damage mitigation buff like shadowpriests and moonkins. In previous expansions demon armor coupled with soul link and passive healing from siphon life, haunt and drain life helped significantly and we have none of that anymore, except drain life but its not used nearly as much as we need to malefic grasp. Passive survivability for locks needs to go up, reduce damage from demon soul and grimoire of sacrifice for pve, and this should allow the damage of dots to be buffed without hurting overall dps to much. Dependency on haunt is to much as well, and in the current game with 1 dispel and everything's gone, its a bit of a clunky mechanic and I think should be reworked.
plz let us spread our aids, ty