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Vapourizer

Member Since 25 Nov 2011
Offline Last Active Jan 24 2015 07:28 AM
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#4319163 Frost DK Research and Stat Facts

Posted Flakkar on 26 December 2014 - 10:05 PM

Hi everyone,

I've been trying to figure out the optimal way to gear my 2h Frost DK (I tried DW and it seems worse), but I've found so much misinformation online that I decided to do some in-depth research and testing. I will outline what I found here, and the conclusions I am drawing. Check it out and let me know if I missed something, or tested something incorrectly. I will keep this updated with corrections as much as I can. Thanks for reading!

TLDR: See my stat priority and gear suggestion at the bottom.

Change History:
Jan 13, 2015 - Haste rating effect buffed by 11.1%, Icy Talons buffed to 20% haste, up from 5%. Note that tooltips in the game are not updated yet (possibly requires a client patch), but I can confirm the changes are live due to seeing them on my stat sheet. See edits in green throughout the post.

Special Notes:
(*) means I assume it's correct if not bugged but I didn't test it. I'll put this next to things I take for granted.
(**) means I actually tested this to prove that it is indeed this way. For brevity, I didn't outline how, but I can if requested.
(?) means I'm not sure, but if someone could test this somehow, it would be great

Let's start with seconday stat ratings and how much damage they contribute.

Rating points required for 1% increase (** tested this myself):
Haste 100 90
Crit 110
Multistrike(MS) 66
Mastery(MA) 55
Versatility(Vers) 130

Let's take a realistic but nice looking number of how much of each stat you could stack, say 1000 rating points.

For 1000 rating points you would get:
10.0% 11.1% Haste
9.09% Crit
15.15% MS
18.18% MA
7.69% Vers
In addition, stats scale linearly. So adding 11.1% Haste when you have 40% has the same impact as adding it when you have 0%, assuming you don't hit a cap.

NOTE: Crit and MS are nerfed in PvP! This may be obvious to some, but a lot of people don't take this into account when calculating stat priorities! Each Crit does 150% damage instead of 200%, and there is only one chance at a 30% MS instead of two chances. This also applies to heals!

Taking the nerfs into account, let's do an average damage increase you would get from each stat if you stacked 1000 rating worth. I will not account for burstiness here, because getting a string of lucky crits of multistrikes can always happen, but it will even out in the end, and you don't want to rely on pure luck to win arena matches.

Haste (10.91% 13.86% (given infinite uptime) DPS increase per 1000 rating points):
Haste is really good, and was recently buffed. Here's why.
EDIT: Since Icy Talons(10% and 20%) and Unholy Aura(5%) apply multiplicatively, all haste you equip is getting multiplied by 1.1*1.20*1.05 = 1.386.

Let's take an example:
I have 15.50% base haste with nothing equipped. Icy Talons gives 10% flat, plus an additional 10% modifier on every other haste effect except Unholy Aura for some reason. Unholy Aura gives 5% flat, plus an additional 5% modifier on every other haste effect. This gives 10 (icy talons) + 5 (unholy aura) + 10*0.05 (unholy aura bonus to icy talons base 10%) = 15.50. I am an NE so I get 1% Haste at night, but I did this test during the day where I did not have that 1% buff to Haste. I also did the test at night and the numbers I see are consistent.

Icy Talons (recently buffed) also adds 20% more of the equipped haste stat.

When you add Unholy presence on top, it adds yet another factor, multiplying (not adding to) every source of haste by another 10 or 20% (depending on spec), as well as adding its own 10 or 20% base amount.

1000 Haste rating / 100 pts per % rating * 1.21275% extra for Frost DKs = 12.1275% Haste
1000 Haste rating / 90 pts per % rating * 1.386% extra for Frost DKs = 15.4% Haste, but let's use 15% for the sake of example since it's a nicer number.
  • 15% haste means 15% faster attack speed, which means 15% more auto-attack damage (**).
  • 15% haste also means 15% more Killing Machine (KM) procs (**) due to increased attack speed.
  • 15% haste also means 15% faster rune regeneration (**), meaning that (for ex) over 100 seconds, a rune would fully cycle 11.5 times instead of 10 if you depleted it instantly every time it came back.
  • Haste does NOT affect the GCD because it's already capped at 1 second (**).
  • Haste does NOT affect any of our diseases (**).
  • Haste does NOT affect Conversion, or Breath of Sindragosa (BoS), or any skill that says it ticks "every X seconds".
It's tempting to think that haste offers a 12.1275% 15.4% DPS increase, but there's a couple things to note.
  • Haste does not fully kick in immediately once you start attacking. At first you will get faster auto-attacks, so about 2.6-3 seconds after you attack, you will get a second auto-attack that will be sooner with more haste. But after that, it will take around 7 seconds for runes to start coming back due to higher haste. This is improved by Runic Corruption, which seems to have a nice smoothing effect on rune availability at high haste. In my tests I find that I wait 1-2 seconds less for an Oblit to become available after unloading RP when using 14% haste. Blood Tap will have an even stronger bursting effect due to on-demand Death Runes, but Runic Corruption can proc repeatedly and tends to give smoother rune availability with less waiting in general. This is great if you run Breath of Sindragosa.
  • Haste does not affect diseases. From my tests, diseases seem to compose at most 10% of my DPS. (?) Needs more testing.
  • Haste does not affect the GCD.
  • Haste does not affect Breath of Sindragosa while it's up, so it will not make it burst faster. However, it will make your runes come back faster, which might allow BoS to stay up longer (?) due to the extra runic power you will have.
  • Haste can at most affect the recharge of 3 runes simultaneously. If you don't have one rune of each type depleted, then Haste's contribution is being reduced. If you have 2 runes recharging, then you're getting 66.7% of Haste's effect. One rune is 33.3% etc.
  • Haste is uptime dependent. (EDIT: See the blue text below for uptime explanation) This means that if you can't keep one of each rune type constantly on cooldown, then you won't get all of its DPS increase. Haste also has a bit of defensive utility because it gives you more runes to Death Strike when in trouble. I personally find that I have very good uptime running PHD and in RBGs, so maybe some comps benefit more from it as well. If you find yourself sitting on two unused runes of the same type, then haste is not the best for you. You should go with Versatility instead (see below) Due to the recent Haste buff, it's even harder to not get more out of Haste than Versatility. You now need to be sitting on 2 pairs of unused runes in order for Vers to be better.
  • Haste also adds some utility because you will be able to use Icy Touch more often for purges, plus more uses of Chains of Ice, and you will have more RP for interrupts, Conversion, and Dark Simulacrum.
  • I also see a lot of people saying that if you have a crappy connection, Haste is worse. This may be real if you lose some time after runes come off cooldown. Try switching to Unholy presence and feel the effects of 10% more haste. Imagine that effect in Frost presence where you don't lose the RP gen, and see if it would be better for you.
  • There is concern that there's such thing as too much haste because past a certain point network lag and uptime start really hurting. I am currently sitting at 35% Haste (15% from gear) and I feel like I could use even more. You can't get much past 19% from gear with the current gear available, so I don't think it will become an issue this season. For those wondering, I did some calculations, and you would need to stack 2240 Haste as Frost in order to hit the cap. By my count, the most you can reach right now with the current gear is 1396, so we are far from the cap. I was previously wrong in thinking that Unholy Presence will make you hit the cap. It doesn't. I'm at 51% in unholy presence right now. I think only the base haste is capped at 50%.
So to conclude: 1000 points of haste gives roughly 10.91% 13.86% DPS increase (1.54% lost due to not affecting diseases) if you have infinite uptime. In reality, this isn't going to happen, but it's extremely unlikely that you will not have at least a few runes on cooldown, which is enough to get lots of benefit from Haste.

Crit (3.64% DPS increase per 1000 rating points):
Yes, Crit is really bad, and probably the worst stat for Frost. Here's why.
1000 rating / 110 rating per % = 9.09 Crit chance for 1000 rating.
So we are adding a 9.09% chance to do 50% additional damage, meaning on every attack that can crit we are adding 4.545% damage.
  • Diseases can Crit! Actually all damage a DK does can Crit! (*)
  • But there's a catch: Killing Machine. KM guaranteed Crits means the your Crit is useless when KM procs! Based on my tests, about half of my obliterates or more are used when KM is up. If you are really good at managing your runes, it might be more than half, but let's assume half for now. On my tests, my obliterates do between 40-50% of my overall damage no matter if I'm bursting, or just normally DPSing. So that means that if half my oblierates don't use KM, then my Crit is not being used half the time on my Oblits, so the real Crit contribution is more around 4.545% * 80% = 3.64%.
Multistrike (4.545% DPS increase per 1000 rating points):
As Blizzard themselves have said, Crit and MS are equal, even in PvP.
1000 rating / 66 rating per % = 15.15% MS chance for 1000 rating.
So we are adding an 15.15% chance to do 30% additional damage, so by simple math: 15.15% * 30% = 4.545% damage increase.
  • Every attack can MS, including diseases. I am not sure if Death Strike healing can MS (?), but I am pretty sure that Conversion cannot (?).
  • Multistrikes can crit! And KM procs (if they proc MS), will automatically Crit on the MS proc.
  • I see some sites saying MS is the best stat, but I just don't see it in the math; far from it in fact. Maybe they are forgetting it only procs once in PvP? Maybe I missed something?
Mastery (~6% DPS increase per 1000 rating points):
This one is a bit fuzzy because it highly depends on how much Frost is contributing.
1000 rating / 55 rating per % = 18.18% Mastery for 1000 rating.
  • This means 18% increased Frost and Shadowfrost damage (**). But how much of our damage is actually Frost or Shadowfrost?
  • According to my tests, I get between 25-40% Frost damage (when doing regular dps), averaging around 33%. Strangely enough, this applies even when doing crazy burst with BoS, because you are not using Frost Strike.
  • So therefore 18.18% * 33% = ~6% damage increase per 1000 Mastery. This beats Crit and MS assuming at least 25% of your damage is Frost or Shadowfrost, which is a pretty safe assumption.
  • I'd like to see more discussion on Mastery because I'm not sure where it will sit in the priorities.
Versatility (7.69% DPS increase per 1000 rating points):
This is the easiest one to calculate. This is a great stat because it offers healing and defense bonuses.
1000 rating / 130 rating per % = 7.69% Versatility for 1000 rating.
  • 7.69% Versatility means 7.69% more damage across the board on all damage DKs do (*).
  • 7.69% Versatility means 7.69% more healing on Deathstrike, and other heals that are not %life based. Versatility does not increase Conversion healing!(**) Death Pact (?)
  • 7.69% Versatility also means 3.85% less damage taken from all sources (*).
Some ugly facts I found while testing:
  • The 4pc Frost DK PvP set bonus does not work on Shadowfrost damage. BoS and Necrotic Plague do the same damage regardless of you activating the 4pc bonus (I didn't test reaper since target dummy can't go below 35% hp). This is probably a bug, and I have reported it. I was doing 2v2 with a Frost Mage and was running it, but I'm not sure if the Frost Mage is getting any benefit (?).
  • The PvP target dummy at the Glad Sanctum takes double damage from crits instead of 50% more - probably a bug. Multistrikes are also causing 2 strikes instead of 1.
Strength:
I didn't test anything for Strength, but it almost never overlaps with secondary stats, so not much to discuss here. Even if it does, Str gets so many insane %-based bonuses from DK passives and procs that it easily outdoes the other stats (*).

Putting it all together:
  • All the numbers are for 1000 rating in isolation. Some may wonder if it changes when you throw all the stats together and in different amounts. I would say that in most cases it does not because stats do not interact in any way that provides a faster or slower damage increase than each stat would on its own.
  • Strengh is most likely the best stat in all cases, unless someone can prove otherwise.
  • Haste and Versatility are both really good. Haste is better in terms of pure math, but Vers benefits your early burst more (i.e. the first 7-8 seconds of DPS after starting with full runes). We are looking at 13.86% more DPS (but not in the first few seconds of damage) vs 7.69% more DPS (active at all times). Haste's benefits will only fully start showing up after runes start coming off cooldown. During the initial burst, you will only gain the increased auto-attacks and KM procs. Versatility does have the healing and damage reduction benefits, though they are less important for DKs compared to the damage benefit, and Haste has some built-in survivability too due to the rune regen for Death Strike, and extra RP for Conversion. This could make a great discussion to see which is better, Haste or Vers. Looking at the DK gear though, it looks like you can usually get them both together. If your connection sucks, or you think that Haste feels worse when you play, go for Vers since it is by far the best other choice.
  • EDIT: I have been studying the uptime requirements of Haste and here's what I see: you are getting 100% of Haste's effect if you constantly have at least one rune of each type on cooldown. That is, you must have at least 1 death rune, 1 frost rune, and 1 unholy rune on cooldown. Haste also increases autoattack speed, but most of the benefit is in the runes, not the autoattack. It's probably common knowledge that only one rune of each type can be recharging at a time (if not, see Haste section above). Haste is only worse than Versatility if you are sitting on two runes of the same type two rune pairs for a significant period of time. I have been checking my runes for a few weeks now, and I am almost never sitting on two rune pairs while in combat (except at the beginning when all runes are up, but it takes only 1 GCD to put enough runes on cooldown). Even if you're kited, you are still using icy touch for purges (thanks Scoot), chains of ice, howling blast, etc and using up those runes.
  • Crit is flat out the worst from the numbers.
  • MS and Mastery are an interesting discussion. Mastery seems to be better if you can have more than 25% of your damage as Frost or Shadowfrost, but MS can be more bursty. I tend toward MS because I like seeing numbers, and because Mastery seems really boring, but gearing into Mastery might serve you well if you also play Unholy.
Stat Priority:
So the stat prio in my opinion is ('>>' means much better):
Str >> Haste > Vers > MA >= MS >> Crit

Gear Selection:
Here is my best attempt at putting together a gearset that satisfies the above. I would take the 2pc set bonus (since you gain very little by dropping it, and it's actually pretty good), but not the 4pc. I will adjust this based on any new data though.

NOTE: Some Vers pieces require Revered with the Ashran faction. This might seem annoying, but it's actually extremely easy. Go to Ashran, but don't group into a raid. Run solo, and loot as many enemy corpses as possible. Occasionally you will get a blue item that you can hand in at your home base for 2750 rep. I got to revered in 1 hour doing this.

Helm: MS/Vers
Chest: MA/Vers
Shoulders: MS/MA Set piece shoulders. The MS/Haste shoulders are better, but need the 2pc bonus.
Gloves: Vers/Haste
Legs: MA/Haste Set piece pants.

Boots: Vers/Haste
Belt: MS/Haste
Bracer: MA/Haste
Neck: MS/Haste
Cloak: MA/Haste
Ring1: MS/Haste
Ring2: Legendary precursor 690 ring is best. Otherwise, MA/Crit (or take MS/Crit if you like MS more. Very minor difference.)
Trinket1: Vers with proc Str
Trinket2: Str with on use Vers
Enchants: Haste or Vers (This is the biggest decision when gearing, but can be changed easily. Take Haste if you can ensure 2 runes of different types always on cooldown, and if you want a bit more utility and faster rune cycles. Take Vers instead if you have uptime issues or a bad connection, or want to be more bursty in the first 7-8 seconds of DPS when you have full runes (best for using Breath of Sindragosa and Empower Rune Weapon).

Final projected bonuses:
+10.3% MS (11.8% if you took the MS ring over MA)
+18.5% MA (16.7% if you took the MS ring over MA)
+5.8% Vers (7.9% if you took all Vers enchants instead of Haste)
+2.8% Crit
+21.5% Haste (17.3% if you took all Vers enchants instead of Haste)


#3972613 Warrior's rotation question

Posted Vexxius on 24 October 2013 - 11:18 AM

Whenever you have Colossus Smash up,  you should try to Slam spam.

If Colossus Smash is down, MS --> Overpower X2 is what I'll usually do. If I have excess rage (~60+) and good uptime, though, I'll Slam even though Colossus Smash is down.

I'll use Thunder Clap a lot (especially if you're playing with a Lock, DK, Mage, or Feral -- spread pressure is great) to spread Deep Wounds (shit hits insanely hard).

For example, when I'm swapping, I'll: Charge --> Hamstring --> Colossus Smash --> Mortal Strike --> Slam --> Slam --> Overpower --> Mortal Strike. If CSmash comes back up, use it!


#3996382 Titles and ladder rank based on the season highest rating with 100+ wins

Posted Hoodzx on 19 November 2013 - 07:34 PM

Well the problem of this idea is all the exploiters that will just go to 2.9k then go down to 2.0k without being banned and will get insta rank 1 :P

But i understand your point !


#3995806 Damn girl

Posted Reedztv on 19 November 2013 - 01:53 AM

why blizzard! warrior finally playable and u nerf into the ground! dis was so uncalled for can we get some good balance staff who know wat they doin? revert or unsub game a joke


#3989884 Interrupt Hacking

Posted crazieh on 11 November 2013 - 05:32 PM

Okay so for people who may not realise this, when you're getting interrupted literally instantly on your casts it is people generally using a third party bot, which can be modified to do additional things also. From my experience I've met people who are using this to:

1) Interrupt hack (interrupts you literally as soon as you begin the cast).

2) Fake-cast, there is a small delay between interrupts being used and actually landing on you. The bot picks this up and stops your cast once interrupts are used.

3) Trinket CC (LOL), only seen this once and it seems insanely pointless, but it trinkets CC as soon as it lands on you - shows how out of control things are getting and also how retarded people are >_<.

This has been going on for years practically unchecked due to very few people doing it, but now all the European battlegroups are merged and in particular with the russians, it seems to be very standard for 50% of the teams you meet in arena for them to be interrupt hacking (and if you meet russians, 95% chance that they're doing it).

It feels like people have so little faith in Blizzard / arena in general these days that they do not even bother complaining about suuuuch a huge deal. Why is this not a huge deal to people? I know arena is dying, but when GCD hack was being abused in season 8 there was the biggest storm and Blizzard did actually take care of that (eventually).

This is once again an absolutely awful season with very few people enjoying arena in general - it's very frustrating there hasn't been a balance patch already to take care of warriors yet, regardless I feel like interrupt hacking adding to it is just too much.

As it's very unlikely Blizzard will do anything about this in the near or far future, perhaps the best solution for EU is to separate the russians from everyone else as they're passively cheating in every possible way they can and are infecting the european ladder with pure aids.

It would be good if people can confirm that this is a very common problem in general for arena so perhaps if it gets tweeted to holinka it will not be ignored! Also, I'm assuming this is mostly happening on EU, aka russians? I've seen it a couple of times when I play on US every week, but not often.

#salvage s14

Thanks,

Craze


#3992953 DKs and the Current State of the Game... Fixes needed.

Posted Jeexlol on 15 November 2013 - 12:07 AM

View PostROKMODE, on 14 November 2013 - 11:44 PM, said:

op is retarded
how did u go from
"warriors and shamans are more prevalent in the ladder"
to
warriors and shamans are the best, so dks probably suck
you do realize that shamans have a melee, caster, and a healer spec right?
Statistics on the ladder don't mean nearly as much as you buffoons make them out to mean
also you guys clearly missed the troll(s) and are too clingy to your stupid dk sucking (pun intended) to use your fucking brain

Are you a fucking mongoloid bro

DKs best spec is worse than shamans worst fucking spec in arena.

Shut the fuck up


#3905762 How to master Arms Warrior in PvP?

Posted Braindance on 29 June 2013 - 05:23 AM

View PostSanakh, on 28 June 2013 - 11:53 PM, said:

Hi my Warrior Brothers,

This is my first Topic and Post on Aj, and I'm joining it because I've got some questions.
I love to play my Warrior even he isnt op or good as any other class in either this or other patch.
I srsly, want to master my Warrior to the maximum. I watch Warrior Streams, even there aren't that much existing.
I do also watch other Streams to inform myself about what is going on in the PvP-Community and to see what other classes can do and how they play it. I do a ton of things to get better but I just don't see a light after the tunnel.
I know its not easy to be a Warrior but it  isn't a reason to give up, at least I think so.
I want to play as good as Pro Warriors do! They play e.g. 80-8 in 2s and over 2.4k in 3s!
If they can do it, I also want to make it that far. Yesterday, I've only managed to play 12w-4L in 2s against Mmr teams of 1.7 to 1.9k. Well I thought it was good playing 12-4 against such Mmr teams.
But, my Disc Partner (yesterday) Rage quited and said I was playing very bad and it was a bad move from him to leave his 1.8k Arena Team. Since that moment I haven't enjoyed playing PvP as a Warrior, I was thinking all the time. I rly asked myself, what can I do better to become as good as Pro Warriors!?
How do I master my Arms Warrior, to play like that?
If there are some ways to do that pls tell me!
To get more in touch with PvP-Players and maybe you guys, I've started leveling a Warrior on Outland-Eu!

A view information about me:
- I'm playing warrior as my main Class
- I play Warrior since mid-end Cata, with view breaks.
- I've played my warrior up to 1.6k Raiting (2s) and 1.7k Raiting (3s).
- My Highest Mmr so far was 2k Rbg, 1.8k+ in 2s and 1.8k in 3s.
- I do play on Aegwynn-Eu and I'm leveling my 2nd Warrior on Outland-Eu.
- I've played only ca. 1k Arena Matches because partners do leave Teams etc. and its hard to find srs team mates.
- I've won 504 of those Matches, i've only won 504 cause I tried 1v2 and help often undergeared players to cap.
- I love PvP and want to be one of the best PvP-Players in WoW.
- I'm actually a social player and accept critics and advices, and try to get better.

Hopefully you guys can help me to get better with my Warrior.
And hopefully may I found some people to practise with.

In Love,
Sanakh
http://www.warcraftm...w.php?id=112573

Learn this by heart. Best warrior advice you will ever get.

And keep that enthusiasm because you need it to get better - as long as you're enthusiastic you will improve!


#3905760 How to master Arms Warrior in PvP?

Posted irubuwrongtime on 29 June 2013 - 04:52 AM

Damn...  130+ views and not a single response...  
I'd like to help you out bro but your question is too broad and general...  Maybe that's why there isn't any replies yet.  

First thing before anything else, you need know all your skills and bind it so that u can use it instantly without even thinking about it.  
Next, you need to know when to use them in what situation.  Lastly, you need to know every other class as well and what they are capable of doing.  Get to know their major cool-downs, both offensive and defensive and what you should do against them.  That will be a good start to improve your arena sense and awareness.  Because no matter what class you play, as long as you have a good awareness and fast reaction time, you should be doing ok.

If you have more specific question like your comp vs what comps, vs what class then I can try to give you a better advice.

I stole my own quote below to give you a general idea about what distinguishes a good warrior from others.  Hopefully, it's somewhat helpful.

View Postirubuwrongtime, on 13 June 2013 - 03:22 AM, said:



I think it's still ez to tell good glad warriors from average below 2k warriors aside from what you've mentioned above.  Good overall damage, knowing when to burst/kill and being the hardest kill target using the pingpong/los/dstance+2nd wind is just the basics of warrior play.

Good target order is another main thing I would say.  Looking at the big picture and seeing thru the weakest target for good swaps at all time is much needed skill for warrior.

Good use of safeguard/avatar as a root breaker, interupting chain cc with charge/heroic leap+pummel, eating partner cc with intervene, reflecting key spells like deep freeze/hex/clone, preemtive d-stance/shield wall against enemy cd/stun, shockwave 3+ targets when possible, fear at a good time, positioning and knowing when to push in and pull out, good peels during enemy cd using piercing howl/charge/shockwave/disarm/intervene/demo banner/thunder clap/mocking banner.  I mean the list goes on~~~ and we have enough things yet to master for perfection of solid warrior play.

However, I do agree with you on warrior needing more utilities.  Bladestorm and heroic throw silence as baseline is all I ask for; which I think would also increase our skill cap.  I mean there's whole lot more of what we have lost along the way I know but we are lucky if we get at least one more utility skill that actually matters in the game.

I hear from fellow glad warriors that rerolled to monk like hoodrych and smexxin that monk can aslo do everything I mentioned above and even better...  except being maybe just little squisher than us.  You know how annoying monk can get when they are on you and they hurt.  I mean these guys have played warriors forever and if they have lost hope and interest in playing warrior, there is definitely something wrong about current warrior playstyle.

Bring back some fun to warrior play rather than buffing our damage.  Stupid blizzard.



#3866116 Frost DK 3v3 Comps

Posted vomite on 24 March 2013 - 05:57 AM

View PostSatsubatsu, on 24 March 2013 - 05:23 AM, said:

Running TSG at the moment. Any idea what we should be doing against FOTM comps like Rogue Shadow Shaman?

Posted Image


#3781682 PvP Vendors - no honor gear available

Posted Nisslol on 27 September 2012 - 01:21 AM

Some guy from my guild got Malevolent Glad epic neck from this World Boss today (Sha of Whateverthefuck). So yeah... gg, you can access pvp gear through pve only atm, Blizzard fucking shines again.

Sometimes, if you actually imagine how much those imbeciles over there earn and what sort of effort they put in it actually makes you want to vomit.


#3781338 PvP Vendors - no honor gear available

Posted Claynz on 26 September 2012 - 05:23 PM

Its to give the "pvp" people more time to test out the new Pokemon system. It already seems more balanced than arena so i think arena will be replaced by Pokemon tourny at next Blizzcon 8DDDDDDDD


#3758506 Blizzard took actions against Legit Players/Wintraders/AccountShare

Posted ph10m on 03 September 2012 - 02:39 PM

View PostStarcookie, on 03 September 2012 - 11:08 AM, said:

Could well be, as far as I know they are starting today though for English realms.

So that means you got one of them? XD P:


#3756294 Shiftyx the 13 year old ddoser kicked me off my gladiator team.

Posted Pawzz on 01 September 2012 - 06:08 AM

Someone help me out, who do I ban?


#3756293 Shiftyx the 13 year old ddoser kicked me off my gladiator team.

Posted Swaggersx on 01 September 2012 - 06:07 AM

Posted Image


#3756282 Shiftyx the 13 year old ddoser kicked me off my gladiator team.

Posted Lazeeqt on 01 September 2012 - 05:44 AM

can i have his ID picture?? im good at photoshop




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