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Member Since 24 Nov 2011
Offline Last Active Sep 14 2014 07:13 PM

#4207768 Burst of Speed "Nerf"

Posted Lolflay on 14 September 2014 - 01:44 PM

View Postjaimex, on 14 September 2014 - 11:13 AM, said:

It's the same with any class that only has a few comps, eles are another example of low pop but they are perfectly good. Rogues have rmx and maybe thug leave and maybe boomkin rogue also.


I hope you get hit by a truck.

As for topic itself, while I personally adore the idea of a Shadowstep tier, I'd personally give Burst of Speed a sort of Vayne's passive. When you're 10 yards away from someone, it costs 20 energy. When you're 15 yards away, 30 energy; 20 yards, 60 energy; 30 yards, 80 energy; 40 yards, 100 energy.

It'd also be usable only while targetting someone who you've dealt damage to in past 20 seconds. As for crying about "how the fuck are we going to open then", use Sprint. I play a Rogue myself, I've completely removed Sprint from my bars, it'd give Sprint a reason to stay on your bars.

#4195513 WoW Before and WoW now comparaison

Posted Forumz on 22 August 2014 - 05:39 PM

View PostClamnesia, on 22 August 2014 - 05:29 PM, said:

lol no, not really.. Not like it used to. Watch vods of old tournaments or pvp movies from pre cata and then watch vods from new tournies and pvp movies from post cata and tell me that it looks like it takes the same skill.
Do I really have to go and link some TSG or Beastcleave vids from Wrath? Maybe some LSD with bloodlust. Maybe some other fun, not broken things, like destruction warlocks killing 100>0 in shadowfury. That'll be fun to watch. Very skillful.




#4192900 Razer Naga

Posted glonglon on 17 August 2014 - 01:01 PM

View PostWildeHilde, on 17 August 2014 - 12:01 PM, said:

I looked and found out that I actually have the Sensei Raw. Pretty interesting read, thanks for your insights ++rep.

What I dislike about the Kana is that it only has one thumb button. As I strafe with the thumb buttons this mouse would not work for me.

Glad I could help :)

Kana v2 is a great mouse for FPS, RTS and MOBA, the only downside is that the lift-off distance is very high but It can be easily solved by using the tape trick :

Zowie FK1 uses a better sensor than the kana, has 4 thumb buttons and an ambidextrious shape very similar to the sensei. No high lift off distance issues with this mouse.

The only downside is that this mouse uses sh!tty Huano blue microswitches and not Omron :

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Huano microswitches are very hard to press on, I recommend replacing them with omron D2F-01F microswitches.

Here is a tutorial about how replacing a microswitch :

I think a FK1 modded with omron is currently the best mouse for FPS/RTS/MOBA.

Hope this helps,

#4180096 Razer Naga

Posted glonglon on 27 July 2014 - 03:59 AM

View Posttopgay, on 22 July 2014 - 10:31 PM, said:

Razer naga is horrible mouse for its price, really overpriced. I can get a mouse of the same quality for £5 in Tescos. Get a good mouse instead

100% agree, razer naga is sh!t, for mmo purpose you should buy a logitech g600 or a G700s. The logitech software is also way better than razer's synapse.

G600 :

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G700s :

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If you go for a wired mouse, I strongly recommend you to also buy a mouse bungee like the roccat apuri. It'll give a wireless feeling to your wired mouse :

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The only good thing with razer is their 2nd generation of mousepads, they are very good, especially the megasoma 2 soft+hard hybrid mousepad, it's one of the best mousepad out there, review below :

Last thing to know is that mmo mouses are very heavy mouses :

- naga is 135g // 4.76 ounces
- g600 is 133g // 4.69 ounces
- g700s is 152g // 5.36 ounces

Heavy mouses with plenty of buttons are great for mmos but for fps/rts/moba a lighter mouse is preferable. Optionally you could buy a back-up mouse for non-mmos games.

I personally use a logitech wireless G700s to play mmos and a steelseries sensei raw navi with the roccat apuri to play non-mmos games like starcraft or shootmania. It's a very lightweight mouse 90g // 3.17 ounces. Why the sensei raw navi ? Because it has the same rubber grip as the steelseries xai, the xai is considered to have the best rubber grip even better than the sensei raw rubberized but the xai is an old mouse so steelseries doesn't maintain the drivers anymore and there are some bugs. To conclude, even if you don't like the flashy colors of the navi, you should buy it anyways because it's the best sensei out there, trust me, I tried them all :)
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Hope this helps,

#4192852 Razer Naga

Posted glonglon on 17 August 2014 - 10:21 AM

View PostWildeHilde, on 16 August 2014 - 10:23 PM, said:

I switched from Naga to SteelSeries Sensei

Sensei raw > sensei.

Sensei raw is similar to the sensei as it uses the same Avago ADNS-9500 laser sensor but there is no lcd screen under the mouse so the raw is lighter and more enjoyable to use. As I said in my previous post, I recommend to pick the navi edition because it has the best rubber grip.

View PostWildeHilde, on 16 August 2014 - 10:23 PM, said:

(not sure why it's not listed above, but it's freely programable to accelerate or not) about two years ago.

With laser mouse there is still built-in acceleration that you cannot disable. Even if you disable accel in the steelseries engine, the sensei/sensei raw will still have 4-5% accel but most players will not notice it but If I was a pro player I would switch to an optical mouse with an Avago 3090/3310 sensor like the steelseries kana v2 or the zowie FK1 or the good old IMO 1.1 or 3.0.

Optical mice are superior to laser mice because they are more reliable and precise as they have higher perfect control speeds and higher malfunction speeds. They also don't have built-in accel.

View PostBluBlu, on 17 August 2014 - 09:23 AM, said:

You should get the new 2014 model, it has mechanical buttons that all the previous Naga's didn't have

Yeah but it also has a bigger shape that will not suit everyone's hands. Naga 2012 smaller shape was better imo.

#4189912 ded gaem

Posted glonglon on 11 August 2014 - 09:19 AM

View PostFlexes92, on 11 August 2014 - 04:46 AM, said:

the points you listed are all things i agree with. i think, most notably, protoss needs a whole redesign in the addon(forcefields, blink, aoe) and terran finally needs some sort of endgame army. (i'm playing random btw)

There is no point talking about balance if you're not a least in the top-master/grandmaster league.

I'm a newbie gold zerg and I would never dare talk about balance.

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I record all my games, when I lose instead of blaming the race of my opponent I watch my replay and look at what I could have done better.

I think sc2 is a fun game but It requires a lot of effort, It's not something you can jump in casually.

I can play SF4:ultra and have fun instantly.

For sc2, my placement matches were very frustrating. I wasn't having fun at all but after practicing my macro and watching youtube tutorials I started to have fun in the game and my first wins felt very rewarding :)

To conclude, sc2 is a hard game, a lot of work has to be done by the player.

Most of the today's gamers are looking for instant fun, this is why it's hard for games like sc2 to reach a broader community.


#4189660 Burst of Speed "Nerf"

Posted The_Observer on 10 August 2014 - 05:56 PM

View PostKynox, on 10 August 2014 - 11:41 AM, said:

Even tho it's energy cost has been nerfed the fact is that it can still be used more than 4 times in a row to get away.

I remember how getting rogues out of stealth used to be a big deal. Now all I see is "Entering combat" and a rogue that is already BoSing away to the other side of the map.
BoS spamming removes the whole meaning of slows amongst other things and overall it's bad for pvp. A small increase in the energy cost won't stop that.

You're right its cost won't matter really no matter what they make it for running away. But when it comes to actually using it as a gap closer as its meant it makes a huge difference it costs your dmg so much because you have to spam it so much against snares. This is why no one took it at 30 energy because you normally have to use it 2-3 times to reach someone when being spam snared by auto snares and there goes 60-90 energy 25 doesn't make that much better 50-75.

The truth is bos isn't anywhere as good as what people like to act like it is. What it is that its created a playstyle that is annoying as fuck so it pisses a lot of people off and that why there's all the hate they could make it 40 energy and people wouldn't be happy.

I'd like a step tier just to move away from this and because step is dog shit mobility in this game as wod didn't really change anything on slows and roots from mop.

#4132457 Combat Rogue Guide 5.4.8

Posted glonglon on 01 June 2014 - 02:18 AM

Combat Rogue Guide (5.4.8)

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This guide is written mainly for players new to playing Combat in arenas / PvP.


Combat is not a very well documented spec so I decided to give it some love.

Strengths :
  • Can global people with killing spree
  • 8 secs duration kidney shot thanks to revealing strike
  • Doesn’t rely on restealth to do damage
  • Two bursts : Adrenaline rush + Shadowblades & killing spree
  • Killing spree is an unpeelable burst
  • No positional requirement
Weaknesses :
  • Bandit’s guile mechanic doesn’t suit well pvp. Losing your bandit’s guile buff due to a CC chain is frustrating.
  • Low combo points generation
  • Weak damage outside of burst CDs
  • Sub openers are stronger
  • Some people find this spec boring to play
  • Requires non-daggers weapons. (that means you can't offspec sub or mut in the beginning of a pvp season)
PvP Talents

Level 15 : Subterfuge
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It’s a mini-shadowdance so you'll be able to use multiple cheapshot/garrote during your opener, this talent also prevent your opponents from peeling your opener.

Level 30 : Nerve Strike or Combat Readiness
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As a rogue, you'll rarely be the kill target so you’ll pick Nerve strike which is a great tool for peeling. For example with subterfuge you can triple cheapshot  “neilyo style”  the whole enemy team to apply nerve strike on all of them.

However, if a melee cleave you already met has a tendency to train you all day you can pick Combat Readiness but most of the times double evade is enough to handle melees (evade is a 10s immunity against melees/hunters). You also have glyph of CoS that allow you to use CoS as a wall against melee.

Level 45 : Elusiveness
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This is your #1 damage mitigation ability. Keep the feint buff up whenever you are taking damage. You also don’t want to get caught in a stun without the feint buff up so learn to spam feint while you are in sitting in novas or before a rogue reopener and use addons to track your opponents stuns CDs (e.g : shockwave, fist of justice…)

Level 60 : Shadowstep or Burst of Speed
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Both are viable choices so it's mostly personal preferences. I prefer shadowstep because  kidney shots are very important as combat and melees have a lot of avoidance. I like guaranteeing my kidney shots on melee opponents by using shadowstep just before using kidney shot ( melee opponents cannot parry/dodge you from the back and shadowstep is out of the gcd).

Level 75 : Prey on the Weak
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Having a +10% damage buff is great for killing spree. Your partners also benefit from the +10% dmg from prey on the weak. Stunning your kill target and giving TotT to your dps teammate while he’s bursting is very nice to max out burst. (TotT+PotW = +25% dmg for your dps teamate).

Level 90 : Marked for Death
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Combo points generation is quite low as combat. This talent will allow you to use kidney shot on demand. Those 8 secs duration kidney shots are a very powerful pressure tool as combat.

Glyphs :
  • Blind (mandatory) : Remove DoTs so your blind will not break.
  • Garrote  (mandatory) :  4 secs silence garrote is great against casters.
  • You have a bit of choice for your third glyph slot : I recommend CoS  against melee or melee+caster comps and smokebomb  against castercleaves.  Feint  is a nice comfort glyph if it’s hard for you to predict stuns and it allows you to save a bit of energy, recovery  can also be a viable choice but it's not that great because as combat your combo points generation is low but anyways it can still help your healer sometimes.
Stats Priorities / Gearing / Enchants / Gemming / Reforge / professions / Best races

Stats priorities :

Your stats priorities goes as follow :

3% hit > 3-6% expertise > agility > mastery > crit > haste

I recommend playing with 6% expertise so that non-melee/hunter classes will not be able to dodge your techniques like kidney shot.

Mastery is the best stat after agility. the extra-attack from main gauche can proc during killing spree, the extra-attack can also crit and it scales with every modifier you can imagine (killing spree, dancing steel, trinket proc, tailoring proc).

Gear :

You’ll pick all the Prideful Gladiator’s five set and the following offpieces with mastery :

Neck – Prideful Gladiator’s Necklace of Prowess
Back – Prideful Gladiator's Cape of Prowess
Wrists – Prideful Gladiator’s Armwraps of Alacrity
Waist – Prideful Gladiator’s  Waistband of Cruelty
Feet – Prideful Gladiator’s Boots of Cruelty

Enchants :

Head - None
Shoulders – 200 agi / 100 Crit
Back – Swordguard embroidery or 180 crit
Chest – 80 to all Stats
Wrist – 180 agi
Hands – 170 Mastery
Waist– Living Steel Belt Buckle
Legs – 285 agi / 165 Crit
Feet – 140 agi / Run Speed
Main Hand Weapon – Dancing steel  or Bloody Dancing steel
Offhand Weapon – Living steel weapon chain or Glorious Tyranny

Gemming :

Basically you want to get the socket bonuses with agility and put agility gems everywhere else regardless of the socket color because pvp power is crap, you'll proceed this way :

Put 80 agi+80 pvp power gems in your belt & gloves.
Put 80agi+160 mastery gem in your spaulders.
Put 160 agility gems everywhere else.
Use the agi / increased crit dmg meta gem.

Reforge :

Install the reforgelite addon and reforge according to the stats priorities I gave you above.

Best Professions :

Human rogue : Tailoring for swordguard embroidery (4k attack power proc) + any prof that gives a passive agility bonus, alchemy is the cheapest one to level since it only requires you to level it to 300 to get the 320 agility flask.

Non human rogue : Engineering for synapse springs (2k agi on-use) + tailoring for swordguard embroidery.

Best races :

Alliance : Human is the best, their burst is stronger with double damage trinkets. Also they got an expertise bonus for playing with 1h swords.

Horde : Orc is the best for the blood fury racial that you can add in your burst macro (see macro section) for more burst. Also the 15% stun duration reduction from hardiness is nice and they got an expertise bonus for playing with 1h axes or fist weapons.


Standard opener :

With the standard opener you want to get your 5cp Slice & dice buff up as soon as possible, with Slice & dice buff up you'll have more offhand attacks so your energy regeneration will be better thanks to combat potency. Sinister strike has a 20% chance to generate an extra combo point thanks to revealing strike so the standard opener can vary a little bit, you might have to use expose armor which is your cheap energy cost combo builder, explained in the figure below :

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Burst opener on caster :

Adrenaline rush+Shadowblades are your best tools to max out your damage during the opener. Adrenaline rush also allow you to ramp up your bandit's guile stacks faster  :

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Burst opener on melee :

Same as above, you'll just use cheapshot instead of garrote. Notice that mfd:kidney will be DR'ed.
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How to play outside of the opener :

#1 Refresh Revealing strike on your target before it falls out.
#2 Keep Slice & dice buff up (preferably with 3-5cp) to increase your energy regeneration.
#3 Use Sinister Strike as your main combo builder.
#4 Use expose armor as an alternative combo builder (see the "understanding bandit's guile chapter)
#5 Your finishers are pretty weak as combat and your combo points generation is quite low, kidney shot & SnD will be your main finishers. There is not a lot of room for conversion.

Understanding Bandit's guile & how to global people with killing spree

Understanding Bandit's guile :

Posted Image If you use sinister / revealing strike 4 times you'll gain Shallow Insight (+10% dmg) also known as green buff. Lasts 15 secs. The buff duration is refreshed each time you use RS/SS.

Posted Image If you use sinister / revealing strike again 4 times you'll gain Moderate Insight (+20% dmg) also known as yellow buff. Lasts 15 secs. The buff duration is refreshed each time you use RS/SS.

Posted Image Use sinister / revealing strike another 4 times and you'll gain Deep Insight (+30% dmg) also known as red buff. Lasts 15 secs.

As you can see you need to use sinister / revealing strike 12 times to gain the 30% red buff.

As combat you want to global your opponent with killing spree, to setup a kill with killing spree you need to do this :

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If AR+SB & killing spree are both available and your target has no trinket/major defensive cooldown you can do this (you'll rarely be able to use this combo) :

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You need to understand that to line up the proc trinket with the red buff sometimes you need to STOP using sinister / revealing strike as a combo builder.

For example :

You have 2/4 yellow buff but there is 20s left on your insignia of conquest ICD, that means you are stacking your bandit's guile way too fast and you'll not be able to line up the red buff with the insignia proc. To solve this issue, you need to slow down your bandit's guile stacking, this is why in those moments you'll use expose armor as a combo builder and only use sinister / revealing strike once per 12 secs to refresh the yellow buff just before it falls out. And voilà your red buff and proc trinket will line up perfectly.

You absolutely want to use an addon to track your bandit's guile stacks & proc trinket ICD, here is a weakauras import code for a sinister strike / revealing strike counter :


Read this if you don't know how to use the import function of the weakauras addon.

There is also an addon named Bandits guile helper that can do that but it seems to be out of date so I recommend you to use weakauras instead.

To track your insignia of conquest ICD you can also use weakauras or ExtraCD addon.

Basic Arenas tips :

As combat you want to force trinket from your opponents because being able to stun your target for 8 secs with kidney shot is huge. Stun is the best kill mechanic in the game, while stunned your opponents will not be able to use defensive cooldowns like deterrence, shield wall or karma so you can basically kill them in a 8secs ks + smokebomb thanks to your killing spree burst.

Open hard with Shadowblades + Adrenaline Rush on the squishiest target and CC on the enemy healer, this early pressure will force trinket from your opponents and will also allow you to ramp up your bandit’s guile stacks faster, adrenaline rush is an awesome tool to ramp up bandit’s guile.

Then switch to the target without trinket and kill it in a 8secs kidney shot+ smokebomb with your killing spree burst.

You can basically kill every target without trinket with your killing spree burst except holy paladins because of divine protection and double hand of protection (forbearance is  1mn CD), MW monks due to dematerialize and DKs because they can easily avoid a full 8s stun duration with their 3 trinkets.

For mages, you don’t need to stun them, just vanish+garrote them and use the killing spree burst, this will easily force iceblock or a kill if they can’t iceblock.

Against ret, shamans, druids, hunter try to force their damage mitigation cooldowns (divine protection, shamanistic rage, barkskin, roar of sacrifice) with the AR+SB burst opener so that they'll not be able to use them during killing spree.

The trinket proc + yellow buff is enough to do massive damage with killing spree. Sometimes, I use killing spree with only the yellow buff and my trinket proc.

Pool at least 70% energy before using the AR+SB burst so that you'll be able to spam sinister strike a lot. AR+SB burst will also help reduce your killing spree cooldown by a lot so you can setup things like : "forcing a trinket with AR+SB then use ks+killing spree burst on the target with no trinket."

Never let your bandit’s guile buff fall out ! If your buff is about to expire but you are out of melee range of your opponents hit whatever you can with RS/SS (a pet, totem, lightwell…). Sometimes this will lead you to do very awkward moves like trinketing a root to be able to refresh your bandit’s guile before it expires and ensure a kill on a target without trinket.

Viable setups :

2s :

I recommend playing with a healer for 2s because you’ll be able to ramp up your bandit’s guile stacks and setup perfect kills without having to worry about surviving.

3s :

Thugcleave : Hunter/combat/healer

Ele/combat/rdruid played by khrynz at 2.4k mmr

enhance/combat/hpriest. Woundman played it at 2.4k mmr.

Comps Strategies :

Hope some very high rated combat rogues will help fill this section

Macros :


Streams :



Hope you enjoyed reading this guide, constructive feedback is appreciated.


#4081678 Boomkin viable this season? If so what comps?

Posted Nukinfuts on 17 March 2014 - 06:44 AM

Dancing with the Stars!!!!!!!

#4074955 Finding Teams/Lack of Tool to do so

Posted Nogahn on 09 March 2014 - 09:34 AM

i guess a good team finding tool would double - tripple AJ's traffic... since almost everybody checks this site at least weekly
(most of us daily :D) and it wouldn't take long til everybody would give it a try

EDIT: and let's face it teamfind sucks.... because it doesn't get any rep and cauz of that nobody knows about it :)

#4073221 new to hpriest, got some questions

Posted glonglon on 07 March 2014 - 06:42 AM

About the haste breakpoint people were aiming for 16,66% haste last season to get an extra renew tick :

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Your stat priorities as holy :

spirit > haste > crit > mastery

However I also noticed that some high rated hpriests are running crit, maybe it's better for fast paced games.

About trinkets :

Use the battlemaster if you think you'll be trained the whole game (e.g tsg/kitty), otherwise pick the RNG proc trinket for more valuable burst heals.

About gearing :

Follow your stats priorities, pick the pieces with high values of haste & crit first. You shouldn't pick sp stuff cause spirit is still a very good stat for you.

About gameplay :

You shouldn't be so worried about PoM charges, the main purpose of PoM is to give you the holy spark buff that increases the healing of your next holy word : serenity by 50%.

Your healing rotation should be :

Place Lightwell

Keep (glyphed)renew up

Use PoM+Serenity for burst heal every ten seconds.

If PoM+Serenity are not available but your partners are still taking damage use flash heal, if you can't flash heal cause you're afraid of being interrupted throw a divine star or circle of healing.

Some good hpriest macros that makes chakra dancing a lot easier :


Hope this helps,

#4070813 WoD Racial Traits

Posted sapnoob on 04 March 2014 - 03:58 AM

lets all be gnooomes!

#4060181 Master the Basics removed, along with Paralytic Poison for WoD

Posted Capers on 21 February 2014 - 08:28 PM

Just thought I'd share some info on how those two talents have apparently been replaced Posted Image

It seems Paralytic is now "Internal Bleeding" which makes your Kidney put a bleed on the target, which seems to do quite a bit of damage for a 5 pt kidney, along with the 12 second duration.

We haven't seen what Venom Zest does, as it replaces Master the Basics, but I am DEFINITELY glad that talent was removed. It made your auto attack crits generate combo points, which not only did it seem broken, it would basically make all the other talents in that tier useless in comparison to the utility, and most likely damage, MtB would provide.

Source is from :http://youtu.be/Ha6O_e-zCUw?t=1m44s  The guy playing the rogue doesn't seem to know at all what he's doing, so it's not that informative, but I thought the talents would be useful.

#4006087 Resto Druid MoP PvP Guide

Posted Bigmoran on 05 December 2013 - 06:10 PM

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I will be updating this periodically, check back for more videos and written guides.

Hey ArenaJunkies! Welcome to my Resto Druid complete instructional guide. In this series, I will be discussing everything Resto, starting from the basics and moving on to advanced tips and tricks. This guide will have both videos and a written section and will be developed periodically. The first few videos might seem a bit too simple for some of you, as they are designed for players who are completely new to the class. More complicated material will be in the last of my videos, in which I cover things like positioning and Cyclone theory.

Part 1: The Basics

Spec overview
   Resto Druids primarily rely on healing over time spells, meaning instead of healing reactively (as in healing AFTER someone takes damage) they heal preemptively (meaning they start applying heals BEFORE anyone takes damage). This type of healing allows them to be very aggressive healers because they can go offensive once their teammates have enough HoTs to sustain them for a given period of time. The way in which a Resto Druid is able to go offensive is by using his crowd control abilities, namely Cyclone and Entangling Roots, and his primary damaging cooldown, Heart of the Wild. We should contrast this with a class like a Resto Shaman, who will be primarily healing conservatively in a defensive position.

As a Resto Druid you are primarily concerned with the following stats:

Intellect - Increases the power of your heals and slightly improves your spell critical chance.

Spirit - Increases the rate of your Mana regeneration.

Haste - Reduces cast time, lowers the GCD, and gives extra ticks on HoTs.

Mastery - increases the power of your direct heals and casting direct heals boosts the power of your HoTs.

Crit - Increases the chance to land a critical heal that does additional healing and procs Living Seed.

The stat priority for Resto Druids in PvP is as follows:

Intellect > 12.5% Haste > Mastery > Spirit > Crit

I put spirit last because Resto Druids are very mana efficient. Their heals cost very little mana and with full PvP gear and good usage of innervate, it is really difficult to go oom as a Resto Druid.

Some may be wondering why I have 12.5% haste as a stat priority. The reason is because Resto Druids have haste breakpoints. These breakpoints are percentage values at which the Druid gains another tick from his HoTs in a given duration. At 12.5% haste Rejuvenation gains another tick in its base duration. Haste also increases the power of the Soul of the Forest talent and the Genesis ability.

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Itemization and Gemming

I should include first as a disclaimer that itemization and gemming is based upon how much gear you have and what type of PvP you want to participate in. Your stat priorities with low gear may be different from what they are with full gear. In addition, you may want different stats for 2v2 Arena than you do with RBGs. Overall, you should be adhering to the stat priority list we presented earlier.

If you are undergeared, you might want to Reforge and Gem for spirit, especially if you find you are having mana problems in longer games. If you are fully geared, you might wanna opt out on buying Meditation pieces and instead buy Alacrity pieces.

Check out these armory links for ideas on how to gear and gem with full PvP gear:

As a rule of thumb, gem red sockets with Brilliant gems, yellow sockets with Reckless/Artful gems, and blue sockets with Mysterious/Purified gems.

Posted ImagePosted ImagePosted Image

Important Healing Spells

Posted ImageLifebloom

Lifebloom is probably your most important heal. It heals very quickly and is nice to dampen incoming damage on a target. Lifebloom stacks up to three times. If it expires, it will bloom for a burst heal. In addition it grants you clear casting procs, which allows you to use casted heals at no mana cost. You will want to keep lifebloom on whatever target is the focus of damage. Be wary though, outside of Tree Form, you can only keep Lifebloom on one target. You can swap Lifebloom to a new target and it will retain its stacks.

Posted ImageRejuvenation

Rejuvenation is probably the most iconic Resto Druid healing spell. It is a raw heal over time effect that is quite bursty, but heals slower than Lifebloom. You can use Rejuvenation in combination with Genesis, which will make it heal much quicker. Be warned though, overuse of Genesis will drastically hurt your mana. The secondary function of Rejuvenation is that it allows you to use Swiftmend on the target.

Posted ImageRegrowth

Regrowth is a casted burst heal with a high crit chance and a short HoT effect. Regrowth costs a lot of mana but luckily this cost is completely reduced by clearcasting procs (which you get quite often). In tree form, Regrowth is instant cast. It is sometimes worthwhile to cast Regrowth on a target with full health if you have a clearcasting proc. The reason for this is because Regrowth will give the target Living Seed. Living Seed absorbs 30% of the healing done by Regrowth, and heal the target for that amount the next time they take damage.

Posted ImageSwiftmend

Swiftmend is an instant cast burst heal on a relatively short cooldown. In order to Swiftmend a target, they must first have Rejuvenation or a Regrowth HoT on them.

Posted ImageWild Mushroom

Wild Mushroom is a heal that you place on the ground using Glyph of Sprouting Mushroom. It creates a 5HP mushroom that will heal in a circle around it. Its healing is comparable to a 3 stack Lifebloom and will heal all party members within its range. In addition, Wild Mushroom will absorb overhealing done by Rejuvenation and will store it as a charge. You can use this charge to detonate Wild Mushroom, which will distribute the overhealing to all party members within range.

Posted ImageTranquility
Tranquility is a channeled heal that heals all party members in range for a large amount. Tranquility has a very long cooldown, so it will probably will be used only once a game. It is meant for situations in which multiple party members are at low health. Because the channeling time is long, you need to use this spell when you are certain you won't be interrupted. Tranquility's channel time is reduced by Soul of the Forest.

Best Races

Posted ImageFor Alliance, the choice is pretty one sided: go nightelf. The reason being is that Worgen sprint provides only a slight boost in mobility, which you won't ever need as a Resto Druid. Shadowmeld can be used in many different ways, such as avoiding CC and dropping enemy focus. A on older guide on Shadowmeld can be found here:

1. Posted Image - Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence.  Lasts until cancelled or upon moving.  Any threat is restored versus enemies still in combat upon cancellation of this effect.

2. Posted Image - Darkflight: Activates your true form, increasing current movement speed by an additional 40% for 10 sec.

Posted ImageFor Horde, the choice isn't as clear. The traditional paradigm of Horde Druid races says that you should always be Tauren. I feel otherwise. While Warstomp does provide nice utility for a Resto Druid, it is overall an antiquated ability and is not particularly suited for the current meta game. The reason being is that Resto Druids will usually play with Rogues, Warriors, and Mages. An untimely Warstomp can ruin stun DRs and mess up kill opportunities. The Troll racial can be used both offensively and defensively, both to get quick Cyclones and to lower the GCD and provide very strong hasted heals. Both races are good in their own respects and it is a matter of preference as to which you should play.

1. Posted Image - Berserking: Increases your melee, ranged, and spell haste by 20% for 10 sec.

Posted Image - War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec.

Part 2: Keybindings

I often get asked what my keybindings are. I think this is the wrong question to ask. It is the same thing as asking an Olympic sprinter what kinds of shoes he wears. Though his shoes certainly must have some impact on his performance,  they aren't the sole reason (pun intended) he is an Olympic sprinter. His form, physical fitness, and mechanics contribute mostly to his performance, not specifically his shoes.

What we should take away from this is that keybinds are meant to be player specific. Copying another person's binds won't instantly make you a better player, and in some cases they might make you a worse player. What matters is that you develop a muscle memory that you are comfortable using. You can gradually adjust you binds, but dramatic changes to your keybinding setup might alter your performance.

Though there are no specific rules on how to keybind (ie. Rejuvenation ALWAYS being bound to F) there are some general rules you can follow to make your keybinds efficient. To have efficient keybinds is to be able to use abilities quickly, with as little hand movement as possible.

Diziet's Elitist Jerks Guide from 2008 actually provides us with relevant information to keybinding.

WoW Keybindings : How you can become a Gladiator: Keybinding Part I

Posted 08/25/08 at 3:38 PM by Yes
Updated 12/29/10 at 8:38 AM by Yes
If you follow all the steps in my guide and your rating does not go up I will personally log on your account and get you 2500 rating.

Every spell you ever use in arena should be keybound. Do not click anything!

Using keybindings in PvP is like knowing how to ride a bicycle in Tour de France. It’s something that everyone does and if you don’t you look like an idiot. As Iain Banks put it, "One hundred idiots make idiotic plans and carry them out. All but one justly fail. The hundredth idiot, whose plan succeeded through pure luck, is immediately convinced he's a genius." What happens in World of Warcraft is that we can not fail; everyone succeeds in some way (welfare PvP epics come because we pay the monthly fee). So everyone is convinced that what they do is right and there is something else holding them back. This is why key bindings are the most difficult thing to convince people to use, because people are unwilling to change the way they’ve been playing for the last few years.

What is a keybinding?

A keybind is a shortcut exclusively pressed by your left hand on the keyboard to make your character do something, fast. People that are left handed might need to figure things out themselves.

The point of a good keybinding is that you reflexively and very quickly are able to accomplish an action. No one is a special flower that does not need to use keybindings.

In this guide I will assume everyone uses the WASD setup to move their character.

This is how you should position your fingers.

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The keybinds you should keep are: Tab, 1 2 3 4 5 W S and [Space]. Everything else will be changed. This guide is focused on people who haven’t used keybindings before.

Keybind focus target.

First, one must rebind strafing. Strafing makes your character move in one direction (left or right).

To change WoW keybindings, you press the Esc key, click on Key Bindings in the menu that appears in the middle of the screen, and scroll down through the various different abilities. The function of the ability is described on the left side, and the two boxes in line with the description are the two possible keybindings. To assign a new keybinding you click on the left box and press the keybinding you wish to assign. Click Okay after you’re done changing things.

Keybindings do not stop you from being able to type in chat.

Locate strafe right and left. The default keybinds should be Q and E. Rebind those to A and D. The point of this is to make sure you never keyboard turn and free up valuable space.

The next task the most daunting task you will ever have to do if you do not use keybinds. You will have to assign a keybinding to every one of your abilities that you will ever use in combat (And many that you should have been using). And you will stop clicking on things and learn to control your character only with one hand.

The purpose of good keybindings is that they are instantaneously accessible.

There are two ways to go about getting keybindings, and this depends on whether you use the default action bar interface or not. I recommend everyone gets a mod like Bartender3, which is a custom action bar mod.

The first thing you want to do is take every spell off your action bar. The next thing you want to do is to think about which abilities you will need to use the most. Literally, every ability you’ve ever used in the middle of combat (And some that you should have been using but you never have) should be keybound.

Keybinding your PvP trinket.

I would suggest to keybind all abilities you have. The only things you don’t have to keybind are things like mage portals. You will have around 20-30 abilities keybound. You might think you do not have enough space on your keyboard but there is.

Here are the available buttons, Green squares are buttons you can keybind normally and blue circles are a combination with shift.

Posted Image

Now, all you have to do is physically go to the keybind screen and keybind your abilities. You should keybind things that are very clutch (Like kick, intercept, earthshock) to easily accessible keys. Practice with your rest position with your hand. Spells you cast often should be keybound somewhere easy so you’re not cramping your hand.

Every player that was not using keybindings was about 200 rating lower then he could have been were he using keybinds.

To easily make you learn your keybindings download a mod like Bartender3 and hide the bars. Alternatively you can use the :Hide() function on certain bars to hide them. I have my bars hidden and only show important cooldowns. If you hide your bars you will have no other way to play other then with keybindings.

Specific tips: Keybind abilities with similar functions close by. For example, if you’re a warlock and you keybound fear to F, keybind Howl of Terror to Shift + F. Keybind abilities you use in succession to rows of keys: For example as a warlock you might keybind Corruption, Siphon, Agony and Immolate to Z X C and V, or ` 1 2 3. If you hit the wrong spell by accident you will still do something good.

Remember that your mouse is the best tool for camera control and turning. Healers, remember that targeting your party can be done via keybinds (Default is the F keys). Make sure to unbind shift + scroll wheel from switching around your action bars. Cleansers make sure to remember to bind character specific cleanse macros.

Here's a sample bind setup using some of the abilities we covered earlier:

Posted Image

Part 3: Macros

/cast Nature's Swiftness
/cast Healing touch

Use this macro to NS and Healing Touch with the same binding.

/cast IronBark
/cast Cenarion Ward

This macro combines IronBark and Cenarion Ward. These share the same cooldown and it is often helpful to use them in combination with one another.

/cast Nature's Swiftness
/cast Cyclone

Using this macro will use your NS and Cyclone in the same global.

/cast [target=focus] Cyclone

Casts Cyclone on focus target.

/cast [target=focus] Entangling Roots

Casts Entangling roots on focus target.

/use Might of Ursoc
/use name of battlemaster trinket
/use Healthstone

All in one defensive macro which will use Might of Ursoc and your Battlemaster + Healthstone at one time. These will normally boost your health +70%.

/cast Berserking(Racial)
/cast Lifeblood

Troll Racial + Herbalism in same bind.

#showtooltip Hibernate
/cast Nature's Swiftness
/cast Hibernate

NS Hibernate macro. Good against other Druids and Shamans in Ghost Wolf.

/cast Symbiosis
/cancelaura Ice Block

On first use, will cast Symbiosis on target. The next press will use the Symbiosis ability. If you are playing with a mage and you are in Ice Block, you can use this macro to cancel the Ice Block quickly (somewhat risky, be warned).

/cast [@mouseover] Innervate

This ability while use Innervate on whatever target or frame your mouse is hovering over. Good for RBGs. Limited usage inside arena.

/cast [nostealth] Prowl
/cast [stealth] Pounce

All in one Prowl/Pounce button so you don't have to make two seperate binds in Cat Form.
/cast [flyable] Swift Flight Form
/cast [noflyable] Amani War Bear

All in one mount macro. Replace flyable line with name of your desired flying mount and noflyable line with name of your desired ground mount.

Part 4: Talents

Posted Image

There is very little flexibility within the Resto Druid spec. For the most part, your talents will always be the same.  I will discuss each talent for each tier and explain the best choice for each. I will include a lengthier discussion on the level 60 tier of talents, which I find to be the most interesting tier and the one in which there isn't a clear cut better talent.

Level 15

Feline Swiftness - This talent doesn't really have much usage for Resto Druid PvP. The only circumstance I can see this ever being useful would be for carrying a flag in a Battleground. The reason why it isn't as useful in Arena is because maps are relatively small and confined and you will not be spending the majority of the game running in a straight line for a long period of time.

Displacer Beast - This is the ideal talent for this tier. You can use this ability both offensively and defensively. You can use it to move toward the enemies for a Disorienting Roar or Bash. You could also use this ability to gain distance from enemies who are training you. An advanced use of this ability is to avoid getting feared by Priests by using the ability when a Priest is running towards you to fear. One should note that using this ability will break snares if you use it in something other than Cat Form.

Wild Charge - This ability changes depending on what form you are in. It is an interesting ability but its main downfall is using it in Travel Form. Unlike Displacer Beast, which immediately teleports you to a new position, Wild Charge has a travel time which makes using it to avoid enemies much harder.

Level 30

Ysera's Gift - This ability is strong in Rated Battlegrounds but has limited usage in arena. It is nice for healing gradual consistent damage, something which is absent in arena with the current meta. An advantage to this talent is that it requires no mana.

Renewal - You should really never chose this talent. It's cooldown is far too long for a heal that is relatively weak. The main problem with this ability is that you cannot use it on anyone but yourself.

Cenarion Ward - This is the best talent in this tear. It's main strength in arena is that it is able to be used while silenced and even while locked out on your nature school. The other advantage to this ability is that it will only activate when someone takes damage, meaning you can put it on a target in anticipation of them taking damage. This spell also has high healing per second during its healing duration.

Level  45

Faerie Storm - This is the weakest talent of this tier. The reason being is that most classes that you will be using this on (ie. Rogues, Warriors, DKs) have slows themselves and abilities that allow them to have high uptime.

Mass Entanglement - This talent is preferred only if you are playing with a class that has knockbacks. As of Patch 5.4, knockback effects share diminishing returns. This means if an Elemental Shaman on your team uses his Thunderstorm on an enemy player, your Typhoon on that player will do nothing until the 15 second diminishing return has ended. Avoid using this talent if you are playing with a mage, as Mass Entanglement will put a diminishing return on the mages Nova abilities, which puts strain on the mages ability to kite.

Typhoon - This is the strongest talent in this tier. It has many usages. Aside from simply knocking players away, you can use this ability to knock players off ledges and even remove certain classes from stealth. Another use of this talent, though hard to time, is using it to interrupt casts. The reason why this is sometimes hard to time is because the travel time is quite slow for the ability, so in many cases you will have to use it at the very beginning of someone's cast in order to interrupt it. Use this talent especially if you are playing against a priest. You can use it to avoid the priest landing fears though his Spectral Guise + Feather fear bomb.

Level 60

Soul of the Forest - This is the first of the very powerful talents within this tier. Soul of the Forest is the talent of choice for many top Druids. After using Swiftmend, you will recieve a 100% haste bonus to the NEXT spell you cast. This means if you have the Soul of the Forest Buff, your Cyclone cast will be super hasted. Additionally, if you use a healing over time effect with the Soul of the Forest Buff, the HoT itself will be super hasted. Using SoTF with Regrowth will not only make the cast super fast, but will also affect the HoT portion of Regrowth.

There are some precautions in using Soul of the Forest, specifically in regards to how it interacts with Lifebloom.

1) Refreshing a hasted Lifebloom with non-hasted Lifebloom = non-hasted Lifebloom.
2) Refreshing a hasted Lifebloom with hasted Lifebloom on self = hasted Lifebloom.
3) Refreshing a hasted Lifebloom with hasted Lifebloom on party member = non-hasted Lifebloom.
4) Refreshing a hasted Lifebloom with hasted Regrowth on self = hasted Lifebloom.
5) Refreshing a hasted Lifebloom with hasted Regrowth on party member = non-hasted Lifebloom.
6) Refreshing a non-hasted Lifebloom with hasted Lifebloom on self = hasted Lifebloom.
7) Refreshing a non-hasted Lifebloom with hasted Lifebloom on party member = non-hasted Lifebloom.
8) Transferring a stack of non-hasted Lifeblooms to or from party member to or from self with hasted Lifebloom = non-hasted Lifebloom.
9) Transferring a stack of hasted Lifeblooms from party member to self with hasted Lifebloom is impossible because of item 3.
10) Transferring a stack of hasted Lifeblooms from self to party member with hasted Lifebloom = non-hasted Lifebloom.

There are some interesting healing combinations you can do with Soul of the Forest. The first is combining Soul of the Forest with Genesis. You can use Swiftmend to get the SotF buff. You can then apply a hasted Rejuvenation to a target which can have its HPS dramatically increased by a subsequent use of Genesis.

Incarnation - This is the second powerful talent on this tier and the talent that I currently use for arena. Incarnation allows you to activate Tree of Life Form on a 3 minute cooldown which increases healing done and improves some of your spells.

The spells that are improved are the following:
Lifebloom: Can be cast on unlimited targets.
Wild Growth: Affects an additional 2 targets.
Regrowth: Becomes instant cast.
Entangling Roots: Becomes instant cast.

One should note that while in Tree, you can put Lifeboom on multiple targets. This dramatically increases the possibility of receiving a Clear Casting proc, which is enormously helpful for being mana efficient while putting out high healing per second.

Tree Form lasts 30 seconds and is a great way to counter enemy offensive cooldowns. Tree Form should only be used when playing against Triple DPS and possibly PHD. Soul of the Forest is much more powerful compared to the limited usage of Tree Form.

Force of Nature - Don't use this ability for PvP. Very limited usage.

Level 75

Disorienting Roar - This is the talent of choice, especially if you aren't playing with a Fire Mage or Hunter. This is an AoE disorient on a short cooldown which cannot be dodged or parried. Because it is a disorient, the enemy players can't use any abilities during its a duration. For example, a Holy Priest won't be able to use Guardian Spirit while disoriented, even if he is able to use it while stunned.

Ursol's Vortex - I've only used this talent running one comp (Fire Mage / Destro Warlock / Resto Druid) it was nerfed in a recent patch due to its strength in combination with Solar Beam. The only time I can see it being useful in Patch 5.4 is if you are playing with a Fire Mage and against a melee heavy comp like Kitty Cleave.

Mighty Bash - This is a good talent for comps like LSD and any comp you are playing with a Hunter. It's main downfall is that it is effected by melee hit and by expertise, meaning it can be dodged or parried. The other downfall to this ability is that you have to be in melee range to use it, which can be risky against teams with AoE fears.

Level 90

Heart of the Wild - This is the best talent of this tier. Not only does it provide an increase to base stats (so that it scales with gear/buffs) but it also allows you to put out massive damage as a Resto Druid. The highest DPS you can do with Heart is to spam Wraths, but be wary as this does put you at risk of being interrupted.  This ability also increased your healing done, meaning it is the ONLY healing cooldown for Druids playing with Soul of the Forest.

Just like Tree Form, I often use this ability to bridge the cooldowns of Shadow Dance/Frozen Orb while playing Rogue Mage Druid.

Posted Image

Dream of Cenarius - Never use this talent, nearly impossible to benefit from in current Meta.

Nature's Vigil - though this ability does seem appealing, I do believe that it is outperformed by Heart simply because it does not provide the passive stat increases that Heart does.

#3986710 Danny Carey

Posted Zerlog on 09 November 2013 - 04:54 AM

I bet if danny and hagrid had a drinking game, hagrid would give up