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Member Since 24 Nov 2011
Offline Last Active Sep 14 2014 07:13 PM

#4207777 ESL to host Hammerstein America Finals in the leadup to BlizzCon

Posted by WildeHilde on 14 September 2014 - 01:57 PM

The problem is probably that there is no organisation out there that could run smooth WoW tournaments currently. In my opinion organizations like ESL (that can run awesome tournaments) need more guidelines, like hiring experienced tournament organisators, set up rules early enough, have clear ways of communication as well as documentation of the games.

Just from a business side WoW does not look too interesting to host tournaments, especially as people are used to tournaments standards like SC2 has them. The money needed to make that work is a lot higher than the expected revenue.

With the new spectator mode it might be possible to do that but something like Hearthstone is just so much easier to set up and get decent viewer numbers with. It would take a massive effort and a big budget to make WoW tournaments work. The biggest factor in that is the community, there is very little hype around WoW tournaments. I spend my fair amount of time trying but after checking the numbers it would be so heavily dependant on external sponsorship that any organizer would have to do everything the sponsors ask for to pay the bills.

If Blizzard wants to create a tournament scene they need to invest heavily into organizations to build it up. Without financial backing I doubt there is a way to make it work.
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#4207732 Burst of Speed "Nerf"

Posted by WildeHilde on 14 September 2014 - 01:02 PM

On lower ratings rogues, unless proven to be good players, are unpopular as team mates because it takes more effort to play with a rogue and make it work than with many other classes. That means you only find a team if you can already play the class or get lucky or rogues are op at that time. This is why rogues are generally less popular.

Rogue balance always shifts and they are usually rebalanced several times each expansion. Once rogues have their op time everyone gears their rogue alt and plays and once rogues are nerfed most players drop them again. We will see the same thing this expansions. Currently rogues look pretty weak and with 6.1 or 6.2 they are probably too strong again and the cycle continues. I think it's way easier to balance Assassination than Sub and so we might see a shift in that direction.

I had a long discussion about rogue balancing recently and I think either need to become more similar to other classes (buff Assassination) or other classes need to become more similar to rogues (make all movement, defensive and utility skills have an opportunity cost). The second is such a big change that it at least requires a new expansion (not WoD) to be implemented, maybe it's better suited for a newly designed game like Titan. Without that it's impossible in my opinion to balance such a huge amount of specs in pvp. The current version of "every spec gets their op time" cycle is somewhat ok but never feels really good.
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#4189972 ded gaem

Posted by WildeHilde on 11 August 2014 - 12:38 PM

I agree that balance talk should be done only on the highest level of players. The problem with SC2 is the following: It's probably one if not the best game ever made but people don't enjoy good games, they enjoy humiliating other players. With SC2 players have 0 excuses to lose a game and if you blame a loss on balance and are not competing on the highest level people just rightfully laugh in your face. This is why it will never be popular, popular games need excuses for losing.
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#4189615 Burst of Speed "Nerf"

Posted by WildeHilde on 10 August 2014 - 03:50 PM

Sub is more about trying to be a Feral Druid when you're not.

Edit: That sounds totally shit.

It's a playstyle not many sub rogues will be happy about but also one that is way easier to balance. Rogues were traditionally always either too weak or too strong by a large margin. This was since sub became popular in WotLK usually based around the power of the opener and/or available PvE gear. While PvE gear has been fixed MoP was a roller-coaster ride in rogue balance. Either the opener hits like a truck and forces enough or not, there is not much middle ground. The new design is much more robust and that is needed with the change to health pools.

Also if someone wants to play some games on beta or flame my opinion on WoD rogues you can add me: Hilde#2541
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#4189570 Burst of Speed "Nerf"

Posted by WildeHilde on 10 August 2014 - 01:20 PM

do you even know hwo to properly play the class? good luck putting out pressure without a hard opener

WoD is different and while the opener remains important it's less important than before. This is actually pretty helpful because the game is not decided within the first few seconds. Sub rogues stack bleeds for maximum burst and without them their damage will feel noticeably weaker. If you want maximum burst on the opener Assassination and Marked for Death are the way to go. Sub is more about doing damage, stacking bleeds and then bursting with a full energy bar and Shadow Dance.

For example in MoP using 2-3cp Rupture or Hemo with the glyph as bleed was enough. In WoD you always want a 5CP Rupture and to stack the Hemo bleed about three times. Also Internal Bleeding and Garrote bleeds help a lot. Ideally you want to have Rupture/Hemo ticking, open with Garrote and keep the energy high until the silence nearly fades, then use a 5cp Kidney and then burst with Dance/Ambush.

The opener is still "hard" due to the cc and your team mates but the gameplay is different because having Find Weakness and the 10% damage increase alone is not hitting as hard in comparision. Sustained damage on the other hand is way higher than in MoP.
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#4189546 Burst of Speed "Nerf"

Posted by WildeHilde on 10 August 2014 - 12:10 PM

Even tho it's energy cost has been nerfed the fact is that it can still be used more than 4 times in a row to get away.

I remember how getting rogues out of stealth used to be a big deal. Now all I see is "Entering combat" and a rogue that is already BoSing away to the other side of the map.
BoS spamming removes the whole meaning of slows amongst other things and overall it's bad for pvp. A small increase in the energy cost won't stop that.

It has an opportunity cost. If a simple slow gets rid of a rogue for 6+ seconds this seems like a fair trade-off. Also 4xBoS means the rogue has energy saved up to get away. It's a mechanic comparable to druid shapeshifting. The difference between MoP and WoD is that a rogue can't just open and do massive damage but needs to stick to a target for some time, pool energy and then burst. Attacking a rogue that pools energy is a simple enough counter to make their burst weaker because they need to use BoS and Feint. Good teams should be easily able to identify when a rogue is going to burst (DRs reset, energy pooled, bleeds stacked) and counter it.

Rogues are relatively hard to kill due to BoS but in all honesty if a rogue is just running away the whole game their contribution will be - unlike in MoP - so low that it doesn't matter. And a rogue that manages to do damage, control the field with interrupts, focus stuns and gouges, saps etc. has a lot of micromanagement to do. The difference between average and top sub rogues will be massive in WoD.
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#4157210 In-game NPCs named after PvPers

Posted by WildeHilde on 27 June 2014 - 03:52 PM

Oh wow...
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#4075114 Finding Teams/Lack of Tool to do so

Posted by WildeHilde on 09 March 2014 - 05:41 PM

There should be a region wide chat channel for each language and faction.
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#4074967 Yas Tourny Discussion thread

Posted by WildeHilde on 09 March 2014 - 10:05 AM

I think with the budget they have Yas could have a better production quality with less delays between the matches, two hosts like SC2 tournys or PVP Live have and graphics with the brackets on stream. Also vods on YouTube with playlists for each series instead of having to skip through a 3 hour twitch recording would be nice.
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#4067738 Shadow Blades Removed in WoD + More!

Posted by WildeHilde on 28 February 2014 - 12:33 PM

Don't forget we have probably the most interesting level 100 talent with Shadow Clone. That skill alone has so much potential.
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#4060883 What Happened To The Cool Stuff On This Site?

Posted by WildeHilde on 22 February 2014 - 07:08 AM

My own little company (has nothing to do with gaming) keeps me busy. I quit working for PVP Live in December because of that. However I want to do another rogue podcast sometime during the beta with Mwi. We actually started to approach some rogues about it.
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#4060502 Members Posting Access

Posted by WildeHilde on 21 February 2014 - 11:54 PM

Honestly, without any bias, I think my idea would be best. Also it'd require moderater team to step their game up.

Not against your ideas at all. I just think that there are members that provide quality content. Take Vadrak for example. He was never gladiator, broke 2.2k in S13 as priest but has created the spectator UI that Holinka referenced in interviews and is used by any major tournament except BlizzCon.

People like him provide things to the community and should be recognized for it.

About me personally: I would not mind being removed from /general but would like to continue posting about rogue mechanics. I think I have a pretty good understanding of those. Also I'm looking for a top-tier rogue for the 6.0 version of the rogue guide. Last time Reckful and Khuna read over Vishas&my guide, now I'm looking for rogues to take their spot.
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#4060229 Members Posting Access

Posted by WildeHilde on 21 February 2014 - 08:44 PM

I think that rating requirement should stay but that good posters should be promoted manually to Junkie status. The point is to know what you are writing about. For example I would not comment on balance but have my share to say about rogue mechanics. People call me - rightfully - a bad player but some of my content was well received, like the interviews or the rogue guide.
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#4060082 PTR rogues

Posted by WildeHilde on 21 February 2014 - 07:34 PM

I think the issue with this discussion is that people talk about different topics:

Dance = easily peelable unless bomb/cloak/evasion is used
Subterfuge = not easily peelable

Shadow Dance breaks Subterfuge immediately.

Subterfuge without Shadow Blades does not drop someone 100 to 20.

Subterfuge with Shadow Blades can drop someone very fast.

Shadow Blades is a 3 minute cooldowns and this means that you need to blow big defensive cooldowns against it.

Main issue: Noticing Blades are popped as the rogue is stealthed. There are several work arounds for example using ingame sound, using addons like Weak Auras, opening a combat log window.

General problem: Rogues buff damage of team mates a lot (PotW, Tricks, Master Poisoner)which is why they synergize so well with classes that are considered overpowered.

Final question: Are rogues overpowered? Answer: I have no idea, ask someone that made R1 in S14 and played S15 PTR.
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#4058495 PTR rogues

Posted by WildeHilde on 20 February 2014 - 07:24 PM

The best solution for Subterfuge is to have it act like Shadow Dance except no energy reduction for Ambush. That is however a lot more technical than it sounds and requires a redesign of rogue stances. Currently Subterfuge keeps you in stance:1 unless you change stance (with Dance for example) or are forced out of the stance (with Flare for example). Removing the stealth part but allowing openers would mean that it would need to be in stance:3 and that Shadow Dance needs to be redesigned and the energy removal not tied to stance:3.

tldr: Too much change for an in-season fix and will probably come with 6.0.
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