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BonduzMember Since 18 Nov 2011
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Posted hearthadinlol on 07 March 2013 - 01:50 AM
Posted Guest on 13 December 2012 - 09:10 AM
Posted Shrouds on 18 November 2012 - 05:29 AM
1. Players are TOO powerful. This should be a world that you play in and have no control over not the other way around. Why does this matter? Well in BC, when it was still hard to level (as you could die) damage wasn't that bad. Once they changed that with wotlk and players got more powerful we saw burst go WAY up. This continued with Cataclysm and then with MoP. Not only does it make the game feel like less of a world, but it also directly impacts arena cause they can't balance it.
2. Classes all have the same abilities:
Every class feels the same because you're just spamming buttons like a PvE rotation. Also, Self-Healing should NOT be there for every class at the level it is.
3. There are TOO many abilities. This is the reason you keep spamming buttons that used to be much simpler and took more effort to time. For example, in BC with rogues pooling energy for kidney shot/burst. Or a paladin had a HoJ which they could use: for more damage, to stun to heal themselves, to prevent them from reaching your ally, and much more. Each class had unique abilities and MANA actually mattered, which made it much more interesting. On top of that, the abilities don't feel as fun. If you were to get off many spells then it would really hurt, but that meant you had lined up good CC or the other team sucked.
4. Everything is an instant ability or close to quick cast. It kind of ruins the point of a "caster." More importantly no one ever asked fore more instant abilities or CC, in fact the opposite yet we keep getting MORE AND MORE!!!
5. This leads to there being way too much CC because every class is the same. Burning Crusade was based on comps, but mainly mistakes would lead your teams too lose. Once WOTLK came around we saw so many zerg comps where mistakes wouldn't impact you as badly and it was even more based on comp (beastcleave, tsg, wizard cleave.)
6. Base 40% reduction. This makes it so people starting out in BGs can do no dmg and also get raped. In terms of arena, it really hasn't balanced anything and the FOTM still stands stronger then ever. The goal maybe to make it so high end arena is fair, but all it's really done is unbalance pvp in battlegrounds; and still high end is unbalanced. So I'm not saying remove it, but it's not doing it's job at all. On a site note, doing dailies or world pvp, swapping between gear is almost night to day which defeats the purpose of having the "forced into world" interaction.
7. This goes with PvE and PvP, Blizzard made the game they way they wanted to and it was time consuming and challenging. Every expansion everything gets easier and then when they try to make it "artificially" hard, it fails. They can still make it challenging without being time consuming but they need to not give everyone everything.
Remember when you had to get gold for your mounts? Epics weren't everything? You could actually die in the world?
The world used to be mysterious and dangerous; while some of that can't be returned, too much of it got taken away and that's what made it boring.
Anyways that's just my two cents. Thanks for reading!
Posted zephah on 07 November 2012 - 05:55 PM
Not to mention the trillions of dollars that Obama has borrowed from foreign nations to try to get our economy back. Most likely it won't be for a long time that money gets paid back because of Obama's almost non-existant economic plan and he wants to borrow even more money and dump it into the abyss that is social programs. Which on a side note: are horribly abused by lazy f***s who don't work, sit around all day, and collect their money from the government.
Just my two cents.
This is literally the most ignorant fucking thing I've read on ArenaJunkies ever.
Posted Shakez on 05 November 2012 - 09:58 PM
I'm sure we've all noticed how certain actions in the game have certain words we use to describe them that only the seasoned WoW player would know and use. To talk a good game is to play a game. 95% of a WoW PvPer's life is spent AFK. Learn to spend that time improving your vocabulary and demoralizing the competition! Nothing lets your teammates know that you're a good player like using the right words in and out of arena. These are a few WoW vocabulary words to help you become a better player - add your own in the comment section!
Swifty - To kill someone really quickly by yourself, not necessarily with any coordination from one's team. Although swifty is typically used when describing a warrior doing 'down goes Venruki' damage, it could also be referenced to other classes, such as a warlock while using demon soul chaos bolt, a hunter afk'ing, or a mage with frost bomb and orb.
-Guys, I'm almost out of mana, if this game isn't over in a few seconds then I'm gonna have to drink or we lose.
-Don't worry, I almost have my swifty up!
-OMG, I just got swifty'd so hard! I didn't even get to link!
Realz - To use all of one's cool downs extremely quickly in the most offensive of manners. Someone who is realz'ing will stop at nothing to get the kill in the fastest possible way (typically a healer). A player who is realizing will trinket the first CC and use all of their offensive cd's in the first few seconds of a game. A realz cannot be stopped unless killed. A realz knows no other target than its initial one. A realz knows no such thing as diminishing returns - if silence or stun is off cool down, you will be silenced or stunned, no matter how short.
-HAHA LOOK AT THIS REALZ! HE JUST TRINKETED IMPACT STUN!!!
Neilyo - 1. To go out of ones way to do seemingly incredible cc and no damage (most commonly used in describing rogue gameplay). To neilyo is to cc someone who didn't necessarily need to be cc'd and probably lose the kill attempt because of it.
2. To try really hard in a duel or 1 v X situation.
- *Removed because rogues no longer exist in arena situations*
- Why is this warrior still playing? His paladin died 20 minutes ago? What kind of neilyo is he trying to pull?
Scumbag - 1. One who queues an extremely odd comp with the sole purpose (even if unintentional) of countering your comp. Ex - Q'ing double enh sham + resto shaman into your mld.
2. A person one envies, usually because of gear. Ex - A rogue with legendaries or a caster in WotLK with DFO.
3. A person who annoys you. Ex - A nagger, or person who nags a lot, is a scumbag.
Fun - To do something one enjoys. Fun in WoW is typically used to describe how much a person gets to play their character. The best players control how much fun their opponents have. Fun can be prevented by excess cc, swifty'ing, or ddos'ing (usually done by win trading scumbags, australians, or extremely obese 12 year olds).
- Nice CC! That shaman is having no fun right now!
- Train the mage! Don't let him have any fun!
Step up your game. Use the right words at the right time. Dominate the competition one word at a time! Trash talk is winning talk.
Feel free to post your own favorite WoW terms!
Posted Dogglethorpe on 12 September 2012 - 11:21 PM
Posted Unseenz on 05 October 2012 - 05:20 PM
Posted Ctuhlu on 06 August 2012 - 10:52 PM
Arena points used to take time to get so you had to keep playing, to get full arena gear in BC could take you till the end of the season if u had a 1500 team. So incentives to get better basically.
One thing that I think people fail to realize is that Blizzard has added too many incentives to the game. Everything that used to be fun for players to do now has week-long or month-long carrots attached to the end of them. Do this many games and eventually you'll get this piece of gear. Do this many heroics and eventually you can buy this thing. Do this many quests and you can buy this. Do this many raids and in a few weeks you can turn in these points for this item.
EVERYTHING has been incentivized. And now people have grown accustomed to it, and they view it not only as expected, but mandatory. Gone are the days where the majority of the PVP population is PVPing -- whether in Arenas, Battlegrounds, or in the World -- for fun. People grind BG's at the start of the season for honor gear, then they grind arenas for points each week, then they grind raids in order to get gear.
The whole culture behind the game has become one of incentives. It doesn't seem like people play WoW for fun anymore; they just play because Blizzard has craftily created incentives for them that conveniently disguise the game's fundamental revenue stream -- the monthly fee.
People criticize me for criticizing WoW when I don't even play the game anymore, but here's the thing. I wanted to like WoW. Hell, I wanted to keep playing. But as someone who just wanted to play arena for fun, Blizzard's philosophy grew less and less accomodating to that type of mindset. Mists of Pandaria doesn't look to be any different, but for those that like the current incentive-based, weekly-required-participation model, I can completely understand why they would be excited for the expansion. Everything about it -- and the current state of WoW in general -- caters to their preference, and good for them. It's just not the type of game that encourages "playing for fun" as far as I can tell, and that's the type of game that I like best.
Posted Ctuhlu on 30 July 2012 - 10:38 PM
Posted Hyrmine on 30 July 2012 - 06:46 PM
also lol @ people still using the word "e-sports" to talk about mmos
If enough people will follow GW2 arena and nerd about it 24/7 it might really join WCG or whatever other shit there is to join. Or maybe you're too much in love with blizzard to believe that just because they fucked up no other companies can turn an mmorpg into an esport.
The difference between GW2 and your other beloved games that didn't make it is that GW2 didn't copy every shit from WoW. Rift or the star wars shit were all exact copies of wow while GW2 doesn't remind me of WoW at all. Even the pet fight in GW2 comes from GW1 so you can even say that your god blizzard actually took that from there.
Don't try to comment on gw2 if you haven't even tried beta, there are a ton of new things in there. THAT's why people care about it. GW2 devs actually used a ton of their own new ideas while WoW doesn't have ANY new ideas. Yes, new mounts, cool, pretend to remake talent trees, cool, people who are all excited about mop REALLY just show how easily fooled wow players are by blizzard and that's the only reason this shit here didn't die yet. Not cause bliz is all amazing, no, cause they know how to make business, aka, lie and pretend.
Posted Ctuhlu on 05 August 2012 - 03:38 PM
- For one, players like me, that for example love playing Gnomes do not find an adequate replacement. Asuras are cool, but they aren't Gnomes. Sounds stupid? I certainly understand that, but for Gnome players that are deeply attached to their characters more than just a really good game needs to come out. You would not believe how many players feel this way.
- There is no raiding end game, which means that all the raid guilds will not consider switching.
- Players know their tricks in WoW and a new game poses the thread that all this knowledge and achievement build up over years is just worth nothing anymore. Your TBC glad or your Death's Demise title is now worthless and you start from scratch.
- Social pressure. Players want to keep their guild intact and switching would mean losing that.
- Skill matters, means you cannot bitch on overpowered mages because there is no restriction which class/gear/spec you use. Which means you lose because you played worse and this is something very hard to swallow for someone playing WoW for years. There are no excuses, little RNG and this means that the sense of self may suddenly say "you suck".
But and a wise man once said, that every word a man says before the "but" can be discarded: GW2 rocks, GW2 has ideals, devs, that listen to the community and huge promises, tournaments, e-sports, no grind and so much more. It is on paper the better game in my opinion. I especially think that after playing GW2 for some weeks the WoW grind will feel more painful than ever.
I think the main reason more and more people despise WoW is because it is deeply corrupted. Achievements and gear is bought, titles have lost meanings, world first pve means succesful class stacking and getting away with exploits. 98% or more of the competent arena players treat the game as an easy way to earn extra cash that is not taxed by f***ing the ladders with boosts. Rarely you see new players rise in the pvp community. Xandyn and Metaphors are two rare examples that managed to prove themselves in Cataclysm, but the basis is missing. We witness that wintraders attend the regionals and that people buy rank one season for season.
GW2 has no room for this corruption as you would have a hard time buying tournament victories. It has no gear you could buy and most likely not a lot of things that would offer bragging rights for cash. It has no problems with over-powered gear gained by farming dragons. Still, we don't know if Arena Net can keep their promises, if the 5v5 conquest mode will be as attractive as our beloved 3v3 arenas in WoW.
WoW has still a chance to become a fun, but most likely not balanced pvp game. We will see tournaments with MoP, we will cheer for our favorite comps, rage over buffs and nerfs and care although we pretent we don't. Let's be honest, we love WoW, we were often disappointed, but we are willing to forgive. WoW will be around for quite some time and as much as we hate on the developers and their decisions I highly doubt they will let this game fall to pieces. I for one love the idea behind GW2, love the concept and I will support this game on AJ, but playing asura just did not feel the same as Gnome. Hildegard is irreplaceable.
When you started the NAO tournaments I loved what you did, retweeted every single NAO tweet, advertised the tournament on Facebook, my old blog and even the trade chat. I organized Team Speak sessions to follow the games with other players. But when I realised that you owned your very own boosting site I became extremely disappointed and you got the full echo of that in my last post. As stated above - basically everyone here does boosts, but you were someone that seemed to turn around the game with your effort for the tournaments. I had so much hope and then it shattered. Someone with your skill level should not depend on earning money with shady stuff, you could do so much better.
Still my post was not acceptable and it is not true that you gave nothing to the community. Which is not saying I don't think you hurt the pvp community overall. So I am trying to think of a way to make it up. Maybe we could have a discussion about this very topic, published in the general section.
Don't apologize for shit, you are 100% right. The NAO brigade and all their minions might not like anyone criticizing boosting, but it completely ruined the ladder. Boosters ruined their own game (or at least, the competitive PVP aspect of their game), and just because they have a little clique that reps every post criticizing you doesn't mean you're not completely and utterly correct in your assessment.
WoW PVE will be mostly unaffected by GW2's release, for the reasons you stated. But its PVP is definitely threatened by the game and when you look at WoW's horrible inactivity, corrupted ladder, questionable skill mechanics, gear grinds, PVE gear advantages, and jaded community -- it's not so much of a stretch to think that a new game starts looking attractive to a lot of players.