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Member Since 15 Nov 2011
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#4124777 bigmoron is toxic person and needs to go

Posted Shawir on 20 May 2014 - 10:56 PM

if u agree lemme kno

#4120913 K'i't'c'h'e'n' Designer Birmingham

Posted Mattadoro on 14 May 2014 - 06:13 PM

I tried to queue kitchen cleave but there were... too many...
Posted Image


#4095850 Started From The Bottom, Now I'm Nowhere

Posted Bailamosx on 08 April 2014 - 08:50 PM


Dear Blizzard Entertainment,

My rating started from the bottom now, now I'm here. Unless, I'm losing rating over there, then I'm going nowhere. Let those Drake lyrics serve as a hip way to memorialize the RBG rating recession for the past few seasons, and, the recent "hot fix" which further exacerbated the issue. When we were new to WoW PvP, we all admired the Blizzcon champion Twitch streamer, Swifty's biggest crit, the top ranked arena players, or the greatest RBG leaders. We love high rating, and, will not tolerate losing rating. PvPers play to gain rating all the time. I wouldn't give a damn in hell about a player that lost rating and laughed about it.

And yet, in the status quo the top 0.5%, our Hero of the Alliance, our Hero of the Horde, does not gain one. single. point. of. rating. I've tweeted lead PvP Designer, and, living proof that Blizzard does care about PvP, Holinka, on the matter. His reply admits an error in the inflation coding for RBG, unintentionally differentiating its rating gains from Arena:


Earlier last week, Holinka tweeted that the problem had been resolved:


Well, it hasn't. There was no bug in RBGs that ever allowed current rating to greatly exceed MMR. Rather, the bug is that our MMR does not provide us for higher current ratings. It was the exceptional skill, hard work, time, and energy of players like Buleh, who sits on the ladder as I type this with an astronomical record of 199 wins and 3 losses, and yet, he's only 2413 rated. I'm proud to say two of the losses are from my group. Not that it matters. Anyways, in the current bugged system he's not even good enough for the Prideful Gladiator's Tabard, which requires 2500 rating in Arena or RBG. If this player does not deserve to beam a wonderful shade of green on his chest after vanquishing that many opponents, in that humiliating a fashion, I do not know who does.

The top Arena players may reach a CR and MMR ~2700-2800.


And yet, the top RBG players may only reach a CR of ~2300-2400 because we hit a glass ceiling of ~2100 MMR and now we can't even gain one point a game.


I understand that we, the RBG community, are the minority of a minority faction. And yet, whether we amount to a majority or a minority of the whole on World of Warcraft, we are all united by a common impulse of passion, an interest in progression, and the permanent and aggregate interests of furthering the community of our beloved game. We do not deserve to have our major symbol of competition and skill (rating gains) meaningless. Since win-trading hit us season 10, and, now the Rating Recession as of season 12, we've been treated as third-world citizens on a first-class game. I understand that the majority prefer pet battling, dragon slaying, or even arena, and, that makes the ground I stand on insecure, to say the least. I've been harassed, heckled, and cursed from sites like ArenaJunkies, with members exclaiming: "this is ArenaJunkies, not RBG Junkies! Your kind isn't welcome here." Thus, it is of great importance that within the Blizzard PvP community, as our administrators, you not only balance the Arena community against bugs, but also guard the RBG community against the injustice of changes in Arena that negatively impact RBGs.

I love RBGs, God help me, I do love them. I love them more than my life.

Yours Very Truly,

World's Rank 1 RBG Leader, Bailamos

Please support both of my posts on the WoW forums on this issue with thoughtful comments that contribute to fixing this, screenshots of evidence, and, a sticky request.

My typical Bailamos swagger, mental masturbation, self-aggrandizing post:


And, my BUG Forums post:


You may follow me on Twitter: @bailamostar or on YouTube.com/rank1leader

#4027678 kt alliance guild 'club money'

Posted snutzy on 09 January 2014 - 04:02 AM

hey guys,

as some of you may know I am trying to make a movement towards kt. this does not mean everybody has to come as I would still like to play on tich horde but there are lots of people who can no longer stand the 1000 queue when trying to play world of warcraft.

if you would like to play alliance and be on an east coast server please feel free to transfer over and join the guild club money. im currently recruiting 2400+ players etc and hoping to make it one of the biggest pvp guilds in the world.

i have high hopes for this guild and maybe in the future we can have some guild tournaments :)

#4014313 500000 Restealths

Posted swagoverlord on 17 December 2013 - 05:24 AM

kpul is god of restealth ask him for tips... if you just restealth entire
game you're a pussy ...play like drinkurmilk never restealth just 15k hemos

#3942346 Apologies to Kpul, Exumbra from Rank 1Duelist Bigmoran

Posted Bigmoran on 17 September 2013 - 09:26 PM

Bigmoran 4.20

#3937844 @Bigmoron / Adversa / Seestraightz

Posted Gsgsgsgsgs on 11 September 2013 - 07:21 PM

Can you just stop saying bongwater.......considering you think this game doesn't matter / terrible. Why do you make it your mission to spam the word "Bongwater" and try and make others feel bad about playing on a bg other than tich........for real, chill out.

Grats Kpul&Friends : >

#3937243 @Bigmoron / Adversa / Seestraightz

Posted Pradafiend on 10 September 2013 - 10:27 PM

View PostYarmyxx, on 10 September 2013 - 10:10 AM, said:

Sry but i have to say this

yeah they should've played the bracket infested with ferals, hunters, ele shamans. sounds so much more fun

#3936683 @Bigmoron / Adversa / Seestraightz

Posted Cytox on 10 September 2013 - 07:30 AM

#3936668 @Bigmoron / Adversa / Seestraightz

Posted Justwoo on 10 September 2013 - 07:24 AM


#3936664 @Bigmoron / Adversa / Seestraightz

Posted Burn23 on 10 September 2013 - 07:21 AM

It was a long season of changing IPs, protecting personal information, and watching those scumbags win trade up and up. But we did it

#3936680 @Bigmoron / Adversa / Seestraightz

Posted Justwoo on 10 September 2013 - 07:29 AM

View PostPitiless, on 10 September 2013 - 07:26 AM, said:

It took you 10 minutes to win with me as ele in full resto gear, our mage doubled my damage I literally have never played ele besides farming onyxia and pets.  I was changing stuff on my bars mid-game.  If our real ele or stephen could have been on I'm pretty sure that game would have gone a lot differently, but you guys had agreed to tie us and they had shit to do tonight.

But grats on the r1.

yo u guys woulda beat them if there was only 4 players lol xD

#3920582 Watching Mes sit in roots all day makes me a sad DK.

Posted Renaissance_Man on 31 July 2013 - 04:31 AM

View PostZerlog, on 31 July 2013 - 03:53 AM, said:

my troll posts

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

#3914947 Evasion 100%

Posted ohnoes on 18 July 2013 - 03:14 AM

View Postnaeh, on 18 July 2013 - 01:39 AM, said:

evasion does not need to be 100%...

i was expecting to be 65-70% dodge chance so with 15-19% passive dodge depending on gear scaling we could have a total of ~85% minus expertise from players should give around 80%.

i actually think going from 50% to 100% is a good change simply because it's not a chance anymore, I always got sick of using that ability only to get gouged and be useless. WoW needs more things that are not based on randomness - makes the game play a lot cleaner and people complain less about it, obviously there are crits, but i think that is something that will never change and shouldn't change, but abilities that your class uses always needs to work as an ability you can count on, cheat death is another prime example. Why the hell would you make an ability 85% instead of 100%? To me it makes absolutely zero sense, it needs to either work or it doesn't need to be in the game

#3903155 What rogues need to be competitive

Posted Ayume on 21 June 2013 - 08:07 PM

I would like to start by saying that I don’t think rogues are currently capable of competing at a tournament level setting. The reason for this is that rogues are incredibly flimsy, the kills we get are based on critting eviscerate and making sure our other dps is doing maximum +25% damage (via tricks of the trade and prey on the weak). Only one or two things have to go wrong for us to have next to no chance at winning.

Below are the buffs I think rogues need to be both more fun and competitive:
  • Sanguinary Vein now gives a +30% chance to Critical Strike Ambush and Backstab (in PvP only).
  • Hemorrhage now also increases the duration of our Rupture by 6 seconds(stacks to maximum  rupture duration)
  • Rogue PVP glove bonus changed to “Sprint now removes all roots and movement impairing effects when activated” (not immune)
  • Increased damage of backstab by 20% (in PvP only)

I’ll elaborate on the reasoning for each change:
  • Sanguinary Vein right now is a mandatory effect all rogues have to apply to the target and it feels quite unrewarding, the goal here is to make it feel like you –want- to apply rupture instead of it feeling like a chore. Both ambush and backstab really need to be criting or hitting harder, and the safest of these two options is buffing crit chance. This makes it easier to balance going forward since we can expect a 50% rate of crit on the ability and balance the damage around its maximum potential, instead of around its average non-crit.
  • Hemorrhage serves next to no purpose other than a way to drain energy if you can’t manage to get behind your target, in the past this was fine as it did about 10% less damage than backstab so it felt ok. Now it does roughly 35% less damage and costs 5 less energy, it really just feels clunky and not fun to use. My proposed change to it would help alleviate the exasperation of keeping 4 abilities up at once (Rupture, Slice & Dice, Feint, Recuperation) and also make it serve a good purpose in PvP.
  • The Rogue glove PVP bonus change is because rogues need a bit more mobility and I imagine that blizzard does not want to buff shadowstep, since it’s already the most taken talent and they want choice on each talent tier. This change could also be a glyph, which would make it more of a sacrifice and less of a buff since our glyphs are very tight as is (blind, garrote, cheapshot, feint). But rogues really do need a buff to mobility and I don’t feel like this change would be over doing it.
  • The increased damage to backstab in PvP is because backstab should be our primary source of damage, and currently it’s quite lackluster. A backstab right now on a mail target with Find Weakness and every other buff we have (glove bonus, pvp proc, sang vain, dancing steel) does about 35-40k crit. Now I feel that 35-40k crits would be fine WITHOUT find weakness and if we crit often, which we don’t. Majority of the time we won’t have find weakness on the target, and we have a 25% chance to crit. Right now my average backstab on cloth is 12k, on plate 8k, and the crits do obviously 24k and 16k respectively (which is absurdly low for it being our primary source of damage outside of eviscerate which I will go over below)

Ok so now that I’ve gone over the buffs, here’s what I think should be nerfed:
  • Subtlety mastery: Executioner needs to have its scaling reduced by 30% or so.
  • Prey on the Weak is now 7% damage bonus instead of 10%
  • Subterfuge reduced to 1.5 or 2 second duration

Reasoning behind these changes:
  • Eviscerate really just does a bit too much damage if it crits when mastery is stacked this high. On average against mail or cloth(with all procs and find weakness) I will get between 85-105k eviscerates crits, which I can then just immediately do again with mark for death, equating to a potential 210k in 2 globals. No one wants to see that kind of damage on demand. Sure it doesn’t always happen since our crit is low, but when it does it leaves the victim quite unhappy, and as a rogue I feel unsatisfied winning this way. Currently this is our only way of winning (what I aim to have change with these adjustments).
  • Prey on the weak is for the same reasons as above, but also to allow some choice in this tier, I really like paralytic poison, and I really like dirty tricks, but right now I can’t trade 10% damage for my partner and I for some fun utility. I like this tier and would really like it if it were more of a choice.
  • Subterfuge currently is broken due to a variety of reasons, the main one I can say for sure is that the victim cannot see what abilities the rogue is using, and another is that his partners cannot peel for him during it. With subtlety mastery the way it is a rogue can pop every cooldown in that window and get someone under 40% with eviscerate chain crits without even leaving stealth. Another problem is that AoEing a rogue in stealth and him having 3 seconds (more if you count vanish -> subterfuge) until he comes back out is a bit absurd, really I feel that you should be rewarded for guesstimating correctly when he’s stealthed. This will also allow more choice in this talent tier.

Feel free to chime in if you guys want, would be great to hear everyone else's opinion and refine this as needed.