NOTE: Video annotations are in bottom left of screen.
Hey guys and girls, this is my fourth installment of the Bigmoran series. It's a short video, which is why I decided to "Neilyo" it with the half number. I haven't really been playing arena lately; I've mainly been focusing on leveling another mage and twinking a 19 druid. The clips shown in the video are from one night of queing on the tournament realm. Anywho, I hope you find something to enjoy in this and I look forward to fighting you all in arena! SONG: The Two Friends - Your Song (SirensCeol Remix)
All other subsequent information, such as a full list of my characters, my YouTube channel, and my donation button, can be found on my stream page.
They could make 15 different titles, ranging from 1200 to 2700 rating. You'd get a new title once every hundred rating, and you'd lose the title if you drop below the rating requirement. The titles would update once a day. In addition to this there'd be end of season titles, like there are right now.
Would be fairly simple way of getting the ladder(s?) active again.
It'd be awesome if they made it so that titles were promoted daily instead of per season. That way when you achieve a new high rating you can login the next day with your new title. There would be active competition to be "rank 1" as well.
today is the first time i have ever played my hunter. i got to 2400 before my priest had to go
most of the time, i spam one button with all of my cooldowns, then i press arcane shot (bound to 1 for quick access) until the other team is dead. my main problem is honestly having the other team die before i can make full use of using all my cooldowns again with readiness. i, like most hunters (i imagine) do not care about the abilities their pets are using during stampede.
one of my stampede pets is a worm, and another one is a porcupine. i think their abilities are on autocast, and i don't even know what the worm does to be honest.
i will, however, be enjoying a 10% buff to damage on arcane shot.
Resil should reduce crit damage but not crit chance. Messing with crit chance screws over classes that rely on crits to do damage, while reducing crit damage only changes how much damage those classes do. Though reduced crit damage would probably end up being a big relative buff to classes that don't crit often, like affliction warlocks and shadow priests.
The problem is damage stacking cooldowns turning 50k crits into 200k crits, so why is the solution to nerf the 50k crit and the 200k crit equally, instead of nerfing the cooldowns that cause the 200k crit in the first place?