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Member Since 11 Nov 2011
Offline Last Active Oct 24 2014 10:44 PM

Posts I've Made

In Topic: How to Walk with the Wind (6.0.0)

24 October 2014 - 06:38 AM

Really nice guide overall, just noticed that it says that fof restuns but that got removed so maybe u could update that :)

gave u rep!

In Topic: Isn't it lovely

23 October 2014 - 10:13 AM

View PostBluBlu, on 23 October 2014 - 10:12 AM, said:

if i remember correctly you use this addon.......

How can you tell, because I trolled in /g to get some people mad?

In Topic: Isn't it lovely

23 October 2014 - 09:30 AM

View PostBluBlu, on 23 October 2014 - 07:16 AM, said:

Everyone put a prayer in the prayer jar for this addon to never get updated and work again

Where do i find this jar

In Topic: Looking good

22 October 2014 - 06:41 AM

View PostHeyimJack, on 22 October 2014 - 02:19 AM, said:

The main problem I see when I vs a Monk (before prepatch & now) is that they're just soo squishy, in 2s/3s it would just be a matter of get nimble, trinket then next full stun they should die.

I played a lot of Rogue/Mage in 2s at high mmr and I honestly felt we should never lose to any Healer/Monk unless we fucked up real bad, even if they played amazing it wouldn't matter it was just a matter of waiting on drs forcing something then spam cc'ing monk and waiting on drs again then bam next full stun gg and the sad thing is I didn't see any way they could avoid it. I'm not sure what monks are like now damage wise but defensive wise I think they need a little something even if it's just something like 5-10% damage reduction added to their stance nothing over the top like warriors and their mongo 25%

Couldn't have said it better myself. At level 100 monks will have more mobility with instant port and improved roll and I think that will be the main form of defensives we'll have, being able to get out of combat.

In Topic: Looking good

22 October 2014 - 06:37 AM

View Postcatastrophiq1, on 22 October 2014 - 02:12 AM, said:

You think the dmg buffs really made a difference to make them semi viable?

I think they already were quite vaible dmgwise, the only problem is the lack of defensives. The only real defensive ability you have right now is the high ammount of mobility