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Member Since 06 Nov 2011
Offline Last Active Mar 04 2013 08:03 PM

#3638466 NAO Predictions?

Posted snikkix on 10 February 2012 - 05:41 PM


#3632984 Would this fix world PVP?

Posted Taoth on 03 February 2012 - 05:03 PM

View PostMENARDI, on 03 February 2012 - 12:13 PM, said:

Just do what Arena-Tournament did, they turned the Isle of Quel'Dalanas into a giant PvP zone and when you're in that zone every kill you do on a player drops tokens and when you have X amount of tokens you can use it to buy items that you can't buy anywhere else.

Nobody goes to that zone for any other reason, so Blizzard wouldn't even have to create new content, it could be programmed in hours.

World PvP died with the introduction of flying mounts because flying mounts removed the need to actually run through the PvE bottlenecks that attracted PvP fights in the first place. So it can NEVER come back in any large form when people can bypass the chance of encountering other people through flying and remote dungeon queueing. World PvP also needed PvEers to gank to become possible. The old school PvP areas were all centralized around PvE raid chokepoints. Raiders would go there, gankers would gank them, then people would counter gank those people, and boom there you have it, a semi reliable place for people to go if they wanted to find people to fight. Flying and teleporting kills this entirely.

Some will argue about the old Southshore PvP, saying thats what needs to come back, thats what they loved. Except there is a reason why that disappeared with the introduction of battlegrounds. Why? Because it got boring relatively quickly. But at that time there was literally nothing else. It was interesting for the first 10-15 minutes you arrived, because you had just got home from work/school/whatever and you wanted some action. But after a bit of the pointless back and forth people would leave while others came. People crave objective. This is why you see shooter games have match victories in deathmatches. Quotas to meet. So why go to the effort of going to some random place in the world for less than half an hour of killing where they could possibly be nearly alone vs triple your sides number when you could just queue a BG and have nearly the same thing only with winning objectives and relatively even numbers on both sides?

There will never again be the wide scale spontaneity that the old schoolers remember. People go to the zone on those AT servers not for the world PvP, but for the tokens. When the need for tokens is gone, they don't go there for very long, just like how most people don't play in BGs for hours on end once their honor grind is over. Those tokens and honor play the same exact role, only in different numbers and from different sources. If those tokens came from BGs then what difference is there? It is simply a matter of proposed scale and perception. The only difference between having Isle of Quel'Dalanas as a giant PvP zone with specialized tokens and Isle of Conquest BG is that one has a zone objective tied to the reward and the other is a free for all with the reward tied to the player kills. However neither would ever be considered old school world PvP, and anyone that thinks otherwise is simply deluding themselves.

That said I personally would not be opposed to the large 60+(per side) man BG with the size of Isle idea. One that essentially has no win objective, an hour+ time limit (simply so the instances could memory dump from time to time), obviously no deserter for leaving, and inflated honor than normal from kills. Essentially a deathmatch BG for people that want the side v side brawl, yet some incentive for more honor minded people to join.

Drop zerker and leaf powerups in locations around the zone to decentralize fighting from only being a single giant ball, and let people join and leave at their leisure to smash faces. Since it'd be a BG there wouldn't be problems with dead realms or overpopulated realms lagging, and there would be GY wave ressing. To fix GY camping and such, could have a central GY for everyone that is on a high tower (or 2, one for each side, then not centralized), and when everyone resses there is a random direction and power knockback wave and a slow fall parachute, so people are randomly dumped into the zone. That'd be some on your toes combat, never knowing where or who you'll land in the middle of and how many you'll have to fight and how many, if any at all, teammates you'd have with you.

It wouldn't be pure world pvp, but it would come close to the brawl people actually want when they talk about world pvp.

#3623312 DDOS'ers Revealed.

Posted Nitric on 24 January 2012 - 05:28 AM

can someone teach me how to ddos so I can get good at arena too? I have a black guy using my wireless next door so I'm pretty sure I could just blame it on him and get away with it.

#3623146 DDOS'ers Revealed.

Posted KKlysner on 24 January 2012 - 12:51 AM

How hard did you kids get beat up in the playground to turn out like this? "Trolling"? Really?
Worst part is you wouldn't even rat this other kid if it wasn't for you getting the blame.

#3615204 A Plea to the Twitch Streamers

Posted Giantfoamhat on 16 January 2012 - 04:51 AM

First off, thank you for streaming and for the entertainment.  All of your viewers learn a lot and have a good time.  We all understand you do this under your own volition and, for the most part, do it for very little money.  But please take some advice.  You will get many more followers and viewers if you follow what the SC2 and LoL streamers do with their commercials.  They play one every 20 minutes or so.

Now, I know you guys make money off of each commercial per viewer, but you will get more viewers if you play less ads.  I refuse to download adblock to fix this problem because I support you guys and other streamers.  But do not take advantage of me and the other faithful viewers.  Part of the fun and entertainment is to hear you guys bs or work out strats in between queues.  Instead, each of you play a commercial.  It comes out to one commercial about every 4 minutes.

Original does a really good job with his ad plays.  But other like Snutz, Hood, and Talb....not so much.  Just try to hold back on the ads and play one every 15-20 minutes.  You will attract more viewers.

Good luck and keep streaming.  Thanks.

#3613943 Vial nerf/change

Posted Telemanchos on 14 January 2012 - 12:59 PM

It's amazing how some people think this is a buff o_o

The reason Vial has been so overpowered is the fact it's burst damage. This fix will affect the burst component, making it 10sec ICD, but only 33% of the original damage. First of all even in PvE this will be a dps nerf for most classes that use this trinket, let's take hunters for example:

The proc chance is 15% and procs of all ranged attacks, so you'll need an average of 6 shots to make it proc, as MM this means an average of about 5-6seconds. If the ICD is 30sec, this results in an actual average CD of 36seconds. Now if they change it to 10sec ICD (15% proc chance), the ICD will be 16seconds, so the average time to get 3 procs will be 48seconds, which is way higher than 36seconds --> Heavy dps loss.
Since Vial's already behind on Wrath of Unchaining, this pushes it even further down the ladder.

Now back to PvP, if Blizzard removes the burst component and spreads out the dmg more, it's probably way better to take a Wrath of Unchaining if you want to keep high pressure overall or an on use PvP trinket for controlled burst.

#3613764 Stealth needs drastic overhaul

Posted shoot.this.bigot on 14 January 2012 - 05:24 AM

View Postabn1020, on 14 January 2012 - 04:19 AM, said:

Stealth needs to not be infinite.

One example of why: Rogues have the choice of never losing a duel if they do not wish to do so. How many other classes have this option? Ferals cannot vanish. "LOW HP? JK STEALTH RECUPT MAYBE IL GO EAT THEN SAP AND REOPEN HEHEHAHAHAHEHEHTEHTHAHAH"

Stealth may keep its short cooldown, but rogues should be unstleathed after a certain number of seconds, with a time period of not being able to go back into stealth.

Yes this change will make rogues less enjoyable to play, QQ.

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#3613185 Vial nerf/change

Posted Ponen on 13 January 2012 - 01:54 PM

facepalm @ people saying it's better for rls now

#3612961 Vial nerf/change

Posted e130478 on 13 January 2012 - 05:13 AM

View PostPopewest, on 13 January 2012 - 05:05 AM, said:


Hunters so called burst is nearly impossible to get off, assuming you mean aimed shot procs. Not only that but it's 100% crit reliant. When it happens its amazing, once every 10 games.

You're an absolute fool if you endorse, in any given scenario, PvE items in arena. I don't care if you're a hunter, shaman, priest, rogue, warlock, death knight, paladin or mage. The fact of the matter is that these items have been one of the greatest hindrances to the overall stability of arena ever since the platform's inception. And moreover, I'll even venture to say that it's been an issue since the beginning of WoW itself. As someone who did the grind to High Warlord/Grand Marshal, I can assuredly say that my battleground "team" was at a huge advantage due to the fact that we were comprised of players with access to top-tier raiding gear. PvE gear has been a huge black eye on the PvP scene for awhile, and it's unfortunate that it's been allowed to impose its god-mode imbalance on it for as long as it has.

#3612363 Wow pokemon

Posted Wolo on 12 January 2012 - 02:38 PM

View PostMaitopurkki, on 12 January 2012 - 02:30 PM, said:

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#3612325 Wow pokemon

Posted Wolo on 12 January 2012 - 01:51 PM

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#3612318 Wow pokemon

Posted Chromix on 12 January 2012 - 01:45 PM

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#3611801 Ziqo 1.5 released

Posted Shaggyx on 11 January 2012 - 09:03 PM

havent even watched and already excited for excessive use of word "dog"

edit: just finished watching, the use of dog wasn't quite up to par with the last movie, semi disappointed.

#3611728 Ziqo 1.5 released

Posted Ziqoo on 11 January 2012 - 07:00 PM

Here we go again boys, http://warcraftmovie...w.php?id=207723

Share your thoughts!

#3611483 Cunning of the Cruel

Posted Loveformoney on 11 January 2012 - 09:41 AM

Splendid mathematics there my friend, but you forgot to take into consideration some very important factors in arena matches.

As you might recall some of the arenas have hug environmental impact on your spells, including this piece of shit trinket.

However, on Nagrand arena where you have wind blowing with the speed of 10km/h (6.213712mph for our American friends) the DPS done by the trinket will be slightly increased by approximately 1,5 times which makes him slightly better from the quest trinket without on use stat.

On the other hand in Dalaran arena, where the waters are moving extremely fast more than 6.213712 mph (10km/h for our European friends) the trinket will not only do less DPS (approximately 2,1 times less) but the water may change the trajectory of the shadow bolts fired by the trinket which may cause severe injuries to your team.

In this case, I advise everyone who have this piece of shit trinket which can crit for shitty 20K with decent gear, not to mention that his proc can be duplicated by another crap item, to have some backup trinket (Gnomish Lightning Generator is one of the best examples) in case you get one of the arenas mentioned above.

TL:DR - Unfortunately my posts doesn't have TL:DR versions so I advise you to to go back on the beginning of this very splendidly useful post and read it as whole. Thank you in advance.