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#4541592 How to counter turbo?

Posted jaimex on 19 November 2015 - 11:19 PM

r m d

#4540641 R1 Warr PoV: R.I.P. "Turbo Dream"?

Posted pharrelle on 17 November 2015 - 08:32 PM

View Postjaimex, on 17 November 2015 - 12:06 AM, said:

wazuuli is a ddoser
I'm usually standing to what you're saying.
But I can tell you with 100% certainty that he isn't.

I know him irl and the most shadiest thing about him is that he's some 15 yo kid that instead of partying and fucking girls like teenage boy should he stays home on the weekend to play world of warcraft.


I can't say what happened in these vids but accusing someone to DDOS because you had an disconnect in one of multiple games like you said yourself is quite a stretch. Accusations like these can ruin the reputation of a player even if they aren't true.

People are quick to hop on the bandwagon, maybe you should take a minute to think if that's the right way of approaching this especially doing it publicly and without any evidence. A video of you having an disconnect doesnt qualify as such.

#4540158 Scripted PvP

Posted Bigmoran on 17 November 2015 - 02:20 AM

I was originally going to post this article on Skill-capped. After some deliberation, I decided it would be better suited for AJ. I needed something meaningful for my 1000th post on this website. Even if you don't read this entire post, try and think about what you REALLY value in PvP. Consider what makes you happy and what makes you feel rewarded. The future of WoW PvP rests in the ability not to create balance, but instead to make the game into a rewarding and enjoyable experience.

I've mentioned countless times in threads and on social media that WoD PvP feels scripted. My attitude is not uncommon. Plenty of other players have also expressed feelings of redundancy in gameplay. Overall, enjoyment of PvP seems to be at an all time low. While quantification of player satisfaction is often difficult to guage, the drop in sub numbers--down to a point in which Blizzard will no longer report them--suggests that less and less people are enjoying World of Warcraft. The goal of this article is to show how the scripted feeling of PvP and the lack of rewarding gameplay has contributed to the growing sentiment that PvP is not nearly as fun as it used to be.

What IS the Script?

I should first explain what I mean by 'scripted.' In order to do this, consider how a script works. A script is a series of relationships between conditional statements. A conditional statement is a simple if, then relationship. Here is an example of how this 'scripted' PvP paradigm might play out in an arena match:

-If the enemy Mage uses Polymorph, then I will use Counterspell
-If the enemy Mage is Counterspelled on Polymorph, then I will use Polymorph.

While this may not seem damaging at first, consider the fact that nearly all of the important decisions we make during an arena game revolve around this algorithmic way of thinking. For every enemy action, there is an optimal player reaction that is determined by the 'script' of PvP. For every matchup, there is one optimal strategy. This makes winning feel significantly less rewarding and meaningful. The script makes arena wins feel less like an experience full of ingenuity and creativity and more like persistent, monotonous labor. If you know exactly how a game will play out, your experience will ultimately suffer.

As an aside, there is one thing that we often shake our fists at in PvP. Although we tend to hate RNG, it is the only thing that interferes with the normal operations of the script. Consider an arena game where two teams perfectly matched. They have exactly the same gear, play on the same latency, and have the exact same strategy. Assume that either team will try its absolute best to score a kill while preventing deaths of its own teammates. Under these conditions, what would determine the outcome of the match? It would have to be RNG! If one team gets a series of critical strikes or multistrikes at the right time, it will allow the match to deviate from its harmonious scripted balance. I should add that RNG (and specifically critical strikes) actually contribute to our enjoyment of the game. Oftentimes players will suggest removing crits from the game. Doing so would be damaging to our enjoyment of gameplay. While it may seem meaningless, scoring critical strikes is one of the most intrinsically satisfying elements of gameplay. We love seeing the big numbers. We are enamored by our own ability to deal damage that lights up as slightly bigger font on our screen. I am not kidding. Big numbers feel better, and in a game we are wanting to feel good.

Holinka's Pacing Argument

Recently, PvP developer Brian Holinka posted on Twitter that the average length of games during the World Championships was five and a half minutes. Loosely veiled behind this metric is the idea that PvP is improving because the duration of tournament games is getting shorter. It is true that spectators want shorter games. During Cataclysm and especially during Mists of Pandaria, many players argued that tournament matches were exhausting to watch. It was quite common in MoP to see two wizard cleaves battle it out for 10-15 minutes in a series that could potentially last five games. All in all this provided for a very boring viewer experience.
The problem with this argument is that the pacing does not matter if the match itself is painfully predictable. If you carefully watch the final series between SK-Gaming and Skill-Capped, you can see just how repetitive the game is during its 5.5 minute average duration. Every 30 seconds, Skill-Capped's RMD does the following things:

-Uses either Bash or Cheapshot on SK's Warrior
-Cyclones SK's Warrior
-Kidney Shots SK's Shaman (the kill target)
-Deep Freezes SK's Druid
-Polymorphs SK's Druid

While there is some degree of variance to how this setup is executed, the fact remains that every 30 seconds the RMD is doing exactly the same thing. So in a five minute game, you can expect the same exact thing to happen over and over and over until SK-Gaming makes a mistake or Skill-Capped falls to the attrition of dampening. And by all means, I'm not blaming either team for playing the way they do. For the most part there is no flexibility with either team's strat. I had the opportunity to talk to Healingstat (Skill-Capped's Druid) and I asked him why they never tried to kill SK's Warrior despite him sitting in Battle Stance for the majority of the game, sometimes without a PvP trinket. His reply was that they had played thousands of games against each other and that the 30-second setup strat on the Shaman is the only strat the consistently works. In other words, deviating from the script of going Shaman is utterly futile. There is no point in playing creatively because it does not win games. (I should add that I also heard that Boetar raged at Joefernandes for intervening a Blind because he "didn't know what to trinket." If there is anything that grossly reinforces the script, this is certainly it.)

Bring Back Reward

Of all the things that threaten WoW's ability to remain the most successful MMO of all time, its the fact that the game itself feels unrewarding. While I feel like the script has definitely contributed to this, there are numerous other examples in which gameplay itself does not feel like a rewarding experience. One instance of this is the conversion of many abilities into passive perks and set bonuses. Nature's Grasp was removed from the game and instead turned into a set bonus connected with use of Barkskin and Ironbark. Cold Blood was also pruned and converted into the four piece set bonus for Assassination Rogues. The real damage of pruning is that it left many of its removed abilities into mechanics attached to other spells. Two abilities became one. Two globals became one. Passives are not fun in virtue of being passive. You do not actually perform them--they just happen. Mages don't look at their Flameglow reducing damage and say, "Man, this is awesome!"

Another gross example of unrewarding gameplay is the conversion of many hardcasted damaging spells into instant cast burst abilities. Ice Nova is an ability that not only removes 50% of your root control, but also tunnel visions gameplay into managing two charges of a boring spell. Casted spells always feel better than instant casts. Hard casting involves risk and should result in high payoff. While I do think the class has some deep seeded balance and design problems, Destruction Warlocks are a perfect example of well-balanced risk/reward. Chaos Bolt is a long cast time that deals large damage. When it successfully lands, the Warlock feels like they have done something that required diligent effort. Compare this with the feeling of using two Ice Novas. There is little to no risk (outside of breaking CC). The ability is pressed and the damage is dealt. End of story.

The Hybrid Problem

While this has been an important point of discussion for ages, something needs to be done to address the strength and role of hybrid DPS in matchups. Hybrid healing was gutted for Balance Druids, Shadow Priests, and Elemental Shamans but still remains a problem for Feral Druids, Enhancement Shamans, and Retribution Paladins (perhaps WW Monks to an extend as well). These physical DPS classes are able to provide instant cast heals to themselves and their partners and are able to maintain high damage AND healing throughput over the course of a 3v3 match. There is no good reason that an Enhancement Shaman should be able to do 20k DPS in a game while also doing 10k HPS.

Some Nostalgia

Although he is one of the most controversial posters on this site, Bilian's PvP video continues to be one of my favorite PvP videos of all time. The RMP clips remind me of a time where gameplay was creative and each player made unique contributions to scoring kills.

#4536813 [EU] The Gilneas Swim Team RBG League

Posted Smitey on 09 November 2015 - 07:15 PM

Posted Image

Hello, RBG Community...

Well the remains of the community. After completing the tournaments for gamers league, I mentioned the idea of setting up an RBG league and I have finally found the time and got round to creating this league.

I would like to Introduce the First season of The Gilneas Swim teams RBG league https://www.youtube....h?v=-Fw13yZEWkk

What is the RBG League?

The RBG League is a new way for teams to play on a competitive level with all the other teams without the terrible horror of the idea of losing precious points on ladder! this system allows teams to continue to improve and work towards earning both in game prizes and real life cash pool! the league works similar to most modern football leagues.

Any questions about the tournament can be asked here, I have also included a copy of the rules and structure of the tournament.

Currently it is only EU

The Gilneas Swim team is a community of RBG players that have played over a series of several seasons, most of us have played with the majority of the EU community and still enjoy the idea of running a guild based team, we are currently the highest rated RBG active guild in the World.

Rulebook / Information

Signing Up

If you have your roster ready to sign up either contact Smitey Directly in game / via AJ or via twitch.tv/smiteyqt

All Completed teams with Team names / Logos will be posted officially on AJ

#4532184 blizzcon championship thread

Posted Zimo on 01 November 2015 - 01:20 AM

actually this rbg thing is fun to watch, reminds me of league map rotation- kinda plays and is a lot more spectator friendly then arenas - could be a thing maybe

#4523037 eHEROES RBG WSG - Top EU RBGs

Posted Borngood on 18 October 2015 - 05:01 AM

@Dilly, pretty much the reason we're creating the RBGDL (Draft League) is to promote competition and fun games, so look out for that soon!

#4507143 Progressive Wotlk Server Launched Today

Posted Niezeremake on 25 September 2015 - 10:42 PM

The WOTLK part of the server, does it start with Season 5 Patch with Season 5 gear etc and engineering in arena?

#4466642 WoW Down to 5.6 Million Subscribers

Posted Thaya on 04 August 2015 - 09:40 PM

On a more serious note

Imho this doesn't have to do with just the quality of WoD itself, but also with the core principles and concepts of the game just getting old - PvE and PvP remain largely the same as they were 10 years ago. Raiding is just not very exciting anymore, especially considering how much effort it takes to even get into it. Just committing to a time schedule is a very big deal, let alone everything else that is required from a raider in your average-decent raiding guild. The content itself is even pretty good right now (I've pugged heroic a lot and cleared all of Mythic except end bosses in HM and BRF in my very short time in a raiding guild this expansion, so I'm not talking out of my ass), the class mechanics of the classes I played were really fun to me as well (which is what really kept me going - I just loved to perform the rotations, so I'd pug for fun and shit even when loot locked for everything), but it's just the fact that it's "the same good ol' raiding" that really puts me off. It's just, like, I've been there, done that, gearing up and finding a guild from scratch now? nah, I'll pass, I'll just keep pugging whenever I feel like it, and when that bores me I'll just unsub and be done with it. And this has nothing to do with the quality of content and gameplay itself - that's just the concept itself dying out.

Imagine if they changed something up in at the very core of the game, and delivered a whole chapter of the Warcraft saga via brutally hard solo content? They have all the tools for it - phasing, scenarios... It doesn't necessarily have to be just solo. It could be 3man scenarios (like there were in MoP) and actually HARD 5man content. Imagine actually having to progress in 5man with your buddies, for example, or having to progress through a super long, incredibly hard quest chain that REQUIRES you to gear up in other group activities like 5mans, world raids/events or even small 10man raids (anyone remembers how fun Zul'aman could be in TBC?). Warcraft doesn't have to be just raiding!

The real reason people labeled WoD as a shit expansion isn't the quality of WoD content itself - it's just the lack of content outside of raiding and "the usual shit". Everyone I hear quitting WoW says it's because "I just ran out of shit to do" (note: I'm not talking about PvPers here - that's a whole different subject), and everyone that I know who still plays just raids Mythic with his 3-5 raids/week guild and that keeps him going. THIS is the problem with WoW and largely with WoD - raiding alone is just not enough anymore and I sincerely hope they acknowledge this.

Regarding PvP, they just really need to fix the core issues with the PvP system. The way the ladder and rewards work, for example - I think it's incredibly stupid that the amount of Gladiator and Rank 1 spots is limited. What it leads to is that everyone who cheats or boosts just takes up slots in that system, which in turn makes it harder to get for people who play legit. The moment people realize this (and it's kinda on the surface, really), the whole purpose of setting a rank as a destination point is defeated, and so the incentive to play arena at all just dies. It's an incredibly corrupt and unfair system, why even bother? What is a title worth when you know that like 50% of the other titles aren't even legit, and that a few hundred players (or more) just got cheated out of their titles because of others cheating/boosting?

And I mean, there are much better ways to handle it - look at other games where boosting is a big thing (League, for example) - just the fact that there's shitloads of boosting going on doesn't mean that the individual player can not achieve Diamond. It doesn't feel this way, at least. Of course, boosts pollute the overall matchmaking to some extent, but the game doesn't make you feel like there's a limited amount of Diamond spots and you're being cheated out of some of it every time someone buys a boost, gets into Glad range and just parks at that rating, permanently 'taking' a spot (take a minute here to reflect upon how stupid this actually is btw). It's also very stupid that, unless you were around since week 1 of the season, you're basically permanently 'behind' on gear. Being around on week 1 and making sure you grind out the Conq points every week is a pretty fucking big commitment in year 2015. By the time the catchup mechanic puts everyone on equal terms, it's so late into the season that it's hard to be excited for "starting up".

Regarding "RIP" however, I think the game is very far from dying. Even if they just continue to make quality content without any paradigm shifts, there will still ALWAYS be a few million people who just like to raid, and don't mind doing it. WoW will just stabilize at some plateau of subscriptions and keep making expansions/content just because it's profitable for Blizzard to do so. But I just sincerely hope for more, and this here is my little rant.

#4466507 WoW Down to 5.6 Million Subscribers

Posted Lolflay on 04 August 2015 - 08:20 PM

Next expansion better be pure fucking gold.

#4462898 Stop complaining about 15% healing debuff

Posted sarma on 30 July 2015 - 08:58 PM

also hybrid healing , and non healer healing needs to be toned down

Even in mop non healers pvp power scaled only 33% or 50% on healing spells - this need to comeback

#4442678 Revo 1

Posted Revolol on 25 June 2015 - 07:10 AM

First of all I want to say a few things to preface this video. I know my UI is terrible, and a lot of people hate my class/comps. That being said, because of the comps warriors have to play and the current meta of the game, I did find it a struggle to get good clips with decent plays that weren't either A:) Really long or B:) Really boring. Most of them were both, but I guess that's just WoD arena. Not to mention the plays you can make as a warrior in the current state of arena are pretty limited to say the least. I tried my best to put in shorter clips with more high intensity games, and that's why you'll notice a few of them are pretty similar.
Those things being said, I present to you Revo 1. Enjoy!



#4440404 Primetime on EU - 06.00 confirmed

Posted Xonika on 23 June 2015 - 05:08 AM

cant believe a fakegod such as linkx has to wintrade :( really saddens me watching such insane talent go to waste

#4434104 When you're so bored of the season-

Posted BalanceRexxar on 11 June 2015 - 05:47 AM

if you're that bored of the season you should do the opposite of whats in this video, give yourself a challenge, help someone achieve their goals instead of getting whatever sick pleasure you get out of watching somebody be sad. this is the definition of a toxic and negative post.

#4434101 When you're so bored of the season-

Posted BalanceRexxar on 11 June 2015 - 05:41 AM

makes u guys look like cocks for leaving, poor guy

#4403528 Warriors broken? this game is dogshit

Posted Revolol on 22 March 2015 - 05:16 AM

I'm just amazed he was able to control his character long enough to do that.