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varellz

Member Since 22 Oct 2011
Offline Last Active Yesterday, 08:02 PM
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#3885321 Arena MS paint rage thread!

Posted Moosex on 08 May 2013 - 09:45 AM

I thought the original needed an update, all credit goes to Laina for making the original masterpiece.
Posted Image


#3881437 Scatter Shot DR's Frost Trap on 5.3 PTR

Posted Saru93 on 28 April 2013 - 10:39 AM

about time they do something to hunter cc, its a joke lol


#3882749 Scatter Shot DR's Frost Trap on 5.3 PTR

Posted Saru93 on 01 May 2013 - 09:06 AM

Thanks to everyone for the +rep for my post on the first page. <3

Now my life is complete!!


#3870114 Shadow Priests nerfed

Posted Milanah_6538907 on 02 April 2013 - 03:53 PM

Yes but i never said i wanted this to be nerfed in any way, i really like it that you actually have to cc ppl to win the game. What i wanted to say is just that if you get a cc on the healer while preventing the spriest from getting md/void shift out wins you the game if you can repeat this 3 times. With 5.3 its even gonna be easier than it is now cause even if you trinket the stun of the KFC you still can't void shift, which is okay, but you also can't MD anyway because no team in the world will let a 1.5sec cast go through when it is so essential for the spriests team to survive.

People apparently think MD is like "Oh healer cc'd, jk MD is there." But the MD actually has to be casted by the priest and if you don't interrupt that then you don't deserve to win imo. It's just not too strong as almost everybody here mentions it. It's essential for Shadowpriests to actually survive sometimes. Most spriests that think MD had to be nerfed probably never got trained by meleecleaves like KFC/PHD or just play with mages that can lock down a team with a nova.


#3870085 Shadow Priests nerfed

Posted Milanah_6538907 on 02 April 2013 - 03:20 PM

Okay lets see, MD is in the game since when? Oh right, since WOTLK. Always had the same effect and never been a problem, so why do u start crying about it now? Too bad to actually interrupt the Priest from casting it? Same goes for Void Shift, yes it's an extremely powerful ability, but just because 99% of the players are dogshit and just tunnel healers down w/o cc'ing the Priest so he can easily get his void shift through it doesn't mean it has to be nerfed imo. This game has such a ton of cc now and people just don't use it because they are blinded by the stupid amount of damage almost every class can put out in a few seconds.

Let's see: a KFC tunnels the Priest, they Scatter-> Trap the Healer and he's sitting it. Now the priest will of course try to MD it, but you know what? Warrior STUNS him with one of his 2 stuns he's got or the hunter uses his SILENCING SHOT or PET STUN to actually prevent the Priest from casting it. Even most healers can just stun you or just interrupt you in this cast with the amount of cast delay you get from hits you take when you don't have a shield up. Repeat this 3 times and the game is over. Congrats you just won the game cause  you tunneled the priest the whole game so he doesn't get out anything cause he actually has to cast to do proper damage.


#3869951 Shadow Priests nerfed

Posted kmaclol on 02 April 2013 - 07:54 AM

The 'top tier' players responding to this thread and saying spriests will be fine our either idiotic or biased heavily. People like talbadar think its ok because they have almost anyone to select from to play competitive 3's with...Sadly that's not the case for most players, and even then you'd be at a disadvantage. If these changes go live they will put shadowpriests at a worse spot then warlocks - and if you plan to push rank one anywhere you'll have to be put on a 'superstar 5's' or play with Lord Kaska himself.

How many caster teams do you see this season as it is? You think our overlord hunters have it easy now just wait. Have any of you guys tried training a shadowpriest before? Kick him at 80% and pop cd's as thug or something and he can die in the kick duration. Resto Shaman thug... Sap, Scatter, Silencing, Blind, Intimidate, Shear, Hex, Kick, Garrote, Cheap Shot, Kidney, Gouge. Obviously no team is perfect, but you only need a few of these to land to easily score a kill. Shadowpriest damage will be abysmal. VT / SW:P ticks for complete shit, yes we have huge damage coming from DP / Insanity / Pet, but if you even plan to go offensive you need to be insanely safe before that.and setups will be easily countered by retarded pressure.

To get orbs as a shadowpriest, you have to sit through the garrote / cheap / kick / gouge / silencing/ intimidate, it's absolutely retarded, by the time you have enough orbs for a switch your team is drastically behind. Of course I believe god comp needed huge nerfs and had insane survivability but this was definitely the wrong way to approach changes.

Not only that, but this lowers the already lesser amount of 'skill' required in this game. You won't even be able to pre-md a CC on your healer with a 1.5 second cast, especially with something like mind numbing on you. This doesn't just hurt spriests, it's a a huge nerf to resto druids and any caster partner they would bring along prior. What caster comps will be viable now? It's disgusting how everyone thinks life swap was some kind of lay on hands when that's so far from the truth. The amount of mongloid teams who refuse to swap to the player who's now at 25% is gross.

Spriest Damage: 3 Orb DP / Insanity / Pet/..     |     Train spriest, stop orbs, kill easily with no defensives
Spriest CC: Fear |  Which lines up perfectly with tremor (shamans lol), completely negating every single fear, how could this still be in the game?
Spriest Utility: Insanely expensive shields that hunters instantly remove? PoM / Renew which are almost instantly negated

As it is I can already grip the first trap, and manually eat every trap after that and still be at a disadvantage against mongloid melee cleaves, anyone who agrees with this change is an elitist who has partners to arrange games with, or someone tired of facing god comps because the games last more then their usual 3 minute melee zerg.

tl;dr : casters are dead,


#3866995 New Shado Pan Arena and Blade's Edge changes

Posted Mirionx on 26 March 2013 - 12:08 PM

Posted Imagepicture from new dalaran




#3865437 No Upgrades in 5.3 for PVP Items

Posted Yemina on 22 March 2013 - 05:14 PM

Ilvl 549 PvE gear vs Ilvl 512 PvP gear, sounds smart? BiS PvP gear from slaying dragons...


#3853800 Arena MS paint rage thread!

Posted Snuggli on 26 February 2013 - 06:31 PM

View PostHackattack3, on 26 February 2013 - 01:38 AM, said:

Jesus not a single KFC pic?

People are slacking for s12.

Made this, started out as KFC but ended with just warrior.


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#3852862 Flubbah 3

Posted flubbah on 23 February 2013 - 11:51 PM

Hey guys,

This is my 3rd movie, this video includes some RPS/WLS clips & even some paladin clips with top players such as Dakkroth, Azael or even Taku.

Have fun watching !

Here's the link :

You can also find my stream here : http://fr.twitch.tv/flubbah

Tracklist : Hans Zimmer - Mombasa
Fracture Design - Reach For The Stars
Brick + Mortar - Move To The Ocean (Baauer Remix)
Apollo Brown - Warm Rain
The Flubbah Song


#3790622 MoP Arena: First Impressions

Posted Qyzz on 14 October 2012 - 01:59 PM

I think the fact that you can't control your character most of the time without being able to avoid it, is one of the most important factors why the game feels so „weird, boring, whatever“.


The amount of CC is too damn high.
I would not include the castet CC or the “real interrupts” into this. You can avoid these kind of CC. But the problem is the not avoidable kind of CC (way too much instant fears, too much instant stuns, gag order, pom, nature's swiftness, ancestral swiftness, high amount of healer CC...).

You should be able to control your character most of the time and only can be stopped if you get interrupted, or get CCd even if it was avoidable. To compensate that, damage and healing need to be nerfed a lot, because everything would die instantly if everyone could control their character most of the time at the moment.


I didn’t really played BC but from what I have heard the idea that you cant kill someone from 100 to 0 AND you cant heal someone from 0 to 100 in 3 seconds sounds really good. This changed since S5 and never really came back. So my suggestions:


double HP
remove a lot of instant CC/instants in general
nerf a few specs which are over the top (BM, MS, Frost...
nerf mobility or snare/stun ability’s from some melees OR reduce their damage
nerf caster damage in general a bit
nerf survival CD's (druid for example)
nerf healer mana


Language barrier prevents me from explaining exactly what I mean but I hope you can still understand it.


#3754951 Rogue Nerfs

Posted Redefined on 29 August 2012 - 10:23 PM

I expect it to be like the start of S9. Start off absolutely dog-shit but then get some fine tuning and be propelled back to the upper echelon. Think we'll be in a good spot at that point though. Was mainly all that retarded PvE gear in S11 that made Rogue's so hated tbh.


#3790351 5.0.5 Changes.

Posted Tosan on 13 October 2012 - 09:29 PM

View Postkhuna, on 13 October 2012 - 01:37 PM, said:

Posted Image Rogue (Forums / Skills / Talent Calculator) nice thanks

ROFL


#3790153 5.0.5 Changes.

Posted khuna on 13 October 2012 - 01:37 PM

Posted Image Rogue (Forums / Skills / Talent Calculator)
nice thanks


#3789014 Filo 6x Rank 1 Warlock - Arena Stream

Posted Filovirus on 10 October 2012 - 01:58 AM

Streaming Level 90 Tournament Realm atm.

My Stream




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