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varellz

Member Since 22 Oct 2011
Offline Last Active Today, 11:40 AM
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#4226374 An amateur players view on WoD - so far.

Posted Noxilary on 08 October 2014 - 01:10 AM

Like the majority of the people on this forum, I am far from a good player, but truly fit as most would describe as amateur - not great, but not terible, always hover around 1800 rating, coming on to AJ to read up and try to learn new things, tuning in to strams, etc. So, this is my take on WoD so far.

First impressions- not terrible, but not great either. I constantly have to remind myself that this is just Beta, all I'm playing is skrims with people of same or lesser skill level, and hopefully they'll have it fixed for the first season. Some of the problems I noticed at first have been tuned, while others have come up. I'll try to go through everything as best as i can.

Heals - General: any caster type healer - really all but druid - seems to be pretty easy to be trained by melee, rarely able to get away for long enough time to fully heal up, and when you do, they switch to another target, and then that target is basically dead. Could very easily be my lack of experience with all these healers, but when I have played a melee DPS, i seem to be able to train healers just as easy. Priests: holy to me just seemed extremely weak when i played it, but I heard it was recently buffed. With Chakra having a 10 sec. CD, it knocked off their CC. Disc actually seems strong, and one thing I've noticed when playing as one/against one, it is better to kick penance/not get kicked on penance than a flash heal, as penance is a damn strong heal. Shields aren't weak, but aren't to strong, and easily purged off, a perfect balance in my eyes. Clarity of Will is a nice talent, but hard to use in the middle of a fight with its long cast time, really only useful at beginning. Saving grace seems to be the best talent as PoM just doesn't heal enough to make the free PoM worth it, but I could be wrong. Adding silence will make RMP a strong comp in my eyes. Paladin: they got a nice buff recently, increasing the heals of the instant casts. I've never played a holy pally, so I was trying to learn in just a few games. They seemed to be easily trained, but I'm also not used to playing one and their mechanics. They do have some strong heals, especially with wings up, and 2 beacons, so someone with skill will do good with this class probably. Monk: by far the weakest healer to me. I find them nice to play when being trained, seems easy to get away, but weak when having to heal more than one person w/o using a 3 min. CD. A fun class, but it was the healer that i struggled the most with. Could be that i was playing with meh players against good players, or that I suck, but it just seemed hard to have to heal more than one guy at a time - possible, but hard, which is why for me, their the weakest healer at the time. Shaman: 2nd is heals at this time behind druids. Some strong heals, decent survivability (although still hard to be trained by 2 melee), and more forgiving to play than even a druid. While tremor got nerfed, still a decent tool to have, and grounding and spirit link are god sends, and you still get good heals from healing totems/riptide if you have them out before being cc'd. Unleash/riptide is still strong, but not completely overpowered. Shamans are a damn good choice at this time still if you don't feel like playing a druid. Druid: by far best healer. They have very good heals, but their survivability is what makes them the best. Easy to avoid cc/being trained by shifting, blinking, or barkskining. While having natures grasp would have been nice, at least with the 4 piece its added into barkskin. The only downside of a druid is playing against someone who spams dispel like myself when a DPS - then it can be easy to be dropped sometimes. Druid has always been my main, and will always be since it was my first class to hit max level back in WotLK.
DPS - Shadow: making MB instant cast by talent was a great addition, and with their current state, truly necessary. Insanity is a nice damage boost (although it does seem a little weaker now), taking instant mind spikes seems to be a necessity as well. SP damage is great, but its easy to be trained to the ground. When I got a decent healer and a rogue who could peel, we went on >20 win streak till the healer got off. Surviving is hard, and taking Glyph of Fade seems mandatory. It seems that mastery is by far the best stat, especially since its easy to do decent damage without to many casts, other than VT. Fear may be the best selection on that tier, but against melee, even if its just one, the root is the best option (only a few games out of the 100's i've played have not had a melee). Giving SF a passive damage reduction could help some of the survivability, but I feel like reducing the CD on disperse would be the best change or making PoM instant cast, but I doubt that would happen. Hunter: good damage, but it just seemed plain. MM is weird without arcane shot, and while lone wolf is nice, losing Sac and freedom just isnt worth it in my eyes. (I do see phd being an absolute retard damage comp though, with ok CC and just pure damage). Even weider than not having arcane shot is not having scatter - scatter trap has been a staple since i started playing, but more than that, you lose an extra piece off CC, so now that trap for the healer needs to be used on a DPS to peel, instead of just scattering them. Stun seems to be the best talent choice in my eyes. I didn't play BM, have no intention too. I hear its strong though. Survival was fun, and I did good playing HLS. Putting out dots, then barraging with Incendiary Ammo did ridiculous AoE damage.Same survivability as in MoP in my eyes, with the option to lose Sac and do more damage. DK: mongoloid. I've never played  a DK until this Beta, and even then as unholy, there's times i do more than everyone's damage combined. Good survivability, decent ability to stay on a target (although not 100% necessary). Ok CC with stuns, but that's it that I know of. Ret: not a terrible melee. Good damage, good heals. They honestly seem to actually be the most balanced dps at this time with the small nerf to WoG, and not a lot off CC. Shaman: ele isn't bad, with decent damage and surviability, though losing Lightning on the run sucks. I'm not a fan of their play style though, having to flame shock every target, then instant LB everything. Earthquake is worth using again. LB damage isn't insane, so its not to bad to play against, but they can do significant damage. 4 piece bonus was a necessity. Enh. is pretty strong still, good damage, but also easy to be kited at times. Very easy to stay on a target by use of CD's, especially during Ascendance with 4 piece bonus. Honestly, shams seems to be very similar to how they are in MoP, but note that i didn't play one to much in MoP, or this Beta. Rogue: only played assassin. easy damage, easy to lock down healer. probably best class in game as of right now, but they did have some nerfs. Monk: didnt play a dps monk, sorry. seem strong when played by a good player. Warrior: good damage and gap closers, decent surviability. Apparently prot is best spec atm. Fury is playable in pvp. Another class I didn't play till Beta. I did seem to beat warriors on my hunter easily...Mage: Arcane seems to be most played spec, but i still prefer frost, although weaker. Fire isn't bad also, but once you combust, and healers having an option of 2 dispels, makes it hard to do anything with. Kinda weak atm, seems to be easily killed. got globaled by a dk, feral, war team shortly after blocking and being healed. Deep breaking by damage is weird, no PoM poly is good. If stays like this, weakest season for mages that i know of. Druid: good damage/heals. Feral got nerfed a little recently, but their heals is still strong. One thing I've noticed though - it's very clear which druid knows what their doing, and which don't. Lock: havent faced or played a destro lock as their pretty weak. Afflicition seems to get shit on a lot, but I like them, I seem like I have something to do other than put first dots up than swap to each person (i hated that play style). Soul shards are quite important, and don't seem to generate a lot, so using them on soul swap just doesn't seem to be the best option in my eyes. Good damage, good survivability. Demonology doesnt strong damage, especially demon bolt, but if CC'd during meta, it can dampen their damage. Still very strong though with chaos waves and instant casts are always nice.

In general, it doesn't seem to be terrible, and they have made some good changes, but still needs some work. I somehow see triple melee being a strong comp for less experienced players like myself. I do see RMP, RPS, KFC, Beast Cleave, PHD, TSG, Vanguards Cleave (sorry if not right name), kittycleave, scooby doo cleave, and turbo cleave being VERY good comps,  and possibly shadow cleave/unholy cleave. God comp, MLS, LSD/LSD2, and possibly even shadowplay can be good, but i feel that you need to have at least one melee on the team in this current state.

If I messed something up, or you want me to try something, just let me know. Again, this is just my view, the view of your everyday player, on how WoD arenas will be. Hope this helped some people.

-Tommy


#4164076 [Bigmoran Video] Xaryu puts on his Gunnars™ and drums

Posted Bigmoran on 07 July 2014 - 04:35 PM

On the road to 3k Xaryu is faced with a disconnect while at 2997 rating. His Gunnars™ keep him focused as he turns this moment of misery into a Phil Collins tribute.




#4149881 How will upgraded game responsiveness affect rogues?

Posted Unseenz on 20 June 2014 - 05:19 PM

View PostKPul, on 20 June 2014 - 01:06 PM, said:

OT:  I was gonna say that it will be easier to backstab targets that arent lagging terribly.  But then i could also say that it will be easier to face a rogue who is trying to get your back.  Either way I'll be happy regardless im sure.
to be honest this will hurt rogues quite a bit. late game responsiveness gets us a lot of saps


#4068038 Shadow Blades Removed in WoD + More!

Posted rizzy on 28 February 2014 - 04:59 PM

remove shroud of concealment at the same time please :).


#4036063 Fuck the state of the game

Posted Dreoras on 18 January 2014 - 11:06 PM




#4026451 Anticipation Addon

Posted Spyrö on 07 January 2014 - 06:43 PM

Anticipation

Posted Image

Shows the Anticipation talent buff stacks as additional combo points.
It also makes normal combo points appear instantly, without the default 30ms animation.

Download: http://www.curse.com...ow/anticipation


#4003075 Grievous Gladiator and Gladiator cutouts in EU/US

Posted anad1o on 01 December 2013 - 05:08 AM

Hey, just wanted to let you know that i updated my arena title calculator.

you can now see which rating (and rank) is required for a specific arena title. those values get automatically updated every 6 hours.

here's the link: http://www.arenamate...le_cutoffs.html

hope you like it :)


#3946730 omfg im about to go insane

Posted usingg on 24 September 2013 - 12:37 AM

if they don't fucking remove this crowd buff I'm literally about to lose my fucking mind

what a piece of fucking shit


#3929077 Kettu 5 - 1080p+ HD

Posted Jontex on 20 August 2013 - 03:23 PM

Noblock is an idiot.

plus rep if helped!


#3927386 When is the right time to pop cooldowns?

Posted Saru93 on 17 August 2013 - 03:51 AM

when you need em.


#3926975 Girls fighting on Twitch!

Posted Saru93 on 16 August 2013 - 02:25 AM

I know a lot of you have already watched/listened but I thought I'd share it anyways.

http://www.twitch.tv...obo/b/446226364

starts at 1:59:15

You can remove this thread if I am somehow not allowed to link a stream vod


#3899126 Well my DK brothers 5.4 notes released and DKs well

Posted Radejjj on 13 June 2013 - 03:22 AM

View PostPayback, on 13 June 2013 - 01:00 AM, said:

Would be nice to be overpowered is all. Seems like every class has been OP this xpac except DKs. Warriors/Hunters/Spriests/Mages/Eles. It's whatever not trying to start anything just kind of amusing to me how our class must be the last class to get looked at when buffs are getting handed out and the first when nerfs are going out.

Ladies and gentlemen, the type of player wow is balanced around.


#3895274 Another Arena Reviewer Addon Like Atrox?

Posted Milanah_6538907 on 05 June 2013 - 10:01 AM


http://www.mediafire...q636edc/aav.rar

Addon works fine, however you will get a criterror if you try viewing a match that had a DK in it.


Thats what i got from Daisyduke's stream who has been using AAV for years and is still using it.



#3900437 Rogue "Niche" according to Holinka

Posted KPul on 16 June 2013 - 01:08 AM

This is the exact reason why rogues will never be balanced.   WTH is he even saying here? The way he says this suggests that rogue matches are won purely because of being in stealth. We are forced to go for so many restealths because we are useless outside of it.  I would happily trade damage from my find weakness windows to have more sustained damage

Heres the conundrum -  

We cannot have great mobility or damage because we are unseen by our enemy players til we are on top of them.

Our burst is going to be constantly nerfed because of us not being able to be seen until we have a target stun locked, and no one enjoys popping defensive cooldowns in an opener.

Our survivability is going to suffer because we can avoid a swifty one shot macro by popping our Hey mongo, go fuck yourself while i vanish spell.

Our sustained damage cannot be high because it would be unfair for a rogue to be threatening outside of stealth only to disappear and pop cooldowns when yours are down.

-----------------------------------------------

Before i get flamed for this because everyone hates being stunlocked, if the rogue niche is supposed to be about control and stealth.  Then why did we have Cheap shot / garrote nerfed and why did we get a ninja nerf that allows us to randomly be seen across the map this patch?

Also if stealth is supposed to be our niche then why arent there spammable no CD moves that can ruin the niche of shapeshifting from druids, or preventing a pally from using bubble, or stopping a mage from blinking?

Im also confused on if our niche is control then why do ferals have a cooldown to match every single CC ability we have?
(Cheapshot | Pounce)  (Kidney | Maim)   (Blind | Cyclone)   (Shadowdance, spammable Cheap shots, 10 sec duration | Incarnation, spammable pounces, 30 second duration)   (Gouge | Mighty Bash/Disorienting Roar) (Shadowstep Kick | Skull Bash)   (Sap, only usable out of combat | Hibernate, only usable on beasts) (Crippling poison | Infected wounds)  (Paralytic Poison Shiv effect | Entangling Roots)  (Garrote | Faerie Fire Silence***)

*** Rogues have to glyph into cheap shot and garrote to make their CCs worthwhile so dont try saying i cant use a glyphable CC as a point of arguement

If anyone can name any other CC's rogues have feel free to add them in so i can list things like typhoon, faerie fire, etc.  

I have played a little bit with feral druids, nothing competitive, i do realize that some of their CC's arent as on demand as they are for a rogue or dont last as long, but does that warrant doing near double our damage and having half of those Abilities on a shorter Cooldown?   Feral druids have stealth, they have more mobility, they have more damage, they have the ability to play a healer for a duration of the match, they have the ability to burst a player down solo, they have access to symbiosis.   I'm no game dev with a master plan, but w/e niche the ferals have, can rogues have it also?

You would think after 12 seasons of apologies and buffs / nerfs that they would hire tournament level players to assist in balancing the game.  I would have faith in a game balanced by a team of devs who actually play the game at a competitive level.


#3897739 Official Hunter Hotfix Notes

Posted Capstone on 11 June 2013 - 04:42 AM

today is the first time i have ever played my hunter. i got to 2400 before my priest had to go

most of the time, i spam one button with all of my cooldowns, then i press arcane shot (bound to 1 for quick access) until the other team is dead. my main problem is honestly having the other team die before i can make full use of using all my cooldowns again with readiness. i, like most hunters (i imagine) do not care about the abilities their pets are using during stampede.

one of my stampede pets is a worm, and another one is a porcupine. i think their abilities are on autocast, and i don't even know what the worm does to be honest.

i will, however, be enjoying a 10% buff to damage on arcane shot.




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