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Zeralis

Member Since 15 Oct 2011
Offline Last Active Jun 27 2014 05:39 PM
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#4156229 In-game NPCs named after PvPers

Posted Snuggli on 26 June 2014 - 08:33 PM

Looks like some pvpers got some in game npcs.. you can see the model if you click view in 3d.

Hoodrych - http://wod.wowhead.com/npc=79900 "Captain Hoodrych"
Swifty - http://wod.wowhead.com/npc=79902 "Captain John Swifty"
Bajheera - http://wod.wowhead.com/npc=80484 "Captain Jackson Bajheera"
Azael - http://wod.wowhead.com/npc=80486 "Necrolord Azael"
Hotted - http://wod.wowhead.com/npc=80488 "Alune Windmane"
Nadagast - http://wod.wowhead.com/npc=80489 "Necrolord Nadagast"
Talbadar - http://wod.wowhead.com/npc=80490 "Mindbender Talbadar"
Novoz - http://wod.wowhead.com/npc=80491 "Elementalist Novo"
Vanguard - http://wod.wowhead.com/npc=80492 "Vanguard Samuelle"
Venruki - http://wod.wowhead.com/npc=80493 "Elliot Van Rook"
Tosan - http://wod.wowhead.com/npc=80494 "Tosan Galaxyfist"
Hildegard - http://wod.wowhead.com/npc=80495 "Hildie Hackerguard"
Yoske - http://wod.wowhead.com/npc=80496 "Rifthunter Yoske"
Mes - http://wod.wowhead.com/npc=80497 "Lord Mes"
Crazé - http://wod.wowhead.com/npc=80498 "Brock the Crazed"
Athlete - http://wod.wowhead.com/npc=80499 "Avenger Turley"
Cdew - http://wod.wowhead.com/npc=80500 "Taylor Dewland"
ReDeYe - http://wod.wowhead.com/npc=80501 "Red-Eye"


Unknown NPCs:

http://wod.wowhead.com/npc=80487 - Empty

Spoiler


Class Distribution

:druid: - Hotted
:hunter: - Yoske, Tosan
:mage: - Venruki
:paladin: - Vanguard, Athlete
:priest: - Talbadar, Crazé
:rogue: - Hildegard
:shaman: - Cdew, Novoz
:warlock: - Azael, Nadagast
:warrior: - Swifty, Bajheera, Hoodrych
:deathknight: - Mes
N/A - ReDeYe

Note: It is likely that Tosan is being represented as a Monk instead of Hunter. This leaves Druid, Hunter, Mage, Rogue, Death Knight and Monk with only 1 NPC.


Extra Info: Potential Candidates:

Put the most likely candidates in bold and least likely in italics, mainly taking into consideration their spec and relations with Blizzard. This is purely my opinion and a guesstimate of the people Blizzard will most likely consider.

[US] - Snutz, Rzn, Reckful, Sodapoppin, Jahmilli, Dannycarey, Chanimal, Sodah, Abn, Pikaboo ...

[EU] - Minpojke, Zunniyaki, Nolifer, Boetar, Baten, Trillebartom, Doomsen, Akaishuichi, Nauree, Praii, Flubbah, Hydra, Mystic, Braindeadly, Waffle, Blukstack ...


Classes with only 1 representative so far and are thus most likely going to get more:

:druid: : Sodah, Sodapoppin, Minpojke, Baten, Doomsen
:hunter: : Braindeadly
:mage: : Jahmilli, Abn, Nolifer
:rogue: : Rzn, Reckful, Pikaboo, Akaishuichi, Praii
:deathknight: : --
:monk:: Dannycarey, Nauree


#4111202 The Most Overpowered Ability in Game

Posted Vanguards on 30 April 2014 - 10:13 AM

My personal opinion on why Warlock Fear is so problematic atm:

1.) The extremely low cast time with high haste. An extremely strong spammable CC should not be that easy to get off imo, this particularly holds true at the end of an expansion when Warlocks have tons of haste, with Dark Soul up it's almost impossible to interrupt it without pre-emptively kicking.

2.) Affliction dots are a joke to get off, they have nothing to do but fear while still doing their maximum damage. Back in Wrath a Warlock actually had to make smart decisions about when to Fear / do damage / dots. Now there is no choice. You instant dot everything with soul shards, even with 0 shards all you have to do is cast a near instant UA and soul swap it over.

3.) This is a problem for specifically right now, Warlocks has more survivability buttons than ever, thus allowing Warlocks to push in on your healer and fear your entire team anytime he wants, since his risk to be punished for pushing in is so low.

Edit, here's what I suggest:

1.) Blizzard needs to watch how off-stat scales for CCs, particularly at the end of an expansion. Haste shouldn't magically turn some CCs to be nearly instant for PvP.

2.) Make Aff Warlocks have a harder time doing their damage. This can be done in numerous ways.

3.) Gateway needs to be changed... While this ability is awesome for the team using it I find it a horrible ability as a whole for PvP. It is horribly imbalanced on some Maps (Tol Viron) and not as good on others (Dalaran.) This creates more of the RNG battle that most people hate. It is better to find a way for Warlock teams to survive without resorting to Gateway. Having a match decided by the map isn't fun.


#4104891 is it me or this kills the skillcap of affly by a long shot ? (same for sprie...

Posted Wallirik on 20 April 2014 - 08:03 PM

yes this is about the worst change they could possibly do. it completely destroys everything that was cool about doing damage as a dot class


#4104816 is it me or this kills the skillcap of affly by a long shot ? (same for sprie...

Posted mirox on 20 April 2014 - 05:38 PM

Posted Image


#4110616 The Most Overpowered Ability in Game

Posted Lolflay on 29 April 2014 - 05:12 PM

You're suggesting dumb changes for Fear and Poly, whereas the easiest fix would be reverting to the old dispel model which worked so well in the past. It DID hurt Warlocks and Ele Shamans in s8, but outside of it, it was pretty well balanced. Both Mages and Warlocks had sub 1.2 Fear/Sheep casts which could be instadispelled by anyone with a dispel, so you were trading globals equally and it worked just fine.

Spammable CC with a cast time is not something that is wrong with the game, unavoidable CC like scatter is the true problem, which they're fixing in WoD anyway. I just don't see how they can sort out this Magic debuff business without thinking up of a completely new mechanic for it, because the current one is far worse than the previous one.


#4110592 The Most Overpowered Ability in Game

Posted Capstone on 29 April 2014 - 04:33 PM

View Postmirox, on 29 April 2014 - 04:24 PM, said:

Hello, Harry, I know that you are a wizard and it hurts when someone mentions wizards and 'brainless' in same sentence. But I have had 9 minute games vs god comp that plays defensively as fuck, and the only reason why it lasted that long is because EVERY TIME I stun priest, no matter what the reason, don't even have to be setting up  a kill on him, I get polymorphed 3 times in a row, this isn't something that mage does to peel, he just does it to prevent anything from happening in the first place. Whatever he is doing at that moment when his team mate gets stunned, he just drops it and starts polymorphing me 3 times in a row. So call it an abuse of dispel cd or 'clever use of game mechanics' it is something that has to go and has no place in this game.
it must be annoying to open on a priest for 12 minutes and not have any teammates to do anything to the other two people


#4110550 The Most Overpowered Ability in Game

Posted Capstone on 29 April 2014 - 04:01 PM

View Postmirox, on 29 April 2014 - 11:37 AM, said:

Both fear from warlock and polymorph need to have 8 seconds CD before you can re cast them again ,if dispel cd is gonna stay 8 seconds. Tired of every retard just spamming fear/poly when his team mates are in trouble, its a no brainer.
hello :rogue:,

maybe it feels like they are spamming casted cc on you when their teammate is low because when their teammate was high hp you were invisible and pressing all of the buttons you are only supposed to be able to use while stealthed, or because you cloaked for an additional 5 seconds after, making you able to sit around with shadow dance strafing left and right and spamming abilities that you should normally have to be stealthed for for 8 consecutive seconds


#4110480 The Most Overpowered Ability in Game

Posted Nexxer on 29 April 2014 - 01:34 PM

View Postmirox, on 29 April 2014 - 11:37 AM, said:

Both fear from warlock and polymorph need to have 8 seconds CD before you can re cast them again ,if dispel cd is gonna stay 8 seconds. Tired of every retard just spamming fear/poly when his team mates are in trouble, its a no brainer.

If fear and polymorph would get an 8 second cooldown, they might as well just remove said abilites from the game. It is indeed retarded and frustrating that a mage or warlock team can spam sheep/fear you, however It's the flaw of the game, that mages and locks are forced into spamming polymorph and fear, because his healer is sitting in a 20sec long instant CC chain. If they'd remove the amount of instant CC the game has at the moment, then yes, fear spamming would be indeed problematic, but as long as my healer is sitting 20sec CC every 30sec, I need my mage/warlock partner to peel in a "no brainer" way.


#4105269 Adventures at 1k MMR

Posted Wrathful on 21 April 2014 - 06:30 AM

and this is why 2s is aids to cap in.

sub 1500: retards and AJ-superhero mmr tankers
over 1500: tryhards who pillarhump.


#4104912 3s Comp Viability: Ret pally+Boomkin+Holy Priest

Posted shunke on 20 April 2014 - 08:53 PM

any other comp would work better


#4090237 Uppdate on MMR/CR Hotfix

Posted abolishedtehe on 01 April 2014 - 12:15 AM

View PostHoodzx, on 31 March 2014 - 11:35 PM, said:

Also if they could fix RBGs MMR so 2.0/2.1 isn't the hero range,

Posted Image

the best way to fix RBG's is to remove RBG's.


#3964336 X-Mog!!! Let's See'em Boysc

Posted Bigmoran on 15 October 2013 - 01:38 AM

Posted Image


#4083853 Save The Horde

Posted Nyeshyo on 20 March 2014 - 07:13 PM

Or just completely remove racials? don't know what the fucking problem is...


#4081945 Affliction Warlock Guide (5.4.7)

Posted Eviaax on 17 March 2014 - 06:02 PM

View Postcvsbug, on 17 March 2014 - 04:51 PM, said:

grimoire of supremacy is not always good to use against caster teams

I agree. Definitely sac is better to use against teams like LSD where resummoning pet would need to be macrod into every ability


#4081495 AAJCI: Week 1 - Discussion

Posted sarma on 16 March 2014 - 10:36 PM

Instead of making a new post ill just elaborate abit on topic that i made like 4 months ago regarding concerns and suggestions i had for wod. You will notice alot of things I mentioned here are already implemented.

1 . casters should cast again , instant casts should be rare
- they said it will be fixed in wod

2. castable CC spells should not be affected by haste or cast slow debuffs

- we are speaking about 15+% difference between starting and last season in xpac. Latency etc also has great impact here not everyone can play on 10ms. Way it is now it just promotes people to use interupt bots etc since 0.5 sec cast clones are impossible to kick with 50 latency. Kicking should be a mind game not way it is now either you prekick or you get a clone in your face with a kick on cd

Im pretty sure every caster can get 30% passive haste from gems and gear on end of xpac. Why should a fear poly or clone be 30% easier to get off on end of xpac then it is on start of it?

3. cast slow debuffs should be reduced to 10% in pvp or removed from game
- this went through already on live

4. all crits should be reduced to 150% of normal dmg in pvp
- they also implemented this in wod

5. Offensive cd stacking should no longer exist because all specs shoul have 1 offensive cd on 1-3 mins

We all seen how bad cd stacking was in mop. Doubt anyone will disagree on this one



6. Removed should remove blankets

- Already done for mop

7. Fear and poly should share same dr

-Some people would disagree on this one but way it is now its impossible to keep a fluent game with 8sec dispell. They can either put those spammable cc on same dr or add CD on them which is more likely.Either way i think this is going to be fixed somehow

8. Armor penetration should be removed from pvp or greatly nerfed

Example : sub dmg is really bad with no restealths and insanly good with openers. If openers can be countered rogue dps is laughable. This just provides frustration both for rogues and their enemies. If arpen is up to stay in pvp it should be no more then 30% for any class that use it. Compensate dmg elsewhere


9. Melle specials should no longer do 400% more then autoattacks do

-400% + dmg obliterate for example? You cant predict when its going to happen twice or 3 times in a row resulting in a 3 gcd death


10. Necrotic strike healing debuff should be based on weapon dmg not ap procs

I had said this million times so far. NS should no longer be based on attack power because it scales much better for unholy then for frost.Also with abusing of tailoring+orc racial+engineer gloves + trinket on proc it could skyrocket in s12 for example more then doubling the absorb of a normal ns.


11. frost strike , envenom , chimera shot and all hunters/melle dmg abilities that do non-physical dmg shold get scourge strike treatment

-Armor should matter in pvp. Nowdays it doesnt mean anything because of how those attacks i mentioned work.

12. mages,locks got some additional dmg reduction from ranged physical attacks

- I dont belive there is anyone here that thinks that hunters dmg on mages is fine.

13. They should reduced number of stuns each class have (example : shockwave and stormbolt in same tier)

-already done

14. They should reduce number of defensive cds for dps specs

-With removal of cd stacking defensive cds should chill as well. There is no reasoning behind resto druids have 8 major defensive cds they can rotate infinately. That is just an example


15. They should reduced healing of hybrid classes can do and they actually got some utility spells instead

Healing on hybrids is really bad thing. Either its too strong and promotes turtling or its too weak making those specs broken and weak.
Giving them more utility spells and limiting heals to minimum is a fair tradeoff i belive.
Example if a ret pally can do 1 instant flash every 30 seconds but that heal is like 20-30% of someone's hp thats ok.But then give them something else. Hand spells can actually harm instead of help etc.
I think that they can do this and keep niche of a certain spec but limmit it to couple 20-30 sec offheals. Please do not get me wrong! Im not saying that every hybrid spec should be the same or every ret should become arms war with 1 heal they can use every 30 sec on teammates.Im just saying that defensive healing hybrid with burst was proven to be bad. Its either op or really really weak.

16.They should reduced number of instant cc spells or put them on a very long cd.

They already making this happen

17.They should reduced frequency of instant heals , smartheals and their efficiency in pvp

This is also being done as i read.

18.They should reduce almost all self-freedom or snare removing mechanics undispelable snares should matter way more in pvp (chains of ice,hamstring,piercing howl,concussive shot)

This is crucial part. With dispell being 8 sec cd roots and magic slows are almost impossible to dispell.Magic slow should never be stronger then a non magic one. IT use to be that since day 1 of world of warcraft. Now magic slows are much better due to dispell change
Undispelable snares should matter way more then they are now.

19. They have to reduce number of all mini trinkets in game

CC is taking a big hit. Breaks have to do it as well.There is no need to have multiple trinkets if cc is reduced they way it is going to be


20. They should remove all double gap closer/excape spells

If they fix mobility and undispellable snares there is no reasoning to have multiple gapclosing or gapmaking spells. Melee will have uptime with only 1 gap closer and casters can kite with just 1 gap maker.


21. Agility and str should no longer provide parry/dodge for non tank specs. ****

This is crucial as well. Not a single melee is having fun hitting someone that has 20-50% passive parry or dodge on end of xpac.Its too much rng and with expertise being removed i dont see reasoning for this to stay. Mitigation is tank thing not dps thing. Evasion and other things are cds. Those should matter but passive mitigation should take a hit


22. Getting polyd with pummel on cd and spellreflect should not happen anymore
This is lattency issue but with longer casts and haste not affecting cc spells it should happen very very rare.

23. shapeshifts should no longer remove snare effects and provide  immunity against polymorph effects, resto druids can rootbreak but not snarebreak

Once again snares should be more important in pvp.Giving someone 30 sec minifreedom is ok even to every healer spec but total immunity or no cd removal of snares is just bad game mechanic in my oppinion.


24. Hunters cc is completly reworked they cant keep healer in cc 50% of arena game anymore

This is already being done but Im not quite happy how it looks for now as well

25. Tremor totem - See removal of minitrinkets tremor is one of them that needs to go or have a 3+ min cd

Ill also add a lis of spells and abilities that in my oppinion need a overhaul

-dematerialize
If they need some sort of stun protection they can give 10-30% reduced dmg in stuns.Or shorter stuns or anything. Compensate on any possible way but total 2.5 sec immunity on 10 sec cd is just too much. This means you cant put a hamstring after charge etc.

-void tendrils not having a dmg treshold is really bad , If they want to make them undispellable but killable its fine but not having dmg treshold is just bad

-psyfiend is another one which should take a hit. Either its too op or just too bad like now anyone can 1 shot it by just an autoattack or whatever

-feathers and body and soul should be reworked .Too easy to get fears

-spectral guise should have much longer cd but they should compensate and make it a 2 min oh shit button for a priest.Means removes slows dots etc and you vanish for 6 sec reposition even get a winning fear with it but if you use it bad you will be penalised

-symbiosis should be banned from arena

-sotf should no longer increases cast time of cc spells , already explained this before

-heart of the wild should have 15 sec duration or no longer work in arena

-ring of frost should have a longer cd and they can compensate on it making it bigger or even changing its radius every sec meaning you can easier get people or use it to reposition teams

-frozen orb generating procs should be looked at

-demonic gate should get nerfed even more or removed completly from arena

-subterfuge is already fixed for wod no remarks on it

-disorienting roar should be looked at

-double time should be looked at they alredy stated that warbringer will be mandatory

-msr should replace sr - think this is already done

-disrupting shout should replace pummel - think this one is already done as well

-safeguard should no longer break roots - alot of cc breaks should go this is one of them

-monk glove bonus should be removed - snares should matter

-double grip bonus should be removed- Retarded mechanic i doubt anyone will disagree on this one

-sparring and glyph of sparring should be removed- Rng and it provides frustrations for both monks and melle hitting them

-tigereye brew  should be looked at

-stampede , wild imps and forest of totems should no longer be usable in arena and you can actually see something around you once they are up

This is just a annoying mechanic. Makes you lag and you cant see clearly whats happening with 10 pets on you.They also do 25% dmg in arenas why allow them anyways then?

-double freedom,sac,bop should go as well - see too much defensive cds

P.S if can someone can edit this for typos it would be great since my english is really bad . Thanks




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