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Member Since 15 Oct 2011
Offline Last Active Today, 06:39 AM

#4300863 Buff Frost Dks Heals

Posted Rabidhobo on 15 December 2014 - 09:43 PM

I'll address your complaint about you saying "X is overpowered" and people saying "So is Y". Your post is really a gripe about a larger problem but is made too specific due to your personal experiences which makes it appear you are biased. This post is a particularly useful example of this perceived bias.

The issue here is that some DPS classes have been given WAY too much self healing. It is really frustrating to a lot of people to be having their damage completely counteracted by the sustain of a class that is supposed to be a damage dealer. It's even more frustrating when the healing isn't self healing but rather healing in general.

However your approach to this topic was that frost DKs have too much self healing. You cited this by posting a screenshot of an arena scoreboard in what can only be described as a contentless salt post. yet this is in glaring contrast to the fact your teamate is a FERAL DRUID. One of the biggest offenders of this whole DPS have too much healing gripe. I can only imagine that means youve seen dozens if not hundreds of game scoreboards where you won in part due to ferals sick self healing and never thought it was a problem. yet suddenly when a frost dk on the other team is commiting this sin it's worth a passive aggressive #icefrog2stupid5me post. Your post makes it look like you're totally ok with the self healing mechanic, but want it nerfed on classes you don't happen to comp with.

#4299245 Your most hated ability ingame

Posted Korrosiv on 15 December 2014 - 04:23 AM

Death Grip....shits so annoying haha

#4156229 In-game NPCs named after PvPers

Posted Snuggli on 26 June 2014 - 08:33 PM

Looks like some pvpers got some in game npcs.. you can see the model if you click view in 3d.

Hoodrych - http://wod.wowhead.com/npc=79900 "Captain Hoodrych"
Swifty - http://wod.wowhead.com/npc=79902 "Captain John Swifty"
Bajheera - http://wod.wowhead.com/npc=80484 "Captain Jackson Bajheera"
Azael - http://wod.wowhead.com/npc=80486 "Necrolord Azael"
Hotted - http://wod.wowhead.com/npc=80488 "Alune Windmane"
Nadagast - http://wod.wowhead.com/npc=80489 "Necrolord Nadagast"
Talbadar - http://wod.wowhead.com/npc=80490 "Mindbender Talbadar"
Novoz - http://wod.wowhead.com/npc=80491 "Elementalist Novo"
Vanguard - http://wod.wowhead.com/npc=80492 "Vanguard Samuelle"
Venruki - http://wod.wowhead.com/npc=80493 "Elliot Van Rook"
Tosan - http://wod.wowhead.com/npc=80494 "Tosan Galaxyfist"
Hildegard - http://wod.wowhead.com/npc=80495 "Hildie Hackerguard"
Yoske - http://wod.wowhead.com/npc=80496 "Rifthunter Yoske"
Mes - http://wod.wowhead.com/npc=80497 "Lord Mes"
Crazé - http://wod.wowhead.com/npc=80498 "Brock the Crazed"
Athlete - http://wod.wowhead.com/npc=80499 "Avenger Turley"
Cdew - http://wod.wowhead.com/npc=80500 "Taylor Dewland"
ReDeYe - http://wod.wowhead.com/npc=80501 "Red-Eye"

Unknown NPCs:

http://wod.wowhead.com/npc=80487 - Empty


Class Distribution

:druid: - Hotted
:hunter: - Yoske, Tosan
:mage: - Venruki
:paladin: - Vanguard, Athlete
:priest: - Talbadar, Crazé
:rogue: - Hildegard
:shaman: - Cdew, Novoz
:warlock: - Azael, Nadagast
:warrior: - Swifty, Bajheera, Hoodrych
:deathknight: - Mes
N/A - ReDeYe

Note: It is likely that Tosan is being represented as a Monk instead of Hunter. This leaves Druid, Hunter, Mage, Rogue, Death Knight and Monk with only 1 NPC.

Extra Info: Potential Candidates:

Put the most likely candidates in bold and least likely in italics, mainly taking into consideration their spec and relations with Blizzard. This is purely my opinion and a guesstimate of the people Blizzard will most likely consider.

[US] - Snutz, Rzn, Reckful, Sodapoppin, Jahmilli, Dannycarey, Chanimal, Sodah, Abn, Pikaboo ...

[EU] - Minpojke, Zunniyaki, Nolifer, Boetar, Baten, Trillebartom, Doomsen, Akaishuichi, Nauree, Praii, Flubbah, Hydra, Mystic, Braindeadly, Waffle, Blukstack ...

Classes with only 1 representative so far and are thus most likely going to get more:

:druid: : Sodah, Sodapoppin, Minpojke, Baten, Doomsen
:hunter: : Braindeadly
:mage: : Jahmilli, Abn, Nolifer
:rogue: : Rzn, Reckful, Pikaboo, Akaishuichi, Praii
:deathknight: : --
:monk:: Dannycarey, Nauree

#4111202 The Most Overpowered Ability in Game

Posted Vanguards on 30 April 2014 - 10:13 AM

My personal opinion on why Warlock Fear is so problematic atm:

1.) The extremely low cast time with high haste. An extremely strong spammable CC should not be that easy to get off imo, this particularly holds true at the end of an expansion when Warlocks have tons of haste, with Dark Soul up it's almost impossible to interrupt it without pre-emptively kicking.

2.) Affliction dots are a joke to get off, they have nothing to do but fear while still doing their maximum damage. Back in Wrath a Warlock actually had to make smart decisions about when to Fear / do damage / dots. Now there is no choice. You instant dot everything with soul shards, even with 0 shards all you have to do is cast a near instant UA and soul swap it over.

3.) This is a problem for specifically right now, Warlocks has more survivability buttons than ever, thus allowing Warlocks to push in on your healer and fear your entire team anytime he wants, since his risk to be punished for pushing in is so low.

Edit, here's what I suggest:

1.) Blizzard needs to watch how off-stat scales for CCs, particularly at the end of an expansion. Haste shouldn't magically turn some CCs to be nearly instant for PvP.

2.) Make Aff Warlocks have a harder time doing their damage. This can be done in numerous ways.

3.) Gateway needs to be changed... While this ability is awesome for the team using it I find it a horrible ability as a whole for PvP. It is horribly imbalanced on some Maps (Tol Viron) and not as good on others (Dalaran.) This creates more of the RNG battle that most people hate. It is better to find a way for Warlock teams to survive without resorting to Gateway. Having a match decided by the map isn't fun.

#4104891 is it me or this kills the skillcap of affly by a long shot ? (same for sprie...

Posted Wallirik on 20 April 2014 - 08:03 PM

yes this is about the worst change they could possibly do. it completely destroys everything that was cool about doing damage as a dot class

#4104816 is it me or this kills the skillcap of affly by a long shot ? (same for sprie...

Posted mirox on 20 April 2014 - 05:38 PM

Posted Image

#4110616 The Most Overpowered Ability in Game

Posted Lolflay on 29 April 2014 - 05:12 PM

You're suggesting dumb changes for Fear and Poly, whereas the easiest fix would be reverting to the old dispel model which worked so well in the past. It DID hurt Warlocks and Ele Shamans in s8, but outside of it, it was pretty well balanced. Both Mages and Warlocks had sub 1.2 Fear/Sheep casts which could be instadispelled by anyone with a dispel, so you were trading globals equally and it worked just fine.

Spammable CC with a cast time is not something that is wrong with the game, unavoidable CC like scatter is the true problem, which they're fixing in WoD anyway. I just don't see how they can sort out this Magic debuff business without thinking up of a completely new mechanic for it, because the current one is far worse than the previous one.

#4110592 The Most Overpowered Ability in Game

Posted Capstone on 29 April 2014 - 04:33 PM

View Postmirox, on 29 April 2014 - 04:24 PM, said:

Hello, Harry, I know that you are a wizard and it hurts when someone mentions wizards and 'brainless' in same sentence. But I have had 9 minute games vs god comp that plays defensively as fuck, and the only reason why it lasted that long is because EVERY TIME I stun priest, no matter what the reason, don't even have to be setting up  a kill on him, I get polymorphed 3 times in a row, this isn't something that mage does to peel, he just does it to prevent anything from happening in the first place. Whatever he is doing at that moment when his team mate gets stunned, he just drops it and starts polymorphing me 3 times in a row. So call it an abuse of dispel cd or 'clever use of game mechanics' it is something that has to go and has no place in this game.
it must be annoying to open on a priest for 12 minutes and not have any teammates to do anything to the other two people

#4110550 The Most Overpowered Ability in Game

Posted Capstone on 29 April 2014 - 04:01 PM

View Postmirox, on 29 April 2014 - 11:37 AM, said:

Both fear from warlock and polymorph need to have 8 seconds CD before you can re cast them again ,if dispel cd is gonna stay 8 seconds. Tired of every retard just spamming fear/poly when his team mates are in trouble, its a no brainer.
hello :rogue:,

maybe it feels like they are spamming casted cc on you when their teammate is low because when their teammate was high hp you were invisible and pressing all of the buttons you are only supposed to be able to use while stealthed, or because you cloaked for an additional 5 seconds after, making you able to sit around with shadow dance strafing left and right and spamming abilities that you should normally have to be stealthed for for 8 consecutive seconds

#4110480 The Most Overpowered Ability in Game

Posted Nexxer on 29 April 2014 - 01:34 PM

View Postmirox, on 29 April 2014 - 11:37 AM, said:

Both fear from warlock and polymorph need to have 8 seconds CD before you can re cast them again ,if dispel cd is gonna stay 8 seconds. Tired of every retard just spamming fear/poly when his team mates are in trouble, its a no brainer.

If fear and polymorph would get an 8 second cooldown, they might as well just remove said abilites from the game. It is indeed retarded and frustrating that a mage or warlock team can spam sheep/fear you, however It's the flaw of the game, that mages and locks are forced into spamming polymorph and fear, because his healer is sitting in a 20sec long instant CC chain. If they'd remove the amount of instant CC the game has at the moment, then yes, fear spamming would be indeed problematic, but as long as my healer is sitting 20sec CC every 30sec, I need my mage/warlock partner to peel in a "no brainer" way.

#4105269 Adventures at 1k MMR

Posted Wrathful on 21 April 2014 - 06:30 AM

and this is why 2s is aids to cap in.

sub 1500: retards and AJ-superhero mmr tankers
over 1500: tryhards who pillarhump.

#4104912 3s Comp Viability: Ret pally+Boomkin+Holy Priest

Posted shunke on 20 April 2014 - 08:53 PM

any other comp would work better

#4090237 Uppdate on MMR/CR Hotfix

Posted abolishedtehe on 01 April 2014 - 12:15 AM

View PostHoodzx, on 31 March 2014 - 11:35 PM, said:

Also if they could fix RBGs MMR so 2.0/2.1 isn't the hero range,

Posted Image

the best way to fix RBG's is to remove RBG's.

#3964336 X-Mog!!! Let's See'em Boysc

Posted Bigmoran on 15 October 2013 - 01:38 AM

Posted Image

#4083853 Save The Horde

Posted Nyeshyo on 20 March 2014 - 07:13 PM

Or just completely remove racials? don't know what the fucking problem is...