The funny thing is no matter how much better your design is, and how much cooler it is, and how much we'd all like it more, Blizzard will not change it, because why would they? They're still getting our subs, greedy corporations mannn!!!111!
WHOS UP FOR SPAMMING THIS SHIT TO HIM YO?
no matter how cool color you put to a glad serpent, how badass armor you give it, it will still be a a serpent, it sucks ass.
Hand of sacrifice is 2mn CD, lasts 12s (Not 15), and breaks only effect like sheep/scatter/trap/wyvern... and helps to break cc like fear, hex.
I don't think being less cc-able during 12s x2 (Every 2min if you use both of them) is "broken". Being able to SPELLSTEAL something with 2-5 mn CD (FIVE MINUTES !), with the most permissive control of the game (Sheep), and considering you can still Deep Freeze and Silence if you fails, this is broken.
Mage is the real problem for Hpal, you can broke our entire gameplay and our attractive tools with one spell, a spamable spell which costs only mana.
you can't expect a class not to have counters, every class has it's own, and mages always countered hpalas , from tbc until now.
It's all about the combo you run and which classes you choose to play with, this game will never be like you want it to be, all classes are equal etc, every comp has it's counter, every class has it's counter.
A simple fix would change everything. Make Hand of Freedom / Sacrifice / Protection un-dispellable, and Hpal are attractive again. I don't want to be "OP" like rdruid/rsham, i just want to delete the "If we take a paladin instead of a shaman, we gain... nothing, let's take a blue."
Only Feral Druid want a paladin, but not for the class, just for Symbiosis.
It's umbelievable that after X years, those CD are still so easily dispellable. We are totally dependants of them, and they are the "unique" things we can bring to a team. Imagine if Ironbark/Cenarion was dispellable (And can't be used during silence), imagine if cocoon (Like in the first season of MoP), guardian, tree of like, ascendance.
Who is afraid of a Hand of Sacrifice now? it's just annoying, nothing else. "Oh, i have to use 1-3 gcd to purge it." Because if we want to protect them, we have to buff constantly, so, no healing during this.
Sometimes, i think they should rename HoP in "Hand of Forbearance".
how long does sac last? 15 secs?
Ok so let's say that you put it on someone vs a mage team, they won't be able to cc you for 15 secs, then after that the mage is like'' finally sac is down now i can cc pala!'' , jk another sac. Being unccable for 30 seconds is even more broken than frostbomb in the beginning of mop.