really simple, and ive said it many times, this would put them back to cata status which was very viable in many comps
1. freedom on shields instead of guise + feathers (either remove it or give the talent option)
2. give back strength of soul ( everytime you cast flash heal on your target your weakened soul debuff is reduced by X seconds) ... i say X because weakened soul debuff has already been reduced at its base, plus the glyph... it used to be 4 seconds, so it could be 2 or 3 instead... either one would be perfect... this talent could replace guise or surge of light...
other things that could be changed: fear baseline cd reduced, renew back (doesnt even have to be substantial can be 2k per tick), dispel protection etc, mana burn, increased damage
these two together made priests viable against any melee cleave that owned you in cata (ret / dk)... you actually had a chance cause you could give your self freedom over and over again if you were GOOD enough to fake cast...
that way priests dont just get shit on by any melee cleaves where feathers + guise is mostly pointless.... blizzard ruined disc ever since mop which is why i quit the game then rerolled to druid cause disc priests were just gutted so hard
Not meaning to go OT... But isnt this the same with the def/off dispel system ? Being a priest had a huge value...now dispel for everybody yeyyyy
Btw i think the interrupt for,everybody also ruins pve... I mean litterally everyone in raid including healers can interrupt boss casts... Lol
If you nerf offensive dispel, disc priests will become stupidly OP, but it WILL solve all of druids problems - aka, trading one problem ( druids being unable to heal due to offensive purging ) for another problem ( discs being left unchecked ).
This is the most broken comp ive ever seen in wow ever. Why is the warlock able to dispel literally every single CC on the druid while even being in CC? Hunter's mark is gone so in most comps its impossible to cover the healer with another debuff.
Let me pain that picture for you.
If you have the entire RLD team cross-CCed, with dispellable debuffs, the warlock can imp dispell himself, sac the imp, then imp dispell the healer, who then can dispell the rogue.
I qued into a 2500 RLD in which the rogue literally missed 30 kicks in a row but still won because the druid is immune to all cc and can win the game by never de-targetting my healer once.
combat rogues should not have an 8 second kidney shot.
burst of speed should be removed.
Imp dispell needs some sort of internal cooldown and be non-abusable via pet sac/instant resummon.
90% of teams on the ladder have either a combat rogue or warlock, both of which seem to be pretty ridiculous atm and are much more broken than rets ever were.
Combat rogues need to be nerfed to the fucking dirt and never made viable for PvP again if this is the playstyle they invoke. Its a complete sham to the playstyle of rogues and the set-up required and skill that used to be needed to play them.
so sorry you dont have fear stun instant fear AND coil anymore and a way to spread dots to a whole team in 2 seconds and the most retarded lock thing: gateway... srsly the things you are whining about shouldnt have been added in the first place and its GOOD they are gone