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samppax

Member Since 05 Sep 2011
Offline Last Active Today, 10:57 PM
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#3812651 Disabling red bars - working method

Posted Thaya on 29 November 2012 - 02:06 AM

f=CreateFrame("Frame") f:RegisterEvent("LOSS_OF_CONTROL_ADDED") f:RegisterEvent("LOSS_OF_CONTROL_UPDATE") f:SetScript("OnEvent",function() for b in pairs(ActionBarActionEventsFrame.frames) do b.cooldown:SetLossOfControlCooldown(0,0) end end)

Choose one:
  • download and install this addon: http://www.mediafire...rstnhs03hiabt2g - it just runs the script above;
  • or put the script above in an addon you always run in its main .lua file;
  • or create your own addon to run the script above - a simple guide is in my signature;
  • or simply /run the script above in-game every time you log in.

Update 1: added a downloadable addon.

Update 2: updated both the script and the download with a more efficient version - it'll run only when you actually do get controlled instead of on every action bar update/event. Save yourself some CPU cycles.
Spoiler

Update 3: a version that hooks into Bartender as well: http://www.wowinterf...rolRemover.html


#4232977 Glorious Tyranny effect gone completely with 6.0?

Posted Ckhw on 15 October 2014 - 01:01 PM

fucked you right in the pussy


#4240930 only took 10 years...

Posted Nexxer on Yesterday, 12:15 PM

View PostBluBlu, on 23 October 2014 - 11:46 AM, said:

I wonder if American's will start hating Aussies now like Europeans hate the Russians and their laggy bullshit

we dont hate russians because of their "laggy bullshit". We hate them because no european player play triple rogue at 3k and fly out of the map :)


#4235281 [ADDON] OmniBar

Posted Jordon on 17 October 2014 - 05:20 PM

OmniBar
http://www.curse.com...ons/wow/omnibar

What does OmniBar do?
OmniBar is an extremely lightweight addon that will track the following enemy cooldowns:
  • Counterspell
  • Spell Lock
  • Wind Shear
  • Pummel
  • Disrupting Shout
  • Mind Freeze
  • Kick
  • Rebuke
  • Spear Hand Strike
  • Solar Beam
  • Silence
  • Silencing Shot
  • Optical Blast
  • Counter Shot
Expand/Collapse
Unlike similar mods, OmniBar will automatically expand/collapse as the cooldowns are tracked. This allows more cooldowns to be tracked, while avoiding awkward gaps between bars.

Multiple Players
If OmniBar detects another player using the same ability, a duplicate icon will be created and tracked separately.

Character Profiles
To configure OmniBar settings specific to a character, simply uncheck "Use Global Settings", and they won't be saved to the global profile.

Cooldown Count
Uncheck "Cooldown Count" to prevent Blizzard and other addons adding countdown text to the icons.

Show Unused Icons
If you prefer unused icons to remain on the bar, check "Show Unused Icons". The "Unused Icon Alpha" slider will adjust the transparency of the unused icons.

Configure

To open the options panel, type:
/ob
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#4240207 Kuilox Renamed

Posted butterskid on 22 October 2014 - 11:35 PM

“Kuilox” the RSham (well renowned for his 2v3 abilities!) has copied my name and xmog “Stormlashlol” (Sniped & ddosed his way up)

Please don’t be fooled, as Stormlashlol@Tichondrius Horde isn’t one of my toons. This idiot probably thought he can blend his toon with one of mine, since I did end up taking 3 r1 spots on my shams. Please take the time to report this duelist autistic cheater.

Scums Armory Link:
http://us.battle.net...ashlol/advanced

@Kuiliox
Such a desperate attempt to maintain your “well-earned R1 title”, too bad people aren’t retarded and can see that you’re a phony you acne covered moron. Hope that $10 name change is worth it because mommy and daddy's credit card must be maxed by now with all your booter costs! Enjoy the last few days with that R1 title & I hope you enjoy your title strip you imbecile!


#4239985 Wat is ur speed level

Posted Kettu on 22 October 2014 - 07:06 PM

It seems that certain classes will be able to reach up to 200% passive run speeds in WoD arena & RBGs.

Wat is ur speed level, duelists?




#4195597 X-Mog!!! Let's See'em Boysc

Posted Hyuru on 22 August 2014 - 07:44 PM

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#4098864 X-Mog!!! Let's See'em Boysc

Posted akatyrone on 12 April 2014 - 02:33 PM

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#3964516 X-Mog!!! Let's See'em Boysc

Posted Hyuru on 15 October 2013 - 07:27 AM

View Postrizzy, on 14 October 2013 - 11:22 PM, said:

Spoiler
+repped you since noone else did, now you know how bad your xmog is, pm me on skype and ill hook you up with a good xmog <3

OT:

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#3964261 X-Mog!!! Let's See'em Boysc

Posted rizzy on 14 October 2013 - 11:22 PM

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#4235734 List of problems that I feel they're either addressing the wrong way or a...

Posted jaimex on 18 October 2014 - 11:16 AM

View PostLolflay, on 18 October 2014 - 10:39 AM, said:

I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) )

im playing ele in wod also, who knows, maybe ill get more r1 titles while you struggle with duelist on rogue? :)


#4235713 List of problems that I feel they're either addressing the wrong way or a...

Posted Lolflay on 18 October 2014 - 10:39 AM

General

- Fear effects right now break on threshold of 1-2 dot ticks, last 6 seconds on max duration and randomly move the feared player around - it was suggested a THOUSAND times to either keep it @ 8 seconds maximum while keeping the player rooted instead of making him run around like a moron, or to design it via glyph. They said a thousand times that Fear moving the player around randomly was the problem, next to it not breaking due to damage - where's the problem of removing the random moving around part, if the damaging part was already fixed ?

- Snares and roots are still a huge problem in the game. They in return create an even larger problem of having to keep retarded abilities in the game that counteract snares ( *cough*BoS*cough* ). Also, both snares and roots are either extremely effective or extremely useless, there's no middle ground. You can either keep the enemy players completely in check with snares/roots and they can't do shit all about it, or enemy players either have way too momentum ( and/or playing classes that easily get rid of them ) where said snares and roots are useless. New hunter auto shot slow being the prime example of polar opposite stupidity compared to BoS

- Instant CC is still in the game. Only displays of proper instant CCs are really AOE fears and RoF that can't be PoM'd. Stormbolt->Frost Trap will still be a fucking thing come WoD. ?!?!?

- Number of extra "trinkets" ( CC breakers ) in the game is still abnormally high. Unbound will, Nimble Brew, Berserker rage, etc. It just creates power creep and it'll continue to create it towards new expansions. Either remove them all or give them all Tremor Totem treatment.


- Rogue

- everyone recieved ability purges, Rogues remained the same for most part

- I partially supported Burst of Speed in MoP, however come WoD I really don't ; explanation below

- Rogues are thriving on level 100 because of the metagame. TBC and Cataclysm were kinda slow for the most part, allowing Rogues to thrive in those metagames because a Rogue with no fear of getting oneshotted is a Rogue that is free to fuck up enemy team completely - contrast to WoTLK where they could get stunned and oneshotted by proper teams, so they had to play very carefully, resulting in the proper way a Rogue should be played

- remove Cheap Shot and Garrote glyphs, they're an overkill

- Nerve Strike is way too powerful on lvl 100

- Feint is too powerful ( although it'll probably get nerfed because of PvE - it's making Rogues the premier ( and really only viable :D ) melee class in first tier of WoD )


- Death Knight


- IBF breaking stuns might be something they've had since they were released, it doesn't mean it shouldn't go

- Conversion as it stands is kind of dumb

- Blood should NEVER be a thing

- Desecrated Ground needs to go


- Monk

- Nimble Brew needs to go in its current incarnation - give it a Tremor Totem treatment or remove it completely

- MWs seem to be way too much mana efficient, Soothing Mist stopped giving Chi but the ability to spam Surging Mist without consequences makes sure they have endless supply of Mana Tea - they're also very strong healers right now in PvE, which will probably warrant a few % healing fixes, so I believe they'll be in a decent spot when it comes to that

- WWs are in a pretty good spot, they didn't deviate too much from their 90 playstyle, but aren't one shot wonders anymore. With added safety of melee classes ( no more oneshots ), they actually have the time to function as a proper melee class now, which is just fine. I'd only look at Surging Mist healing because it seems better than old Orbs.


- Paladin

- Holy : besides WoD having a cast time, they seem fine for the most part. They're not broken ( in fact they're last in PvE parses ), but they're equipped with the tools to deal with melee cleaves which will be prevalent in first season or two

- Ret : seems to do way too much healing, outside of that, damage can get a bit too spikey, however it seems fine




- Warlock

- remove Unbound Will - I've read a suggestion to replace it with Shadowflame, which actually seems pretty decent. ( It might directly contradict the snares&roots paragraph above, but a snare with a cooldown is not actually a problem in this game, only the CDless ones are )

- return Fel Flame or Searing Pain for Affliction

- Fear currently breaks on 1-2 ticks of DOTs, lasts 6 seconds, makes the target flee in random direction. Remove the fleeing part and bump it back to 8 seconds.

- Priest

- Psychic Scream is a talent, lasts 6 seconds, has a cooldown of 45 seconds, breaks when the wind breezes by and randomly displaces the target during the duration of the effect. Return Psychic Scream as a baseline spell, remove the random running around part, keep the 45 second cooldown/6 second duration if need be - give Priests an actual talent tier instead of forcing them to take a spell that has been baseline for their class for past 10 years.

- Mage

- forcing Mages to cast Frostbolts is just fine, they wanted that back anyway, and I fully agree with them on that - however putting all of their damage into novas and prismatic crystal is the dumbest thing ever, it promotes one dimensional playstyle

- Deep Freeze not being a real stun anymore forces Mages to use it on partners instead of the target they're currently focusing - not a real problem for the likes of WMx or RMx, but this effectively stops diversity between Mage comps, and reduces their solo ability by tenfold

- Shaman

- Tremor finally seems to be in a decent spot

- Elemental : does no damage, and they're last in PvE parses on 100 ( I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) ) - they need a fundamental overhaul of their DPS mechanics, make them challenging enough so baddies ( :) ) can't succeed with them, while keeping them competitive - TL;DR turn them into a real spec/class finally, because every single time they were viable it was because of retarded oneshotting ability

- Enhancement : waaaaay too much healing and survivability, probably take a look at Wolves, outside of that, damage seems fine-ish

- Restoration : seems lackluster on level 100, although they seem really strong currently on level 90.

- Warriors

- seriously, add cast time to Storm Bolt. If CC has range ( and isn't a interrupt/Silence ), it should ALWAYS have a cast time, PERIOD. Shockwave is fine

- waaaaaaay too much damage and survivability, mobility still really really good, MoP all over again

- remove Berserker Rage

- Hunters

- instant freezing trap ? Either make the effect really noticeable while it's flying ( give it a fucking Supernova GFX for all I care, just make it actually seeable with naked eye, it's nigh impossible to notice it on some arenas unless you're using addons to notify you of hunter casting it

- Auto show slows ? Seriously ?

- Druids

- way too good on 100, too much survivability

- they're #1 on PvE parses as Resto afaik, while still healing mostly via instant casts - it sucks seeing shit like Prayer of Mending or Word of Glory casted when Resto Druids can simply do the same effect with instant casts

- Ferals are way too much broken, and need to be fixed. Their uptime together with their damage does not compute at all

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I'm sure I've missed quite a few things, however this is all the really glaring issues I've noticed so far.


#4234531 [ADDON] BigDebuffs

Posted Jordon on 16 October 2014 - 08:30 PM

BigDebuffs
http://www.curse.com.../wow/bigdebuffs

What does BigDebuffs do?
BigDebuffs is an extremely lightweight addon that hooks the Blizzard raid frames to increase the debuff size of crowd control effects.
It also increases the priority of the following debuffs to make sure they always remain visible:
  • Soul Reaper
  • Unstable Affliction
  • Vampiric Touch
  • Devouring Plague
  • Faerie Fire
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#4235287 Thoughts on the Prepatch so far?

Posted Wallirik on 17 October 2014 - 05:28 PM

I'm all for nerfing fear, but how many nerfs it got is quite impressive.
it lasts 6 seconds, DRs with clone, breaks from 1k dmg, if i have a single dot on someone the fear will break in 1 second.
but fear still has a lot of counters like fear ward, tremor, serker rage. i'm not sure why fear and clone needed to share DR? polymorph lasts longer and doesn't DR with clone.

oh and coil shares DR with sap/sheep etc. i think? that's very weird

and please remove demo.


#4235152 Thoughts on the Prepatch so far?

Posted Sweatyfingrs on 17 October 2014 - 02:16 PM

View PostNmplol, on 17 October 2014 - 12:36 PM, said:



Not to be rude but there's a reason you have no glad titles.

Not to be rude but didn't you wintrade 5s for R1?




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