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samppax

Member Since 05 Sep 2011
Offline Last Active Today, 11:25 AM
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#4195597 X-Mog!!! Let's See'em Boysc

Posted Hyuru on 22 August 2014 - 07:44 PM

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#4098864 X-Mog!!! Let's See'em Boysc

Posted akatyrone on 12 April 2014 - 02:33 PM

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#3964516 X-Mog!!! Let's See'em Boysc

Posted Hyuru on 15 October 2013 - 07:27 AM

View Postrizzy, on 14 October 2013 - 11:22 PM, said:

Spoiler
+repped you since noone else did, now you know how bad your xmog is, pm me on skype and ill hook you up with a good xmog <3

OT:

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#3964261 X-Mog!!! Let's See'em Boysc

Posted rizzy on 14 October 2013 - 11:22 PM

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#4235734 List of problems that I feel they're either addressing the wrong way or a...

Posted jaimex on 18 October 2014 - 11:16 AM

View PostLolflay, on 18 October 2014 - 10:39 AM, said:

I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) )

im playing ele in wod also, who knows, maybe ill get more r1 titles while you struggle with duelist on rogue? :)


#4235713 List of problems that I feel they're either addressing the wrong way or a...

Posted Lolflay on 18 October 2014 - 10:39 AM

General

- Fear effects right now break on threshold of 1-2 dot ticks, last 6 seconds on max duration and randomly move the feared player around - it was suggested a THOUSAND times to either keep it @ 8 seconds maximum while keeping the player rooted instead of making him run around like a moron, or to design it via glyph. They said a thousand times that Fear moving the player around randomly was the problem, next to it not breaking due to damage - where's the problem of removing the random moving around part, if the damaging part was already fixed ?

- Snares and roots are still a huge problem in the game. They in return create an even larger problem of having to keep retarded abilities in the game that counteract snares ( *cough*BoS*cough* ). Also, both snares and roots are either extremely effective or extremely useless, there's no middle ground. You can either keep the enemy players completely in check with snares/roots and they can't do shit all about it, or enemy players either have way too momentum ( and/or playing classes that easily get rid of them ) where said snares and roots are useless. New hunter auto shot slow being the prime example of polar opposite stupidity compared to BoS

- Instant CC is still in the game. Only displays of proper instant CCs are really AOE fears and RoF that can't be PoM'd. Stormbolt->Frost Trap will still be a fucking thing come WoD. ?!?!?

- Number of extra "trinkets" ( CC breakers ) in the game is still abnormally high. Unbound will, Nimble Brew, Berserker rage, etc. It just creates power creep and it'll continue to create it towards new expansions. Either remove them all or give them all Tremor Totem treatment.


- Rogue

- everyone recieved ability purges, Rogues remained the same for most part

- I partially supported Burst of Speed in MoP, however come WoD I really don't ; explanation below

- Rogues are thriving on level 100 because of the metagame. TBC and Cataclysm were kinda slow for the most part, allowing Rogues to thrive in those metagames because a Rogue with no fear of getting oneshotted is a Rogue that is free to fuck up enemy team completely - contrast to WoTLK where they could get stunned and oneshotted by proper teams, so they had to play very carefully, resulting in the proper way a Rogue should be played

- remove Cheap Shot and Garrote glyphs, they're an overkill

- Nerve Strike is way too powerful on lvl 100

- Feint is too powerful ( although it'll probably get nerfed because of PvE - it's making Rogues the premier ( and really only viable :D ) melee class in first tier of WoD )


- Death Knight


- IBF breaking stuns might be something they've had since they were released, it doesn't mean it shouldn't go

- Conversion as it stands is kind of dumb

- Blood should NEVER be a thing

- Desecrated Ground needs to go


- Monk

- Nimble Brew needs to go in its current incarnation - give it a Tremor Totem treatment or remove it completely

- MWs seem to be way too much mana efficient, Soothing Mist stopped giving Chi but the ability to spam Surging Mist without consequences makes sure they have endless supply of Mana Tea - they're also very strong healers right now in PvE, which will probably warrant a few % healing fixes, so I believe they'll be in a decent spot when it comes to that

- WWs are in a pretty good spot, they didn't deviate too much from their 90 playstyle, but aren't one shot wonders anymore. With added safety of melee classes ( no more oneshots ), they actually have the time to function as a proper melee class now, which is just fine. I'd only look at Surging Mist healing because it seems better than old Orbs.


- Paladin

- Holy : besides WoD having a cast time, they seem fine for the most part. They're not broken ( in fact they're last in PvE parses ), but they're equipped with the tools to deal with melee cleaves which will be prevalent in first season or two

- Ret : seems to do way too much healing, outside of that, damage can get a bit too spikey, however it seems fine




- Warlock

- remove Unbound Will - I've read a suggestion to replace it with Shadowflame, which actually seems pretty decent. ( It might directly contradict the snares&roots paragraph above, but a snare with a cooldown is not actually a problem in this game, only the CDless ones are )

- return Fel Flame or Searing Pain for Affliction

- Fear currently breaks on 1-2 ticks of DOTs, lasts 6 seconds, makes the target flee in random direction. Remove the fleeing part and bump it back to 8 seconds.

- Priest

- Psychic Scream is a talent, lasts 6 seconds, has a cooldown of 45 seconds, breaks when the wind breezes by and randomly displaces the target during the duration of the effect. Return Psychic Scream as a baseline spell, remove the random running around part, keep the 45 second cooldown/6 second duration if need be - give Priests an actual talent tier instead of forcing them to take a spell that has been baseline for their class for past 10 years.

- Mage

- forcing Mages to cast Frostbolts is just fine, they wanted that back anyway, and I fully agree with them on that - however putting all of their damage into novas and prismatic crystal is the dumbest thing ever, it promotes one dimensional playstyle

- Deep Freeze not being a real stun anymore forces Mages to use it on partners instead of the target they're currently focusing - not a real problem for the likes of WMx or RMx, but this effectively stops diversity between Mage comps, and reduces their solo ability by tenfold

- Shaman

- Tremor finally seems to be in a decent spot

- Elemental : does no damage, and they're last in PvE parses on 100 ( I hear that Jaimeretard already rerolled, tells you enough that you need to know about Elementals :) ) - they need a fundamental overhaul of their DPS mechanics, make them challenging enough so baddies ( :) ) can't succeed with them, while keeping them competitive - TL;DR turn them into a real spec/class finally, because every single time they were viable it was because of retarded oneshotting ability

- Enhancement : waaaaay too much healing and survivability, probably take a look at Wolves, outside of that, damage seems fine-ish

- Restoration : seems lackluster on level 100, although they seem really strong currently on level 90.

- Warriors

- seriously, add cast time to Storm Bolt. If CC has range ( and isn't a interrupt/Silence ), it should ALWAYS have a cast time, PERIOD. Shockwave is fine

- waaaaaaay too much damage and survivability, mobility still really really good, MoP all over again

- remove Berserker Rage

- Hunters

- instant freezing trap ? Either make the effect really noticeable while it's flying ( give it a fucking Supernova GFX for all I care, just make it actually seeable with naked eye, it's nigh impossible to notice it on some arenas unless you're using addons to notify you of hunter casting it

- Auto show slows ? Seriously ?

- Druids

- way too good on 100, too much survivability

- they're #1 on PvE parses as Resto afaik, while still healing mostly via instant casts - it sucks seeing shit like Prayer of Mending or Word of Glory casted when Resto Druids can simply do the same effect with instant casts

- Ferals are way too much broken, and need to be fixed. Their uptime together with their damage does not compute at all

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I'm sure I've missed quite a few things, however this is all the really glaring issues I've noticed so far.


#4234531 [ADDON] BigDebuffs

Posted Jordon on 16 October 2014 - 08:30 PM

BigDebuffs
http://www.curse.com.../wow/bigdebuffs

What does BigDebuffs do?
BigDebuffs is an extremely lightweight addon that hooks the Blizzard raid frames to increase the debuff size of crowd control effects.
It also increases the priority of the following debuffs to make sure they always remain visible:
  • Soul Reaper
  • Unstable Affliction
  • Vampiric Touch
  • Devouring Plague
  • Faerie Fire
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#4235287 Thoughts on the Prepatch so far?

Posted Wallirik on 17 October 2014 - 05:28 PM

I'm all for nerfing fear, but how many nerfs it got is quite impressive.
it lasts 6 seconds, DRs with clone, breaks from 1k dmg, if i have a single dot on someone the fear will break in 1 second.
but fear still has a lot of counters like fear ward, tremor, serker rage. i'm not sure why fear and clone needed to share DR? polymorph lasts longer and doesn't DR with clone.

oh and coil shares DR with sap/sheep etc. i think? that's very weird

and please remove demo.


#4235152 Thoughts on the Prepatch so far?

Posted Sweatyfingrs on 17 October 2014 - 02:16 PM

View PostNmplol, on 17 October 2014 - 12:36 PM, said:



Not to be rude but there's a reason you have no glad titles.

Not to be rude but didn't you wintrade 5s for R1?


#4234609 List of currently bugged abilities on live

Posted jaimex on 16 October 2014 - 10:08 PM

rogues

oh wait no thats working as intended


#4221076 The end is near [Kuilox,Different]

Posted Booked on 30 September 2014 - 06:11 PM

pls don't remove..
+rep if help

first of all i'm too tired too write a whole thread, i made a ticket about kuilox and different being ddosers etc, spoke too a gm that actually handles all of the bans at the end of the seasons, ill let you read it all, un-edited.
pretty sure these 2 blokes arnt keepin their titles.
sorry for gyazo and not imgur

http://gyazo.com/51d...d18ab8190984720

http://gyazo.com/7d7...f37fbdc71495760

http://gyazo.com/88c...1df7541d2e6b1e7

http://gyazo.com/379...a811d3a750032ff

http://gyazo.com/ca4...6fe9ed9d4ebf354

http://gyazo.com/5d4...2cde857abf816ef

Personally looking into these guys: http://gyazo.com/c8e...e7b82864d8f7f47
http://gyazo.com/028...de854bebed8e4f2

for u funny fellows, heres some jokes:
http://gyazo.com/098...60d8ffb55127509
http://gyazo.com/d00...18400c818ff21ab
http://gyazo.com/3e0...544e1924d26c943

I havn't even proof read any of this, but I know that this guy is personally going too investigate their accounts at the end of the season, can pretty much guarantee they will be roasted, because it's not hard too look at arena games and see 90% of the time its 3v2 lmao.

pce


#4220386 When is NA regionals / teams playing?

Posted Synkz on 29 September 2014 - 05:13 PM

Dillypoo/Shwayzee/Avangelyne - Ret/Hunt/Priest

Pikaboo/Burbery/Jellybeans - Thugcleave

Maldiva/Dhorothy/Kaska - HLS

Supatease/Zandorzy/Moisty - LSD2

Cdew/Venruki/Snutz - MLS

Kubzy/Wealthyman/Flayzz - Godcomp

Talbadar/Chanimal/Sodah - LSD

Novos/Thugonomicz/Verdantstorm - LSM



Correct me if I'm wrong but I'm pretty sure this is the team list.


#4219210 EU WoW Arena Tournament Stream Discussion Thread

Posted Bluckstack on 28 September 2014 - 12:08 AM

View PostSadstory1337, on 28 September 2014 - 12:00 AM, said:

Ok so the first game vs bloodx his team we shouldn't have lost, I got spell reflected on my silence while I had 3orbs 2mind spikes and shadowfiend and if you saw the vod or game you would have noticed that zeepeye went to 200k without me beeing able to touch him because of the meta reflect silence. Then I show my face for 2 seconds and i get a 84k lightning bolt, 90k lava burst, 73k lightning bolt and randomly flop 'good game desserved to lose right?'

Also the dreamhack staff and blizzard staff told us we where allowed to use everything that was currently in the game and like bluckstack said 'sac/sl' was a better option to go for. + I quote bloodx when a thing like this happend in a previous game 'i would use anything to win the game'.

And as the great and mighty pojke said #playtowin right?

#playtowin


#4218214 EU WoW Arena Tournament Stream Discussion Thread

Posted Amex on 26 September 2014 - 03:29 PM

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DDos inc


#4209166 Kuilox Epic guide to getting 3k

Posted Glink on 16 September 2014 - 06:30 PM

View Postamirdaheat, on 16 September 2014 - 06:05 PM, said:

i still dont know who kuilox is
A scum ddosing rat with a $5 booter and a list of IPs who literally ques 3s and ddoses every team they possibly can for rating.

There is no justice in this game, him and his partner different are almost 3k and not banned after blatantly ddosing every team. They're probably going to get their rank1 titles along with milkshakes the ddoser and nixon when all of them are mediocore 2400 players at best without thier IP lists.

The least people can do is publicly shame them.

http://www.twitch.tv/glinksz/c/5133604

I would also urge the mods to not delete this thread any subsequent thread relating to the retard ddosers hitting eveyrone off: Kuliox, Different, Milkshakes, Nixon.




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