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Member Since 27 Aug 2011
Offline Last Active Nov 24 2016 05:20 PM

#4615669 Nice melee meta

Posted by Agnosis on 07 November 2016 - 03:19 AM

I absolutely love how every season of every expansion is a double caster meta or Rogue-caster-x, but when a double mellee comp or more are viable, the world goes shakalaka. I also love their "mellee just do damage" arguments. Riiiiight. Because literally DROWNING your opponents in (eventually) unavoidable cc chains lasting for 30 seconds is the epitome and pinnacle of skill. xD

You show a x2 Feral / HPala team and felt the urge to post how retarded that looks. What about the x2 Mage / healer that was viable in Cataclysm? Or the Frost + Fire Mage + Holy Priest team that got Gladiator back in MoP? By all means, I am not one who says the team you show isn't stupid as a concept. I just don't get why it's the only that surprises you when we saw the same exact same bad design in previous times as well.


Its possible to have an inbetween. S18 was fairly balanced in regards to melee/caster at the top tier. The core of the issue is the complexity of the classes and comps. You simply cannot balance the game for top tier play without screwing over pvp for everyone else (and vice versa: 1500 cant be balanced without screwing over top tier pvp). Not saying cervantes or whoever cant be as good as zunniyaki because of the class he plays. But the correlation between skill and performance is vastly different for the different classes/specs --> the difference in performance between cervantes and a 2k dk is less than that for zunniyaki compared to a 2k priest (even though the skill level of the respective players might be the same).


The solution is obviously to add more complexity and make sure all classes have a similar correlation between skill and performance. But jk pruning

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#4454828 Faction specific gladiator?

Posted by Agnosis on 17 July 2015 - 03:49 PM

So we have roughly 3 options (assuming we want to address faction imbalance):
- disable racials + maybe free transfer
- allow cross-faction arena
- incentivize playing on the underdog faction, by means such as faction-specific cutoff (in which case it will balance out eventually and be equally hard for both sides)

There are many other ways to incentivize changing faction, but even if they did find a way that worked perfectly, I think splitting the pvp community in 2 might not be the best option. Even in the grp finder on alliance it can take long time to find partners just for capping w/o concern for rating. So it really seems like the best option is to allow cross-faction arena (and also implement cross-faction grp finder for arena).

That being said, I really think faction-specific titles would work out after a little while.
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#4232320 For US - WoD Faction - Alliance or staying Horde?

Posted by Agnosis on 14 October 2014 - 10:50 PM

Fuck Alliance and fuck every moron on EU that plays it, hoping that US doesn't get the same curse. It's mandatory to play Alliance if you want to find new people to play with.

Even Stormscale Horde is shit. Geez.

People like you are the reason this game is fun. Nothing like grinding some undead roleplayers shouting lok tar ogar in random bgs!
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#4224703 Watch the WoW Arena North American Regionals This Sunday

Posted by Agnosis on 05 October 2014 - 05:23 PM

love how azael is not biased towards Skill Capped :) :)

Biased?! You mean he pointed out that skill capped played way better and deserved to win?
Yes, what a jerk...
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#4000861 Grievous Gladiator and Gladiator cutouts in EU/US

Posted by Agnosis on 27 November 2013 - 03:56 PM

That is true. However, last season on US 3v3 we had about 166 glad spots, we can say that on average each team had 3 players, some had 1 some more than 3. That's 498 glad titles including R1s. Now, in S14, we're looking at 1089 glad spots + 217 R1 spots = 1306 glad titles overall. That's a pretty huge increase which cannot be justified by participation increase like in TBC or WOTLK, participation did increase but only on paper because the player pool increased due to teams removal. I assume it will only increase more by the end of the season as more and more PvEers get bored with SoO and will start capping their conq caps.

Yes, but its not a matter of rating, as people make it out to be. Its a matter of increased amount of players counting towards the calculation. The intention was always to have 0,5% getting glad. You could say that the system has been flawed all the way until now.

Im not saying I want it to be this way, just that people pretending like ratings are static and correlates to a specific skill level are dumb.
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#4000846 Grievous Gladiator and Gladiator cutouts in EU/US

Posted by Agnosis on 27 November 2013 - 03:13 PM

Obviously the amount of glads will increase due to no team disbanding. But people saying "x rating is too low for glad" doesnt make much sense. Rating inflation varies so much from season to season. Having 2800 in s9 is equal to having ~2450 in s11 or 12, or 2200 in s4. Rating doesnt matter, ranking does.

The way I see it, they just added another title to the hierarchy. "R1" will be the new glad, glad is some duelist-glad inbetween, and so forth. The old r1 was, as people have said, quite pointless due to sharing and bad bgs and whatnot.
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