I absolutely love how every season of every expansion is a double caster meta or Rogue-caster-x, but when a double mellee comp or more are viable, the world goes shakalaka. I also love their "mellee just do damage" arguments. Riiiiight. Because literally DROWNING your opponents in (eventually) unavoidable cc chains lasting for 30 seconds is the epitome and pinnacle of skill. xD
You show a x2 Feral / HPala team and felt the urge to post how retarded that looks. What about the x2 Mage / healer that was viable in Cataclysm? Or the Frost + Fire Mage + Holy Priest team that got Gladiator back in MoP? By all means, I am not one who says the team you show isn't stupid as a concept. I just don't get why it's the only that surprises you when we saw the same exact same bad design in previous times as well.
Its possible to have an inbetween. S18 was fairly balanced in regards to melee/caster at the top tier. The core of the issue is the complexity of the classes and comps. You simply cannot balance the game for top tier play without screwing over pvp for everyone else (and vice versa: 1500 cant be balanced without screwing over top tier pvp). Not saying cervantes or whoever cant be as good as zunniyaki because of the class he plays. But the correlation between skill and performance is vastly different for the different classes/specs --> the difference in performance between cervantes and a 2k dk is less than that for zunniyaki compared to a 2k priest (even though the skill level of the respective players might be the same).
The solution is obviously to add more complexity and make sure all classes have a similar correlation between skill and performance. But jk pruning