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Member Since 27 Aug 2011
Offline Last Active Yesterday, 11:02 PM

Topics I've Started

MW in WoD

24 August 2014 - 03:36 AM

Figured I should make one of these for anyone interested in beta but doesn't have access.

Notable changes/thoughts:
  • GCD is much longer, and with the removal of orbs our main heal is surging mist/enveloping; topping someone is a lot more difficult. Thankfully blizz realized the problem of the global it takes to get soothing mist up before using those 2 spells, and has lowered the gcd after soothing mist to .5.
  • They've made revival s12/13 status, making it a reset button basically. It pretty much tops everyone if it crits.
  • I'm still not used to DR's yet but ring doesn't seem nearly as strong.
  • Gloves don't have a bonus on them on beta, but right now they put our aura mastery into a glyph. I'm ok with this and have actually not been using it vs most teams. With most classes having their blanket silence removed I'm finding it much more useful to fake more and use the glyph slot on something else.
  • The new glyphs are cool and fun, but you can't really use them because you're still going to need the mandatory life cocoon and paralysis.
  • They added a glyph that isn't use able atm but I feel will be extremely strong. (Dispell)Posted Image
  • They've updated talents recently removing path of mist and replacing it with pool of mists, which is what i've been using. It's not that useful but better than chi explosion because of our new set bonus; which reduces the chance for your target to be critically hit by 20% when you enveloping mist on them (6 sec) - which basically means there's no use to be spending chi on chi explosion when you can have barkskin on your partners. The breath of serpent talent heals for nothing.
    • 4 set bonus is really strong, which makes life cocoon only have a 55 sec cd, which makes up for our healing being pretty weak imo.
  • Crane stance doesn't do much, the healing isn't enough to be using it in pvp. The only time i'd use it is in 2's possibly.
  • Soothing mist no longer generates tea, which means the only way to get chi now is renwing mist/expel harm and chi brew. Since globals are longer it takes a bit to generate chi with surging mist, but with the new talent pool of mists (which gives 3 charges to renewing mist), i'm finding it pretty easy to get chi when I need it still.
  • The enhanced/improved spells are really nice and are basically just quality of life improvements. Roll moves faster, Transcendence has a shorter cd and is instant as well as Transfer.
  • Dematerialize has been removed, and since we don't have instant heals anymore getting trained is pretty rough. I was having a really hard time vs rogues, the instant port really helps though.
  • I haven't ever been using Detonate Chi, I don't see it being useful at all. There's only mastery orbs now, which don't really heal much.
  • Paralysis is only 4 seconds now, front or back. Haven't played enough 3's to feel how cc is, but not really a fan of this.
  • Our dps is much lower, lightning doesn't do nearly as much, as well as tiger. Which means eminence doesn't heal for much either.
  • The rest of our talents remain unchanged for the most part, still going to be using the same talents.
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WoD Racial Traits

04 March 2014 - 03:37 AM

Blue Post Here

Posted by Bashiok:

We're planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what's coming.

In order to keep racials more in line with one another, we've decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We're accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.

There aren't any current plans to change Pandaren or Worgen racials.

Blood Elf
  • Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
  • Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.
  • Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
  • Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).
  • Crack Shot has been removed (was 1% Expertise with ranged weapons).
  • Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    • Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
  • Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.
  • Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
  • Escape Artist's cooldown has been reduced to 1 minute (down from 1.5 minutes).
  • Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    • Nimble Fingers is a new racial passive ability that increases Haste by 1%.
  • Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).
  • Mace Specialization has been removed (was 1% Expertise with maces).
  • Sword Specialization has been removed (was 1% Expertise with swords).
  • The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.
Night Elf
  • Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
  • Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.
  • Axe Specialization has been removed (was 1% Expertise with axes).
  • Hardiness now reduces the duration of Stun effects by 10% (down from 15%).
  • Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
  • Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.
  • Berserking now increases Haste by 15% (down from 20%).
  • Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
  • Dead Eye has been removed (was 1% Expertise with ranged weapons).
  • Will of the Forsaken's cooldown has been increased to 3 minutes (up from 2 minutes).