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Member Since 27 Aug 2011
Offline Last Active Mar 28 2015 07:08 PM

#4390716 favourite wow movies?

Posted Swagadinlol on 21 February 2015 - 03:52 AM



#4380434 ABN?

Posted Pigboy on 05 February 2015 - 06:10 AM

hes like the real life salad fingers. weird youtube series.

#4312428 Anyone feel bored with the season already?

Posted Wallirik on 22 December 2014 - 10:32 PM

I think this has been the best first season of an expansion ever?

#4285216 Bow down to the ret paladin gods

Posted Avengelyne on 04 December 2014 - 04:38 PM

There are approximately 5-6 Rets (that i'm aware of) that have a mastery of their class. Hopefully they end up in a state where those players can still compete and be viable for R1/Tournaments but have it where we don't see goober/FotM Rets that aren't playing at their potential flood the top ladder spots (like the debauchery that was S15 Locks, Ele etc.). If this happens I will cry for nerfs myself and probably not want to Q because pretty much anything accomplished would just be thrown aside as LOL S16 RET. Nobody wants that. The only people who want that are the turkeys that re-roll each season trying to get ez-glad.

I remember having a good experience @ Beta. Not much has changed since, when we are geared the pace of the game slows down because the HP gain scales way more than the damage gain. Remember when they almost added battle fatigue again when the game was so slow and nobody died?

Rets have historically always been way better vs noobs than vs good players. Good players figured out how to completely nullify their utility and CDs while bads just get donked on by it. It has also always typically been easy for a Ret to hit 2.2k by running in and popping all their CDs and destroying people that can't handle them.

It's important to also realize that Ret has always been a spec that beats cleaves. Even in their worst state, S15 we typically beat every cleave. Now that Wizards are toned down, we find cleaves dominating which Ret teams are having an advantage against.

The set bonus was actually a great idea had it been implemented in S15 where players had infinity CC for you as soon as they saw wings. Even if you wait until you're completely fear DR'd, they have no Gateway, you trap the Druid, pop your Wings.. you would get get they NS Hex'd. Then, you get knocked back, they port and your wings is over without them even blowing a single defensive CD (and at this point they still have 0.3 sec clones, instant unavoidable fears (howl/shadowfury -> fear), etc).

The logic is instead of spamming CC on the target most susceptible to it and also the most dependent on their cooldowns is that you would instead pop defensive's during the burst (resulting in offensive trade for defensive's instead of simply spamming CC). It was honestly an idea that made a lot of sense to give Retribution a fair play ground vs top players.

We have a situation where Retribution has an advantage vs the current meta (cleaves), can't mindlessly be CC'd during their CD's (intention was to help them vs top players) but unfortunately also results in blowing up retards harder than ever resulting in a tsunami of Q_Q and goobers getting top ranks (which hasn't really happened yet, season is only 2 days old but will probably happen).

In addition, while we are all in blues the games are incredibly short and bursty. Games nearly always end before Rets run out of BoPs/Sacs. Short games are a tremendous advantage for Ret as they have a large arsenal of CDs they can blow through (Ret has always been CD dependent and weren't top tier because of it!).

I guess in conclusion, I am hoping we end up in a state where we still have tools to compete vs the top players of other classes, but please don't make us so good that retards playing it can end up doing just as well which I believe is what everyone is whining about (losing to bad players just because they are Ret) and is what I would be whining about if I wasn't a Ret right now. Regardless of what each individual thinks makes them OP, Rets and Arena in general should be in a state where more skilled team/players win, which is what balance really is. The current state of Arena heavily favors Rets in every way possible. The situation should be evaluated once everyone is fully geared and real teams are actually able to log in and Q against each-other.

If we see e-sloots and FotM rerollers up there with the top players of other classes when the season matures a little more, please nerf us enough to get rid of them.


#4266037 It's just me or WoD is completely unfinished in PvP ?

Posted RippedLife on 16 November 2014 - 01:28 PM

well WW monks heal for 3% with surging mists. just sayin

#4264543 Estimated Time: 3 hrs

Posted Capstone on 15 November 2014 - 01:26 AM

never had this much trouble getting online in 10 years

still better than mop


Posted Hansol on 14 October 2014 - 01:26 AM

#4233685 Protip if you happen to look retarded with new models.

Posted Sosseri on 15 October 2014 - 10:55 PM

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#4227448 every healer after every win in 3's

Posted Mattadoro on 10 October 2014 - 05:21 AM

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poor healers never get the credit

#4224283 Lytning 1 - 2500+ Holy/Disc Priest PvP

Posted Lytning on 05 October 2014 - 04:11 AM

Hey guys, remember like a year ago when I made Lytning 0.5? Well, here's the sequel. It's 100x better. All info in vid description. Thanks, <3


#4172131 Need Help From The Community [Burt]

Posted Miixzy on 18 July 2014 - 02:02 AM

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#4166788 How do you guys deal with orb botting/aura mastery botting mw monks?

Posted Regent on 11 July 2014 - 05:24 AM

If you can't beat a monk as a mage then the problem is you being bad, nothing else.

#4124339 [Bigmoran Video ft. Kettu] Crash Course - Hunter (BASS BOOSTED REMIX)

Posted Bigmoran on 20 May 2014 - 04:47 AM

havent posted here in a while. blizzard made some type of hunter tutorial, thought they could do better

pls rep if helped

#4111393 The Most Overpowered Ability in Game

Posted Saikx on 30 April 2014 - 06:20 PM

Fear as ability on its own OP? No. / Fear OP in the current state of arena and class balance? Yes.

Sheep as ability on its own OP? No. / Sheep OP in the current state of arena and class balance? No.

So lets see the difference here:

Warlocks, unkillable gods in arena, can outposition the whole game(without punishment), 50% haste = 1sec fear casts, shadowfury or coil to get 100% fears.

The problem here is NO ONE ever goes for Warlocks, except some underdog comps or some people trying desperate shit after losing to LSD for the 4895495th time :^) So all the Warlock has to do in arena is to dot everything up(takes like 3 seconds) and then spam fear the rest of the game cause it doesn't affect their damage output. So Warlocks can just spam cast(no one ever goes on them) whole arena while applying unhealable pressure to the whole enemy team, gimping dispels and on top of that they're Immortal and have 2 trinkets.

How to deal with Warlocks in Arena? You can't.

Mages, huge burst but die even faster than their opponents, canĀ“t spam Sheep cause getting tunneled every game.

How to deal with Mages in Arena? Just kill them, they flop faster than the fixed healing stream lmao

I feel like People are underestimating how incredible overpowered Warlocks are at the moment(the best class in the game by far), probably because they can't "oneshot" you like those "OP" Mages :^)

Meanwhile a Warlock rots your whole Team(while spamming cc lmao) and makes your healers life a hell cause evey dispel have to be carefully considered. Oh did I mention already that while doing this Warlocks are also Immortal and have 2 trinkets? I don't even wanna mention Gate, I think everyone knows that shit has to go.

Nerf Warlocks or Fear

#4103928 Does Blizzard realize they have people on payrole who do nothing?

Posted Djandawg on 19 April 2014 - 01:04 PM

I think software engineering process is really irrelevant here. If you have a complex program, obviously following the design policy in different stages will take longer time. The issue raised here is more about trivial problems being ignored.
The most common example we talked about, in this forum, is  the stampede bug. You have a button that does 100k+ dps on 300k health pool. This problem gets noticed in beta, devs are notified by hundreds of posts; 6 months later the game gets released and 6 weeks after the bug gets fixed.
Do you think the daily/weekly routine of a dev/pvp team member is a factor on how tons of stuff like this happen or is it more likely that the problem was either ignored on purpose or didn't get solved due to incompetence? Because this is a problem that can be reproduced by pressing one button and should be caught/fixed after internal testing, let alone hundreds of people reporting it on forums. I also worked in software development industry, I think this is just bad practice, plain and simple.(and we are not even talking about small problems that rise during the life cycle of the software)

On topic, US ladder, top 1000 is 2297+ (armory doesn't show more), we can guess, for the sake of the argument that people who have 1900+ care about and play competitive pvp and that's probably ~10000 players if we factor in inactive players. Do you think that that many people carries any weight over millions of people who play different aspects of the game?