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Member Since 22 Aug 2011
Offline Last Active Jun 30 2013 08:46 AM

#3876201 Vishas and Hildegard's rogue guide - approved by Reckful

Posted flubbah on 16 April 2013 - 05:54 PM

if you have Reckful's approval, i guess we're all good

#3875729 5.3 Warlock changes

Posted duskfallx on 15 April 2013 - 07:12 PM

Haunt now refunds a Soul Shard when it is dispelled.


Nah, maybe it's too early to mock their decisions, but I'm quite positive they're not gonna do anything relevant about warlocks in 5.3, since they don't wanna change the way they work in PvE and there's simply no solution to fix the class without touching PvE. Taking their fixing rate in consideration, I suggest all the warlocks to reroll something OP then come back in ~S18. That's the way to go if you wanna succeed in PvP these days. You never know what you're gonna get in this game when you level a class. It might just randomly become useless for x seasons without being fixed; and the other way around, certain specs just stay overpowered for years.
Sad game.


Posted Shawir on 14 April 2013 - 06:33 PM

View PostZ4muZ, on 14 April 2013 - 06:27 PM, said:

You've spent way too much time compensating for being a little bizarre social outcast by trying to act tough on the interwebz. I believe this is also the reason why you're seemingly unable to grasp very simple English phrases which also leads you to yet another petty e-thug tantrum. I was merely referring to the fact you've chosen a very awkward sentence in "has the balls" as if you have the ability to act on whatever it is you find offensive.

Calm your simple mind down, turn your computer off, and mayhaps open a book once in a while? I guarantee it'll do wonders to your lackluster understanding of the English language. ;)

you needed more than 20mins to actually come up w/ a not even semi-proper post
you make me really sad

stand strong palestine
allahu akbar

#3874775 Damage buffs

Posted Another on 13 April 2013 - 02:09 PM


Savage Roar now increases physical damage done by 40%, up from 30%.


Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.


Sword of Light now increases the damage you deal with two-handed melee weapons by 30%, up from 15%.

  • Lava Lash now does 300% weapon damage, up from 250%.
  • Mental Quickness now grants 65% of your attack power to spell power, up from 55%.
  • Stormstrike now does 450% weapon damage, up from 375%.
  • Stormblast now does 450% weapon damage, up from 375%.
  • Stormstrike now does 450% weapon damage, up from 375%.
  • Windfury Attack now does additional damage equal to three extra attacks with extra attack power, up from two.

Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from your abilities for 15 sec, up from 10%.

Does anyone else think this is the last thing these classes needed? I guess there isn't enough one shotting going on atm.

#3874176 I made a thread about affliction balance and tweeted to developpers

Posted Salutations on 12 April 2013 - 02:22 AM

I really have the feeling that they won't do anything for afliction in 5.3, so i made a thread on the official forum and i tweeted it to developpers, i hope they will take into consideration.

Here are the changes i suggested, i don't think it's too much asking, it will just make us viable again, not OP.


1) Siphon life should be a passive effect and not a glyph.

2) - Haunt should return some hps to the warlock like it was in cataclysm.
   - The shard cost for the haunt is really gamebreaking and make us really weak.
   I think there is 2 options to fix that :

Increase shard proc rate against pvp players, it's the easiest way, 8% would be balanced enough.
The other way is to put a cooldown on Haunt and make it cost no shard at all.

3) The old spiritual link should be back, i really don't know why developpers changed that mechanic.
The talent is now almost useless because when your pet receive damage, it's shared with you, there is no utility to choose Spiritual Link except vs a minority of comps.
Spiritual link need to reduce damage taken by 20%, that's all.

4) Life Tap is a very old mechanic, while other dps class can have infinite mana, we need to sacrifice our hps to gain mana. It doesn't make any sense tbh.
Something should be changed on this talent.

5) Make the -25% corruption nerf PVE ONLY (like you did for frostbomb), affliction damage were already really low during 5.1 and we were all awaiting for a damage buff, but we got nerfed :( ?

6) Soul Burn / Soul Swap, 2 options to fix :

- Dots casted manually should do slightly more damage than dots applied by SB / SS or just delete the SB / SS mechanic and make dots do a significative amount of damage.
- Or maybe dots should scale better with pvp power.

7) Dark Intent shouldn't be dispellable i guess (this is just my opinion here)

8) Howl and Coil shouldn't be together on the level 30 talent tier, they have to be separated.
Put Burning Rush or Blood Horror on level 30 talent tier and howl lvl 60 tier.
Affliction need to have those 2 spells, having to choose between howl or coil have been a huge nerf for us.

9) If our dots are getting buffed in 5.3, Demon Soul need to be tuned down a bit to avoid huge burst.

here is the thread : http://eu.battle.net...opic/7256217702
i made the thread because i can't tweet everything to them, you just have 50 caracters max.

#3873101 New PTR Build: Demonic Gateway attackable and more

Posted Kurum on 09 April 2013 - 09:48 PM

kind of confused with every warlock that cries about their class right now? they have a tier 1 comp right now in MLS, which only looks like its going to be stronger in 5.3 with the nerfs to shadow priests. That's a lot more that can be said about many other classes that are struggling right now.

#3868052 noo...

Posted Shawir on 28 March 2013 - 04:52 PM

Posted Image

#3862001 Nether Tempest and Warlocks

Posted saffie on 15 March 2013 - 07:33 AM

View PostSkenz, on 15 March 2013 - 01:08 AM, said:

I think we also need to talk about the gateway. I mean whats the point of having that spell if u cant use it 70% of the time. I don't know why the cast is that long. I know its op but why not increase the cd of it and lower the cast time ?

I actually tweeted ghostcrawler about this several times in the past months but he is too busy answering random questions to even bother doing anything reasonable. If the enemy knows wtf they are doing u can't get a useful gateway unless its in ruins. 14 second cd on it is ridicilous tho, if they made it like 2 second cast time and a 30-40 sec cd as well as let it charge up faster that alone might fix warlocks as we could assist our healer better.

#3861414 Nether Tempest and Warlocks

Posted Nadagast on 14 March 2013 - 03:12 AM

Apparently Mages are now better Warlocks than Warlocks are...

A single cleaving Nether Tempest hits for about 85% of the damage of a full stack of Warlock DoTs.


NT Avg Hit: 3469  http://i.imgur.com/C72nwAF.png
NT Avg Cleave Hit: 1819   http://i.imgur.com/u8TgZ0P.png

Corruption: 3431  http://i.imgur.com/85x1Tgd.png
Agony: 4119   http://i.imgur.com/r2dpHpS.png
UA: 5439   http://i.imgur.com/1PymEr7.png

Average total NT DPS: 3469+1819 = 5288
Average Warlock DoT DPS: (3431+4119+5439)/2 = 6494

Add in ~5% more crit for the Mage, and we're at 5552 Nether Tempest DPS vs 6494 Warlock DoT DPS.

That's 85% of a full DoT stack on a single spell which always only takes one global to apply, procs ~70k instant nukes, and is not even really a Mage's main form of attacking.  I would say the situation is pretty ridiculous right now...  Note that these numbers are from an RBG where I was able to spend more than my regular armount of shards under a spellpower increasing effect, which means in an arena the numbers would be even more favorable to Nether Tempest.

#3860956 Corruption nerf, hotfix.

Posted Nemlol on 13 March 2013 - 07:03 AM

You gotta remember that the damage in the screenshot is with trinket and jade spirit proc.

It's a lot lower normally :duckers:

#3860606 Corruption nerf, hotfix.

Posted Salutations on 12 March 2013 - 07:37 PM


Warlock: Corruption damage -25%.


imba, it's gonna tick for 3k now :duckers:

#3860827 Corruption nerf, hotfix.

Posted duskfallx on 12 March 2013 - 11:55 PM

warlock dots so op..

#3857624 Respect Bloodx

Posted Shawir on 06 March 2013 - 12:54 AM

proof that pojke wintraded:

Posted Image

#3853795 5.2 Warlock changes

Posted Bluckstack on 26 February 2013 - 06:13 PM

actually we are on the same stage, there are some changes that have no sense like the nerf of curse of enfeeblement ( 20% to 10%) we still need dark intent undispeleable otherwise if we dont play with shaman we will lose -10% spell -15% mastery =  -14.5% average dmg on affly, they cant land 5.2 patch like this, we still need something else, hibryd class like sp are not supposed to do our job better than us.

edit, changes that i approve ( i even thought a lot about this, how to make people play warlock again without make it OP):

- Glyph of dark soul actually is the worst shit i have ever seen, change it to give al 10% of Dark soul PASSIVE(not only when dark soul is not on cooldown), and reduce 10% the power of dark soul, so we can actually get 3% haste out of Dark soul and still have 30% of haste while in dark soul. So we can play with glyph of UA, dark soul and choose between hs or siphon life or even drain life

- Make DI undispelleable.

- Low the mana cost of tp ( 10% of our own mana? srsly? we are class that use health to have mana and we dont have a decent own heal) change it to 5% at least. Same with soul swap, change it to half of the actual mana.

- Whenever someone dispel COA it needs to remove half of the charges, not dispel the coa, 90% of our dmg is based on dots ( if coa has one charge, then its removed)

- The rng of nightfall is too much, they should increase the chance of getting shards to 7.5% ( between 7 and 8 should be fine, actually its 5% only)

- Remove the change of curse of enfeeblement, 20% is really nice since we need to choose between coe and enfeeblement, 10% is nothing if you keep nerfing things like that, blizz, you are cleaving the playstyle of good warlocks, this game is not only about do dmg, people like to see control on the game, cc to kill or defensive cd's and abilities to survive.

- FIX the delay of optical blast, FIX soulburn - health funnel

- Give a passive to heal our pet with 5% of our dmg

- Give dots made by soul swap to not be dispelled for 5 sec after you use it

well thats all, if you like the changes just put it at suggestion on ptr, thx & bye

#3837289 Shawir being shawir

Posted flubbah on 18 January 2013 - 08:40 PM

trust me he's not a troll