Honestly I don't give a shit about people who cry about horror in this thread, and I hope as fuck Blizzard doesn't give a shit about you as well. Psychic Horror not breaking on damage isn't a bug.
Mortal Coil/Psychic Horror were horror effects, those never broke on damage and could always be chained off or into stuns ( Kidney Shot->Death/Mortal Coil was a viable strat for years for example ). They were put into "incapacitate" category in an effort to preserve such strats, which is honestly one of rare good Blizzard design moments.
It's the Spriest equivalent of a double melee team having multiple interrupts/stuns/etc to lock you down; until I can stand and free cast damage into your face that actually makes your HP move when you're not under CC together with your healer, double stun via horror+something else should be kept a viable strat, period.
good forum post, we need to push simple changes like this so there is at least hope of implementation
to me dampening is definitely the elephant in the room for this entire pillaring/passive play discussion though. i feel like if the arena community actually wanted to campaign for something achievable it would be the removal of the dampening mechanic and replacement with something that actually accomplishes what dampening set out to do, and incentivize offensive play.
its an arena only mechanic and accomplished the exact opposite of its goal so how hard could it be to convince them to drop it?
You either die a hero or you live long enough to see yourself become the villan.
If Reckful didnt come back to WoW after he quit in Cata he would have left a legacy as the best arena player of all time. In recent years his shenangins and amtics on wow amd stream kind of tarnished the reputation of being a top player. However, his past accomplishments and videos will always be respected and impressive.
Hes an entertainer more than the pro gamer he was known as at this point, which isnt necessarily bad, but its just a shift in his image.
Although, can you blame the guy? Sure he sold out, but who wouldn't want all the donations and money he gets just for playing games and having fun?
Although imo he fucks around with way too many other woman and Jenna probably deserves better. Maybe shes in it for the fame/money though who knows.
Whenever someone mentions a viable WoW replacement, I always envision WoW, just ran by different people.
I've tried multiple MMO's, SWTOR and Rift being the most fun amongst the bunch. SWTOR was fucking amazing, but it lacked PvP end-game content in the start, and abilities "lagged" because of the way engine was coded, allowing no real fluidity between actions. It was fluid enough to not notice it all the time and to actually enjoy the game, mind you, but in a PvP setting it kind of lacked. When they finally added arenas in SWTOR, it was too late for the PvP population. Arena scene is kind of dead in there, with you meeting the same 20-30 people daily. Comps don't matter though, skill does, and healers are kind of like what they are in the current state of MoP. Oh, and Tanks are what Blizzard should aim for, seeing they obviously want tanks in PvP in WoD. Tanks have an ability called "Guard", which redirects % of damage into Tanks HP pool, and they do 30-40% DPS of an ordinary DPS class, without extra retarded control and shit like that. Basically a proper combo is Tank+DPS+DPS+Healer.
Rift on the other hand offered WAY TOO MUCH content. Leveling 40-60 was so fucking boring that I wanted to gouge my eyes out. After hitting max level, I realized it'd take me 2-3 months of gearing up to even be able to stand a chance against people who are already geared, it'd take even more time to get on equal footing/surpass them. PvP was also too boring for the new guy to get into. It was easy to catch the basics since I was pretty damn good in WoW, and that game copied WoW's combat and spells to a certain extent ( you basically had a affli warlock, fire mage, etc all in one class ), and it felt like it had no real meaning to get good in the game, as I couldn't compare myself to others.
I kind of understand why every class got so fucking dumbed down in MoP, though. Getting into WoW as a fresh player and learning the game properly in a reasonable period of time to compete with already established players ( PvE or PvP ) took a lot of time and effort, and I don't even want to know how hard was it for a random Joe who just made his level 1 character to be even close to my level of play in WoTLK/Cata ( TBC was also really hard to get into from level 1, but easier than WoTLK/Cata/MoP seeing this site provided absolutely everything for a new player in PvP, unlike in other expansions where it became a e-peen stroking contest between established players who here and then offered some insight to newbies asking questions ).
This paragraph above explains exactly the mentality they have with this game. They will probably never return the combat feeling of TBC/WoTLK, simply because they probably don't believe they're able to hook up old players on the game anymore, and are instead trying to create a game for newer players. Idiots like Jaime being the prime example, S13/S14 nobody ( interrupt hacking got his name some recognition though ), S15 3k rated while using Gladiatorlosa and winning games by randomly proccing on people and calling it skill.
If they pulled their shit together and made WoD the best thing since sliced bread, I'm sure they'd attract both old and new players alike again. Cataclysm was a pure failure of an expansion, and MoP followed those footsteps quite closely ( I remember Glad push in s11 on my warlock, LSD2 vs LSD2 mirrors with PvE gear, both sides trying to do the most PvE possible, the only thing that mattered was the damage done on the end of the game - MoP is even worse than this seeing it removed the passive damage factor and introduced a necessity in doing 100-0 gibs on people during healer CC ).
If WoD flops, and subs continue to plummet, I can see them pulling the Sargeras card, attracting shitloads of people to see what they think is the end of game, and then continue milking the game for one more expansion before shutting it down. We'll see though.