Imo it's 90% about the attitude during the game. Start complaining about dmg of you opponents, mistakes of your team mates = +50% to loose. Try your best to stay positive during games. Just try to think about that, your playing an arena, somehow you/ your team mate start to complain about something. The fact that he is complaining means that something is going wrong. Ok so in a situation where you should actually try to find out how to win , the team is doing exactly the opposite thing. The result of a rage during a game / QQ & no focus = lower communication on the team, how many times we all started to speak less when someone started to argue about a mistake we did? This is just a stupid example but imo it's the most important thing which determinate the result of the game.
Ok, for everyone that clearly doesn't have a brain and fail to understand the change, mages with a brain can easily adapt. It's just more about setting up kills. To be honest, against a team with a brain, mage teams shouldn't get kills outside of deep/pom ring. My suggestion is, play better and wait for changes to come.
I think all mages are making a bigger deal than this is. Just be better and play better.
I love to see a mage who sit 2.3 and speaks about mages with brain, and how they should play. <3
This change will just buff melee cleaves who will have to sit 1 target the entire game & win. The ONLY kill opportunities vs a good team are when you coordinate deep with cc of yr partners. 180k frost bomb it's brainless, but changing the explosion of frostbomb from 4 to 6 sec, deep from 5 to 4 and dmg of 50% when you swap isn't too much for a class who will never win an arena for ooming healers?
Imo 50% it's too much, i would have choosed instead that the spell couldn't crit in that case, rather than hope for a 90k to actually make some pressing and force cds.
And blizz, if u wna implement an additional -15% healing, why not nerfing DK dmg? O.o