Remove wyvern sting from the game and I'm fine with hunters. Their damage can be really dumb at times, but everyone has absurd damage with cooldowns so there's no point complaining about that.
Remove enhance/ele instant hex, just like ferals. But make NS/Predatory Swiftness/instant enhance thing make hex/cyclone X% faster. Not instant, but a speed so they're actually usable in the current game
Mass Spell reflect replaces regular spell reflect when you spec it, same with interrupting shout. Increase cd on charge by 3ish seconds. Bladestorm disarmable and shouts cant be used while bladestorming. Shield wall reduces damage by X%. Fix banners so they have resilience and don't get one shot
Icelance damage nerfed by ATLEAST 20%, frostbolt buffed. PoM CD increased to 2 minutes to line up with trinket
Fear breaks sooner
Pvp Trinkets now work like nimble brew, for 6 seconds after using it stuns/fears/whatever last 50% less
Priest feathers no longer have charges, 10-15 second cd, 6 second duration. It's absurd that it has 100% uptime currently. Chastise removed from the game. I guess priests have mana problems? So fix that. Shadow will probably be fine/better atleast if warriors are nerfed,
Soul of the Forest is half as effective with cyclone. .6-.7 second cyclones are the dumbest shit in the world. You literally don't even bother juking them because unless someone has perfect MS they end up getting cycloned with pummel on cd/grounding down/spellreflect up. Symbiosis is still a ridiculous mechanic. Completely game breaking for some classes/specs and not even usable/utterly useless for others. If SotF and symbiosis are nerfed druids may need some healing output buffs.
I have no idea what deathknights need. Their damage is still really high and necrotics can stack to insane levels, I know they all want mobility but any buffs need to be really incremental because they could easily be pushed over the top. I always liked how unholy frenzy worked before, having to decide whether or not to use a major offensive cooldown defensively and use it on a healer, obviously its duration was a problem before, but making it work like ret paladins hand of sacrifice would be good.
Warlocks will be infinitly better once warriors are nerfed, I could even see them becoming too good.
No idea what monks need, I dont know why they are not more viable
As for paladins, I don't even really know. I think if/when warriors are nerfed paladins will drop off a lot, especially if mages are not nerfed aswell. Make eternal flame a normal hot like renew/rejuv and some kind of dispel protection or a nerf to the amount of offensive dispels and I would be happy.
Monks are missing 25 % passive damage reduction and auto applied slow in order to be monstrosity of the class like warriors. A bleed that does 40% of their total damage would be nice also
I won't defend the state of warrs now, because plenty about them is retarded, but do you even know anything at all about the class?
But what auto applied slow? Hamstring is active, piercing howl is active, bloodbath is a 1 min talent in the same tier as storm bolt and avatar.
I'd argue defensive stance is even an active choice, as it severely impairs the damage output you'd do.
As said, I'm not trying to defend a bunch of the shit warriors got (double interrupt, double reflect, the ability to intervene to banners). But people should at least realize that all the stuns and double charges warriors got are talents, which means you get either that, or some of the other stuff you complain about (bladestorm / bloodbath).
My primary choices for changes to the class, which should improve the quality of life of others, is inability to intervene banners, mass reflect and disrupting shout should just replace reflect and pummel without increasing cd if you pick the talents. Storm bolt and bladestorm should switch places in the talent tree.
Tbh I'd think that would probably be enough to make warrs be less annoying to face.
I realize my avatar here is a warr, but it's not the only class I play / have played.
Mages can Blink,alter time and temporal it
Rogues can shadowstep a friendly or burst of skillspeed away or just feint and lol at it
Druids can displacer
Priest can phantasm feather
Shammys can windwalk>ghostwolf
pallys can freedom, burst of speed, bubble, bop
DKs have to take the D
Warriors can leap, intervene, charge
monks can...well....use any ability on their bar
Locks can port, gateway
Seriously what bracket do you guys play in where everywarrior is bladestorm.....and on top of that you can't get away from it...
Also NO WARRIORS USE DOUBLE TIME stop crying about double charge is does not exist....
So how many of those can you do while you are deepfrozen or shadowfuried?
To be honest the way I see it, the game is actually a lot better than what it was in BC or Wrath. BUT we've all been playing it for so long that the experience is different now, more boring because we've seen it a million times and the game seems worse because we were having more fun at the time when the game was shittier. The nostalgia is what made the game so much "Better" in BC or Wrath. The mechanics, movement, graphics, and overall quality wasn't anything like it is now. However there were things back then that were a lot more fun for it's time . Does any of this make sense to you guys?
You could easily tell the difference between a gladiator and a random 2k mage because the gladiator would bait out the cs and wand twice to delay the eventual poly. Good rogues would weapon swapping deadly poison as sub to protect wound from poison cleansing totem. Getting hard casts off were rewarding and realistic to do so, instants were mana inefficient(huge risk/reward) and could not create/alleviate pressure by itself.
Juking priest fears, warrior/hunter deadzone kiting, jumping roots,strafing cone of cold. Low amounts of mobility cds across all classes using them requires a lot of thought process and coordination.
There were terrible imbalances in tbc and wotlk but that was only an issue of numbers. Flat ARP was too strong, damage was too high for certain classes; If the numbers were tweaked it would have been a good game. Even if all the numbers are balanced now the game is terrible from a design standpoint.
Double reflect and interrupt needs to go, that's pretty much it for balancing warriors from my perspective. Imo just make the mass reflect talent replace regular reflect with not increasing the cd from 25 sec to 1 min, and same for disrupting shout with pummel. I'm not sure however if that would make disrupting shout a desirable alternative... maybe just replace it with something else entirely. Mass reflect would still be good enough even if it replaced the other reflect.
To be fair, bladestorm and storm bolt should swap places in the talent tree also. Would avoid 2x stuns and make it one control tier and one damage tier. It makes more sense in general if you look at all the tiers. They all have some sort of "theme".
And no I don't only play warrior, and from what i've gathered from talking with people I know, my opinion seems kinda universally agreed upon.
Most logical post so far.
Grossly overlooked by most people obviously b/c not enough helmets.
Safeguard needs a reason to be picked, otherwise Mass Spell Reflection will remain mandatory vs any team with a caster.
Bladestorm needs a damage buff or CD reduction if it becomes disarmable otherwise it can't compete with shockwave.
Cardio32, on 29 October 2013 - 04:20 PM, said:
#1 Drooling retard award in this thread.
1. Would be a buff
2. absolutely zero noticeable change
3. buffing safeguard to increase warrior utility?
4. if you land pummel it locks out for 4 sec, you didn't think this one through
5. would nerf bladestorm vs good teams (doesn't break cc and disarmable) and make it absolutely over the top in the 1500-1800 bracket.
I think you need to be institutionalized.
1 - How can you tell if it's a buff without knowing the numbers? If they nerf Deep Wounds by 99% and buff Overpower, Heroic Strike and Heroic Throw by 1% would it be a buff?
2 - Main problem with double reflect is when it's used back to back
3 - Safeguard and Mass Spell Reflection are mutually exclusive. If safeguard doesn't get a small buff you'll still see 90% of warriors going Mass Spell Reflection... And safeguard reflecting 1 spell/skill isn't as good as you might think since it can be consumed by every single attack it will most likely not reflect what you want if your partner is being attacked.
4 - IF you land a pummel. Most annoying thing about double interrupt is that you can fake pummel and get interrupted by Disrupting Shout. This would prevent you from having to chain fake...
5 - Disarming isn't that hard and Bladestorm needs a counter, no one should be able to do unstoppable damage.