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Member Since 31 Jul 2011
Offline Last Active Sep 06 2012 06:39 PM

#3751994 PROOF @hydrahacked

Posted Shawir on 27 August 2012 - 09:32 PM

weed killed his last braincell

#3745971 aspects now on the GCD

Posted Astralshots on 18 August 2012 - 11:21 AM

View PostJokerplex, on 18 August 2012 - 10:55 AM, said:

? You do realise without deadzone LoS wont be much of an issue becuase we can just be chasing them around the pillar shooting on maps like dalaran.

Are u fucking high? How do u plan on chaseing and continueing to dish out dmg when u run outa focus thus the comment I made of being out of focus and being unable to pursue around the corner, implying I would always chase currently as only noob hunter has problems with dal. U really just like hearing urself talk don't you? U make half thought out comments that's why every nerd turbo out here trolls ur dumbass

#3745817 aspects now on the GCD

Posted Zong on 17 August 2012 - 11:54 PM

Aspect of the Cloud Serpent
The Hunter takes on the aspects of a Cloud Serpent, increasing ranged attack power by 10%, and allowing him/her to shoot Steady Shot and Cobra Shot while moving and causing him/her to gain 2 focus whenever he/she recieves an attack.

^ Should have been done ages ago. Aspect switching in battle serves no purpose to hunters.

#3745769 aspects now on the GCD

Posted acushi on 17 August 2012 - 08:56 PM

Have you ever considered the fact that we need to god damn cast on the move in PvP to regen focus?    You act like 0 Dead zone is a valid argument when we are talking about aspects, and how fucking retarded shit it is, when the development team listens to the tears of warriors and how garbage stance dancing is and now they force hunters to do it.  

Do you see the god damn double standard?  For fucks sake you dont even need to go def stance for shield wall now.

#3745758 aspects now on the GCD

Posted Durial on 17 August 2012 - 08:36 PM

The biggest problem with the majority of people who read these patch notes is that when they see a nerf or buff, they think how it would effect their gameplay on a live server.

Have you guys considered the fact that this change in game mechanic (not a nerf because it isn't on live) could possibly bring more to the class? You more than likely won't need to be changing stances alot.

Don't forget... you have no dead-zone. I'm assuming your highest damaging aspect will only be used when you can use it correctly (a bit like recklessness) or else you waste your time using a global for an enhancement in damage and then shortly have to change back because your target is out of LOS or whatever.

Maybe they're making it so you use it only in given circumstances. For example when someone is stunned or when someone is way in the open.

I'm sure your damage will be completely fine in aspect of the fox, but hawk will be a bonus to your damage when you can utilize it correctly.