- Viewing Profile: Reputation: jonadefty_3724427
jonadefty_3724427Member Since 27 Jul 2011
Offline Last Active Apr 25 2013 08:10 PM
- Group Members
- Active Posts 14
- Profile Views 1624
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
Posted Crankyboern on 16 April 2013 - 03:10 PM
How high were you while typing this .. well piece of useless text?
Posted Dakkrothy on 16 April 2013 - 11:01 AM
www.twitch.tv/dakkrothwow/old- follow for live action!
www.youtube.com/dakkrothy - subscribe for weekly updates!
- WLS vs thug patch 5.2 (LOCK PoV)
- RLS vs godcomp & RPS (LOCK PoV)
- SCLEAVE vs Shaman killer teams (SHAMAN PoV)
https://www.youtube....h?v=FpOZFTifUGw - unrelated lOl
Posted Tosan on 11 April 2013 - 05:11 PM
Hey guys, here's my latest Hunter Arena video, hope you enjoy!
felxprod - interstellar journey
bassfly - house idea (draft)
dotEXE - 38 degrees
Sirensceol - roundabout
urbanstep - breaking illusion
urbanstep - unreachable
nyctophobia - lost man's compass
If you enjoyed it and want to see more stuffs, follow me at these things:
Thanks for watching
Posted Another on 10 April 2013 - 04:47 PM
Posted Nahj on 10 April 2013 - 04:51 AM
Deadly throw is actually absurd and will still be absurd next patch if it doesn't get a cooldown. It's a bigger joke than warriors were with disrupting shout last season.
No melee class should have multiple interrupts. Just the passive effect of mind numbing and lockdown with garrote/stuns is insane enough. Your logic on just because it costs combo points means it shouldn't have a CD is like saying kidney shot shouldn't have a cd...
Posted Deeklol on 02 April 2013 - 05:17 AM
Posted Vanguards on 04 April 2013 - 12:52 PM
I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.
What changed about Enhance in 5.3 for PvP?
There were a few major changes to Enhance in PvP.
1.) Our damage has been buffed. Stormblast and Stormstrike deals 450% weapon damage up from 375%. Lava Lash deals 300% weapon damage up from 250%.
2.) We have more spellpower. Mental quickness converts 65% of our AP to SP instead of 55%.
3.) Our wolves are immune to root effects.
Many people ask me if Enhance are viable this patch. Viable is more or less an opinion, I'll let you decide after trying it! Enhance is not the most popular spec in the world, but it definitely has a few strong comps.
Talents in PvP are not always set in stone. Blizzard has implemented a system to let you know what you are fighting before arena starts. This lets you optimize your talents and glyphs to fight the opposing team. In the picture above I checked the most commonly used talents in bright yellow. The white checked talents are for specific situations.
Highly Recommended: Nature's Guardian
Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.
Recommended: Windwalk Totem
Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.
Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.
Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.
Recommended: Totemic Projection or Totemic Restoration
Totemic Restoration can reduce your Grounding cooldown and also your Tremor cooldown. Your Tremor can be on a 34 second cooldown when you destroy your Tremor early enough.
Totemic Projection is amazing to make your Capacitor Totem truly useful.
Call of the Elements does not see a common use in arena unless it's going to be a short game. It's nice for 2s or other short games when you really want to bust out that double Tremor or double Freedom. Call of the Elements is also nice for RBGs in some situations.
Recommended: Any Talents
This is a talent tree where literally all 3 talents are quite useful.
Elemental Mastery is good for compositions that really rely on burst to win.
Nature's Swiftness provides nearly the same DPS as Elemental Mastery but in a non-burst way. The difference is you can get early pressure from using Nature's Swiftness on a hex for a team without waiting for your procs. It can also be useful with Elemental Blast.
Echo of the Elements provides an okay DPS boost through your lightning bolt. The biggest reason for this talent however is for the chance of giving out huge heals.
Recommended: Healing Tide
Conductivity is generally not going to be useful in PvP. Casting healing rain as Enhance is a really clunky mechanic. Healing Tide is not exactly the best healing in the world, but it provides the best Healing Per Second when you are not using Ascendance with Ancestral Guidance. I find it too weird to have to "Burst" to heal my teammates. Healing Tide is a totem that can be killed but to be honest with how little healing almost any of these talents to if an opponent takes the time to kill the healing tide it's almost worth it in its own way. Ancestral Guidance can also be nullified when you are CC'd. If you pop Ascendance with it you are almost asking to be CC'd.
Recommended: Any Talents
Elemental Blast could also be useful in very specific situations. It does provide the LARGEST burst when used with Ascendance. If you are going for some kind of one shot (example, 2s with a healer) it's quite useful. However for the most part I recommend one of the two other talents particularly in 3s. Unleashed Fury provides the consistent damage and also utility. It gives you a mini sprint when used with Frostbrand and also damage from Windfury through static shock.
Primal Elementalist is really nice against certain compositions such as Thug Cleave. It lets your Earth Elemental channel a 20% damage reduction + 10% more healing taken for you. Earth Elemental can also do a stun. The Fire Elemental also does insane damage through this talent. In a game with high up-time my Fire Elemental does roughly 800,000 damage before the effect ends. DO NOT USE this talent if you fight a team that can snipe your Elemental totems easily. Thug Cleave is a comp highly reliant on openers which is why it's rare to see them actually kill your totem especially if you try to hide it.
Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Healing Storm, Shamanistic Rage and Purge Glyph as my defaults in 3v3.
Healing Storm - Increases your healing by 20% per stack of Maelstorm. It can easily turn games around even in short games.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Shamanistic Rage - Use this against Mage and Affliction Warlock teams. Use this against Paladin teams that keep stunning you. Can also be useful against any other magic damage dealing teams like Shadow Priests.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Feral Spirit - Makes your wolves heal you for more. Good for short duration games where you need those extra heals.
Lava lash for teams where your Flame Shock dot can break CCs.
Gems / Enchants / Stats
Priorities for Stats:
3% Hit>3% Expertise>Agility=Resil>Mastery=Haste>Crit>PvP Power>More Expertise>More Hit>Other
Resilience has been changed in PvP in 5.3 in terms of gemming. I recommend most people to gem Agility, but resilience is still very useful when you get trained (which isn't uncommon as Enhance).
"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.
Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.
Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.
edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."
If you have enough conquest points it's probably best to have 2 sets ready. Wear the set depending on if the team is going to hit you or not. However with the upgrading gear factored in this season it's going to be a lot harder to do this."
You should always reforge for Hit and Expertise cap rather than gemming for it. This way you can get more mastery, and other useful stats.
I go with Mastery>Haste>Crit on my Enhance. There are other Enhance Shamans that go Haste>Mastery>Crit. Haste provides the most raw DPS boost when you have good up time. It also provides you with more maelstrom procs for increased utility. However I prefer Mastery due to the increased burst in Ascendance and also I believe Enhance Shamans have one of the lowest up time as a melee in arena.
Meta - 216 Agility / +3% Crit Damage or Tyrannical Meta Gem (Having 2 sets of gear ready is recommended), Agility gem still provides more damage than the PvP Power from the Tyrannical one.
Red - 160 Agility
Yellow - 80 Agility / 160 Mastery
Blue - 80 Agility / 160 PvP Power
Get 3% Hit Cap
Get 3% Expertise
Get the off-stat off your choice. I recommend Mastery>Haste>Crit.
Head - None
Shoulders - 200Agility / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience
Wrist - 180 Agility
Hands - 170 Mastery
Legs - 285Agility / 165 Crit
Feet - 140Agility / Run Speed
Weapon - Dancing Steel on main hand. Tyrannical Weapon Enchant on off-hand, 400PvP Power / 200 Resilience / Disarm Reduction.
For main-hand use Windfury.
For off-hand use Frostbrand. Flametongue and Rockbiter are also possible choices.
Why Windfury? It provides the most DPS. You should always have 1 weapon imbued with Windfury.
Why Frostbrand? Your 4 piece PvP set makes your lava-lash hit 40% harder with Frostbrand (a similar effect on flame tongue.) Frostbrand also allows you to slow your enemy and possibly sprint. Flametongue still however does more damage than Frostbrand in general. Rockbiter provides damage reduction.
Blacksmithing is really good since it can give you Resilience. Jewelcrafting also can give you Resilience. These profession gives you choices on what to use.
What rotation do you use in PvP?
There is no "specific" rotation in PvP.
The best I can give you is this in terms of a PvE Damage Rotation:
Unleash Elements on CD if you are using Unleashed Fury.
Keep Searing Totem or Fire Elemental Totem up.
Cast lightning bolt when you have 5 stacks of Maelstrom (unless you want to save it for a Hex or to Heal).
Stormstrike>Refresh Flame Shock>Lava Lash (Save for 5 stacks if you want to burst)>Earth Shock (or Frost Shock for slow)>Lightning Bolt when you have less stacks or getting kited.
Everything is situational.
2-Hand Enhance Shaman?
2-Hand Enhance Shaman actually provides the most insane Stormstrikes and Stormblast. However, you can't Lava Lash with a 2-hander. You could potentially swap to 2-handers when you use ascendance for the largest possible burst. However, with how gearing scales now I no longer recommend doing this.
Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!
Macros I use, and the keybinding I use with it:
` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements
Mouse 4 = Cancel BOP
/cancelaura Hand of Protection
Ctrl + D = Burst Macro
/cast Blood Fury
/cast Elemental Mastery
/use Tyrannical Gladiator's Badge of Conquest
Shift + F = Solar Beam
R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3
F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear
G = Wind Shear Arena 2
/cast [target=arena2] Wind Shear
H = Wind Shear Arena 3
/cast [target=arena3] Wind Shear
Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock
Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock
Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock
Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit
Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit
Alt S = Healing Surge Party 1 Macro
/cast [target=party1] Healing Surge
Alt D = Healing Surge Party 2 Macro
/cast [target=party2] Healing Surge
Ctrl + Z = Rockbiter Macro
/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock
Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear
Ctrl + S = Focus Purge
/cast [target=focus] Purge
Alt + X = Focus Hex
/cast [target=focus] Hex
Shift + Q (When using Totemic Restoration = Tremor + Destroy Tremor)
/click TotemFrameTotem1 RightButton
/cast Tremor Totem
As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!
Gearing for PvP
You can basically use all the PvP Gear and you'll do great. Some PvE gear is quite nice, such as gear with 3 sockets or PvE trinkets.
Generally of course you would use the trinket that removes all impairing effects.
For your second trinket, I recommend the proc trinket or on-use trinket. Why proc trinket over on-use possibly? On-use is good for set-up based. You get the burst when you want it. However, proc provides MUCH more damage. It gives roughly ~1000 more agility and it's on a lower cooldown.
Stormstrike before you Ascendance in general. Stormblast is not on cooldown after you stormstrike. This can give you some extremely scary burst.
Totemic Restoration is insane against teams with a consistent fear such as Priest or Warlocks. Use it with the Tremor macro I provided.
Unleash Elements kills grounding totem.
As with many hybrids you have to pay attention to your healers more so than most DPS classes!
Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!
Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.
Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.
By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos
Posted Feliclandelo on 18 March 2013 - 01:23 AM
Posted Zilea on 01 April 2013 - 11:15 PM
Posted Azaelz on 28 March 2013 - 11:44 PM
Hey guys, been a while since posting here but I had an idea I think a lot of people will enjoy and after talking to Conradical and him agreeing to get in on it I decided to go ahead and give it a shot!
The basic idea is that you show up in stream chat with your 3v3 team ready, and when we're picking a game you post your rating and setup in chat and then we'll select two teams around the same rating and cast your games with the regular tournament UI. It'll be done on US servers for the first week - maybe we'll try EU servers as well assuming we can get accounts and it's popular enough so as long as you're on US servers and willing to add us on battle tag you're eligible to play! We'll be queuing up using 5v5 wargames so that Conrad and I can join the game and then you'll simply kill us off and the game will proceed like normal as it does in all the online tournaments.
It's going to be on twitch.tv/egazael this coming Saturday at 2 PM EST so please help spread the word and show up! We'll be able to make it better and better and take viewer ideas etc for this if it goes well - also hopefully going to be able to get some relatively high level games for the end of the night - and perhaps have the most popular team of the day fight against a famous team or something like that!
Thanks and let me know what you think!
Posted Conradical on 29 March 2013 - 05:21 AM
Thank you for showing interest in the Weekly Viewer Casted Games by Conradical and Azael (aka the WVCGftC&A). We've taken your suggestion into consideration, however it's currently not possible with our technology. If we're able to do something like this in the future, we'll definitely consider the possibility of maybe taking your suggestion and implementing something like it.
Conradical and Azael, Inc.
Conradical on Azgalor
Conradicalz on Tichondrius
Conradical3 on Twitch
@ConradNAO on Twitter