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Member Since 26 Jul 2011
Offline Last Active May 22 2017 10:49 PM

Posts I've Made

In Topic: Bring Back 45 Minute games

02 April 2014 - 04:22 PM

despite what comp i'm playing, I enjoy healing against LSD, personally. I think there's a lot of mind games to be played, a lot of ways to manage the dots / dmg / cc, but so long as I have decent teammates it's pretty fun to me. A lot of that probably has to do with me being a shaman... but yeah.

i dont think that the damage is the issue personally i think the damage is about where it needs to be if you're trying to balance it out with other stuff, but if anything is an issue it's the suitability... but that's not really an lsd problem it's a problem with the game / a lot of (maybe most) classes having a million cds (rdruids, ele sham kinda, warlocks, mages, etc) to keep alive. That's just kind of how the game is now.

I do kind of wish though that there was still kind of a factor that you will be punished if you just turtle. Like i felt like a long time ago, if you focused on living you could live longer, but you would not be able to pressure and force cds / force a possible win. Now you can just turtle (as many comps) and eventually get a kill or gib (or have dampening kick in if that's something that helps your team more than the other). I'm not so much complaining that you should not be able to live if you focus everything on that, just that you should have to offer more offense or something in order to play so defensively.

I think that the current state is just really boring and not so much strategy or really even like high synergy anymore, but rather constantly trying to force the stars to align so you can win (FINALLY mage no block no snap no trinket, druid no block no trinket, and our pom is up and all our cc drs are off)..


In Topic: [RMP] Struggling vs RSham KFC

08 February 2014 - 11:50 PM

if u can handle it the best thing u can do is just run at the shaman and never miss a kick, don't get juked, don't let them get a cast off, don't die / get completely peeled off.

otherwise best opener is on hunter with a nice healthy cc chain on shaman u should be able to force at least deter, possibly a trinket with just normal damage as long as you don't get all shockwaved or feared (cc chain usually like deep into polly polly polly blanket cs chastise fear, or something along those lines). hopefully u can rinse and repeat as drs will be up on that cc chain, maybe look to swap onto warrior if overextend or sham if no trinket and in a good spot 4 ya. Make sure if u gonna deep or any stun on sham for cc that u are going to have a nice cc chain, if u deep and cant follow up and they get ns off before the pom polly or blanket or w/e, the sham can't be chained long enough to force stuff and u can't swap cus waste stun dr so ya.

In Topic: Charge nerfed

01 February 2014 - 01:27 PM

i wish could just like vote to give kaska 30 Prideful Gladiator titles spread across his toons and let us skip the season into xpack to c if its any gucci xp

In Topic: Chimpoelolzz how does he do so much damage?

17 January 2014 - 07:09 PM

chimpo's pretty good now because he plays so much

In Topic: Surviving burst and refraining from committing suicide before I marry and hav...

14 January 2014 - 05:13 PM

Firstly, you have to make sure you have the right attitude when being dealt intense situations where your decision making is tested. You don't want to be just trying to do things thinking "omg this is so stupid these guys are so bad but i'm just getting raped," you just wanna be calm and kollektiv (xp).
So something a lot of people don't get is that it's more important to avoid damage than to heal through it in most situations. Obviously this isn't always possible, and sometimes it's unlikely. Yes, you need to work harder than the other team to stop their burst on you, vs what they have to do to put that burst on you, but that's just how the game works, it's kinda maybe impossible to balance the game so that every single comp has an equal chance against every other comp, so sometimes you will have to work a lot harder like against comps that can just kill you instantly.
So what avoiding the damage means, is to kite at ridiculous distances (across the map away from them), let your team rot (not out of safety but just a good bit) while you LoS the team completely sometimes. Sometimes you can use healing tide behind a pillar at a closer distance so that you can keep your distance from the fight, depending on what comp you are head to head with.
Avoiding this damage can mean stoping the right casts with shear and grounding, and hexing the right people. If it's vs melee it's mostly about kiting, and in my experience earth grab helps a ton vs certain comps, especially like DK / warr as you mentioned before (dk's are pretty weak against roots compared to other cc's, maybe the warrior is not but at least it helps keep the dk off and allows you to heal through one person vs both).
Eventually they will connect and you'll have to use cd's, sometimes that means i want to sit through the first stun and link after or trinket link, sometimes if they reck and stun me, i'll just trinket instantly at high hp and build some distance... it's all situational and just takes a lot of experience to know what's best to do, but these are just some ideas.
Remember that you can't win without counter pressure, so make sure your team is doing that and able to do that at some point. Use your stormlash at a good time, shock a heal while you can't cast cus 3 kicks ready for you, purge some maybe. If you're playing with a rogue they can't be using every dance and vanish to cheap shot the dps off you, if you're playing with a hunter they can't be using every scatter, wyvern, and trap to peel as well, etc.