they should just make it a magic or curse (best choice IMO). make it DR only sheeps. buff it to the normal 8 sec duration eave the no healing/no damage portion of the ability.
Change Pred Swiftness for feral to make your casted spells act as hots/dots... so if its clone, you get your PS buff, target enemy use clone. he gets a debuff that takes 1.7 (the base cast time of clone) that counts down and is undispellable before the ability activates. make it the same way if they use root or hibernate with PS. Then with Healing touch make it heal u for the amount over 2.5 seconds. Makes HT like a hasted version of recoupe. GG now u add skill to the ability since the enemy can be like OH SHIT IM GETTING CLONED... the exact same as if boomy/resto was going to hard cast the ability on you
I don't think anyone is complaining about second wind in arenas, in duels, sure, 2v2 maybe, 3s? I don't think I have ever had a problem with it, nor has anyone else. Also, I believe I said in a post back a bit, that shockwave should be looked at. Just accept that your class might need some nerfs and get over it, stop trying to defend it. Everyone else who was op didn't complain when dumb one-shots were fixed (except mages) so why do you.
druids immune to hex, poly - can be beast feared, hibernated means they have the same amounts of "cc"
Root shifting for the damage they can do is a bit stupid; altho it does use a 1.5 GCD
Taking a look at the other melee
--warriors insane mobility, near fear invulnerably, heavy damage, strong aoe control (20 sec aoe stun/1.5 min aoe fear)
--rogues hmmm ya
--enhancement insane anti-caster abilities between purges, multiple totems, and ranged short CD interrupt
--dks heavy damage moderate defensive lacking off cc
3x3min CDs vs other classes 1-1.5/2 min CD stacking is a debatable argument
feral fear pathing is the absolute worst in the game b/c they run faster then everyone they also run SO far away
ferals are SQUISHY without symbiosis for bubble/disperse; these arent' OP dual mastery go bear tank with a 20k physical shield absorbtion ability Cata druids. These are 7k armor, 11% dodge kitty form druids
if they take away PS Clone (which can be purged, spell stole, grounded, cc'd through) how do u expect a melee to get off a 1.5 sec 5/3/1 cc... basically makes it worthless after 2nd hard cast just from a GCD cost vs benefit perspective