You click your heels three times and whistle the imagination song, then you must travel through the gum-gum forest until you find the lost ark and then you smack a bear and you'll be teleported to the 3rd dimension where you'll meet Rapture and gain your posting rights.
Even though they made unholy really clunky and less fun in MoP, anything is better than the new frost.
They took all the skill frost had left away with MoP lol.
This so much. I never really played a lot of Frost, but I always felt the skill in it was the defensive cd management on higher ratings, frost being as squishy as it was compared to unholy during cata. I have to admit Frost is a very smooth spec right now, but it's incredibly boring gameplay because of the obliterate-centered damage. If they would spread out the damage into abilities like frost fever, frost strike, howling blast and maybe even plague strike, that'd make the spec a bit more interesting to play.
Unholy right now is clunky because of the way they changed Runic Corruption to actually ''get worse'' (it actually gives the same rune gain no matter what haste but w/e it feels worse) when you stack haste, you are basically forced into reforging mastery and using blood tap to keep runes up and even then you will still struggle because you have to sit blood presence against most teams and you won't regen enough runes to keep up a decent rotation of snares and damage.
Come 5.2 this might be better though, seeing as you will be able to snare with plague strike if specced into chillblains, allowing us to keep our frost runes for purges or festering strikes. Also with more haste on gear the rune system might start to smoothen out a little bit. Mastery will be the forced choice though, seeing as the gargoyle is getting overbuffed into oblivion. R.I.P Haste.
First game, you didn't use your offensive CDs at all. I've started playing some KFC myself lately (as Disc though, changes strats a bit against some comps) and we just have the hunter use his burst when we get a trap>fear, force defensives with that and then warrior pops everything and kills no matter what the enemy team does. (2k+ mmr first few games we tried it out)
You should've killed the SLT totem as soon as it dropped, it creates a lot of pressure if you do.
You pretty much wasted your cds on the last game vs TSG. both you and hunter used everything but you didn't really get any cds from dk except for petsac and IBF, both of which would be back by the time you'd get the burst back as well. What I've generally found is that against TSG, warrior is a better target because he's the one offering all of the control as well. If you sit on the warrior, he won't be able to do much at all.
I don't have much experience as KFC against shatterplays, so I can't really help you there. The main thing seemed to be that you never really got any pressure going outside of your cds, which basically makes it impossible to land a kill. You need to try and build consistent pressure on a target and force some small cds from them with that, and then when you land the trap you go all out and force all of their cds instantly. If done right they won't recover anymore and just flop over after a short while, if not instantly.
What makes you think I'm saying those two classes are good or bad. I'm saying they can perform well in an environment where their weaknesses aren't so easily exploited, that environment being 2v2. It really is not hard to play ww/healer up to decent ratings in 2v2 as long as both players know wtf they're doing. The class being shit overall has nothing to do with that.
WW damage is good enough to run a healer oom -eventually- if played well enough and if the enemy team is not healer/warrior or healer/mage (good mages, not shit ones).
Resto Druids can be killed in a good swap with purged HoTs and healer assisted damage,
Holy Paladins can be killed with good offensive dispels and tunneltunneltunnel all day
Disc Priests die to WW Monks eventually if they don't get enough peels. (stop the peels > gg)
MW Monks go oom.
Resto Shaman is same as Resto Druid. Stunlock/silence while teammate spams purges and damage assist.