Just because Godcomp has to get
-Trinkets from all
While themselves having 3orb + Deep Orb to get a clean kill, in theory it's close to impossible to get a kill as Godcomp. Most of the CDs above are usable for every Deep and certainly every Deep Orb, and Cenarion Ward + Ironbark usable while Silenced and Nature's Guardian having 30sec CD, it just IS impossible to get a CLEAN kill as Godcomp.
Again, in CD vs CD game LSD will win over Godcomp every day. All the LSD has to do is to win in Lavaburst Powerball lottery and win, even in tournament setup where the game is played at it's best and they all know what CD to use against the other CD. As LSD's damage is not setup or CD based, they should and will win every game.
So no, nobody got outplayed or performed better than other. This is MoP, castercleave fights are easily theorycrafted who wins and who doesn't. Specially when Dampening kicks in at 5min mark, LSD could turtle to that mark and then just win by default as the LSD's damage never stops compared to Godcomps damage which is all burst and CD dependant and their damage end 8 seconds after the Deep hits. Each of the two finalist teams didn't perform bad or do major mistakes (outside of spell locking the warrior) and that is expected of them. Again, there's no such thing as Outplaying element in castercleave vs another, outside of mirrorgames.
Welcome to MoP, game is dog
Obviously you dont know why they spell locked the warrior there? It wasnt a mistake Im certain, they did that more then likely so he couldnt use rallying cry. Also, Im sure alot of people had MIR as favorites because the whole eu over us, or its godcomp, idk but those guys knew what patch the tourney was going to be played on, well before, so all that spriestis garbage talk is crap, they could have played any comp just like anyone else could have. SO what skill capped played LSD, they still played the best together and played off each other every game and dominated due to that. Zunni was just stubborn to play a class that was down going to a big tourney. If they woulda won, everyone would have bashed skill capped for losing to spriest or godcomp... instead Skill capped wins yet they still get bashed. What did you guys want them to do? Talb go on his spriest, sodah on his priest, and chanimals just dot nothing? Then would you guys be happy?? Oh wait no, you guys arent talking about Zunni pulling fotm warrior out? srsly Grats Skill Capped, you guys played great and deserved every dollar!
Are there any general guide on spreading dots, which curses to keep up, WHEN to spread dots and when to peel, soul shard and pet management, and etc?
Pretty new to lock so any advice would be appreciated.
Always try to open dots with soulburn, soulswap and spread. All 3 of them. Depending on ur main target for a kill refresh dots by casting them, they get double duration (easyer to do this becouse then you dont have to worry about refreshing DOT's since it's 2x duration if you 2x apply on current target afflicted with dots).
About curses, it's combo dependant, ur team combo and enemy one, you need simple game logic for this.
You NEVER peel before having all 3 dots up on atleast 2 targets, the reason for this is becouse you become useless. When 2 targets have FULL dots on them and u are required to peel then peel.
Dont use imps when facing hunters/hard cc teams since they will get cleaved and you will have to burn soulshard for nothing.
It is worth using Void vs Turbo cleaves, other then that if ur combo can nuke target down it is best to go coil + observer. Like i said it's combo dependant.
I am not multirank1 lock or anything, but these things i see all time on streams of high players. Tho, i am playing the same and i am happy about it.
I agree having blood horror reflected is extremely annoying but you can mostly avoid it by just timing it around his reflects. Try not to "pre buff" blood horror, use it after the warrior has connected so he won't know when to reflect
Can we also maybe look at this from a caster PoV that is non mage?
Lets also not forget Shadow Priests who still have to cast and also they have no gap creators other than maybe tendrils. As ele, sometimes lava surge procs can be pretty retarded and we also have tstorm. With that said warriors are so overpowered its not even funny.
I know its been said but warriors have way too many "buttons." The fact that I have to juke Pummel, Disrupting Shout, Reflect. Mass Reflect in combination with being charged stunned twice, storm bolted/shockwaved all the while my tstorm is only useful once every 2 minutes that you get caught without charge, banner, leap which seems like a rare occasion when i can thunderstorm a warriors charge and he doesnt have a leap or another charge.
Its pretty obvious to anyone who has a brain that warriors need to be nerfed. Sorry juking 4 cooldowns just from one class is a bit much when you factor in your teamates abilities where that number can jump to 7 or 8 just to land a single cast.
thats like asking why warriors/any melee are able to fully tunnel a warlock for 5mins at a time while said warlock has zero ability to escape because melee mobility is so high gateway/port does nothing.