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#4601335 |Frost Death Knight PvP Guide| (7.0.3)(Legion)

Posted Necro123 on Yesterday, 07:17 PM

View PostKnox556, on 27 August 2016 - 06:07 PM, said:

So I'm interested in your opinion on the ice in your veins artifact talent, do you think it would be worth it to get the 3 relics in order to boost it up to 600% healing while in icebound? or would the ilvl and damage gained from the other artifact relics make it not worth it?

I personally think the damage is better, just because that is all a dk is nowadays. someone did the math and checked to see how long it would take to achieve all of your artifact power for the 34 traits and apparently its about 14 weeks or so, if you play everyday and do daily dailies. Seasons are gunna be between 12-16 weeks or so, which is weird.

http://media.mmo-cha.../AMRGraphic.jpg here is the timeline

#4599716 |Frost Death Knight PvP Guide| (7.0.3)(Legion)

Posted Necro123 on 19 August 2016 - 07:02 PM

|Frost Death Knight PvP Guide| (7.0.3)(Legion)

Hello everyone,

This guide is intended for those who are fairly new to the death knight class and are looking for a great way to start.

What Has Changed With Death Knights?

1. The rune system is completely different and a lot easier to manage. In the past there were frost, death, and unholy runes, but now they are basically like having six death runes.

2. All Death Knight specs have a ranged kick of 15 yards, which is very nice because we lack mobility.

3. Abilities That Were Pruned Include: Desecrated Ground, Lichborne, Death Siphon, Death Pact, Icy Touch(along with its dispel), Plague Strike, Asphyxiate, Outbreak, Death and Decay, and Plague Leech.

4. We have a great, utilizable talent tree for many different arena situations.

5. Death Knights have a new ability called wraith walk, which allows you to break roots and slowing effects, and increase your movement speed by 70% for 3 seconds. So, this is essentially a 3 second freedom every 45 seconds, just remember that any action you do, will cancel the effect.

6. Chains of Ice is now a 70% slow, up from 50%, which is a great tool to peel for your teammates.

7. We have a new ability that comes from our artifact weapon. This ability is called Sindragosa's Fury. It does a massive amount of aoe damage, like it should for a 5 min cd, and is really fun to use.

8. Glyphs are completely removed from the game, but you are able to buy cosmetic glyphs to make some of your abilities look cooler.

9. An important thing to notice is your artifact weapon talent tree as well. When you guys obtain your weapon make sure to read each piece because some of them are extremely vital tools for your kit in arena.


Here is a list of talents that I prefer to run on frost death knight and below are explanations as to why I choose those talents and any tweaks that you could make for certain situations.


Level 56: Murderous Efficiency is an ideal talent choice for this slot because almost every killing machine proc you get, you are able to potentially refund a rune and more runes can mean more peeling with chains of ice, or more damage. It works very well with your passive that gives you a chance to refund a rune when you spend runic power. OTHER OPTION: Shattering Strikes is another viable option. This enables you to do more burst to your target, but further testing needs to be done because Razorice is currently not working in arenas. FeelsBadMan.

Level 57: Freezing Fog is a must for this tier list because each rime proc that you get increases the damage of howling blast by 100%, so the extra 25% on top of that is a nice addition and it makes your frost fever deal more damage as well.

Level 58: Avalanche is a must for this tier because each time you crit with any of your abilities, it produces an avalanche that does a fair amount of damage to any opponents around you.

Level 60: Blinding Sleet is basically an unpredictable dragon's breath. It is unpredictable in the fact that it can break on damage, but sometimes it sits full, which is very nice because if you are playing with a heavy stun partner, you can use this ability out of the stuns for extra pressure.

Level 75: Volatile Shielding or Permafrost. You would use Volatile shielding in any circumstance where there high magic damage on the opposing team and permafrost would be ideal versus teams that have little to no magic.

Level 90: Gathering Storm is a great ability that amplifies your Remorseless Winter, which is an ability that you want to use to amplify the damage of your frost strike from a PvP Talent called Tundra Stalker.

Level 100: Obliteration is very ideal because you can constantly receive killing machine procs after every frost strike and it goes hand in hand with gathering storm because it makes the rune cost of your obliterate 1 instead of 2, but gathering storm will still count as if 2 runes were used from the obliterate. I am not sure if this is a bug or not, but its definitely the best option at the moment in terms of damage. This also goes hand in hand with the avalanche talent as well. I am currently doing more testing on Glacial Advance and it seems to have an issue when used near a wall and that the skill shot is very thin.

PvP Talents

Here is a list of PvP Talents that I prefer to run on frost death knight and below are explanations as to why I chose those talents and any tweaks that you could make for certain situations.


First Tier: Gladiator's Medallion is usually a go to vs teams that have spammable cc, like polymorphs, or fears. ORC OPTION: If the team has heavy stuns and you are an orc, then the Relentless talent would be the way to go.

Second Tier: Reinforced Armor is used in almost all situations because one, frost dks have the highest hp pool in arena, and two, Sparring is only really viable against pure physical melee teams, which rarely exist.

Third Tier: Most of you might not like this talent tree because there are two very good options on there. Dark Sim and Anti-Magic Zone. AMZ, which has been significantly buffed, has always been a great defensive tool for either yourself or your teammates. I personally chose AMZ because it is, literally, another entire defensive CD for your team and can save trinkets from your healer or defensives for your partners in general.

Fourth Tier: Necrotic Aura when playing with things that would benefit from a magic damage amplification and Heartstop Aura with classes that wouldn't benefit from a magic damage amplification.

Fifth Tier: Tundra Stalker is too good to pass up because it increases your damage to snared targets and since you are a frost dk, things will always be snared.

Sixth Tier: Chill Streak is the best ability that frost death knights have and this is what makes the spec amazing. It does a massive amount of damage with each bounce, especially if you are running necrotic aura. The key to using this ability is to make it bounce to one target as much as possible. It bounces 5 times, so the most it can bounce to the same person would be 3 times, so you could say that the ideal time to use this ability would be when there are 2 targets present in close enough range to enable this maximum damage output. **WORKS ON PETS** Please note that.


I still think some people are confused on the whole gearing subject, so I am going to explain it to you guys, so you can benefit yourselves in the best way. The simplest way to explain how to gear in Legion for PvP purposes is to achieve the highest ITEM LEVEL GEAR that you could obtain. Regardless of the stats, each class has a predetermined PvP template of stats when they enter either a BattleGround or and Arena. This "Predetermined" Set of Stats increase with Item level, NOT WITH WHAT THE STATS ON YOUR GEAR SAY.

Here is an example: You obtain a 850 Ilvl piece that gives you mastery and crit and you are like "WoW this is great!" "My Best Stats!". Then 20 minutes later you receive a 855 Warforged piece that gives you haste and versatility. Go for the piece with the higher item level regardless of the stats on the gear, because those stats do not matter at all once you step into a PvP related experience.

To those DKs who want to do the most optimal damage in arena, you are going to have to get your pve pants on because the item level for mythic raiding gear gives your pvp stat templates a nice boost in arena if you are maxed out. Holinka estimated that the difference would be 5% or so, but that is very worth it in my eyes, especially in higher rated PvP.


1. Fallen Crusader
2. Razorice

Rotation In PvP

There is no ideal rotation for a death knight in PvP because the way the rune system works. There is a lot of RNG built into the rotation, but the best way I can start you off is with this:

1. Make sure your target is slowed to enable your tundra stalker talent, whether this be Remorseless Winter, Chains of Ice, or your teammates slow, make sure they are slowed at all times.

2. Killing Machine procs only work with obliterate, so that is very simple.

3. Rime procs only work with howling blast now.

4. Try to keep your gathering the storm ability up with obliterates and then if you have no more runes to spend you can use howling blast to keep it rolling as well. This will increase your damage.

5. The best way to get a feel for it is to literally attack a target dummy for an hour or so until you are perfectly comfortable and quick enough to maximize your damage with your random rime and killing machine procs.


Here is a list of macros that you could copy and paste for your benefit.

[] http://pastebin.com/JYV4eHc9

Death Knight PvP Stream

Follow to see when I am live. I am always willing to answer questions.

[] https://www.twitch.tv/neroxz123

#3866701 chillblains bug

Posted GLopez on 25 March 2013 - 07:10 PM

Are you trying to heal a pet at full health? You have to actually heal to regain runic power.

#3857822 Living Bomb Mage 1v2 Jahmilli & Abn

Posted Bigmoran on 06 March 2013 - 08:17 AM

Posted Image

nice o face fgt

#3856236 How Reckful got carried to his second R1 title this season

Posted Apsco60 on 04 March 2013 - 10:06 AM

First off i want to say Reckful, Talbadar, and Kollektiv are some of the best players in the game let alone their own class. They inevitably deserve rank one on any bg. However, when Reckful hits rock bottom @ 2280 he had a God Comp, Volkanyx, Talbadar, and Sodahz play on his team during prime time all day in order to establish a rank one placement. Roughly around 3 A.M with Kollektim and Soda offline Talbadar and Reckful are seen in arena. Via stream

Now let me ask you a question, they have spent all day leveling the team with God Comp for Reckful so why at 4:00 am would they abandon Kollectiv and Soda, arguably two of the best healers in the game for some random duelist shaman?


A shaman that is inevitably a carry who has no titles. Not only is this a carry shaman but they put this shaman on the team to avoid facing the KFC and TSG who were predominant on the ladder because no one knew he existed. This would allow them to dodge any possible counters when Reckful began his journey to catch up in PR. As far as my team goes (KFC) there is no point even trying when one of the worlds best god comps can continuously que for 14 hours straight. Theoretically sniping us with Fire God comp while playing RPS when we are offline. Of course we will never know because we never stooped to that level. Once we saw what was happening and what was needed to achieve R1 we simply stopped. No this isn't a thread about us not getting r1 but, instead this is about them waiting until 4:am to play with a non glad shaman for Reckful's R1 team. If you honestly don't believe this is a pilot ahem* Cdew / Kollektiv then you must have alternative motives. Its time to truly see if Blizzard treats well known players as well as the average one. As in if you violate the rules a.k.a T.O.S you should pay the penalty. What do you think?


#3850124 Another team bites the dust

Posted improveyup on 16 February 2013 - 10:42 PM

View PostZwski, on 16 February 2013 - 10:39 PM, said:

PHDK counters Shaman KFC


did you actually screen a shot a twos game i dcd in you fucking moron. You are pathetic and a waste of space. I have a feeling you're the type of person that could actually kill themselves and have no one care about you.

ps. rip rests and iconz ); legit teams getting reset sadden me

#3847323 5.2 PAYBACK TIME

Posted originn on 11 February 2013 - 02:51 AM

This is how i feel about 5.2 after dealing with warriors

#3834045 The time has come to remove rank 1 titles from 5's

Posted Duncan on 12 January 2013 - 05:03 AM

They need to just reduce the number of battlegroups imo, in us

#3830797 Healers in the absence of silences (5.2)

Posted averagepriestz on 04 January 2013 - 03:24 AM

Blanket silences were not helping in any way. I am sorry, but I can understand where you are coming from, but please do understand that you have been used to having it, instead of recieving it. I have played a healer for as long as I can remember, back when fake casting rewarded you with a few seconds of well deserved casting time to pick up your partners. In todays game, there is no more fake casting. It makes no sense. You can not tell the difference between a good or average Mage anymore. You fake their counterspell, but you are still locked out for ½ of the duration that you would have taken if you just plain tried to cast it the first time. Do you really want the game to reward such sloppy play? You can't lock him on his cast, so you just throw it anyway and get what you want with minimal effort.

The same goes for Blood Fear and all the other instant CC's that litterally spells out "Make a mistake, nobody minds". Take a game I had the other day. The enemy team had their DK rush in vs. us. Huge mistake from their part, he was out of sight from his healer and 2nd DPS and went to 20%, had to trinket and pop all his CDs. I rush on top of the enemy healer to cyclone him. I get instantly blood feared, which I trinket, for then to be put into a Howl of Terror. We ended up losing the game shortly after, since the Shaman popped SLT and then NS Hexed me from the fear, which meant my partner died.

It is just extremly sloppy play that blanket silences and instant fears promotes. You do not need to communicate with your partners, you do not need to set anything up, all you have to do is target your enemy and press a button. Casters were simply too good against classes that had to cast. Especially Paladins. Now Paladins are in a pretty good state (too much CC in my own opinion, I prefer the defensive role we used to have). Blanket silences, just like Warriors had, should go. And frankly, I am sure you thought Gag Order was retarded too, so why do you think it is any different for casters?

I honestly do not believe healing is a problem currently compared to all the instant CC and burst. After they tone down this, I do believe their plan is to work on instant healing too.

#3797328 how are DKs right now?

Posted Vanguards on 31 October 2012 - 06:12 AM

I really feel like death knights main lack of success and representation is their lack of real peels / ccs or some kind of real compensation for it.

There's a few death knights finding success with Hunter / Death Knight / Healer and Warrior / Death Knight / Healer, but I think it's not exactly hard to see that the real strength behind those compositions isn't the Death Knight.

Sure they have deathgrip, strangulate on a 2minute cooldown, and possibly a stun on a 1 minute cooldown but if you compare that to other classes who are successful at the moment those abilities are a joke (Ring of Frost, Psyfiend). While I think there are far too many CCs in this game to add more, it also means that every class that doesn't have consistent CCs (Shockwave, Cyclone) either need a compensation or something else to make them competitive at top ladders. Ret paladins for example have good hybrid heals. Enhance shamans have a double purge, tremor, and other totems.

Death knights have... more raw damage I suppose. Usually more damage would be great but in a death knight's case their extra damage compared to a warrior for example are just meter padding cleave damage that is easily healable. While more damage is still always good, I don't think it's enough to compensate for the peels / ccs they lack and also their somewhat weaker defenses compared to the better classes.

#3797287 how are DKs right now?

Posted originn on 31 October 2012 - 03:40 AM

View PostKnox556, on 31 October 2012 - 03:36 AM, said:

lichborne is bugged, some abilities make it so you can't heal yourself, I know horn of winter is one of those abilities.

Death pact is more like 1 global of damage on you with like warrior/bm CD's, don't under rate it.

It's honestly not that hard to tell when you should be popping cds, icebound when stampede/avatar is up etc.

If they take that 7% minimum out of the game then I have lost all hope in this game, from what I understand though it looks like the 20% is being taken out.

hai qtpi ;)
+rep couse qt

#3797279 how are DKs right now?

Posted originn on 31 October 2012 - 03:24 AM

View PostKnox556, on 31 October 2012 - 12:13 AM, said:

Agreed, except for the survivability part.

Compared to other classes that just get globaled through all CD's, you can generally tank damage with your cds. With spam deathstrike, ice-bound, a really accessible blood presence, pet sac, and lichborne stacking with pvp power we do well.

I can't tell you how many times KFC's try to go on me and almost always fail to get a kill.

#3797170 Junkie Rating Requirement Changed to 2200

Posted Snuggli on 30 October 2012 - 11:04 PM

Agreed, it should've been 2250.

2200 is the place most people go just to get t2 weapons and then stop. As long as there is more moderation on troll posts it's cool though.

#3796289 Warrior PvP vid

Posted originn on 29 October 2012 - 01:02 AM

View Postpripripriest, on 29 October 2012 - 12:13 AM, said:

Posted Image

Posted Image
Best post in this thread by far rofl

#3773378 OP! - FOTM of MoP?

Posted originn on 17 September 2012 - 11:56 PM

Mages i feel like im back in wotlk."Im ok i have cloak......im deep frozen.........im dead"