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Member Since 19 Jul 2011
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#4204741 i miss the high skillcap wotlk gameplay

Posted Tekkys on 09 September 2014 - 04:16 AM

Nostalgia hides imperfection, simple as that. Wrath was my favorite expansion (i was a PvE hero in TBC, so i cant speak much for the pvp side of the exp.) but i know and accept there were awful imbalances. Does anyone remember when Death and decay could be glyphed to be an instant, AoE ring of frost like horrify? RLS openers with bloodlust?

However Wrath isnt my favorite expansion because of some innate balance that existed; it was because the skill floor and skill ceiling of each class, and moreover, the comps you played had such a tremendous gap that you knew when a team really just flat out beat you. The little nuances of each class that you had to understand to really be competitive set the game apart from it's later expansions, especially this one. Sure stupid things like beastcleave and dfo wizard cleaves existed, but they always will. However, back then i feel the community as a whole had a lot more respect for people who truly preformed well and showcased their skill, rather than accusing them of being ddosers or wintraders or what have you. I think we were all still learning so much (i think the knowledge gap between TBC and Wrath was tremendous to be quite honest) that when someone did something skillful or released a video with some highlight or nuance everyone just stopped and said "Wow, i didnt even know x class could do that, or x spell".

Moral of the story is, when you can keep a game simple enough, but add just enough depth slowly but in ample amounts, you develop a really great platform, which is why games like League of Legends are so successful. The core mechanics of the game are so simple; you farm, you fight for objectives, you control vision, you buy items, and you work as a team. The depth they add is with each new champion the meta has a chance to change; with each new season, balance and item changes re-work the meta slightly, but never deviate from the cookie-cutter gameplay that most people are accustomed to now.

Wrath had it's flaws, but the learning that took place during that expansion, as well as the difference between the skill floor and skill ceiling being so noticeable are what made it such a great expansion, imo.

#4186969 Skills or Talents that Irritates You

Posted Lolflay on 06 August 2014 - 06:12 AM

View PostSpeedymart, on 06 August 2014 - 03:49 AM, said:

imo give step baseline and completely redesign that talent row into something else


My last post was flaming Jaime, but cba speaking to a person that covers his ears and sings to himself anytime someone tells him the truth.


Death Knights :

- Desecrated Ground ( because why the fuck should you have a immunity to CC ( that also breaks CC as well ) )
- Lichborne ( see above )
- Their reliance on a tank stance that makes them unkillable in some situations, but provides nothing in situations where they get bursted 100-0 in a few seconds.

Monks :

- permament slow that doesn't take effort to be applied
- Fists being the buggiest shit ever
- their mobility
- blanket on their interrupt
- randomly dropping dead because of lack of passive reductions

Hunters :

- their damage ( because what other class except warriors does their basic pve rotation and does enough damage to force cooldowns if a crit or two happens )
- Wyvern
- Spirit Bond - fuck off with the permament self healing ( that's also really fucking insanely good as well ? )
- pet management not being an issue, and pet resummoning being as easy as 1-2-3
- Flare. Remove that idiotic bullshit ability

Priests :

- psyfiend
- Holy Priests being fucking unkillable ( I've had a situation where I had a holy priest on 20%, in a 5 second stun, and he didn't die )
- Divine Star talent row being absolutely garbage ( with the exception of Cascade for battlegrounds and 5s ), and being even more garbage in WoD, person who designed it should get fired
- Spectral guise - fuck that shit

Warlocks :

- blood horror, unbound will. Both equally retarded
- I honestly don't mind the Shadowfury/Fear thing that everyone is so obsessed about, it's a byproduct of giving a GCD-capped class ( that had way too many abilities to be pressing at all times ) a one button that solves their GCD-cap issue and makes said class able to use GCDs like a moron and still win. Pre-Soul Swap, Fearing was a decision. Post Soul Swap, Fearing is the only thing you can do that makes an impact, as you can't solo kill like you used to pre-Soul Swap, and everything else you do only shows up as a higher number on the scoreboard but makes zero impact on the game
- fuck gateway

Shamans :

- elemental specced idiots thinking they're good
- Thunderstorm while stunned
- healing stream totem
- spirit link totem
- tremor totem
- totem prep talent

Mages :

honestly, not all that much. Aside from casting lances over frostbolts, I really don't mind Mages all that much because their control requires actual brain cells on their part ( no matter how some idiots seem to think otherwise )

- PoM and Blazing Speed
- Blink glyph
- RoF

Rogues :

- inability to do shit outside of opener
- Burst of Speed
- Subterfuge
- rogue damage requiring brain cells and actual setup time compared to other classes that just press buttons and don't give a fuck about game depth
- everything requiring pre-emptive thinking instead of being reactionary ( feint, vanish, etc ), causing you to flop dead on the floor

Warriors :

- everything.
- stormbolt and shockwave need to go, not only get merged in a single talent row but get straight up removed from the game, it doesn't take skill and it's simply broken
- their damage being broken, and damage rotation being suitable for a 10 year old child to perform
- their mobility not being a limiting factor ( only class next to a WW monk that can actually follow someone through gateway - gateway is retarded, but so is this )

Druids :

- displacer - this needs to be removed
- symbiosis ( already getting removed, but still )
- Faerie Fire needs to be removed completely
- HoTW making boomkins act like a 3rd healer is kinda dumb, but w/e
- if Priests ( both healing and shadow ) lost their ability to keep themselves free of mage novas 24/7, why are druids still allowed to shift in and out without even using a gcd ?
- barkskin needs to get toned down


the interesting thing about paladins is that they have shitloads of could-be-broken abilities if the dmg/healing numbers were just right

- tone down WoG healing on friendlies as Ret, up it a bit on themselves - it kinda feels counterproductive to make enemy teams train a squishy spec ( outside of cds ) because they can keep their teammates up ridiculously well while they can't keep themselves alive
- Guardian is kinda dumb
- remove Paladin Fear completely

#4186636 Skills or Talents that Irritates You

Posted ProdigyPirat on 05 August 2014 - 06:26 PM

View Postjaimex, on 05 August 2014 - 06:18 PM, said:

Posted Image

:shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman:
:shaman: Posted Image :shaman:
:shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman: :shaman:

Posted Image

lets not get ahead of ourselves shaman brother

#4185715 Skills or Talents that Irritates You

Posted Nixonxx on 04 August 2014 - 01:35 PM

View Postjaimex, on 04 August 2014 - 01:27 PM, said:

you're a holy priest, you suffer most from warlocks, and the warlock comp that fucks hpriests the most is lsd, so you hate lsd. As a holy priest you rarely get swapped to by rogues, and almost never get trained by them. You have no fucking clue how overpowered they are to every other class who they train every fucking game. So stop mouthing off about be FOTMing to a shaman when you have no clue how the game works outside of throwing instant heals out and fearing on CD in RMP and winning every game.

My goodness you're the definition of inbred.

Lord smite me; Jaime makes me lose complete faith in humanity.

#4185310 Skills or Talents that Irritates You

Posted Dills on 03 August 2014 - 09:44 PM

Well I guess it's not really skill/talents it's just a combination of two classes together. See in mop there are two big issues regarding cc. Instant or nearly unavoidable ccs such as Deep>Pom Ring/Sheep, All hunter ccs, Shadowfury into casted fear/howl, Chastise into fear, SoTF/NS clones, etc etc. Another huge problem with the game in my opinion, is the overabundance of CC breakers. This one combination of classes really abuses the fact that there are way too many CC breakers.

Undead Mistweaver Monks paired with a dps shaman is one of the dumbest things in this game in my opinion. The entire composition is not based around CCing enemy teams, but actually just being unccable. If you play a priest against this combination (Especially holy) You run into this scenario: GUYS GUYS GUYS IM RUNNING IN I GOT A FEAR OFF THAT!!! Oh wait Tremor... OK OK OK Guys I got another full fear off that!!! Aw shit nimble, OK GUYS GUYS GUYS I SWEAR I HAVE A FULL FEAR! Fuck nevermind... Will. OK OK OK NOW THIS FEAR IS FULL!!! Shit he has tremor back up omg... OK OK OK NOW I HAVE A FULL FEAR ITS FULL KILL KILL Oh whoops... prep tremor... Damnit, I got a full fear this time!!! Oh... he trinketed it... next one should be full... FULL FEAR!!! He has nimble back up WTF.

That scenario is just as unfun as being cc'd infinitely and being unable to play the game. The match up basically makes you useless, while you sit back and watch the other team eventually get in a scenario where you get gibbed with very little cc set ups from them (Monk shaman compositions generall consist of something like LSM (Duh dampening forever, the comp is nearly unkillable because a MW that's not sitting in CC has the highest healing output in the game when they are not in ccd.) Monk beastcleave (Again, live forever until we can one shot you without landing traps) or MW Thundercleave (Wait till ele chain procs you while warrior just is constantly pveing. Warriors and Eles are nearly unkillable, and it makes this team just run into dampening forever, making it extremely frustrating to get a set up onto that team). Honestly if it wasnt for the fact that godcomp could severely destroy most MW shaman compositions, this combination of classes would run the entire ladders and make the game extremely boring.

Maybe it's out of personal bias, but in my opinion I'd rather fight something that I can at least understand that I can somewhat outplay their set up, understand when it's coming, or just know that they're at least using controls on me to win the game, rather than fight a composition who's entire strength is to just live forever and be unccable until they one shot you.

Sorry for wall of text in advance ^^

#4184017 Ret/Enhance Advice

Posted Avengelyne on 01 August 2014 - 06:28 PM

Resto druid. It's actually a pretty real comp. You will have Root/Solar beam, hex, hoj, blind, clone, shear, disorient. I have ran it once and it went much better than I expected. Enh Ret can make a decent 2s comp too.

Your strats/winnable games will be very very queue dependent, I would try going dps primarily. Lots of swaps, and if the team has a curse dispel swap healers.

#3752335 PROOF @hydrahacked

Posted Koshimo on 27 August 2012 - 11:23 PM

Posted Image

#3752321 PROOF @hydrahacked

Posted Zieloe on 27 August 2012 - 11:19 PM

Posted Image

#3752319 PROOF @hydrahacked

Posted hoodrych on 27 August 2012 - 11:19 PM

Posted Image

#3752252 PROOF @hydrahacked

Posted Bluckstack on 27 August 2012 - 11:03 PM

xandyn, im a nice guy, but next time i see you i will spit you

#3750069 MoP Diminishing returns - updating the list

Posted WildeHilde on 25 August 2012 - 10:15 AM

This version should now be good enough for addon authors to use it. The spell IDs should be correct and although some spells are not categorized, yet, the rest is solid information.

If you cannot write in the general section, please send me a PM if you want to contribute.

[CR] = Controlled Root [CS] = Controlled Stun [DA] = Disarm [DO] = Disorient [F] = Fear [H] = Horror [RR] = Random Root
  • seems gone
[RS] = Random Stun [S] = Silence [N] = None: Abilities that do not share diminishing returns with any other ability but have self-diminishing returns. [NO] = None, not even self: Abilities that do not share diminishing returns with any ability including themselves Contributors

Thanks to all the responders and the people that messaged me for information updates. I will include further participants here, too.

#3749432 World of Warcraft is a great game + PROOF

Posted Jamiepaladin on 24 August 2012 - 02:15 PM

it is a great game...the community on the other hand is shit.

#3739400 Problems with Mists of Pandaria

Posted Shrouds on 06 August 2012 - 10:12 PM

I found this video and it def speaks the truth, what are your thoughts?

#3739151 Forbes report about severe Activision/Blizzard problems

Posted Cakesz on 06 August 2012 - 12:39 PM

View PostShrouds, on 06 August 2012 - 12:26 PM, said:

yeah but it's like cheating in school, it's not fair, but it's the adults' responsibility to punish it. If no authority tells mugemz what you're doing is wrong, then he'll keep doing it.

No, it's the responsibility of people not to be scumbags.

If you need to be told that you're doing something wrong, than there is something wrong with you.

What are these people, children?

#3680199 Why is cunning of the cruel so "good " again?

Posted Pazekazzak on 08 April 2012 - 07:46 AM

Not only does it damage the whole team which is insane for dot cleaves but also it pops people out of stealth. So fucking bugged.

EDIT: And I don't mean as in popping people out of stealth when they go for a restealth and it procs at the same time.. I mean that fucking thing flares you through pillars....