Rolf - you got a bunch of opportunist, mid-20s kids that play a non-pro game for a living, enjoying the dolce vita eating ice creaming and licking fluids of each other, by saying they are doing it for charity.
Ebola ridden kids in Africa are going to sleep happy today, knowing that in some distant land a bunch of caucasians are having a nice time with money "supposedly" raised for them. After all a good ol' icecream tastes better than a malaria vaccine.
We get dmg buffs in the next patch we dont need more dmg.
Human makes insane DMG in the opener because you have all your trinket proccs with shadow dance.
But after your opener you cant time shadow dance every time with your trinket proccs.
CC + DMG is always better than double pvp trinkets.
This is a big plus point, u can use shadowmeld always when u need it.
For usefull addons I'd recommend TellMeWhen tbh, however I rarely use any rogue specific addons, so I think you should start with TMW, and turn it off later.
For rogue play you should know that if you don't have teammates who knows exactly how to play with a rogue in team, you should get the most possible gear. Going in with a new class (especially with one of the most squishy classes imo) is gonna feel a lot weaker, so you should gear up for it, so it's not a drawback.
Sadly rogue class is kinda useless (replaceable with something better) in almost every single setup after wotlk so I do recommend you to level a mage. Playing a mage good is more rewarding than playing a rogue good, however the class is fun to play, but you have to count on being useless at the first 2 seasons of every expansion coming out. Sometimes I curse the day I deleted my undead mage for an undead rogue but meh..
The upcoming patch will be good for you if you really want to learn to play the class, but then pick sub/assa. If you want combat just reroll to any other melee
- predict the stuns/cc/burst so you can feint in time instead of permafeinting like a retard
- try to find your playstyle since every rogue has his own
- watch rogue streams to see what you should do and try to learn from it (but don't just copy it without brain)
- this may sound totally lame but: try to FEEL when your CCs drop out. With enough practice you can feel when your blind is about to expire, sap, stuns etc. This would let you to focus on a lot more stuff
- play in top tier armor/offset but with shitty weapons. with this you will learn to use your utility skills instead of just bursting down some1, also killing someone with a glavie+Tf offhand is more sexy
Honestly, the whole theme of this expansion still annoys me. This weeaboo, quasi-racist generic Asian theme is not Warcraft. Nothing fits with the previous 6 years of this game and the 10+ years of RTS Warcraft before that.
Could everyone just stop arguing, rogues will be in a good spot (sub) to get some decent arenas while assa will be OP (which it is kind of now). can't we all just agree? I like these changes, its going the right direction atleast.
Thought I would start a thread where people can share their tips for priesting. Basically things that are not immediately obvious to a new priest, but can really improve your gameplay if implemented in your toolkit.
Keep in mind, even if you know these already, someone else might not.
Here's a few to start off:
- Spectral Guise takes you out of combat instantly, which means you can get fast drinks
- Mind control is actually a buff on you, and since you become hostile to friendlies when MCed, it has to be purged off, and not cleansed. This means druid, paladin and monk healers can not dispel it.
- You can Mass Dispel yourself out of an enemy priests mind control by precasting it so it lands at the same time as the MC. Due to spell delay, the mass dispel removes the debuff.
- You can use Pain Suppression while stunned, but also while Hunter trapped.
- Shielding yourself for the Borrowed Time buff reduces the casting time of your next Mind Control, but also your next resurrection. A spectral guised, PI'd, BT'ed Res is very fast, and can easily catch people off guard.
- Power Infusion reduces the cast time of Psyfiend. This makes him spam fears really fast, and can be very strong against teams that like to kite or kill it.
- Mage defensive cooldown Temporal Shield is dispellable. It has 2 parts; when its put up, all the damage he takes within 4 seconds will be healed back over time in a new seperate buff. While the healing portion is undispellable, the inital 4 second application can be removed, completely negating the CD.
- Mindbender/shadowfiend restores a percentage of maximum mana per hit. If you combine it with even 1 tick of Hymn of hope before using it, you will gain the max mana increased buff, which makes your fiend restore even more mana per hit.
- When death knights use their ability Lichborne, they will break your fear and turn undead for the duration. This means you can actually shackle them for CC. in 2v2 for example, you can drag him around a corner, make him kick your mind control (shadow school), and then shackle him full to hopefully force a trinket or desecrated ground. If he's good he will have a cancelaura lichborne macro though, or stop you otherwise (AMS, strang, petstun, etc). Still handy to know though.
- Life Swap can be used pretty wicked in combination with mage alter time. If you are getting trained and are about to die and swap and he still has AT ready, ask him to use it, and he won't lose any health if he restores it by going back in time.
If you have anything to contribute, big or small, feel free to share