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Posted Raak on 07 January 2015 - 09:22 AM
Sure KS needs to be made peelable too but this is a fine start.
Also can that Lord Xar get thrown the fuck off this forum already?
Posted ysnakewoo on 05 January 2015 - 08:10 AM
Before we venture into the realm of fails WoD has brought upon us, let us take a brief look at some of the amazing features WoD has given us:
- Skirmishes while leveling and on level 100. This was the most sought-out feature since its removal. It is fun to go to Skirmishes, get gear from them and practice a bit at the same time.
- Item level raised in Random BGs. Again, making gearing more fun and engaging, not making it a boring get-1shot-grindfest is a huge step up for Blizzard and this is the first time I've actually had some fun while gearing my characters.
- Less instant CC over the board. This will be discussed in detail later, but general "less instants" pruning has given PvP a nice healthy pool.
- Less arena-specific, but music in this expansion is great.
With that positive opener, let us now talk about the bad things that this expansion gave us, mainly PvP-wise.
- Ability pruning. We have all been hyped for this, because let's face it, there were too many buttons at some point and every class had almost everything, making them less and less unique. However, there is a limit until which ability pruning is fine, Blizzard have clearly crossed it. The "feature" that they have added became one of the worst enemies for this game. This lead classes to being too one-dimensional, poorly designed or designed with flaws and generally dull and boring.
Let's take Warlocks for example. Once one of the most fun classes to play in arena with a multitude of options available has been pruned to nothingness. The removal of one spell, Fel Flame, really hurt the class. It seems that Blizzard forgot that Warlocks can get interrupted and gave them only one school. They have been pruned to being damage-bots with amazing survivability (one of the few niches they actually kept in the game), no one finds looking at Drain Soul channel fun.
- Archaic mechanics. This isn't a thing you hear about every day, but Blizzard have put so many spells into "passives" that I cannot help myself but to feel that passives are what my class really is. Archaic mechanics that the game had to offer, even if at times they seemed obsolete or irrelevant, gave classes their currently-needed-depth. The old "stance dancing" could be described as tedious at certain points, but it still gave players the feeling that they are using their class to its fullest potential.One of the most plain examples can be used with Priests:
Priests had Inner Fire and Inner Will, and they could swap between the two at the cost of a global. We are all well aware what the bonuses of each of those were, and that's what gave the class depth at a basic level. If the Priest is facing a caster cleave, he would spend almost an entire game in Inner Will, while if the Priest is facing a melee cleave, he would opt to go Inner Fire if he gets trained. Pretty simple stuff, however, if a Priest knew he needs to heal someone up and he has a global to spare (let's say he's running around the pillar after being feared), he would quickly switch to Inner Fire > possibly Inner Focus > spam heal after shielding and then switch back to Inner Will when he feels comfortable. This little, almost irrelevant, mechanic gave players the feeling that they are using their class to its fullest. This was taken away from the players and put as a passive spell, it was not redundant.
- Dabbling into specifics of arena right now:
- Self healing. This was blatantly broken in Mists of Pandaria, but due to healers being unable to control their characters (an overstatement, but not far from the truth), this was seen as an okay way to supplement the sheer amount of CC available to almost all classes. However, this self-healing disease has spread into WoD and we have all seen its atrocities. The amount of self-healing certain classes have is downright stupid. Most blatant examples of this are Feral Druids, Frost DKs, Destruction Warlocks and Boomkins. Self-healing has got to go, five steps down from its current state. No one minds a class having some self heals to help them last longer in combat, however, having a pocket healer tied to one of your abilities should not be in the game. PvE reasons are not the answer since none of these classes actually uses their heals as much as they do in PvP.
- Dampening. This mechanic was Blizzard's way of saying "look, we have no idea how to balance this, here's a random idea we came up with, have fun". The sheer stubbornness Blizzard has shown everyone with that feature was just mind-blowing. It was an insult to the entire PvP community along with them acknowledging themselves as incapable of doing something about healing in the arena. While the entire community was flaring with proposals left and right, they have picked yet another passive ability that controls your gameplay. Instead of introducing mana management and reducing the amount of self heals, they have done quite the opposite.
- Weird gear-obtaining system. This particular topic was covered in many posts, especially in that nicely written reddit post, however, I still feel the urge to mention that this RNG system is an atrocity to everyone. It is unrewarding to some and extremely rewarding to either the lucky (well, that's fine) or to their respective classes (Colliseum, Alliance vs Horde ratio in Ashran) and many other factors. Such huge factors should not play a role in your character's progression. PvP gear progression was always relatively stable and simple, but all of this mumbo-jumbo that is currently going on SHOULD NOT see the light of day in any other season besides this one. We do not need 30 ways to obtain our PvP gear, we are fine with one, that is Conquest points, and to add some flavor, keep the Ashran one, since that's your vision of a "world boss drop" that was common in previous expansions.
- Ashran. This is an absolute abomination of a zone. You cannot force a half-MOBA half-Guild Wars2-esque zone down our throats. The zone is an absolute disaster, and it boils down to PvE at the end regardless of it. Blizzard stated "Ashran is not ABSOLUTELY needed", I believe Blizzard does not know what "not" means. Currently, Ashran is ABSOLUTELY needed, 800 points per month, plus 4 chances to get a random PvP epic over the course of 4 weeks. That seems pretty "absolute and necessary" if you ask me. With Ashran in mind, we can talk about another issue that has seen the light of day.
- Faction imbalance. Everyone was crying about faction imbalance in Ashran, and it was everpresent in WoW since Cataclysm. However, for whatever reason, everyone always leaned toward Alliance (particularly because it is easier to find arena partners and because of the Human racial), now Horde is left with a couple of good servers, and the rest has been conquered by this mighty Alliance. Not sure if they should be still called "Horde", I believe "Pack" would be an appropriate name. One would jump to a conclusion and state that this is primarily player's preference. Personally, I haven't met a player who didn't say "yeah, Undeads are one of the coolest-looking motherfuckers around". But, McBlizzard decided that it is time to put a ridiculous price for an automatic service. My entire guild and partners would migrate this very instant if the price wasn't so goddamn high. Also, why is there a price? If a server has clear faction imbalance, can you not give them free faction change/server change? Not only for super-high populated servers, but for the low-population servers as well.
- Cheaters. WoD has seen the rise of the scum like no other expansion before has. These trapbots and kickbots are on the loose in arena in a multi-billion dollar game and Blizzard is nowhere near solving this issue. They have sued Honorbuddy makers and the case is on the court, however, from the looks of it, it seems that Honorbuddy lawyers are getting the better of Blizzard. I haven't checked the case in a while (you can view it on Honorbuddy website), but the last I checked, it wasn't going very good for Blizzard. These players NEED to be removed and banned from the game.
- General feedback from players. Now, we have all paid a visit to the official WoW forums and saw the horrible suggestions players were making. However, every now and then, there is some bright diamond in there that well-written, well-detailed feedback about something, those diamonds usually get lost in the ocean of horrible cry-posts on generally unmoderated forums. Now, Blizzard has done a nice marketing trick, leaving the game to "soak" a bit over the holidays, using them as an excuse to make a proper overview of the situation. But then, one would expect a multi-billion dollar company to know their market and their customers, which is obviously not the case. Even the PvE community is outraged with the class overhaul and poor class design, which leaves us with nothing else but to point fingers at the designers.
In case you haven't been paying attention to the offical WoW forums, prior to WoD release, there was an OUTCRY of PvP and PvE players, ranging from the casualest of casuals to the most hardcore motherfuckers around. All done in proper feedback posts, all written with all the details and general consensus was made amongst the players about certain cases. However, that wasn't the case for Blizzard as they were convinced they were doing something amazing while completely ignoring the feedback players were giving them.
It seems that Blizzard themselves are not happy with how low appreciation they are getting from their beloved customers, as can be seen with the latest Holinka posts, with cynical comments and jabs. They are unpleased, but they were warned about this and the community's call once again fell on deaf ears.
The communication between the "high command" and us is completely lackluster. None of us have any idea where the game is going to go, how it will pan out, what are the plans for anything related to the game, it seems that this regime is going to continue onwards.
We, as a community, are in need of communication from the Blizzard devs, however, that's a topic for another discussion.
- Counterplay mechanics. This is going to be the last one. The game has systematically removed most, if not all, counterplayer mechanics from the game. The "outplay" is not there anymore. In other games, I love to get my ass handed to me by a better player. It sucks to lose, but you do not feel horrible after losing to a superior player, you feel horrible when outplays are not possible. The game currently offers very few of those, the game needs to differentiate the good and the bad. Every game was like that and every game IS like that. For the love of Azeroth, please bring back depth into this game. It is shallow, dull and boring from the moment you learn your PvE rotation.
Thanks for the lengthy read, here is the TL;DR for those that did not have the time/couldn't be arsed:
- Ability pruning destroyed the depth classes initially had to offer and classes feel boring and shallow.
- Self-healing and Dampening need to be reworked.
- RNG dictating your PvP gear progression should not be in the game.
- Blizzard not listening to the feedback from their players and WoD leaves a lot to be desired. You cannot please everyone, but you gotta please someone except casuals.
I could not go in detail about every possible problem the game is currently facing, merely scratched the surface. I do not want to propose changes as they are pretty darn obvious, I am starting to think this entire post is just me venting in some way. Apologies in advance if it sounds like that. Merely trying to get the wheels going and if the thread is not up to standards, feel free to remove it Basedstick.
Posted Glink on 27 December 2014 - 12:12 AM
If Reckful didnt come back to WoW after he quit in Cata he would have left a legacy as the best arena player of all time. In recent years his shenangins and amtics on wow amd stream kind of tarnished the reputation of being a top player. However, his past accomplishments and videos will always be respected and impressive.
Hes an entertainer more than the pro gamer he was known as at this point, which isnt necessarily bad, but its just a shift in his image.
Although, can you blame the guy? Sure he sold out, but who wouldn't want all the donations and money he gets just for playing games and having fun?
Although imo he fucks around with way too many other woman and Jenna probably deserves better. Maybe shes in it for the fame/money though who knows.
Posted crazieh on 19 December 2014 - 03:33 AM
Posted Regent on 11 December 2014 - 08:46 AM
I can't believe it was even possible to get worse, but they found a way.
You actually have to give the good people at Blizzard credit, when you think they can't come up with anything more retarded than what they have in currently, they always surprise you.
Posted Lolflay on 25 September 2014 - 10:15 AM
I've tried multiple MMO's, SWTOR and Rift being the most fun amongst the bunch. SWTOR was fucking amazing, but it lacked PvP end-game content in the start, and abilities "lagged" because of the way engine was coded, allowing no real fluidity between actions. It was fluid enough to not notice it all the time and to actually enjoy the game, mind you, but in a PvP setting it kind of lacked. When they finally added arenas in SWTOR, it was too late for the PvP population. Arena scene is kind of dead in there, with you meeting the same 20-30 people daily. Comps don't matter though, skill does, and healers are kind of like what they are in the current state of MoP. Oh, and Tanks are what Blizzard should aim for, seeing they obviously want tanks in PvP in WoD. Tanks have an ability called "Guard", which redirects % of damage into Tanks HP pool, and they do 30-40% DPS of an ordinary DPS class, without extra retarded control and shit like that. Basically a proper combo is Tank+DPS+DPS+Healer.
Rift on the other hand offered WAY TOO MUCH content. Leveling 40-60 was so fucking boring that I wanted to gouge my eyes out. After hitting max level, I realized it'd take me 2-3 months of gearing up to even be able to stand a chance against people who are already geared, it'd take even more time to get on equal footing/surpass them. PvP was also too boring for the new guy to get into. It was easy to catch the basics since I was pretty damn good in WoW, and that game copied WoW's combat and spells to a certain extent ( you basically had a affli warlock, fire mage, etc all in one class ), and it felt like it had no real meaning to get good in the game, as I couldn't compare myself to others.
I kind of understand why every class got so fucking dumbed down in MoP, though. Getting into WoW as a fresh player and learning the game properly in a reasonable period of time to compete with already established players ( PvE or PvP ) took a lot of time and effort, and I don't even want to know how hard was it for a random Joe who just made his level 1 character to be even close to my level of play in WoTLK/Cata ( TBC was also really hard to get into from level 1, but easier than WoTLK/Cata/MoP seeing this site provided absolutely everything for a new player in PvP, unlike in other expansions where it became a e-peen stroking contest between established players who here and then offered some insight to newbies asking questions ).
This paragraph above explains exactly the mentality they have with this game. They will probably never return the combat feeling of TBC/WoTLK, simply because they probably don't believe they're able to hook up old players on the game anymore, and are instead trying to create a game for newer players. Idiots like Jaime being the prime example, S13/S14 nobody ( interrupt hacking got his name some recognition though ), S15 3k rated while using Gladiatorlosa and winning games by randomly proccing on people and calling it skill.
If they pulled their shit together and made WoD the best thing since sliced bread, I'm sure they'd attract both old and new players alike again. Cataclysm was a pure failure of an expansion, and MoP followed those footsteps quite closely ( I remember Glad push in s11 on my warlock, LSD2 vs LSD2 mirrors with PvE gear, both sides trying to do the most PvE possible, the only thing that mattered was the damage done on the end of the game - MoP is even worse than this seeing it removed the passive damage factor and introduced a necessity in doing 100-0 gibs on people during healer CC ).
If WoD flops, and subs continue to plummet, I can see them pulling the Sargeras card, attracting shitloads of people to see what they think is the end of game, and then continue milking the game for one more expansion before shutting it down. We'll see though.
Posted Elorxo on 26 September 2014 - 10:42 AM
Posted Capstone on 10 September 2013 - 08:44 PM
for those of you who have been following these terrible acts of extortion, you may know who i am from reporting live on the scenes and taking the issues straight to the bad guys themselves and hitting them where it hurts: in their taxes
everyone else please observe my older pieces of work on the matter and be informed. these guys are (maybe) taking money in the name of charity and pocketing some or all (or none) of it for themselves. this is immoral (not illegal because i have no evidence) and needs to be stopped
will report back to this thread when i bust down the doors with the irs and bring these criminals to justice
my first course of action was to call the irs after i supplied them with information about these scumbags and i provided them with my contact info. they told me i didn't have enough information. this seemed fishy because despite having no evidence, i had a hunch and provided them with the twitch streams of all of the offenders as well as a link to the video. that's when it started to get bad
they told me that they would not be launching a full blown investigation. i went to other parts of the government to check up on this "save the children" organization. turns out they are a "reputable charity" with a "previous commitment to accomplishing their mission statement." typical fancy lawyer talk. i smelled somethin fishy
thats when i figured it out. nmp has been making so much money off of youtube that he bought the us government, which is why the irs wouldn't help me kick down the doors of the skill capped gaming house, and provided cover for this fake charity that reckful made to steal money that people would have donated to him if he was just streaming normally anyway
but my plan was still the same. i was going to take it to the skill capped gaming house, which is why i went down there in person to perform a citizens arrest on all of them. they were all standing outside with a big machine to print money, and they were trying to fill the whole pool with money. nmp was swimming in it, but he was drowning because he is not a very good swimmer.
i snuck up behind them and got ready to make my move with my camera phone ready to capture the action, but i got spotted and venruki threw a rock in my face. i ran away because it hurt a lot
no place is safe now. i am temporarily giving up on my quest to stop the skill capped bandits while my face heals. moral of the story, the man is keeping us down and this whole thing is one big conspiracy funded off the money nmp is making on youtube. next time i go in i will be more careful
Posted Zilea on 10 September 2013 - 08:26 AM
i've said this a million times or more on my stream: unless you're streaming consistently to 5K+ viewers, you aren't making more money than any normal educated person with a job, unless you're getting extremely high donations from some rich dude from another country (in which case you should try the casino sometime)
any intelligent person should steer clear from trying to make a living off streaming. once your game of choice dies out, you are in big trouble (ie destiny who used to pull 7-8K viewers consistently or idra who used to pull 8-15K viewers consistently; both pushing ~3k on average on a good day now)
Get an education, get a stable job, build your resume, do whichever one floats your boat and enjoy your employment benefits, 401K, pension, etc because they will serve you in the long run. You don't want to be 50 years old and base your existence on whether Billy , age 17, got ahold of his mom's credit card or whether Mohammed, age 41, living in Dubai, feels generous today and wants to donate some of his wealth to you.
Posted Athlete on 09 September 2013 - 10:59 PM
Leveling out the playing field.
Posted Nmplol on 09 September 2013 - 07:02 PM
Can't see how this is losing. Maybe you should come to the skill capped house and we can chat.
Wait you didn't get the invite. Interesting..
edit: www.youtube.com/ayragames -525 subs
HAHAHHAHHAA nice lisp. you must get all the girls.
https://twitter.com/AyraGaming 2 followers.
https://www.facebook.com/AyraGames 6 likes.
okay everything you ever say from now on is just invalid. god help you.