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Member Since 17 Jun 2011
Offline Last Active Yesterday, 09:06 PM

#4487934 Talent system

Posted ProdeGaming on 28 August 2015 - 03:52 PM

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Defensive row

Can be different, but they are still the same type
•too easily measured/compared
•one can too easily become 'just better'

Usually what it offers is a few games to try and see which one is the best, often, quickly becoming a 'need this and that's it', not a choice. Many talents similarily to Cauterize, end up being 'fillers' that just fill the empty spots but aren't ~ever used.

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As CC/mobility, Dmg, Defensive row

The talents are very different types
•allows a spell with less 'value' to still be a better choice, based on playstyle/situation
•bigger decision to make, can go with the completely wrong/right choice
•difficult to compare, ~completely different types
•bigger impact on gameplay, more customization to playstyle
•vast combinations for specializations in a 3v3 team
•potentially difficult to determine a 'best choice', every choice has advantage/disadvantage, strength/weakness

It lets Cauterize and Greater Invis to be worse than Cold Snap, but still be sometimes chosen. Easier to make 'fun', unique, but useful talents.

example Fire Mage

example Holy Paladin

#4458656 Patch 6.2 Hotfixes: July 20 - July 23

Posted Elorxo on 24 July 2015 - 01:15 AM

scumbag blizz

rip disc can't even out heal damage as it is now vs some comps, try it with 15% less XDXDD

#4458449 There's only one fix needed to make Ashran good tbh

Posted Avengelyne on 23 July 2015 - 05:53 PM

View PostLolflay, on 23 July 2015 - 05:49 PM, said:

Change "Event Victory" prerequisite to "Event Participation".
Allow the Champion's strongbox to be obtained through 15 weekly 3v3 arena wins.

Done, boom.



Posted Capers on 22 July 2015 - 04:27 AM

View PostJonatan, on 22 July 2015 - 03:43 AM, said:

I hope everyone stops playing dk

Everyone already did to start playing your class.

#4135028 Azaeleabanks DDoSer Exposed

Posted Miixzy on 04 June 2014 - 10:31 PM

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#4130759 Some overly aggressive tournament commentary

Posted Bigmoran on 30 May 2014 - 10:21 AM

#4129601 #JAMIETRUTH

Posted flannelsoff on 28 May 2014 - 05:54 PM

who is jamie

#4125503 Upcoming buff speculation

Posted Braindance on 22 May 2014 - 05:21 AM

They need to nerf miracle rogue

#4118702 Make Junkie 2400+ again

Posted Nexxer on 12 May 2014 - 11:14 AM

Do you have some kind of gladiatorlosa fetish?

#4121654 Second Armageddon team list announced, thoughts?

Posted Snuggli on 15 May 2014 - 05:11 PM

hopefully there is some post-game interviews with metaphors.

#4119926 Kuilox Apologize Note

Posted Capstone on 13 May 2014 - 05:09 PM

View Postmukuld50, on 13 May 2014 - 03:01 PM, said:

I opened AJ after a pretty long time today out of curiousity - I DONT RECOGNIZE MANY OF THE NAMES HERE WTF
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do not worry i have compiled an image comprised of other images (except conan) i took from this website to brief you. it should all start making sense once you study the image

#4120010 *Video* Glinks trying to buy IP's and preparing to fight everyone at bliz...

Posted letmetakeaselfie on 13 May 2014 - 06:52 PM

Blizzcon 2014.

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#4117568 Make Junkie 2400+ again

Posted Saikx on 10 May 2014 - 09:54 PM

View PostNeosaurfang, on 10 May 2014 - 08:48 PM, said:

Hi, regarding how high the current rating in 3v3 are, please make 2400 rating junkie status again, i can understand lowering it at the first seasons, but right now 2200 is barely duelist.

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#4112384 Camouflage no longer breaks from dealing or taking damage.

Posted swagoverlord on 02 May 2014 - 01:34 PM

View PostPouncedd, on 02 May 2014 - 01:26 PM, said:

You can still see hunter during camo though.

Good change though hunter's only have ROS and Deter as defensive cool downs we really needed something more compared to other classes.

Us losing some of our instant CC for more defensives is a good trade up.
Hey mop hunter, you are a fucking retard.

best regards,
mop rogue

#4109778 Where have all the rogues gone?

Posted Vaneesh on 28 April 2014 - 02:28 AM

The more I play Rogue and discuss it with my budd who has kept his Rogue active since Vanilla, the more I've come to realise the class just has an unintuitive, brutal entry barrier and an over-dependence on top-end gear. It's a class that doesn't lend itself well to an intermediate skill level, which basically splits the Rogue population in 2 halves (overwhelming majority argument here):

1) Kids/Recreational players who couldn't care less about mechanics & arena/RBG viability, and want to roleplay as stealthy ninjas and run around spamming BoSpeed & ShuriToss, all the while complaining when they can't drop someone in an opener.

2) High level diehard fans of the class who roll with the waves, whether favorable or not.

The intermediate level players should form the largest part of a given class' population, and I would argue rogues are heavily discouraged to keep going as soon as they reach that point (due to being undesired in comps or being flat out inadequate as a melee class). This probably leads to Blizzard receiving less feedback about the class, although to be fair it seems the Class designers have ran out of inspiration/interest a long time ago when it comes to introducing & tweaking rogue mechanics. To me, the main issues seems to be a lack of polish & playtesting in sufficiently competitive environments. Rogues are years behind compared to other classes, and every time a new Xpack launches the cycle begins anew.

With that being said, I'll go in-depth as why I think Rogue is a polarized class.
  • Rogue is too much about being preventive & planning quite a few things ahead of time. From what I'm observing at the moment, most classes have some buttons to mash at any point they need to take less damage or do more damage (with minimal setup involved). Need to pre-Cloak this, need to pre-Feint that, need to pre-Evasion this, need to pre-Vanish that... now this would be totally fine, if the punishment for failing wasn't death/causing your team to hopelessly fall behind.
  • Rogue burst is completely preventable. All of it. I'm not saying it should be unstoppable to the same level as an Unholy DK's, but for the retarded amount of setup it requires, it would be nice to have some minimal guarantees, whether through DoTs or thanks to ranged damage/mobility. Combat has less troubles on that front than Subtelty, and Assassination would do much better in that area if Poisons/Vendetta weren't so easy to get rid of.
  • Forced to choose between utility or damage or defense too often, in a metagame where many classes have 2-in-1s (even 3-in-1s). Deadly Poison VS Wound Poison is a major offender, Crippling Poison Shiv VS PvP 4set is another. Too many to list, too many to be a respectable damage class, which also hurts the "social" aspects of playing the class. If you can't keep up on damage while providing your utility, you can't be a standalone competitive class in WoW, as you will forever be sucking the tits of the current FOTM caster (which would probably rather partner with another FOTM than a Rogue, aka CC bot).

Legendary dagger shenanigans aside, the strongest Rogues have been these past years (since early WOTLK ) was in mid-Cataclysm, paired with an Affliction Warlock (and only because they amplified the Warlock so well, not because the class was good on its own). They have been strong with a multitude of other classes, but as these classes gaIn more CCs/ways to defend themselves, the usefulness of a Rogue wanes.

Now with ALL of this being said, I believe the overall mechanic changes in WoD will do a lot for Rogue, especially the attempt to make slower/white swing damage relevant again. But, maybe Blizz needs to consider there's a "disconnect" between the way they envision the class in PvP, what they think the players want, and what actually makes the class enjoyable/viable.

This thread covers anything else I could possibly say on the subject. Fight on bros, we should be fine, at least until another dual-wield class is shoved into the game :ph34r: