Also, I've been saying it for a long time but whenever you hit seasons where Hunters or Ferals are the most played class you'll see less and less of rogues playing. I know when I enter an arena and I see a team make a gauntlet with flares and AoE spam in a tight corner to prevent the rogue opener I laugh. It makes rogue openers inconsistent and its often unreliable to have a good opener strategy when there are so many targetable AoEs to put a rogue's team in combat.
Rogue gameplay is second nature for me and I'm sure its the same for plenty of other players who have been playing since BC/Wrath. I am constantly asked how to do simple things like "how to open for good burst" and it leads me to believe that rogue gameplay, in order to be successful, needs to take advantage of every global properly otherwise they will fail immensely and thats too much of a learning curve for a new player. Regardless of how much damage rogues can potentially do I think they have the biggest gap between a new player and a skill capped player. The reason there are so few rogues playing is because its exhausting and requires so much setup to win against teams that are hundreds of MMR lower than you compared to other classes. The gameplay is stale and easily countered. The entirety of an arena match as a rogue is determined in the first 20 seconds of an arena and thats not fun / too hard to recover from a mistake. I think the biggest reason rogue population is so low is because rogues look fun on paper/stream but they immediately turn a player away when they see how much setup it takes vs playing another class to actually be successful.
All of what Kpul mentioned is contributing to the dying representation of the rogue class.
Some of the things I noticed about rogues in comparison to other classes is that our DPS rotation is one of the hardest to do in an active pvp situation.
Our rotation forces us to:
- keep slice n dice (a buff on our player that takes TWO or more GCDs to put up) active for a major Energy return
- keep rupture (a debuff on our target that takes TWO or more GCDs to put up) active for a 20%+ Damage modifier
- keep building combo points on our target in order to preform finishers that actually stun or do damage (Evis / Kidney)
In my opinion that is the hardest rotation and nearly impossible for an average player to pick up and learn.
The rogue class is intended to jump out of stealth and do the largest burst the fastest. But in the current state of the game it has the greatest amount of ramp up time and the hardest rotation out of all DPS classes in pvp with the least mobility.
Unlike every other class we cannot string random stuns and silences together in any order, so no it is not "close to true".