Jump to content

Railander

Member Since 09 Jun 2011
Offline Last Active Today, 04:05 PM
-----

#4414671 WHEN DOES THIS SHIT SHOW END?

Posted Lolflay on Today, 09:13 AM

View PostThaya, on 25 April 2015 - 08:03 AM, said:

lol

you guys aren't even playing that part of the game that they actually put effort into

PvE ? It's pretty good, outside of Arcane Mages still being on top after 6 months of domination.


#4413948 cy@ double spell lock :^)

Posted Rawrbertlol on Yesterday, 01:55 AM

game gets better, still complain.

excellent community :^)


#4414593 [Serious] What does wow need to be good again?

Posted ROKMODE on Today, 12:42 AM

lol @ TBC not being rock paper scissors comp based
ofc you can overcome bad matchups when top players are still backpeddling and clicking and not using focus frames


#4414512 WHEN DOES THIS SHIT SHOW END?

Posted Creptius on Yesterday, 09:38 PM

So what exactly made season 10 and 15 good? Was it balanced, was there more diversity in the classes played or was it just fun to you?

I mean, I really enjoyed seasons 3,4 6 and 7, but all of them had major balancing issues and lack of diversity. They were all fun for me to play. I'm just trying to understand what makes a good season now and what made a good one in the past.

View PostHackattack3, on 24 April 2015 - 08:17 PM, said:

I know people like to bitch and vent, that's the only reason 95% of us check this site.  The other 5% are delusional pvp will get fixed or new to the game.  But please, show some fucking respect,




for the most broken arena season we have ever had, season 5.



It is the sole reason there are no longer titles from 2s.  Season 5 dk reached a level of god status that will never be eclipsed again in this game.  Monks were released in a broken/shit state b/c devs were scared of a dk repeat.

You had videos on warcraft movies withe one button macro Dks playing at 2600 mmr.  The top 3s comp was hunter/double healer, but they didn't wear you down, then randomly 2-3 shot you with explosive shot procs/stuns.  

I believe the pvp scene was never able to fully recover after the s5 launch and following season beastcleave shit fest.  WOTLK's popularity came off riding the coat tails of the one truly successful expansion, TBC.  It was the beginning of the end.

Please give a moment of silence to season 5.

Yeah, season 5 was a pretty big shit show. DKs backpedaling to Deadly Gladiator, mirror images polymorphing players, explosive shot, double sinister's revenge mut rogues, ret paladins and gnomish lightning generator. It was fucking awful. I can't imagine having a worse season, balance wise, than that. This season is nowhere near as imbalanced as season 5. That being said, season 5 still had some life to it which is hard to say about this current season. Each season of wrath got better balance wise and was really enjoyable by the end.

This season has had some bumps, but has been relatively balanced with frequent hot fixes and patches. That can't be said about the older seasons as they would go weeks or months at a time without a single patch. Despite balancing problems, everyone seemed to enjoy the game more as a whole back then. I think that just goes to show that people don't really care about balance as long as they're having fun. I don't want to speak for everyone, but I've heard a lot of people say they just don't enjoy this season because it isn't 'fun'. It's not a problem with balance that's making the game not 'fun' for others, it's a problem with the game fundamentally. A lot of counter-play and abilities that were just fun to use has been taken out from ability pruning. Things like quick swaps aren't viable with a lot of comps anymore because they'll have to go through another set of defensive cool downs. 2's and 5's are irrelevant brackets which a lot of people enjoyed playing and could get titles from. There seems to be a lot of things wrong with the game right now, but it certainly isn't balance.


#4414467 WHEN DOES THIS SHIT SHOW END?

Posted Hackattack3 on Yesterday, 08:17 PM

I know people like to bitch and vent, that's the only reason 95% of us check this site.  The other 5% are delusional pvp will get fixed or new to the game.  But please, show some fucking respect,




for the most broken arena season we have ever had, season 5.



It is the sole reason there are no longer titles from 2s.  Season 5 dk reached a level of god status that will never be eclipsed again in this game.  Monks were released in a broken/shit state b/c devs were scared of a dk repeat.

You had videos on warcraft movies withe one button macro Dks playing at 2600 mmr.  The top 3s comp was hunter/double healer, but they didn't wear you down, then randomly 2-3 shot you with explosive shot procs/stuns.  

I believe the pvp scene was never able to fully recover after the s5 launch and following season beastcleave shit fest.  WOTLK's popularity came off riding the coat tails of the one truly successful expansion, TBC.  It was the beginning of the end.

Please give a moment of silence to season 5.


#4413930 Damage is actually too low

Posted Seraphuslol on Yesterday, 12:05 AM

View PostIsumi, on 23 April 2015 - 11:41 PM, said:

go back to woltk playstyle

high overall dmg, when u pop burst cds u do 150% more dmg
nowadays, low overall dmg when u pop u do 400% more dmg

would fix so many problems

Bliz doesn't understand that separately, cooldowns aren't a huge issue. It's when people start stacking cooldowns that shit gets out of hand.

Example: Ret Paladins.
Holy avenger? Cool, good useful cd.
Avenging wrath? Cool, another good useful cd.
PVP Damage trinket? Awesome, another good tool.

Mix the 3 with good crits? 70k Hammer, 50k FV, 45k DS, 70k Hammer and by that time someone is dead.

In my opinion: Tune down the healing, make it so some cds (offensive and defensive) can't be stacked (like when you can't use tigers fury during Berserk), and get rid of damage-based PVP trinkets.

View PostRexyyoxxx, on 23 April 2015 - 09:04 PM, said:

wasnt that the whole part of WoD? Im pretty sure they made it clear they wanted slower game play - suppose it caters for those 'casuals'.

On that subject, I know many 'casuals', they raid and do 'casual' stuff but they never play arena...

I play arena casually nowadays simply because I have a 5 month old child and work 60-100 hours a week. It's so painful to even find a decent partner to play with especially when everyone you know has quit the game recently :(


#4413771 Damage is actually too low

Posted inhume on 23 April 2015 - 04:11 PM

Here's the biggest problem I have with WoD, no one dies in a normal scenario.  The meta has become an ughfest of comps with a lot of control and burst kills. Unless you have a burst cooldown up with the entire opposing team cced, you are not killing your anyone. The top 2 healers have too many cooldowns to save their team and damage from spread pressure comps ( do those even exist anymore? ) is non existent.

The simple fact is, the damage from warlords is too low from steady pressure. Ever since the implementation of the 10(or is it 15? I can't remember) % damage reduction from trinket bonuses, spread pressure or steady pressure comps became non existent. Do you ever actually feel like you can kill someone in an arena game without a cooldown (killing spree, comet storm, crows, incarn....etc)? The answer is no. I believe that the stance that needs to be taken is to nerf the high damage abilities in pvp to reasonable amounts and let the regular damage hurt everyone.



TLDR: Buff regular damage nerf burst


#4413933 Damage is actually too low

Posted Lolflay on Yesterday, 12:27 AM

This is a combination of

- regular damage being too low

- healing being too strong, both under cooldowns and outside of it ( in tbc/wrath/cata, you did higher standard damage compared to standard healing, and did higher cooldown damage compared to cooldown healing )

- way too many defensive cooldowns being available to DPS classes


This is the model that was introduced in MoP, and it's still very present in WoD arena unfortunantley, although less than in MoP. Blizzard needs to get rid of it entirely before doing anything else with the game.

It feels pretty disheartening opening with sap into fear into silence, having the enemy DPS on 10% and then enemy DPS either popping one of 10 defensive cooldowns at their disposal or healer just popping something on him and he's fine for next 30 secs or so.


#4413606 state of arena?

Posted Freshqtz on 23 April 2015 - 04:35 AM

View Postpanooc, on 23 April 2015 - 04:04 AM, said:

first time on this site in a good 2 months since i quit


anything different?


abn still eating puke?

bailamos still big forehead?

rbgs still a joke?


just trying to keep up to date

Nah nothings changed, people just bitching and whining about the game as per usual.


#4412547 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted Knaittiz on 20 April 2015 - 06:18 PM

View PostJonatan, on 20 April 2015 - 06:06 PM, said:

Why is everyone crying about sheep but no one cries about locks fear? same shit? hello?
Getting locked in arcane is not the same as getting locked in shadow as warlock

Dots break fears in 1-2 seconds. You might argue that poly breaks on any damage but it's not the same because locks actually need to multi-dot or we are just a shitty version of mages.

Chaining 3 fears is not as easy as 3 polys because the target actually runs around corners every fucking time.

Also let's not forget about all the fear immunities in the game.

Call me biased but I'm just telling the truth :duckers:


#4411893 Rewarding bad game play.

Posted Voksen on 19 April 2015 - 06:51 AM

Its less of a reward for bad gameplay, and more of an apology for bad game design.

Edit, with explanation:  
10/10 would prefer rewarding successful jukes, but thats harder to implement and unlikely to happen.  This at least shifts some skill/onus to the interrupters, forcing more strategic depth when there are consequences to blatantly mindless spam.  Since the game is (still) quite full of spam interrupts and misc. cheese, it feels like an apology, correction, and offset to generate some counterplay.


#4410945 PvP Q&A With Holinka

Posted Cradienz on 16 April 2015 - 11:08 PM

View PostVanguards, on 16 April 2015 - 10:33 PM, said:

What do you guys think could make classes more differentiated? One example I can think of is in Wrath, where not all healers could dispel Magic; there's been a lot of homogenization since then.

What skills do you think are good for the game that could be added if they pruned more abilities?

Let's start then!

Not every class needs a Kick. Rebuke? Skullbash? PFFT.

Remember when Maim was added? Ferals were praising the lord they finally got a makeshift Kick!

Not every class needs a stun, and not everyone needs to have it on a 30s CD. Asphyxiate? Fist of Justice? Stormbolt? Shockwave? Throwdown? Cap Totem? Bash in any form? What is this?

As you said, not everyone needs to have magic dispel.

Warlock curses? Why does -Warlocks- not have curses? Isn't that one of the cores of what it is supposed to mean to be a Warlock?


Then you have homogenization of previous spec/class unique abilities:

Druid Blink?
Priest Vanish?
Hunter Stealth?
Blazing Speed for Frost??
Shockwave for Arms???


This ability prune removed almost nothing useful. Why do they charge head-on and remove every little thing that gives classes depth and then let complete nonsense abilities stay like Druid BLINK? (Who thought of this seriously).

Then you have nuisance abilities, things you just have with no purpose, that only serves to simply clutter the game and makes it annoying to play, which is what the prune should've looked at.

Examples: Dis. Roar, Burst of Speed, Subterfuge, Faerie Fire/Swarm, Blazing Speed for Frost, Ice Ward, Unbound Will, Gateway etc., the list goes on infinitely.

Then you have the passives:

Defensive Stance
Blood Presence
Spirit Bond
Flameglow

Why are these in the game? What can these abilities possibly add to the game? And why isn't it more punishing ot camp for example Defensive Stance? Why are you allowed to never exit it without losing the ability to use some of your offensive moves?

What about CC breaks? Icebound Fortitude, Lichborne, Nimblebrew, Desecrated Ground, Berzerker Rage?

Why is it not required to use these preemptively? Why can you simply wait for the CC then use it afterwards?

Hell, why reduce CC in the game and still leave these here, or in some cases buff them?

Why didn't this "ability prune" adress this type of nonsense?


Now what can add immersion? Detect/disarm trap? Ferals being a cat with claws bleeding people out? Warlocks casting horrifying curses? Druids being an actual HoT class and not a hpala with hots?

What about depth, abilities removed for no reason? Mana Burn? Mindcontrol? Priests dispelling 2x debuffs in one global? Grace? Disarms? Stance-dancing?

Why are things being simplified so damn hard? Why is it that when a Druid is in a Kidney now and he pops Barkskin, that I get rooted as well? Why can't these be separate?

What about abilities that amplified your specs position as something? Bane of healers, who is that? No, not Combat Rogues, UNHOLY DKs. Necrotic Strike removed, why? Was is strong? Yes. Was there counterplay? Yes. So what was the problem?


How about balancing healers with mana instead of relying on something as gimmicky as dampening?

What about aura masteries? Why can Restoration Druids have Aura now??? Monks?? Shamans????

Why is everything the same? Why don't we simply have Attack - Defend - Heal? :confused:

Hell, not even for balance, but what about class and mount quests?!?!?! Why were these removed?? It's an RPG dammit!

I dunno.

EDIT: Imagine this. Same content, gul'dan, Ashran, whatever, but with TBC/Wrath/Cata talents and abilities. Idk about you lads but I would enjoy it a thousand times more


#4410552 Assassination 6.2

Posted Barriery on 16 April 2015 - 06:21 AM

View Postrustyz0r, on 16 April 2015 - 06:13 AM, said:

Assass Rogue destroyed the Hpal i was playing with at 1600. He sucked really bad.

Other than that I have never seen them as an issue.

Maybe this will make them an issue?

Maybe it won't, maybe it's just not enough of a damage increase.

Maybe I have offered nothing to this thread, maybe I have.

you might have a point


#4410546 Assassination 6.2

Posted Unkk on 16 April 2015 - 06:11 AM

Nice. Still think its missing deadly brew though so u can actually run with deadly poison and wound poison.


#4410798 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted Creamo on 16 April 2015 - 07:14 PM

How will I raid on my cell phone with all these silly keybinds?




<