Jump to content

Railander

Member Since 09 Jun 2011
Offline Last Active Yesterday, 04:22 PM
-----

Posts I've Made

In Topic: Are warlocks even worth it anymore?

26 May 2015 - 07:54 AM

View PostRegent, on 24 May 2015 - 10:37 AM, said:

There are no good players left, because the game is so braindead everyone above 1500 looks exactly the same.
get out of my class forums.

In Topic: help with heavy purge teams?

21 May 2015 - 02:14 PM

View Postdekonig, on 09 May 2015 - 09:29 PM, said:

I'm not a fan of spammy healing, which is why i hate playing resto druid, especially back when they had 3x lifebloom - but of course, everyone likes different things. My personal view is MW would be more engaging if you didn't have to fill every global with surge. That said, the problem might be having to sit on 4 chi, which i will agree with you - feels really clunky.
i definitely do not use every global with surging. not even close to that.
im talking about being able to spam it without wasting chi when someone is taking massive damage. if you're healing massive dmg as a paly you spam flash of light, as a priest you spam flash heal, as a shaman you spam healing surge, etc.
as a monk if you need to spam surging you'll waste chi because you generate the 3 chi faster than the duration of enveloping, being forced to clip it (unless playing chi explosion).

In Topic: How to make affli locks more fun in PvP

17 May 2015 - 10:20 AM

give me shadowflame+slow, felflame, CoEx and CoW back and i'll gladly take it.

i actually dont know whats so great about CoE. its a no-brainer +dmg spell that only adds to bloat. also dont like the design of CoT so would like to avoid ever seeing any effect similar to it in the game again.

affli actually feels pretty decent to play if it weren't for all the 23413 interrupts. a nerf to instant casts should be in order for every single spec, specially frost, followed by a nerf to interrupts.

i think interrupts should be drascitally changed how they work so they're not just a button to press every cd to delay the enemy from acting and instead a button you want to press to stop a SPECIFIC ability.
interrupts instead of locking a whole school should be changed to locking every spell but by only 1.5 sec or so, and triple-quintuple of that for the specific spell that was interrupted. cd should also be increased to 20+ secs across the board.

got kicked on polymorph? 1.5 sec lockout on EVERYTHING (not just arcane) and another 6 sec on poly. the interrupt itself being like 25 sec cd.

IMO this design would be WAY more engaging to both so they actually decide what they wanna risk being interrupted and what they wanna use their long cd interrupt on.

In Topic: If Ghostcrawler came back as developer, would this game be better?

17 May 2015 - 10:06 AM

View PostThaya, on 17 May 2015 - 02:11 AM, said:

this is factually wrong

most people refer to WotLK as the best expansion

WotLK is also the expansion that had the best sub numbers/statistics

Ghostcrawler was the lead systems designer for that expansion

wave of goodness created by Kalgan and Tigole was shit like mace stun and a meta that implied that each class will have only 1 viable arena spec (never actually happened and several classes were more or less unplayable in arena), pvp trinket that removed only 3 types of effects (until later in tbc), only 2 classes with 50% mortal strike debuffs (making them mandatory to have for a viable comp, outside of vipersting/manadrain "run you dry" setups that people figured out way later), 2v2s that lasted 4+ hours being an accepted part of the game, and various other amazing perks. i mean, PvE (both solo and raid stuff) had just as many examples of utterly terrible design

people really forget how actually SHIT vanilla and TBC were gameplay-wise. don't get me wrong, my best times in this game were mostly in TBC, but that doesn't mean the designs were actually good. it was a different time. this doesn't mean that Kaplan or Tigole are bad game designers either - someone had to do the mistakes to learn from.

also you have to understand what 'lead systems design' actually implies. for example, wow has pretty decent core gameplay, what sucks are mostly the systems - e.g. 4 difficulties of the exact same instance being a pretty fucking shit idea. or there being no team charters, which in turn allows you to just log on whatever class/alt you have and just instantly queue your fotm setup at no penalty whatsoever, which results in everybody just playing fotm shit exclusively. or s10 having good gameplay but being completely ruined by the matchmaking/ladder system around it - this is a legit mistake you could credit to GC. but he did design a lot of good shit too.

its kind of idiotic to praise WotLK as the best thing ever and then go hate on the dude that was heavily involved in making it what it was. he's also the only dev to interact this closely with the community, and he's the REASON there's so many blue posts daily and devs just casually talking to us on twitter - he's the one who set this example. it must suck to give so much to a community only to receive a hate bandwagon in response. no wonder he left.
exactly

one thing i noticed along the years is that they dont REALLY know what they're doing, they're just doing science with the game.
"hey i have data that if we try this crazy change it could wield good results" <-- every expansion we see this. they're basically always trying new things which they have no idea if would actually be good or not and watching the results.

In Topic: BANNED

15 May 2015 - 04:30 AM

View Postjustchecking, on 14 May 2015 - 09:10 PM, said:

I've noticed a very common trend in those who think using honorbuddy to level and get gear is a horrible act.

No helmets above their name.

Let us assume that those who are posting on a pvp forum who have no helmets have mild-moderate autism. This has been shown in previous studies.

If we take x to = autism and y to = honorbuddy is bad for leveling/gearing, we are left with the equation x=y.

The correlation is indeed a positive one where how strongly someone feels against honorbuddy (due to reasons described above), their autism levels are higher accordingly.

We can now see the correlation between autism and being against honorbuddy for leveling/botting, so we should keep this in mind for our discussion. This pertains particularly to "itsgucci" "velca" and "kydrav" all of which are textbook autistic names.
is this an indirect post to justify your ban? because if it is, i have no simpathy for you.

the thing is, i have absolutely no problem with people who bot to level up, and i assume most people in here dont either.
i just wish retards like you stopped pretending you didnt know the risk in your actions since its against the ToS and may get you banned. i bot in pretty much any game, but not in wow because i've spent simply too much money and time in it and for me the risk is not worth it. if you are botting, you are aware of the risks and dont have any right to complain if worst comes.

got banned for leveling up? its ok man, i dont hate you or anything. but if you get angry at blizzard and start justifying your actions then you are just another mongoloid who doesn't understand what "high risk high return" means.

that said, im also hating blizzard right now for the 6 months ban. they should at least stick with a kind of pattern. the fucking archaeology botting wave back then was a permanent ban, but now with this one a bunch of scumbags using it to aids bg and arena experience for others only get 6 months? grow some balls blizzard.

View PostGlink, on 15 May 2015 - 02:33 AM, said:

Its extremely unprofessional to not enforce a law for years, allow the most blatant cheaters, then instantly ban everyone at once who has ever done it, even though as afforementioned it had been ignored. I mean I already made a post on this but yeah.
what the fuck are you talking about?
how many times have we seen on mmo-champion, just this expansion, blue posts that they were working against bots? they even explained many times that its more effective to ban in waves to minimize the chance that bot devs can know what they figured out. of course, no one believed them, myself included, but doesnt change the fact that they did warn multiple times and eventually did what they said they'd do.

<