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Member Since 09 Jun 2011
Offline Last Active May 11 2016 07:11 PM

Posts I've Made

In Topic: Incoming legacy servers!

11 May 2016 - 07:14 PM

not sure if this has been brought up, but i dont think there's any doubt that at least a part of what they said about the difficulties in making a legacy server that isnt complete bullshit.

the "right" way to do it would be to keep all the old aspects of the game, but implement all the technical and behind-the-scenes advantages and polishes we have today.

for one, we wouldnt have the old crappy friends list. no, we'd need to have the old game fully integrated with the new battle.net system we have today. im not a programmer but my conservative guess is that wouldnt be exactly quick do get done, which takes development time away from other things.

then there's the more performance stuff like the new file format blizzard has developed in the past couple of years so it can take full advantage of the new battle.net dynamic update and stuff like that. i suspect it'd be as easy to convert to the new format as pressing a single button, but perhaps there are compatibility issues that first require addressing given how old the original game is compared to when they implemented the new format.

then there's other, possibly controversial stuff, like server tick rate. pre-wod the internal server tick rate was once every 0.4 sec and now its once every 0.02 sec. im sure you all remember the "great" things that provided such as interrupts locking schools after the spell finished casting. i personally would prefer they implemented that into the legacy servers, but i do acknowledge it might make the game feel different from what it was back then, but really that was nothing more than an engineering constraint and there's no reason they shouldnt implement the fix. i also remember they saying during WoD development that making that wasnt necessarily easy to do and its possible it would sort of take them to "reinvent the wheel" to get it done for legacy servers.

those are just some things off the top of my head. i have no doubt a lot of bullshit came out of that announcement of theirs, but let's not pretend there arent at least some reasonable levels of difficulty involved in getting it done right.

In Topic: On vanilla PvP

02 May 2016 - 03:07 PM

huegene, basically all blizzard did was add lower-tier difficulties to raiding and make leveling much more forgiving, along with making the game overall less time consuming (which the latter we all agree is unrelated to difficulty).
normal raids (now called heroic) are much harder than in the past, and all they did was add lower tiers to that. flex raid tier is basically vanilla raids but without the gigantic grind and in some bosses class stacking requirements.

literally the only thing that is easier today is leveling which, yeah, got extremely easy. for everything else they added both lower and higher tier difficulties to accomodate for a different spectrum of players.

if you are your average doe who fulfills himself with completing raid finder, that's not the game's fault (although i do think LFR tier should be removed from the game), that's just the average doe being the average doe. if he literally spends more than 2 minutes in the game he'll realize LFR doesnt mean shit and his "achievements" arent worth anything because literally everyone will keep rubbing it in your face whenever you bring it up. you either go mythic or you are automatically a very casual player.

In Topic: Legion Gladiator Mount Revealed

26 April 2016 - 03:27 AM

[quote name='Fredkarlsson' timestamp='1461601077' post='4578666']
Are they being serious with fucking <insert name here>?

its infernals dude. fucking INFERNALS. cant get much more badass than that.

jesus, people are just never happy.

In Topic: Legion Gladiator Mount Revealed

22 April 2016 - 05:14 PM

with the exception of the unicorn horn and glowing shit, the mounts are... acceptable, at best.

In Topic: On Pruning, PvP, and Our Goals for Legion

22 April 2016 - 12:18 AM

View PostSiuox, on 18 April 2016 - 07:26 PM, said:

  • Refocusing each spec around their core concepts
  • Reduced reliance on cooldowns, both offensive and defensive
- Incarnation Damage + 40% instead of 15% (WOD); 30 % (MOP) (much depth) - just remove it already
- PvE Devs introducing PvE Talents for 5 instant casts (much depth)
- Passive Heal crap like Ysera's Gift still in the game (much depth)
- New fun class fantasies like rezz totem for shamans, so much fun like dks in s5; autobubble for paladins; 3 second spell reflect for warriors, 30 sec interrupt immunity for arcane? mages instead of nerfing meele interrupts etc. etc. just pure troll at this point
- Shiny renames: Garrisons aka Order Halls; Class Fantasy aka Prune; Ashran for 110; LFR (Tools)

Feedback of Nadagast, Cdew, Absterge more or less ignored.

with the exception of rez totem, which is pretty cool and nothing like s5 dks, agree with everything you said.