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Member Since 09 Jun 2011
Offline Last Active Dec 06 2014 03:01 AM

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In Topic: [Affliction] How do you deal with interrupts in PvP?

30 November 2014 - 08:08 PM

View PostVaxemous, on 30 November 2014 - 05:57 PM, said:

"Faster-paced gameplay" is basically another way of saying "increased burst damage" which is essentially what WotLK brought to the table for Arena.  I remember there being a HUGE thread and following on a thread that was on here with something along the lines of "Bring back chess".  I also remember it being a huge petition that the majority of the competitive community had signed.
faster-paced doesn't really mean more burst (although that's usually what blizzard makes of it). it simply means the game goes faster to us humans.
the correct way to increase the pacing is reducing GCD/CDs and increasing energy regens across de board, but this is not what actually happens, which is why when pacing does become faster the gameplay isn't good since its delivered through unproportionate burst.

In Topic: [Affliction] How do you deal with interrupts in PvP?

30 November 2014 - 08:52 AM

View PostLolflay, on 29 November 2014 - 08:35 PM, said:

http://calculators.i...010000000000000 all the good warlocks rolled with something similar to this. UA in affli, shadowburn in destro.
afli? i remember playing afli for some time but from what i recall sl/sl was the superior spec.

In Topic: [Affliction] How do you deal with interrupts in PvP?

26 November 2014 - 09:00 AM

View PostBluBlu, on 26 November 2014 - 08:07 AM, said:

An interrupt is supposed to stop you from doing shit
not saying you are wrong, but then why does every other caster have stuff to do while interrupted on their main school?
afli locks quite literally can only move and autoattack.

In Topic: Warlocks in WoD

26 November 2014 - 01:14 AM

View PostJAKACHAN, on 23 November 2014 - 10:39 AM, said:

Just tested it and I got dispel.
tested it now and it really is dispel, even though as i recall it used to be cauterize master (even the tooltip says so)

In Topic: Warlocks in WoD

23 November 2014 - 03:48 AM

View PostPiffe, on 22 November 2014 - 12:40 AM, said:

Sac also gives you the defensive voidwalker option, and imp dispel. There are situations in which both of these spells are very good.  Lastly, we still have port, and have gained the 4 piece to improve it further.
imp gosac is cauterize master, not dispel.
also, its not like we got a completely new 4pt bonus. it simply replaced the previous one.

View PostTekkys, on 22 November 2014 - 03:43 AM, said:

What i do fucking love however in 2s is using infernal against double melee teams. The aoe stun + aoe damage is amazing, coupled with howl/coil allows for some sick damage windows. I can't say id use one in 3's just yet, but i'm still testing it out. I just dont think GoSac will work against melee cleaves.
actually infernal dmg is very lackluster. it hits for about 2k/pulse while doomguard hits for 10k
the stun is 1min cd while doomguard root is 30sec, and root is 30yd range but infernal stun cannot be ground targeted like mage pet nova - it'll always stun enemies near the infernal at the time.